"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, July 31, 2022

Tradition Book: Order of Hermes (1st Edition)

From the web:

"The secret lore of the Hermetic Council comes to light in this final Tradition Book. These mighty wizards have prevailed through wars with mortals, vampires, Technocrats, and their own companions. To them power is the only fact-a fact they know well! Includes lore, spells, ritual tools, and more."
 

Saturday, July 30, 2022

Tradition Book: Euthanatos (1st Edition)

From the web:

"A Tradition on Trial! Feared and distrusted, the "death mages" of the Euthanatos follow a twilight Path of reincarnation and rebirth. Most folks see only the finality of death; the Euthanatos see the new beginning on the other end. Walking the Line Between Life and Death Not that this Path is sure or easy. The treat of corruption swells beneath this group's foundations. Who are they to play god? What makes them so certain about their cause? And who can be truly sure of destiny? Not even the Euthanatos have all the answers. But the time for answers has arrived. Where Do They Fall? The Euthanatos Tradition Book takes a hard look at this most dreaded Tradition - the mages who traffic in death. It includes: History, sects, methods and magicks; The ancient conflict between the "death mages" and their peers; Templates, foci, weapons and more"
 

Friday, July 29, 2022

Tradition Book: Akashic Brotherhood (1st Edition)

From the web:

"Harmony is the Way of Being Mages of the Brotherhood know that serenity and violence are aspects of all creation. Through physical, mental, and spiritual perfection, this fellowship hopes to bring Ascension to all humanity. Imperfect realities, however, require drastic solutions... But if you see the cyborg on the road, kill him! The Akashic Brotherhood Tradition Book examines the history, culture and beliefs of this most wise and ancient Tradition. It includes: A variety of weapons, foci, rotes, and Talismans for the Masters of Do. Five character templates for players or Storytellers. History, relations, culture, and more."
 

Thursday, July 28, 2022

Tradition Book: Sons of Ether (1st Edition)

From the web:

""Gentlemen, I give you the amazing Electro-dynamic Whirling-Tungsten Mobile Transmogrification ray!" From the fringes of science and magick, the Sons of Ether carve mad magick and bizarre technology. Mixing Victorian pseudo-science with 1930s pulp fiction, these Scientific wizards dare to dream of a better tomorrow. These Utopian visionaries will not rest until the world once again dreams of ray guns and robots. "How dare you laugh - I'll destroy you all!" The Sons of Ether Tradition Book continues White Wolf's acclaimed sourcebook series with new secrets, details and characters from the Traditions' mad Scientists. The book includes: Three ready-to-play character templates The background, factions, theories and beliefs of this popular Tradition. Rules for weird Science, strange gadgets, and more!"
 

Wednesday, July 27, 2022

Tradition Book: Verbena (1st Edition)

From the web:

"Beneath the Tree, we Dance The moon peers between the branches of the World Tree as the Verbena seek the Sacred within the Self. After centuries of persecution, the Verbena have regained a foothold on the path to Ascension. The Verbena Tradition Book draws back the curtain of myth hiding these most ancient of mages. The Magick is Within Us! This Mage Tradition book traces the origins and practices of the Verbena, their allies and enemies, and their quest for understanding the Self in all its forms. The Verbena Tradition Book includes: Six verbena character templates. An insider's history of the Verbena Tradition. Insights into Verbena magick, new rotes and more!"
 

Monday, July 25, 2022

The Star of Kolhapur

From the back cover:

"When the fabled Star of Kolhapur gem is stolen, Rajah Shivaji is rightfully incensed. He blames the Thugs, vicious murdering worshipers of the black goddess Kali. But the thugs are not the only dangers in this land. Fiendish spirits wander the city, thieves prowl the streets of Kolhapur, and something even more sinister emerges at night..."

 

Sunday, July 24, 2022

Wizards and Rogues of the Realms

From the back of the book...

From Waterdeep to Thay, from the great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. Sometimes the differences are obvious - anyone can distinguish a seafaring mage from a turban-crowned spellcaster, or a thief of Lantan from a burglar of Amn. But often, appearance gives no clue: even wizards and rogues of the Dalelands vary from Dale to Dale, though one may look the same as another.Faerunians are fiercely proud of their heritage, and they carry their native traits with them wherever they go.

