"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, March 9, 2018

Machineguns & Magic RPG

From the web:


Did you ever wonder if modern man and his weaponry could stand up to mystic spells, horrid dragons, disgusting ogres, or evil knights in full armor?

Machineguns and Magic is a Role-Playing game, that allows the player to take the persona of a soldier from the Vietnam era, or modern day. In the game you pit him and his M-16 against inhuman monsters and insane sorcerers with dark magic. Best of all, you and your friends don't have to set foot out of your own living room to find high adventure! With this book, it all comes to you through own imagination!

Included in Machineguns and Magic are rules for the use of weapons from the M-16 Assault-Rifle to the Broadsword, armor and shields, and Hand-to-Hand Combat. There are also rules that cover Personality Traits, Wounding and Healing, Skill learning, making up gnarly monsters, awesome wizards, wondrous spells, and MORE! ... GAME MODULE INCLUDED!"

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