Encounter reclusive avariel, arrogant Calishites, noble centaurs, and
bold Rashemi. From the steppes of Thay to the shores of Evermeet, the
inhabitants of the Realms are as distinct as the regions from which they
hail, whether hero, henchman, villain, or villager. With complete
information about the noteworthy races, subraces, and ethnicities
scattered throughout Toril, Races of Faerun offers a detailed look at the many and varied peoples who inhabit the Forgotten Realms game setting.
Dauntless adventurers arise from among the spirited races of the
warforged, shifters, changelings, and kalashtar. These bold explorers
hurl themselves into the most dangerous quests with an unquenchable
thirst for fortune and glory.
This supplement for the D&D game provides detailed information on
the psychology, society, culture, behavior, religion, folklore, and
other aspects of the races originally presented in the Eberron Campaign
Setting. In addition, Races of Eberron also provides new substitution
levels, prestige classes, feats, spells, magic items, equipment, and
other options, for creating exciting characters ready to explore any
campaign world.
From the web: A collection of background and rules related to playing the races of
humans, Half-elves, Half-orcs and Illumians. Also contains additional
rules for playing Aasimar, Doppelganger, Half-Ogre, Mongrelfolk, Sea
Kin, Sarakim, Skulk, Tiefling, and Underfolk. Finally this reference
contains related prestige classes, items and adventure hooks.
"Welcome to Kartakass in the demi-plane known as Ravenloft. The story
told in this module sees the players through a quest to retrieve an
artifact known as the Crown of Souls (the back cover calls it out as the
Crown of Soldiers, however). Throughout the adventure the characters
will face powerful foes who, like all of Ravenloft, rarely appear as
they really are.
This large module serves as an introductory adventure for the
Ravenloft campaign setting. The 96 page module includes information on
running a Ravenloft adventure with special emphasis on invoking the
sense of fear and horror the setting should inspire. Advice to DMs to
help create the proper mood are introduced and reminders are included
throughout the text. The module details a "plausible plot" that the
players are likely to follow as well as providing several side tracks
that the players may decide to follow instead. The main story relies on
strong non-player characters that prove to be a worthy challenge for
both players to face and for the DM to run.
The module's cover includes a special addition to the Dungeon
Master's Screen that provides data unique to the Ravenloft campaign
setting.
The module also includes a full color poster of the cover artwork, a
color poster with maps of the domain and areas of interest such as
Harmonia Skald, and Homlack. The inner cover includes additional maps
on one side and a specialized 2-page character sheet for the Ravenloft
campaign setting on the other."
For sheer power, originality, and cunning, no other group approaches Wizards.
Collected here are original articles written by the creators of some of
the most famous magicians in history. In addition, four of early
literature's most famous spectacular conjurors are presented in detail.
Fantasy modules then provide the unique oppurtunity for gamers to join
on a perilous quest with their favorite magic user.
The adventures in Wizards are suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons.
Lythande of the Thieves' World by Marion Zimmer Bradley
Aahz and Skeeve from the Myth series by Robert Lynn Aspirin.
S. Carolinus from The Dragon and the George by Gordon R. Dickson
Aliens have landed at Half-Mile Plateau. Fez's entire world is in
danger. Half-price special on Sparrow Village sightseeing tours!
Fez, the Wizard of Time Travel, is a prisoner within an alien
spacecraft. All three of his servants have betrayed him. Alone and
trapped, he bravely fights for Time.
Set Fez free to save his world!
Fez V: Wizard's Betrayal includes user-friendly Player Characters
from a technological world, including the Orbion from across the galaxy.
For centuries, witches have been a source of fear and trepidation.
Even in this day and age, the imagery of pots of gruel, bony beckoning
fingers, and turning princes into toads brings on a chilling feeling.
Now, within the pages of Mayfair's Witches Sourcebook the witch is
brought to life exhibiting her magical powers. All of the necessary
information for including the witch as a new character class are
contained within these pages. Each of the eight distinct witchcraft
traditions: Classical, Dianic, Golden Dawn (of which the famous
occultist Aleister Crowley was a member), Wiccan, Voodoo Animistic,
Elemental, and Deryni (based on the series of Katherine Kurtz) is
outlined in the book. Each of the witchcraft traditions has its own view
of the world and its own respective culture. The book also encompasses
new spells, new magic items, a sample witch character, and other
must-have game-related information.