Within these pages are dozens of kits designed to help players in a Forgotten Realms campaign discover their characters' roots and reflect them in role-playing. Special benefits and disadvantages related to each particular home town or territory allow players to create unique kits that can be applied to mages, specialist wizards, and rogues, and they can even be layered over other kits. As a bonus, two new player character subclasses have been included: the intriguing spellsinger and the stealthy shadow walker.

 

Saturday, July 23, 2022

Warriors and Priests of the Realms

From the back of the book:

Fighters and clerics have long been mainstays in many AD&D game campaigns. Now, take a look inside this book and discover the dozens of kits created to adapt these basic classes to the unique and popular lands of Faerun. Learn what difference your homeland makes when you choose a warrior's kit, or discover the benefits as a disadvantages or worshiping certain gods of the Realms. Some differences among people are subtle, while others can be quite glaring. The tome reveals ways to identify whether a mercenary hails from Chondath or Waterdeep. It tells you that not all black-clad priests are evil followers Cyric, and even priests of the demipowers have skills to respect.
In addition to priest and warrior kits, unique PC subclasses are revealed herein:
-the Harper
-the Crusader

 

Friday, July 22, 2022

FR11: Dwarves Deep

From the Back of the Book:

It takes most adventurers in the Realms a lifetime to learn more than a handful of the secrets of the dwarves.

The seeking cost some their lives.

But Elminster's agreed to change all that.

Welcome to Dwarves Deep.
Welcome to the secrets of the dwarves.

This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich land (and dark under-realms) of the Forgotten Realms. It presents an introduction to the Deep Folk of Faerun, three unique races of dwarves. Virtually all of the famous "dungeons" of the Realms, explored by adventurers seeking treasure, magic, and lore, were built - and in most cases, once occupied - by the dwarves. Learn their ways and unlock their secrets.

In the pages of Dwarves Deep, readers will find:

  • Dwarven spells of earth and fire,
  • Dwarven magical items of rare quality and power,
  • Details of the dwarven language, their names and runes,
  • Details of dwarven clans, priesthoods, and adventuring brotherhoods,
  • Details of dwarven lands and settlements, including the fabled riches, ways, and armies of the Great Rift, the Deeps, and the Lost Kingdoms,
  • New monsters and notes on dwarven half breeds and the special powers wielded by dwarven High Olds Ones,
  • Special metals and alloys used by the dwarves to hone the blades that slay their enemies,
  • Dwarven beards...and much, much more!

 

Thursday, July 21, 2022

Villains' Lorebook

From the back cover:

Evil takes many forms in the lands of Faerun. This book brings all of them out of the darkness and into the light.

These are the characters who have tested the mettle of the foremost heroes of the Forgotten Realms campaign world. They spread chaos and death wherever they venture, ruining what ever they touch. And they are coming to your campaign.

Inside this companion volume to Heroes' Lorebook you'll find complete game statistics and descriptions for a host of dastardly rogues, most of whom have never been described in a game accessory before.

 

Tuesday, July 19, 2022

GURPS - Camelot

From the web: 

Knights and Wizards!

They were the best knights in the world. They were advised by the most powerful wizard of all . . . Merlin himself! And their leader was King Arthur, bearer of Excalibur.

The story of Camelot is the story of chivalry itself. All the knightly traditions of fantasy . . . monster-slaying, maiden-rescuing, jousts, adventures in disguise . . . came from the tales of King Arthur, as told by a thousand years of bards. Now Camelot comes alive for the role player.

GURPS Camelot includes backgrounds for three versions of the legend.

  • The Traditional Arthur of folklore,
  • The modern Cinematic Arthur of swashbuckling adventures, and
  • The Historical Arthur, the ancient British ruler who fought against Saxon invaders.


 

Monday, July 18, 2022

GURPS - Goblins

From the web:

"Set in 1830 England where humans don't exist. Goblins run the world.

Originally published by Circle Games in the 1980s, Goblins is a rather unique social commentary, and was partially meant as such.

Characters are Goblins from the bottom rungs of society. They deal with the poverty and other issues that were endemic to British society of that time.

From the back:

"This game deals with a variety of unpleasant subjects, such as burglary, prostitution, child abuse, leeching, alcoholism, the opinions of O.S. Fowler, piracy and venereal disease."

In a first for GURPS, most of the 144-page book is printed in color."

 

Sunday, July 17, 2022

Who's Who Among Werewolves: Garou Saga

From the front of the book:

The Garou remember.

