To Dream: We all dream. Dreams entertain the mind, and help organize the
day’s events. At some time in your dreams, you will come across a huge
cavern leading enticingly downwards. If you follow it past the Seventy
Steps of Light Sleep, it leads to the Cavern of Flame. There dwell two
hoary Priests Nasht and Kamen-Thah, who judge all dreamers and, if they
find them worthy, admit them to the Dreamlands. The door opens, and all
the world beyond is a dream. There is much unearthly beauty, and cosmic
great terror. If you live here long enough, and gain sufficient skill,
you can learn to create new objects, new life, and a new reality.
THE DREAMLANDS:
This book provides everything needed by the Keeper to run Dreamlands
adventures. The Dream Journeys section contains six scenarios including
To Sleep Perchance to Dream, Captives of Two Worlds, Pickman’s Student,
Season of the Witch, Lemon Sails, and The Land of Lost Dreams. Also
included is a map of the Dreamlands. A version of this map in included
in the handouts, to be given to the players after their first trip to
the Dreamlands.
Finally, the Handouts are items to be given to
the players during the scenarios. As a bonus, a variant of the Cthulhu
character sheet is also provided which includes the new skills required
for dream travel. You are permitted to photocopy this sheet for personal
use.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, September 19, 2025
H. P. Lovecraft's Dreamlands (2ndedition) (1986) - second copy
From the web:
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back cover: Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic En...
-
From the back cover: "Welcome to Endier, one of the smallest domains in Anuire. Carved from the treacherous forest known as the Spid...
-
From the web: A classic adventure for characters from fifth through tenth level. The players are set with a riddle that references Wave, W...
-
I can't think of a game other than D&D that captured my imagination like Shadowrun did when I first saw it. There was something abou...
-
From the back of the book: A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign, or for a campa...
-
From the web: "A super-duper-sized adventures in the Complex of Dimness, the dark reflection which shows Alpha Complex clones...
-
From the web: FEATURES "Strangers in the Night" Wandering Monsters in D&D - Philip Palmer "Dealing with Demons"...
No comments:
Post a Comment