"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, July 22, 2018

MZ2 - Dimensions of Flight



From the back cover:

"A door is easily unlocked isn't it? And isn't the key always under the mat?

The assassins have become the pursued and the intended victim is now the victimizer. The characters have failed to assassinate King Ovar. They now flee for their lives, for four keys, for their only future in the world of the sane. Through desert climes, up mountain peaks not of the world, to a land with blue and black snow, and onto a not so happy Happy Hunting Grounds -- they flee, and fight!

Dimensions of Flight is a FRP adventure for 4-6 characters skill levels 8-12. This adventure can stand alone or is usable with its three companion modules in the MAZE OF ZAYENE series. It is compatible with the most popular ADVANCED FRP game system(s)."

Saturday, July 21, 2018

Mythic RPG






From the web:


"Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM.

Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM.

In a Mythic adventure, the GM (or players sans GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are.

There are various ways in which Mythic can be used:
  • No GM, multiple players: Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight.
  • No GM, one player: Mythic can be used to go solo. There have been many solo systems in the past. But let's be honest, they weren't so great. Solo play in Mythic works the same as group play. You're just alone.
  • One GM, any number of players: For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
  • Mythic, stand-alone: Mythic can be played as a complete role-playing game. The same logic-based tools that guide an adventure along can also answer other questions, such as "Did Boltar's sword hit the goblin?" On its own, Mythic is a free-form and interpreted system. Much of the details defining a campaign world will come up as the adventure proceeds.
  • Mythic with other RPGs: Mythic's main strength is the ability to generate dynamic, unfolding adventures on the fly. Mythic can replace the GM even if you're playing another role-playing game and not using Mythic rules as the core rules for your campaign. Mythic takes the place of the GM, but the main RPG's rules still handle character creation, combat, task resolution and everything else. Questions that players would normally ask the GM are now asked to Mythic, instead."

Friday, July 20, 2018

Mystara - Monstrous Compendium Appendix



From the back of the book...

"Rare dragons, wondrous giants, bizarre humanoids . . . For years such creatures have filled classic D&D campaigns set in the world of Mystara, along with the exotic hivebrood, rakasta, thoul, and many more.

Now, for the first time ever, more than 100 of Mystara's unique and most popular creatures have been devel¬oped and defined in AD&D game terms! This must-have volume will delight and horrify players of the new AD&D MYSTARA campaign as well as any fan of the all-time favorites within."

Thursday, July 19, 2018

MWG - The Final Chapter (Part One)


From the back cover:

"The game that appeals to the lowest common denominator is back! The game that would not die has yet another supplement! They said it couldn't be done! They said it shouldn't be done! They were probably right! We did it anyway! The Final Chapter is here, with new maps, scenarios, rules and counters for Macho Women with Guns! There's more exciting stuff too, but we've reached our quota of exclamation points, and so we can't tell you about it!

"And, as a bonus, you also get the complete rules to Walker Wars, the game of senile savagery, where you, the 90-year-old survivors of WWIII, must battle to the death for the vital supplies necessary for survival in a hostile world. But don't fall down, you might break a hip..."

Wednesday, July 18, 2018

MV1 - Midnight on Dagger Alley







From the back cover:

"As darkness presses into the narrow, muddy alleys of Goldstar, silent shadows slip out of hiding. Now is the hour for cutpurses and cutthroats to creep into the night to do their work. Would-be victims bar their doors and lie sleepless in their dingy hovels waiting for dawn.

Your task sends you into this dismal, dangerous place after sundown. No moon lights your steps as you scurry past yowling cats in smoke, fog-filled alleys. Above you and beneath you lurk unseen encounters. Somewhere ahead in the despairing gloom lies your goal, if you can survive Midnight on Dagger Alley.

This module uses the 'Magic Viewer' (a red cellophane window) to obfuscate content for solo play."

Tuesday, July 17, 2018

Mutazoids - 2nd Edition






From the back of the book:

"Mutazoids 2nd edition is a post-holocaust role-playing game. It takes place in a dark future with political and racial overcasts caused by governmental suppression of the mutant majority. Players create Enforcers - the futures equivalent to police officers who carry out laws passed by the cruel government known as the Second Republic.


Mutazoids 2nd edition contains 30 more pages than the original game. These pages include more information on secret political organizations, new equipment, a beginning scenario... plus a lot more.

The year is 2173, one-hundred and sixty years after an accidental virus was released into the earth's atmosphere. It caused death to over 80 percent of the world's population. The majority that survived are mutated, and society is slowly crumbling. It is up to you to keep chaos from prevailing. That is your job... you are an Enforcer!"