The werewolves tell the tales of their greatest heroes, keeping alive the ways. Stories as old as time and even older, stories stretching back to the dim mists of prehistory and stories as new as yesterday.

The Garou must remember.

For when the stories are no longer told, then the Dying Race will die.

 

Saturday, July 16, 2022

Star Drive - Alien Compendium: Creatures of the Verge

From the back of the book:

They Were Here First.

In the Verge, you can go for dozens of light-years in any direction without seeing a single sign of life. You can land on hundreds of planets that are nothing more than frozen, airless rocks. And you can live to tell about it. But what fun would that be?

Heroes in the STAR*DRIVE setting want excitement, danger, and the thrill of meeting strange and terrible lifeforms. Creatures of the Verge, the first ALIEN COMPENDIUM book for the ALTERNITY game, gives them what they want... and may leave them wishing they had never left home.

Inside this 128-page, full-color book are more than 60 detailed descriptions and illustrations of aliens that live in and around the planets of the Verge. The text traces the voyage of the Concord Survey Vessel Kepler as it visits 14 different star systems around the Verge. In these pages you'll meet:

  • The poisonous blackworm of the planet Bhruusil, which uses vibrations to track its prey.
  • The elegant and mysterious deepfallen, native to the world–spanning oceans of Bluefall.
  • The beautiful but terrible crystallis, one of the few creatures that can survive on the inferno world of Polyphemus.
  • The "external" species--mysterious aliens who exist outside known galactic society--including the violent n'sss, the helpful blix, and the incomprehensible gardhyi.

Some of these aliens are vicious killers. Some of them are just the opposite. The excitement and danger comes from figuring out which is which--before the aliens figure out the truth about you.

 

Friday, July 15, 2022

After The Bomb

From the publisher:

"A complete new role-playing game of post-apocalyptic insanity, where intelligent mutant animals have inherited a devastated Earth and humankind teeters on the brink of disaster.

* Over 100 mutant animals.
* Create, design and build your own mutant animals.
* Optional Human Mutants, who sacrifice their humanity for mutant powers.
* The evil Empire of Humanity and their canine henchmen.
* The free state of Cardania and other refuges for mutant animals.
* The world turned upside down by genetics and madness.
* World overview and history.
* Six adventures to get you started, plus random encounters and tons of ideas.
* Equipment, weapons, skills and everything you need to play, right here.
* A complete game. Suitable for use with Heroes Unlimited.
* Unleash your imagination!
* Over 200 pages.

After The Bomb is a role-playing game published by Palladium Books in 2001. It uses the Palladium's Megaversal system, and features mutant animals, anthropomorphic or otherwise, in a post-apocalyptic setting.

The story line of After The Bomb introduces a post-apocalyptic setting, centered around the eastern United States, where most of the area is populated by the mutated animals that form the majority of society."

This "After the Bomb" game was created after Palladium ceased having a license for the TMNT game, which had an After the Bomb expansion/setting. This is the successor of that, but without any licensed content."


 

Thursday, July 14, 2022

Fantasy Hero - Third Edition

Publisher's description:

Play the Adventure Eternal! A game where warriors are bold, magic inspires wonder, and monster is spelled with a capital "M." Let your imagination soar into the realm of Fantasy Hero. Create exactly the character you want to play, choosing from hundreds of skills and abilities. The combat system is fast-paced and easy to use, but alive with a feeling of reality. Tactics and skill are more important than dice rolls in the struggle for life and death. Rules are included for creating any spell or item of power from your favorite story or film. Magic is now as unique and creative as you are.

The Sourcebook shows you how to adapt your current world or create a new one of your very own. There's even a solo adventure so you can start playing the basic game when you open this book. Later, you can add as many optional rules as you want. This is a game that you will grow with, but never grow out of.

The Hero System is a series of games that work alone or together. Character's from any game can be played in all the others. The Hero System is the most versatile set of modular rules ever designed - it can enhance any game you now play.

Fantasy Hero is a game of imagination. It's everything you could want in a game and more. The magic has come back to gaming with Fantasy Hero!

