From the web:
A
book to help a DM/campaign judge to quickly generate and populate a
fantasy cave/cavern/burrow. It contains tables that can be used to
randomly generate attributes such as:
- Cave type, terrain, size, number of entrances
- Features: underground rivers, lakes, vaults, geothermals
- Occupants: number, type, hit dice, abilities and so on
The majority of the book is comprised of cave layouts that are mapped using Judges Guild's Campaign Hexagon System.
Part of Judges Guild's generic "Universal Fantasy Supplement" line
for any fantasy RPG - though clearly targeted at D&D/AD&D.
Each map will easily become a mini-adventure for any party that contains
at least 16 levels of characters, which include magic-users and
clerics, or dwarves. 48 caves and caverns with nine pages of charts and
guidelines using the City State Campaign Hexagon System. Random cave and
dungeon generation tables are also included.
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