The Witches Sourcebook will certainly spark player's imaginations and
enhance game play in any fantasy role-playing adventure or campaign.
THE LICHLORDS ROSE TO POWER
AS THE LAND FELL TO THEIR ARMIES
As molten fire spewed forth from the fissures in the earth, the
Lichlords' leader Nighbay sent hordes of his skeletal legions over the
blasted lands. He would claim this place and the dwarves that inhabit it
for his own evil rule.
Travel through these vast lands and battle Nightbay's armies!
Undead is a reference work that includes an adventure for 4-6 Player Characters of Skill levels 6-9.
Years before, a demon lead horde assaulted the lone Tower. Now you
must enter the dread Tower where magic has gone wild to discover the
secrets of a desperate Wizard. Can you meet the challenge of a dungeon
where not only fantastic creatures and cunning goblins, but the very
dungeon itself, may be your opponent? An adventure for those who can
meet and conquer not only the unknown but also the unexpected.
The second Adventure in the Flight of Orlow the Beastmaker is for four to eight players of third to sixth levels of experience.
Long before the pyramids in Egypt were built, two demi-gods were
locked in a struggle to decide the fate of manking. Throughout the
centuries, the necromancer Molasar made unholy war against the people of
Earth. To sate his evil needs, he was responsible for hundreds of
disasters and wars including the Black Death!
Then in 1476, the forces of light imprisoned him in THE KEEP, a
magically protected fortress. But 500 years later, in April 1941, a
small band of German Wehrmacht soldiers occupied THE KEEP and
unsuspectingly disturbed the Evil One's forced slumber. The battle
begins again and you are invited to join the struggle at...
THE KEEP
THE KEEP is a faithful and detailed fantasy roleplaying adventure
based on the major Paramount Picture's film release of the same name.
Not only will it pit you against the forces of death and evil, but also
against the might of the German S.S. THE KEEP features a new set of
rules and charts that lets you include modern weaponry and tactics in
fantasy adventures. It is designed for three to six characters from
ninth to twelfth level and is suitable for use with all popular
roleplaying systems including Advanced Dungeons and Dragons*.
Sometimes, your fate hangs upon a spell.
Other times it's determined by a riddle
Occasionally, it depends upon sheer luck
And often fate rests on a well delivered
SWORDTHRUST
The Wizard Morlean hired you to transport a minor relic across the
Chatar mountains. Amidst the windswept glaciers you find an evil cult,
an ancient myth, treasure filled caverns, and great danger. You will
need every ounce of all your adventuring skills, sound judgment, and
luck to survive among the glittering walls of ice.
Swordthrust is a fantasy roleplaying module for three to six
players from three to seventh level. Suitable for use with all popular
roleplaying systems including Advanced Dungeons and Dragons.
Shipwreckers and Sailors
Tides and Treachery
Caverns and Cutthroats
but mostly...
GOLD!
First it drew men over the mountains to the desolate coast. For a
handful of nuggets, they crushed goblins. For a bag of coins, men were
doomed to a watery grave. And now to find its source, brave men enter
the endless caverns.
SHIPWRECKER
Gold and Glory, this was the promise when you were hired. Now as you
gaze into the dank mouth of the tunnel does the gold glitter a little
less? Does it matter that beyond this portal lie uncharted caverns, the
remnants of the goblin hordes, mysterious monsters, and finally, a
pirate stronghold?
Shipwrecker is a fantasy roleplaying module for
three to six players from fourth to seventh level. Suitable for use with
all popular roleplaying systems including Advanced Dungeons and
Dragons.
The Cube stank of evil and the Demon you slew confirmed your fears.
Venture into a place where you will never know what will be up next.
Assume nothing or face a fiery death in a true task of dungeoning skills
and adaptability.
This Adventure is for three to eight players of second to fifth levels of experience.
Question of Gravity is suitable for use with Dungeons &
Dragons(TM), Advanced Dungeons & Dragons(TM), Tunnels and
Trolls(TM), and other fantasy role play systems.
Since the dawn of time, man has dreamed of having power over the universe around him...
This sourcebook makes this dream a reality.