Monday, July 16, 2018

Mutants Down Under






From the web:

"The game's story is set in a post-apocalyptic Australia, where mutant animals form the predominant societies. Tasmania is the bastion of technologically advanced civilization, while the mainland is largely under the sway of the aboriginal Dreamtime philosophy. Invading forces from Jakarta, comprised primarily of human and mutant Water Buffalo forces, threaten both ways of life. It includes rules for many species of native Australian and southeast Asian animals, as well as riding insects, and various airships."

Publisher blurb:

"This thrilling sourcebook takes you to the fabulous outback of Australia. It is a very different world than the savage Americas. Man and animal live in peace, but a new threat from the north threatens that peace.

The Jakartan government from Malaysia has invaded. Their airships rove the skies, seeding the outback with horrible, mutant, man-eating plants, while their army of humans and mutant water buffalo roam the land.

• 20 great, new Australian mutant animals.
• New skills and psionic powers.
• Riding giant mutant insects.
• Airship construction and combat rules.
• Compatible with Heroes Unlimited and the Megaverse."

Sunday, July 15, 2018

Mutant Chronicles: The Techno-Fantasy Roleplaying Game







From the back of the book:

"It all began in the darkness of the void.

We freed ourselves from the hell we had created on Earth, but freedom had a price.

The weak and the poor fell victim to the Corporations, who rule the solar system.

Driven by their greed, the Corporations laid claim to the tenth planet and woke the sleeping
beast, may its name be forever despised.


Thus did the Dark Legion descend on us, howling for our death and destruction.

Now is the time to conquer our fear and stand up against the tidal wave of the Dark Symmetry.

Now is the time for heroes."

Saturday, July 14, 2018

MegaTraveller - Referee's Manual






From the book:


"The Referee's Manual. This book is intended as a rules reference for the Traveller referee. It includes coverage of vehicle and starship design, starship combat, world and star system generation and description, animal encounters, trade and commerce, detailed task resolution, and administration of adventures.

Other Traveller Rules Books. This book is part of a three-book set which provides basic rules and background for playing the game.

The companion Players' Manual is a basic compilation of Traveller rules and concepts for the individual player. It includes coverage of character generation, combat resolution, psionics, and tasks.

The companion Imperial Encyclopedia is a basic reference for both players and referees. It includes historical essays on the Imperium and other interstellar empires, descriptions of starships and vehicles, lists of equipment and prices, maps of territories, and other information valuable to players and referees.

Traveller is a role-playing game. MegaTraveller is the name of this Traveller rules system set against the background of star-spanning rebellion in the Imperium."

Friday, July 13, 2018

MegaTraveller - Players' Handbook






From the back of the book:



"In less than a minute, the fortunes of the Imperium have turned. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and without agreement on their qualifications, the worlds of the Imperium are divided in their allegiances. The assassin himself controls three rebellious sectors. The emperor's nephew has assumed the throne. Fleet battles rage throughout the empire. Alien forces, sensing weakness, have crossed the Imperium's borders. Sector after sector falls to the chaos of rebellion.

Traveller sets an ongoing drama of role-playing adventure in this shattered Imperium. Players travel between star systems, taking sides in the rebellion, fighting for their cause while fighting to stay alive. The dangers of space and the dangers of a shattered Imperium provide never-ending excitement in the far future.


The Player's Manual: This book is a basic compilation of Traveller rules and concepts for the individual player. It includes character generation, combat reolution, psionics and tasks (the key to using all of Traveller's rules systems)."

Thursday, July 12, 2018

MegaTraveller - Imperial Encyclopedia







From Back Cover:

"This book is a reference for both players and referees. It includes essays on the Imperium and other interstellar empires, descriptions of starships and vehicles in common use throughout known space, lists of equipment available on the open market and its prices, maps, and other information valuable to players and referees alike.

This book is part of a three-book set which provides the basic rules and background for playing the game."

Wednesday, July 11, 2018

MSH MX3: Reap the Whirlwind






From the back cover:

"You've been hounded by jack-booted, white-shirted vigilantes. You've been hunted by killer robots.

You've lived like an animal.


You've had enough.


Now it's time for mutants to fight back, time for the hunted to become the hunters. You've learned to survive, to thrive, by striking from the shadows. A thrust here. A blow there.


Now word has begun to circulate of a mutant with enough power to frighten the Sentinels...of equipment which can give mutants a fighting chance against their oppressors...of a man with a vision, a vision of a mutant army capable of overwhelming any foe.