 

Tuesday, July 12, 2022

Charlemagne's Paladins Campaign Sourcebook

From the back cover:

Charlemagne - Conqueror, statesman, lawmaker, the greatest medieval king of Europe. His reign lasted forty-four years, but his influence was felt for a thousand. From the chaos of the dark ages he forged a kingdom that rivaled Roman Byzantium in its power and prestige. Join the noblest heroes of the age - mighty Rikand, Bradamant the warrior maiden, arch-bishop Turpin, and Malagigi the Wizard - on royal quests and wars against the Lombards, Moors, Saxons, and Vikings. Find adventure at the dawn of chivalry!

This book gives a short survey of Carolingian history, tells you how you adapt AD&D characters to this historical setting, and gives information about the life in this period.

The book also comes with a separate sheet showing a number of maps for the era.


 

Monday, July 11, 2022

Metamorphosis Alpha - 25th Anniversary Edition


From the back cover:

"The Metamorphosis Alpha Campaign Book includes:

  • A detailed presentation of the starship Warden with role-playing advice on every level for the new game master and experienced player.
  • Complete rules for rolling up and playing robot player characters, android player characters, and pure-strain human player characters.
  • Well-detailed rules for the use of radiation, poison, and the generation of mutants of all sorts, as well as a detailed creature section with mutants and aliens.
  • The sample city level details how anyone can design his own ship levels. The equipment provided will make fans of science fiction eager to play the game and join in the fun."

 

Sunday, July 10, 2022

GURPS - Religion

From the web:

"The Universe.
Some Assembly Required.

So you want to dance with the gods. You want a priest who can call down bolts of power from the skies. You want to cure the diseased and the dying, and you want hordes of fanatic followers to bow to your every command.

What you need is GURPS Religion.

GURPS Religion gives you everything you need to delve into the mysteries of creation and divine power. It opens up whole new vistas of roleplaying. Recreate gods from fantasy and myth, or create your own pantheon and answer the cosmic questions...

Who created the universe, and why?

Is there one deity or many?

Are the deities wise and benevolent, or are they rash and vengeful?

How do characters get divine power?

GURPS Religion allows you to design a complete cosmos. It also helps you to decide what part (if any) the gods play in character's day to day lives, and how to create the social institutions we know as religions.

There are also sections on designing clerical characters, and rules for the magical powers granted to the faithful.

Power, magic, death, and intrigue. The world of the gods is vast and complex. You can be a pawn of the powers that be. Or you can make the universe bend to your will.

You have the knowledge. You have the power. Create the Universe!"

 

Saturday, July 9, 2022

The Werewolf Players Guide (3000th Post)

From the web:

"A Supplemental players guide for Werewolf: the Apocalypse, this book contains numerous new Merits and Flaws, New totems, New Gifts, and new skills.

It also includes expanded sections on the society of the Garou.

It also introduces rules for Non-Wolf Shapeshifters, including Spiders, Large Cats, Ravens, Bears, Alligator/Dinosaurs, Cobras, Coyotes, Rats, and Sharks."

 

Note: This is my 3000th post I have made since  February 2011,  I have gotten lazier and lazier over the years about what I do with this but I appreciate anyone that still looks at this  as for long stretches of time it is all about the routine and for my satisfaction. 


 

Friday, July 8, 2022

GURPS - Fantasy Bestiary


From the Publisher's Website:

"Fantastic Creatures for Fantasy Roleplaying"

This extensively researched book, based on authentic folklore and legends from all over the world, is a perfect resource for the GM of any fantasy campaign. It includes more than 250 fantasy animals and plants, ranging from interesting nuisances to monstrous menaces. Each is covered in detail, with a physical description, likes and dislikes, attitude toward mankind, and means of attack.

The main section is organized alphabetically, with creatures ranging from the voracious Afanc to the noxious undead rodents that men know as Zombie Gerbils.

These rules and creatures are written for use with the GURPS Basic Set, Third Edition but can be used with any fantasy system. Some of this material was previously published in the GURPS Bestiary but the majority is new. All of the older beast descriptions have been reworked and brought up to Third Edition standards.

The GURPS Fantasy Bestiary also includes:

  • Special chapters on Dragons and Fabulous Plants, with many examples of each.
  • A chapter on Mythological Motifs that lets players customize any creature from this book or the GURPS Bestiary. These rules can enhance the creatures of any fantasy game you play, making this a truly generic book!
  • All the spells needed for many of the many magical beasts and plants in this book.
  • A detailed look at different types of animal and plant poisons.
  • Two tables, each listing every creature in the book. One is arranged alphabetically, for easy reference. The other is organized by habitat, to let the GM quickly find an appropriate creature for any terrain or any situation.

