From the Players' Introduction:
"Your party has come through the wilderness and mountains surrounding
Lindoran to seek after the fabulous treasures of an Elf-King now a
thousand years dead. The protection spells have been weakened over time
so that you think that you can get inside of the Vault safely. New
problems have arisen, however, for now there is an ancient red Dragon in
the Plaza outside of the double doors leading into the Treasury. The
doors are made of four metals -- Bronze, Silver, Gold, Platinum -- and a
like set of keys hand on the wall nearby. But first the Dragon must be
gotten past... Perhaps he can be driven off, maybe he can be sneaked
past and the keys stolen (for all of the many legends about this place
being told in the Mannish areas far to the Southwest tell of magical
metal keys which hold the power to enter certain sections of the Vaults)
or maybe he can be bribed... What is your party going to do? The
Dragon isn't going to be leaving, for he has a good-sized hoard taken
from the sack of several Elven and Dwarven towns.
Do you have enough men and magic to tackle this job? A lot of
healing is going to be necessary, for rumors are that once the Vault is
entered, it cannot be easily left; going out is harder than is coming
in... Be brave, may Bes travel on your shoulder."
The location of the fabulous treasure of the Elven King has been
discovered. Some of the guardians and dangers are known but many more
must be hidden. Can your party win through to the Scepter and Ring of
Ancient Power? This complete adventure has been officially approved for
use with AD&D.
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