You'll strike like a whirlwind and reap what you can. Your lives will never be the same.


The thought appeals to you.


Reap the Whirlwind is the third chapter in the Future in Falmes series designed for use with the Marvel Super Heroes Advanced Set. It includes a 32-page book and a 33"x22.5" full-color map."

Tuesday, July 10, 2018

MSH MX2: The X-Potential






From the back cover:


"One Hundred Thousand to Attend Mutant Execution," one headline screams. "Senator Hints at Link Between Mutant, Commie Plots!" shouts another. In the Streets, white-shirted men wearing distinctive armband of the Knights of Genetic Purity march in lockstep, treading underfoot any suspected of being soft on mutants. In the public schools, kindergarten children raise their arms in clenched fist salute of the National American Social Improvement Party and chat the party slogan, "One People, One Blood, One Nation!"

Is this but a super hero's nightmare? No. This is America; home town U.S.A., 25 to 50 years in the future. In this America, constitutional government is all but gone. Real power is held by the sentinels, a group of powerful robots programmed to seek out and capture or destroy all human mutants and all beings with any hint of super poewrs. Sharing power with the sentinels are a handful of political demagogues who keep the population whipped into a constant frenzy about the mutant menace. Any super heroes who survive in this hostile environment do so by constantly facing the full military, political, and technological might of a new totalitarian state in the making.

The X-Potential is the second in a series of MARVEL SUPER HEROES game adventures set in the nightmare world of the future. It can be played as a complete adventure in its own right, or as part of the ongoing MX series"

Monday, July 9, 2018

MSH MT2: The Weird, Weird West






From the back cover:


"It was all supposed to be so easy. But after the heroes go through a tour of duty in WWII (not bad for heroes born ing the 1950's!), things once again get complicated.

It seems that time travel is once again called for, but this time things are kind of strange. In fact, history itself has begun to disappear! All kinds of people are showing up where they shouldn't be - or not showing up where they should!

The key seems to fall somewhere in the 1870's, around Dodge City, Kansas. All you've got to do is go there and fix the problems.

But Dodge is a city under siege - a siege that only Superheroes can break. Ready to attack are the armies of Napoleon, Genghis Khan, and Alexander the Great!

The Weird, Weird, West is the second in the three-part TIME WARP series of adventures. It is designed for the WEST COAST AVENGERS - but any character can play."

Sunday, July 8, 2018

MSH MSL4: Stygian Knight







From the publisher:

"Stygian has finally mastered the cosmic control rod. He comes out of hiding and tries to conquer Earth - determined to use the humans as an invasion force to conquer the negative zone. The Fantastic Four face their most difficult mission yet: save the fate of Earth."

Saturday, July 7, 2018

MSH MSL3: Spore of Arthros







From the back of the adventure:

"The Cosmic Control Rod Trilogy continues as the FANTASTIC FOUR ventures into the Negative Zone to face off against ANNIHILUS, the Rod's creator. Agents of SHIELD are lost in the anti-matter of the Negative Zone, and it's up to you heroes to save them. Once inside the Zone, you must face the wrathful return of the evil artificial intelligence of QUASIMODO. The final conflict on Annihilus' planet shows that, even weakened, the despotic Spore of Arthros and Terror of the Negative Zone is still one of the most dangerous and powerful villains ever seen. The adventure contains a surprise ally who makes even ANNIHILUS quake as he approaches.

This module contains...
  • New technology from the Negative Zone and equipment for the FANTASTIC FOUR including the powerful Astral Command Staff!
  • A surprise "voluminous" guest star!
  • The return of two of Marvel's greatest villains in one adventure!
  • The chance for you to be the first on your block to save the Earth from total destruction!"

Friday, July 6, 2018

MSH MLA3: Night Life



From the back cover:

"You've been through more in the last few weeks than most normal folks go through in a lifetime. From stolen artifacts to synthetic chemicals, from the Metropolitan Museum of Art to Chinatown, from firefights to fireworks: you've seen it all.

Well...you thought you had.

A boy-genius has been reported missing, and clues are few. On top of this, the gang wars are still blazing, and the Imperial Dawn is about to break. But, there are those UFO's in Central Park...and that problem in Coney Island to deal with...and naturally, you're the only ones for the job!

NIGHT LIFE is playable as a stand-alone adventure, or as the final part of the GANG WARS trilogy. Alternate starting points are provided for characters who have not gone through the first two sections of this story line."

