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Friday, September 27, 2019
SJG Game Design Volume #1: Theory & Practice
From the web:
Written for the serious game designer - or for the amateur who'd like to be published professionally - this book, by one of the field's top designers for decades, combines practical advice with theoretical background. Beginning with a discussion of the theoretical background of gaming, Game Design covers the historical development of the modern adventure game . . . from an occasional pastime for a dedicated few to today's multi-million-dollar game industry.
Chapters include:
Theoretical Foundations
Historical Background
Mapping and Movement
Terrain
Combat and Play Sequence
Combat Strength and Resolution
Advanced Combat Systems
Research
Components
Playtesting
RPG Design
Designing for the Market
Game Evaluation
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