Psionics includes: Over 100 new spells; new magic items; five highly
detailed psionicist sub-classes, including: Somniomancers, Telepaths,
Telekineticists, Pyromancers, and Empaths; and adventure ideas that any
Game Master can easily augment and alter to fit his gaming needs.
You are hereby invited to take part in the greatest endeavor of this
age: A race to the top of an unclimbable mountain, the most forbidding
spire, Pinnacle.
This impossible contest is being sponsored by the famed Gentleman's Adventuring Society,
renowned for its uncanny ability to do the impossible. After assessing
the merits of hundreds of heroes, adventurers, and champions, our
judgment has turned favorably to you and your comrades.
If you wish to join this historic expedition, bring this invitation to the Gentleman's Adventuring Society headquarters on
1 Boulevard of the Regals, Hightower, Korlon.
Be prompt, the excursion is soon.
To the winners of this amazing competition will go a purse of 100,000
golden coins, a priceless trophy, and an indelible place in history.
Signed by his mark this day, Nickoli Halric Mastevar, MVQ, VEP.
Lord Presidor, Chief of the Hunt,
Vice-Regent for Outland Affairs,
Gentleman's Adventuring Society
Monsters of Myth and Legend II, the companion volume to Monsters of
Myth and Legend, is a must for anyone who has ever wanted to adventure
in exotic lands around the world. Whether you have an avid interest in
the legends, lore, and tales of different countries, or you want to add
variety and intrigue to your campaign or adventure, Monsters of Myth and
Legend II is an outstanding work to add to your fantasy role-playing
library.
This sourcebook features details of mythological beings from the ancient cultures of:
Africa
Central and South America
The Eskimos
Japan
The Middle East
Each description in this compendium contains statistics and detailed
background of the being and the myth on which it is based, as well as
all appropriate game-related information to complete your campaign
setting. Also included is a listing of special items and new spells
which can be used to further enhance your adventuring experiences in
faraway lands.
Monsters of Myth and Legend is a source
book filled with the creatures that have appeared in the myths, fables,
and legends of the world's cultures. Accurately recreated from historic
sources, every creature's description contains a detailed background of
the myth from which it sprang, an illustration of the creature, and all
the necessary information to include each creature into any campaign or
dungeon.
You can easily fit any beast in Monsters of Myth and Legend into your
campaign in a manner consistent with its own mythos and allowing a true
insight into the creature's nature. Contained in this volume are the monsters of the:
HUMANS...
and other races feared they
would conquer the world.
THE GODS...
attempted to eliminate
the lizardman race.
But the lizardman god, Surtak, saw to it that many survived. Now,
seven distinct tribal nations exist across the world: the Marsh Runners,
the Plains Nomads, the Desert Riders, the Lizardmen of Tek, the Tundra
Lizardmen, the Mad Lizardmen of Pang-Leng, and the Twilight Jungle
Lizardmen are flourishing and propagating to this day.
Lizardmen is a 128-page sourcebook/adventure detailing the history,
physiology, culture, religion, new weapons, items, and spells, Character
classes, and the daily life of each tribal nation. The adventure,
entitled Redemption and Rebirth, is for 5-7 Player Characters and Skill
Levels 6 to 8, and features Lizarman PCs, detailed maps of the ancient
city of the lizardmen, and game-related information to complete your
campaign setting.
After countless millenia, A DARK POWER AWAKENS. You have been summoned to appear before your king, who was once a
great man, but is now held fast in the icy grip of fear. Trembling, he
tells of mighty earthquakes to the north that destroyed villages and
unearthed the... FORGOTTEN CITY OF THE LICH LORDS Enter the catacombs of this buried city and find the way to destroy
the evil before it brings the onslaught of eternal night. The fate of
the living world is in your hands. Defeat the lords of darkness and
great reward is yours. Fail and see a world...CRUSHED BY SKELETAL HANDS.
Lich Lords is a high level quest for 6 to 8
adventurers of Skill Level 12 to 16. Brave every danger in the quest to
rid the world of the most awesome of undead.
Their powers can create wondrous arts...or destroy entire civilizations.
They are the foundations of lore...the stuff of legends.
They are GIANTS.
Created for use as a self-contained reference work, GIANTS is an
all-new compilation covering Giant Histories, Societies, Magics, and
Pets and Allies, as well as including listings of Giant Runes, magic
spells, magic items, and a complete setting of the Giants' city,
Clanfast, for a Gamemaster-designed adventure.
