"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, March 11, 2018
Maelstrom Storytelling
From the old promo page:
"Before the great Equinox, there was an Empire. In the Empire, all things were good. The world didn't shift around, and the Shrikes were far away. There were great machines and ships that flew in the sky. There was the Law, and there was the Word. The storm was tamed, you see, and the Empire brought the whole world together with their obelisks and their roads."
"What happened to it, uncle?"
"It's gone, son. It wasn't strong enough. In the end, the storm tore it apart at the seams, and now all the world is broken in little pieces, all separate and beautiful.
Until the Storm comes,
and washes the world away."
Maelstrom is a science-fantasy world of supernatural powers and ancient civilizations. The Maelstrom is an entire world, and it's also a great storm so strong it changes the shape of the world as it passes over. Adventures in the Maelstrom can be about almost anything, from swashbuckling and treasure hunting to travel and exploration. There are powerful mages and ancient ghosts, courts full of intrigue and ruins of a lost empire.
Maelstrom uses the Story Engine 1 rules for fast, fluid scene resolution. Action is resolved as a whole scene, based on the character goals -- there are no "combat rounds" or charts."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back cover: Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic En...
-
From the back cover: "Welcome to Endier, one of the smallest domains in Anuire. Carved from the treacherous forest known as the Spid...
-
From the web: A classic adventure for characters from fifth through tenth level. The players are set with a riddle that references Wave, W...
-
I can't think of a game other than D&D that captured my imagination like Shadowrun did when I first saw it. There was something abou...
-
From the back of the book: A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign, or for a campa...
-
From the web: "A super-duper-sized adventures in the Complex of Dimness, the dark reflection which shows Alpha Complex clones...
-
From the web: FEATURES "Strangers in the Night" Wandering Monsters in D&D - Philip Palmer "Dealing with Demons"...
No comments:
Post a Comment