"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, October 17, 2017
Judges Guild: Island Book 1 (First & Second Printings)
From the web:
"This booklet includes 48 pages of small island groups and atolls for adventuring: passing ships, damaged by storms, may drop anchor here for repairs or be breached on the rocks, marooning their crewman; or it may be the stronghold of pirates, the sanctuary of a secret religion, or a coven of witches. Included are three pages of charts for generating island terrain, natives and encounters, mysterious finds, and even volcanic eruptions. Ideal for insertion into a campaign expanding into maritime traffic and trade, the islands are mapped on hex grids in light gray for additions and changes by the Judge."
From the web:
"A book to help a DM/campaign judge to quickly generate and populate a fantasy island. It contains tables that can be used to randomly generate island attributes such as:
- Soil Type
- Size, Elevation
- Features, Landmarks
- Weather
- Volcanoes
- Inhabitant type, population
- Mysterious Finds
- Encounters
and so on.
The majority of the book is comprised of island layouts that are mapped using Judges Guild's Campaign Hexagon System."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the book: "The dark lord Izrador has conquered Eredane, and ensures his iron rule over its subjugated peo...
No comments:
Post a Comment