"Open locks; hide in shadows; move silently; find traps. If you
thought that was all a thief was good for, think again. The masters of
skulking an skullduggery are a force to be reckoned with. Is anyone or
anything safe from a person who might be anywhere, anytime? Learn the
thief's most closely guarded secrets in this devious accessory for the
AD&D game."
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