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Friday, December 9, 2022

DMGR2: The Castle Guide (1990)

 

From the back of the book:

Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book, you'll find a wealth of information designed to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination. The Castle Guide is a must for any player or DM who's ever wanted to fight for a seat at the round table.
 

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