Thursday, July 5, 2018

MSH MLA2: Night Moves






From the back cover:

"The theft of an obscure diary from the Metropolitan Museum of Art. A series of unsolved disappearances in Chinatown. A ghostly apparition in a Chinese restaurant. Are these unrelated incidents, or are they segments of a greater whole?


Attacks by the Silver Samurai and Si Fan assassins provide some clues to the heroes, who are drawn into the maelstrom of gang activity spreading through Chinatown in New York City. The exotic backdrop of Chinese culture sets the stage for a whirlwind introduction to the underground populated by tongs and ganglords. A search for the Celestial One becomes a matter of life and death for the heroes, who well may not live to see the Imperial Dawn...

If you have played "After Midnight", you can continue the excitement with "Night Moves." Even if you haven't used the previous adventure in this trilogy, you can still jump in with both feet using hte alternate beginning provided. And, either way, be sure to finish the fun with "Night Life", the third and final installment coming later this year!"

Wednesday, July 4, 2018

MSH - MHSP2: Secret Wars II






From the back of the book:


"Men call him the Beyonder - the most powerful known being in this or any other universe. Capable of destroying galaxies at will, of transcending time and space, of defeating death itself, this being has all-too-recently kidnapped the greatest heroes and villains of Earth to fight in his SECRET WARS.

Now he's coming to Earth."

Tuesday, July 3, 2018

MSH MHAC-09: Realms of Magic





From the back cover:

"The frontiers of the Marvel Universe are vast and some can be crossed only by those who have mastered the arcane arts of sorcery. Those who follow the mystic way, like Earth's Sorcerer Supreme, Doctor Strange, are among the greatest of heroes. In the worlds beyond ours lurk their awesome foes -- the dread Dormmammu, the malefic Nightmare, the treacherous Baron Mordo.

Within this work the mysteries of Marvel magic are revealed. New rules and explanations on using magic, new spells, and details on creating magical characters are included. More than twenty mystic dimensions are described. Full details are provided on the most important magical items, including Doctor Strange's amulet, Shaman's pouch, and Magik's mystical sword. Sixteen of Marvel's mightiest sorcerers are presented in full detail. This is a treasure-trove of wonders from the pages of Marvel Comics.

What is in the package:

This game accessory is designed for use with the MARVEL SUPER HEROES Role-Playing Game. This package includes a 40-page rulebook on magic, a 40-page sourcebook with further explanations and detail, and a 16-page book on Marvel magicians."




Monday, July 2, 2018

MSH MHAC-04: Pit of the Viper



From the back cover:

"Your MARVEL SUPER HEROES are all over Manhattan desperately battling evil minions in Rathbone Park, next to Guido's Grocery, on top of the Keash Mall, and on the corner of 9th Avenue and Hayes Street...

What minions? Well, ah...

Running a heroic conflict between the minions of a MARVEL SUPER VILLAIN and a group of MARVEL SUPER HEROES is quick, easy, and exciting with these ADVENTURE FOLD-UP Figures. Using the minions and machines inside, you can bring any MARVEL SUPER HEROES adventure to life.

This game accessory also includes the special MARVEL SUPER HEROES adventure, Pit of the Viper. Heroes must penetrate the NIHILIST' complex to foil VIPER's venomous plot!

This game accessory is designed for use with the MARVEL SUPER HEROES role-playing game. This package includes over 70 ADVENTURE FOLD-UP Figures -- new machines and minions to staff and equip the lair of any despotic, power-hungry villain that you wish."

Sunday, July 1, 2018

MSH - MH-9: Gates of What If?



From the web:

"You are in a world where Reed Richards did not live to become Mister Fantastic! Ben Grimm is the Thing, but he's not rocky and orange - he's wearing a power suit! And wait just one minute - you say that Victor Von Doom is a HERO?

Where are you?

You have passed through the Gates of What If - into a divergent universe, where things are almost the same, with a few changes. Victor has plans - and you're invited."

Saturday, June 30, 2018

MSH - MH-8: Fault Line







From the back cover:

"They are the last worlds of the dying man. "Fault...Line." What do they mean? How does it threaten New York? Who would kill to keep it a secret? Is there a rupture in the foundation under the Big Apple, or is there another meaning lurking in the cryptic confession?

Can SPIDER-MAN, CAPTAIN AMERICA, the WASP, and the BLACK KNIGHT save the city from certain destruction? Can the heroes solve the mystery, find the villain behind the evil plot, and beat the clock before the mighty metropolis runs out of time?

FAULT LINE is an adventure for use with the MARVEL SUPER HEROES role-playing game. You must have the MARVEL SUPER HEROES role-playing game to play this adventure. This package includes a 16-page adventure book, a full-color City Map and more than a dozen ADVENTURE FOLD-UP Figures."