 

Thursday, July 7, 2022

GURPS - Fantasy Folk

From the web:

"Fantastic Races for Fantasy Roleplaying"

Twenty-five nonhuman fantasy races are detailed for GURPS Third Edition herein, complete with all the rules to make them playable as player characters.

Includes such fantasy staples as Dwarves, Elves, Gnomes, and Halflings plus the more unusual (for PCs) Kobolds, Centaurs, Goblin and Orcs to the more exotic Bales, Fishmen and Ellyllon."

 

Wednesday, July 6, 2022

Complete Divine

From the back of the book:

Weild Power Granted By The Gods

Legends tell of brave champions whose unwavering faith earned them the favor of the gods. empowered by the might and magic of their deity, these devoted characters transcent the realm of mere heroes.

This supplement for the D&D games provides everything you need to create divinely inspired characters of any class. Along with new base classes, feats, spells, magic items and relics. Complete Divine also provides guidelines for incorporating religion----from mysterious cults to powerful theocracies----into your campaign


 

Tuesday, July 5, 2022

Complete Arcane

From the back cover:

Master Eldritch Secrets
And Formidable Power

Myth and mystery surround those who wield the awe-inspiring might of arcane magic. Whether through ancient knowledge, innate talent, or supernatural gift, these formidable and versatile spellcasters command powers beyond measure

This supplement for the D&D game provides everything you need to expand the power of arcane magic for characters of any class, Along with new base classes, prestige classes, feats, spells, monsters, and magic items, Complete Arcane provides guidelines for spell duels, arcane organizations, and other aspects of a campaign world imbued in magic.


 

Monday, July 4, 2022

Complete Warrior

From the back cover:

Forge Your Name in Battle

Great stories tell of mighty heroes finding fame and fortune in the heat of combat. Whether fighting with steel, spells, savagery, or stealth, their exceptional prowess enables them to emerge victorious from even the most harrowing conflicts.

This supplement for the D&D game provides everything you need to mold any character from any class into a force to be reckoned with in combat. Along with new character classes, prestige classes, feats, spells, and magic items, Complete Warrior also provides guidelines for running a martially focused campaign.


 

Sunday, July 3, 2022

Dragonlance - Campaign Setting

From the back cover:

Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. From Solamnic Knights and Dragon Riders to... More kender, tinker gnomes, and draconians, the rich tapestry of the Dragonlance world comes alive in this campaign setting for the Dungeons & Dragons roleplaying game. With historical content covering eras from the War of the Lance to the War of Souls, along with expanded rules for aerial combat, the "Dragonlance ""Campaign Setting "provides the character races, prestige classes, feats, spells, monsters, and maps you need to fully explore the world of Dragonlance.
 

Saturday, July 2, 2022

Libris Mortis: The Book of Undead


 From the back cover:

This supplement for the D&D game presents a comprehensive overview of the undead. You'll uncover information for creating, customizing, and combating undead characters and monsters---including strategies and tactics commonly employed by undead and those who hunt them. Libris Mortis: The Book of Undead also provides new rules, feats, spells and prestige classes, along with a host of new monsters ans monster templates.

Friday, July 1, 2022

Fantasy Wargaming - The HIghest Level of All


 From the web:


"Fantasy Wargaming - Compiled and edited by Bruce Galloway

Deeper Dungeons. More Dangerous Dragons.

Whether you use a commercially packaged scenario or one of your own mind's design, whether you and your band of adventurers seek a quest - finding a hidden treasure, rescuing a damsel in distress, exploring lost cities, venturing into forbidden lands - to be really satisfying, a fantasy scenario must contain its own intrinsic and consistent logic. This can be found in some fantasy novels, but it is a great deal more challenging and more fun to design your own world. And this is what FANTASY WARGAMING enables you to do with a consistency and logic unavailable in previous books.

In FANTASY WARGAMING you enter into a realm where magic really does work, where ancient revelations unfold and provide a gateway to the Supernatural. As you devise your own adventures in this highest level for fantasy players, your cunningly logical maneuvers enable you to overwhelm dangerous opponents and formidable obstacles.

Here is an invaluable guide with complete playing rules and sections on:

Monsters and magic beings
Cultures, myth and religion
Character generation
Role playing
Spells
Warrior Tables
Motivations, and index, and more."

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