"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, February 20, 2025

Witch Hunt (1983)

From the web:

A historical/horror RPG set in Salem, Massachusetts in 1692. Player characters are either witches with actual magic, or lawful magistrates trying to hunt them down and prosecute them. It includes detailed notes on the setting: including daily lives of the Puritan Colonists, maps of typical buildings, accusation process, and magistrate duties and procedures. It uses a simple percentile system. Character creation includes percentile random-roll of ten attributes (five physical and five mental), followed by 30 points to distribute among them, and then rolls for Age, Marital Status, Children, Height, Weight, Social Status, Home Town, and Occupation. Advancement is by level and consist of adds to attributes, depending on whether the character is a Witch or a Magistrate. Witches get most of their experience for remaining free and casting spells, while Magistrates get experience mainly from disrupting magic rituals, making accusations, and executing witches. There is a detailed accusation and trial process, as well as a magic system for witches.
 

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