"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, March 20, 2019
RIFTS
From the web:
This is the Regular Edition of the Rifts RolePlaying Core book.
Rifts is a multi-genre role-playing game that captures the elements of magic and the supernatural along with science fiction and high technology. It spans countless dimensions making anything and everything possible. Players are limited only by their imaginations! Rifts is a complete, role-playing game that can stand alone or be combined with characters and elements from the entire Palladium Megaverse®. Players can easily bring in characters from Heroes Unlimited™, Robotech®, Nightbane™, RECON®, Mystic China, The Palladium Fantasy RPG, or any of Palladium's RPGs.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back cover: Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic En...
-
From the back cover: "Welcome to Endier, one of the smallest domains in Anuire. Carved from the treacherous forest known as the Spid...
-
From the web: A classic adventure for characters from fifth through tenth level. The players are set with a riddle that references Wave, W...
-
I can't think of a game other than D&D that captured my imagination like Shadowrun did when I first saw it. There was something abou...
-
From the back of the book: A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign, or for a campa...
-
From the web: "A super-duper-sized adventures in the Complex of Dimness, the dark reflection which shows Alpha Complex clones...
-
From the web: FEATURES "Strangers in the Night" Wandering Monsters in D&D - Philip Palmer "Dealing with Demons"...
No comments:
Post a Comment