"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, September 30, 2017
Judges Guild - Escape From Astigar's Lair
From the web:
"Escape from Astigar's Lair is a scenario,\ for AD&D. It was the official Michicon VIII AD&D tournament dungeon. Two very detailed pre-rolled characters are provided; tournament players are judged on how well the characters are role-played. The PCs have one hour to escape from an evil wizard's stronghold.
Escape from Astigar's Lair is a module designed for tournament use, but it can be played out of that setting if desired. Players are given sixty minutes to escape from the halls of a bard, Egad, before he destroys them for following him in. Two characters are provided: a druid and a ranger. Their characteristics are given in full in the back. The Dungeon Master awards points or subtracts them for various feats performs of mistakes made.
This dungeon was designed to be a limited-time (real-time) dungeon with the players being allowed only an hour to complete their characters’ quest. Because of this limited time the dungeon is also set up to use its own very simplified initiative system."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back cover: Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic En...
-
From the back cover: "Welcome to Endier, one of the smallest domains in Anuire. Carved from the treacherous forest known as the Spid...
-
From the web: A classic adventure for characters from fifth through tenth level. The players are set with a riddle that references Wave, W...
-
I can't think of a game other than D&D that captured my imagination like Shadowrun did when I first saw it. There was something abou...
-
From the back of the book: A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign, or for a campa...
-
From the web: "A super-duper-sized adventures in the Complex of Dimness, the dark reflection which shows Alpha Complex clones...
-
From the web: FEATURES "Strangers in the Night" Wandering Monsters in D&D - Philip Palmer "Dealing with Demons"...

No comments:
Post a Comment