TWILIGHT: 2000 is a complete role-playing system for survival in a
devastated post-holocaust world. Rules cover character generation,
living off the land, encounters, combat, skills and skill improvement,
medicine, vehicles, ammunition, trade and much more.
The combat
rules are a major breakthrough. One general combat resolution procedure
covers all types of combat: hand-to-hand, melee weapons, small arms fire
and fire against armored vehicles. Once the basic three-step combat
sequence is understood (Did you hit? Where did you hit? How hard did you
hit?), combat is quick and easy to resolve, but the wide range of
weapons values keeps the system rich in detail.
The background to
the war is covered in detail, and extensive material on the state of
the world is included to assist the referee. The beginning adventure is
actually a campaign and is the most complete adventure of its type to
appear in a role-playing game. It not only gets you playing quickly, it
provides many gaming sessions worth of encounters and adventures and
then easily blends into your own campaign.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, January 5, 2025
Twilight: 2000 - 1st Edition (1984)
From the web:
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back cover: Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic En...
-
From the back cover: "Welcome to Endier, one of the smallest domains in Anuire. Carved from the treacherous forest known as the Spid...
-
From the web: A classic adventure for characters from fifth through tenth level. The players are set with a riddle that references Wave, W...
-
I can't think of a game other than D&D that captured my imagination like Shadowrun did when I first saw it. There was something abou...
-
From the back of the book: A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign, or for a campa...
-
From the web: "A super-duper-sized adventures in the Complex of Dimness, the dark reflection which shows Alpha Complex clones...
-
From the web: FEATURES "Strangers in the Night" Wandering Monsters in D&D - Philip Palmer "Dealing with Demons"...

No comments:
Post a Comment