From the web:
A
book to help a DM/campaign judge to quickly generate and populate a
fantasy village. It contains tables that can be used to randomly
generate village attributes such as:
- Walls: number of sections, thickness, type, characteristics, defenses, etc.
- Streets: number, width, length, type
- Shops: number, type
- Government type, buildings
- Population
- Religions
- Village names
and so on.
The majority of the book is comprised of village layouts that are mapped using Judges Guild's Campaign Hexagon System
It was originally published as an official Dungeons & Dragons supplement in 1978 but was later reprinted as part of Judges Guild's generic "Universal Fantasy Supplement" line.
This booklet contains 48 village maps and nine pages of tables for
generating village names, building sizes and types, government works,
village shops and inns, population levels and technologies. Ideal for
various "out-of-dungeon" activities by parties of adventurers, the
villages are mapped on numbered hex grids in light gray so that Judges
may easily make additions and changes. The various settlements herein
may be used to detail or expand upon the Judges Guild wilderness or any
other campaign system as desired. A Judges Guild Campaign Hexagon
Sub-System especially designed to help beginning players and Judges.
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