"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, June 28, 2013
CoC - Utatti Asfet - The Eye of Wicked Sight
Utatti Asfet is a globe trotting adventure for 1990s Call of Cthulhu. It starts with the investigators being in the Kingdom of Tonga in what may be the worst contrived reason ever for a Call of Cthulhu adventure. They then find themselves in the American city I would most connect with darkness and evil that is not Cthulhu centric. The adventure then brings them to the Sudan where they have an ending they are merely able to watch for some reason once it begins. This is an adventure that is sparse in mythos and not one I would recommend even if it had been set in the 20s.
From the back of the book:
Utatti Asfet - The Eye Of Wicked Sight - a 1990s campaign for Call Of Cthulhu
The Graham Westlake Foundation sponsors the International Symposium on Unexplained Phenomena. This year, the fortieth annual symposium takes place in the Pacific Island nation of Tonga. The investigators are among the attendees. There, they encounter evidence of phenomena they know only too well. They begin an investigation that leads them to cults, confusion, mayhem, delicate inquiries, villains foreign and domestic, new magics, horrors undersea, horrors in swamps, and horrors in the sands of the desert. A wide variety of characters and situations enhance a memorable set of adventures.
Set in the 1990s, Uttati Asfet is a world-spanning campaign. In it, the investigators learn that the Mythos is not their only foe, and that evil can wait a very long time.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back cover: Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic En...
-
From the back cover: "Welcome to Endier, one of the smallest domains in Anuire. Carved from the treacherous forest known as the Spid...
-
From the web: A classic adventure for characters from fifth through tenth level. The players are set with a riddle that references Wave, W...
-
I can't think of a game other than D&D that captured my imagination like Shadowrun did when I first saw it. There was something abou...
-
From the back of the book: A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign, or for a campa...
-
From the web: "A super-duper-sized adventures in the Complex of Dimness, the dark reflection which shows Alpha Complex clones...
-
From the web: FEATURES "Strangers in the Night" Wandering Monsters in D&D - Philip Palmer "Dealing with Demons"...
No comments:
Post a Comment