"Included within are 85 characters, complete with background
information, religious inclinations, personal quirks, magic items,
favorite tactics, magic spells, and more... 85 characters to spice up
any fantasy campaign, a must for all judges."
It's true there are 85 personalities. To be fair, though, some are more filled-out than others (or, from the opposite P-o-V, some are more restrictive on what the GM can do with them, straight off the page) and the majority have all or a substantial part of their back-story tied to the Judges' Guild worldscape.
So, really, then, since no-one runs Wilderlands as published any more, this is a valuable quarry in which to mine for inspiration, but you're going to want to put work into polishing the stones that you mine.
It's true there are 85 personalities. To be fair, though, some are more filled-out than others (or, from the opposite P-o-V, some are more restrictive on what the GM can do with them, straight off the page) and the majority have all or a substantial part of their back-story tied to the Judges' Guild worldscape.
ReplyDeleteSo, really, then, since no-one runs Wilderlands as published any more, this is a valuable quarry in which to mine for inspiration, but you're going to want to put work into polishing the stones that you mine.