GIANTS contains complete statistics and background material on Chaos,
Dwarven, Fire, Forest, Frost, Hill, Sea, Stone, Storm, and Two-Headed
Giants, along with sections on the renowned Titans and the notorious
Death Giant.
Golden Forest Left in Ruin.
Dwarf Mountain Lies in Collapse.
Illinois Leads Ohio at the Half!
As the Wizard Fez lies comatose, the fates of twin civilizations rest with a group of embittered Dwarves and resentful Elves.
Their greatest ally? Fez himself!
The demon Mephistopheles conjured a younger, inexperienced Fez to aid
the band of adventurers in their quest to purify Land Anew of its
corruptive Evil.
But how can an old and a young Fez possibly exist at the same time?
And could even these forces triumph over the malevolent influence of the
Lich, Lorrmar?
Battle alongside Dwarven and Elven adventurers and the mighty Wizards Fez as they struggle to complete a less-than-certain...
A companion to Fantastic Treasures, this new book completes the
mammoth reference work, with hundreds of detailed descriptions of magic
items and weapons.
Perfect for your campaingn
Now you can use these items from folklore, myth, and history including:
Odin's Spear
Pan's Pipes
Robin Hood's Cloak
William Tell's Bow
Potions
Charms
Magic Stones
These and hundreds of other unique and intriguing items can be used to add excitement and challenge to any role-playing game.
At your fingertips! The Magic of the Ages Among the Fantastic Treasures great and small can be found:
Aladdin's Ring
Siegfried's Sword
Athena's Shield
Enchanted Carpets
Devious Cloaks
Devilish Crowns
& Damned Swords
Each treasure is described physically and magically with detailed
information on its powers, limits, value, and origins. Everything you
need to use these colorful and unique treasures with all popular role
playing systems included Advanced Dungeons and Dragons.
The Emperor has forbidden his subjects to enter the valley. Now
mysterious storms and fantastic monsters have begun threatening the
nearby countryside. The Emperor's word is law, none of his subjects must
enter the valley, but a few chosen heroes from the distant west would
be free to enter and brave the dangers in the valley of the Orient's
greatest wizard.
Discover new and exciting challenges as your characters face the
combined forces of nature and magic in 11th century China. Only then,
after you've overcome all other obstacle, can you meet the true lords of
the elements.
DRAGONS OF WENG T'SEN is a fantasy roleplaying module for three to
six players from sixth to ninth level. Suitable for use with all popular
roleplaying systems including Advanced Dungeons and Dragons
Like tiny daggers, particles of ice cut into your face and hands as
you dive through the clouds. You feel the muscles along the back of the
massive ruby dragon tighten and bunch as it strains to turn for an
attack.
A SCREAM OF DEFIANCE echoes upward from the rapidly growing form of
the riderless black dragon below. In moments, the once distant beast
looms to fill the sky. Still breathless from the battering sharp turn,
you loose two barbed javelins into the dark leather wing, to little
effect. Muttering a prayer to an elder god, you couch your bulky lance,
as the two great dragons plunge toward each other...
DRAGONS
This reference work contains the lives, histories and cultures of the dragon races and introduces a new character class: the Dragonlords.
Included are three independent, but related adventures for characters
to assist the Dragonlords in a war of epic proportions. The adventures
are for six to eight characters from sixth to ninth level.
Enaj needs the seeds to maintain her hold on the city. Yelad craves
them to avenge his murdered father. Both offer you wealth and fame to
retrieve the seeds, but, neither can guarantee your safety. Within the
lines of an ancient riddle is the key to it all.
DEADLY POWER is a fantasy roleplaying module for four to eight
players from sixth to ninth level. Suitable for use with all popular
roleplaying systems including Advanced Dungeons and Dragons*
Meet the dark races, the foul races, the evil races; the Orcs,
Kobolds, Goblins, Gnolls and Trolls. Learn how they live, hate, and
terrorize. Each dark race is described in detail with complete towns,
villages, fortresses, dungeons and featuring Orcish Culture a special
article written by Robert Lynn Aspirin.
Also included are adventures involving each of the dark folk that are
suitabe for use with all popular role playing systems including
Advanced Dungeons and Dragons.