Friday, June 29, 2018

MSH - MH-5: Cat's-Paw







From the back cover:

"There's a government agent from Ottawa who looks like he's been attacked by a lawn mower. There's a house in Ontario haunted by a ghostly widow and her ghastly cats. There's a power project in Quebec plagued by certain jade-jawed giant. There's a madman in the Arctic Circle working to free an ancient power. And there's only one super hero team that can solve the mystery -- ALPHA FLIGHT. But can they handle what lies ahead?

This adventure is for use with the MARVEL SUPER HEROES role-playing game. You must have the MARVEL SUPER HEROES role-playing game to play this adventure. This package includes a 16- page adventure book, full size color map, character cards and complete information on ALPHA FLIGHT and their foes."

Thursday, June 28, 2018

MSH - MH-2: Time Trap

From the web:

"Immortus brings an awful message from Limbo: Earth is doomed! Solar flares and atomic infernos will scour the planet in two days! Only the Might Avengers can avert catastrophe, by traveling through time!"

Wednesday, June 27, 2018

MSH - MH-1: The Breeder Bombs







From the back cover:

"It takes a desperate man to attack the X-Men single-handed, but revenge for a murdered partner makes a man desperate. Did Wolverine really commit murder, or is he being set-up? The search for that answer sends the X-Men around the world, and puts them on the trail of their oldest enemy - Magneto, the Mutant Master of Magnetism! And (could it be) the Original Brotherhood of Evil Mutants! What's Maggie up to this time. And can the Uncanny X-Men stop him?"

Tuesday, June 26, 2018

MSH - ME3: The Left Hand of Eternity






From the back cover:

"Some of the most powerful super heroes in the uiverse havea tall order ahead of them. They have to enter the realm of DEATH itself to rescue GALACTUS, who is a prisoner there.


Rescue GALACTUS??

That's right. And if the super heroes fail, the very universe may come to an end! The Left Hand of Eternity is designed for cosmically powered super heroes like SILVER SURFER, NOVA, FIRELORD, THOR, and DR. STRANGE--but any character can play."

Monday, June 25, 2018

MSH - ME2: Ragnarok and Roll






From the back cover:

"Ragnarok. The end of the world. The climactic battle of legend where Asgard falls and the heroes and gods of Norse mythology meet their end. And now it is upon us.


You are one of the universe's most powerful super heroes, selected by the WATCHER to investigate the happenings in the Nine Worlds. But there is more to the problem than just the end of the world--the very universe is at stake!

Ragnarok and Roll is the second of a three-part series of modules that pit your favorite super heroes against the most powerful cosmic forces in the universe! Ragnarok and Roll continues the adventure begun in ME1: Cosmos Cubed, though it isn't necessary to have played Cosmos Cubed to enjoy Ragnarok and Roll. This complete adventure is designed for cosmically-powered super heroes like SILVER SURFER, NOVA, FIRELORD, THOR, and DR. STRANGE--but any character can play."

Sunday, June 24, 2018

MSU - ME1: Cosmos Cubed







From the back cover:

"Some of the universe's most powerful super heroes have been selected and assembled by the WATCHER. He sends them on a mission to a faraway planet, where they discover a secret that threatens the very universe!

Cosmos Cubed is the first of a three-part series of modules that pit your favorite super heroes against the greatest forces in the universe! Cosmos Cubed is designed for cosmically powered super heroes like SILVER SURFER, NOVA, FIRELORD, THOR, and DR. STRANGE - but any character can play.

Also included in Cosmos Cubed is a collector's source book about outer space in the Marvel Universe, along with complete statistics for the ELDERS OF THE UNIVERSE."

Saturday, June 23, 2018

MSH - MA4: The Fantastic Four Compendium






From the web:

"Over 25 years ago, Stan Lee and Jack Kirby gave us the FANTASTIC FOUR, and comic book history was forever changed! Through the years, we have been introduced to the uncanny INHUMANS, the wondrous inhabitants of ATLANTIS, the hunger of GALACTUS, and the awesome powers of HERBIE, all in the pages of the Fantastic Four!


In this book, you'll meet all the heroes who have at one time or another been members of the Fantastic Four, the group's extended family, their friends, and their allies. You'll also find stats for the Fantastic Four's most hated and feared villains: DR. DOOM (both of them!), the PUPPET MASTER, the members of the FRIGHTFUL FOUR, and many others. Details are provided for the old Baxter Building and the new Four Freedoms Plaza, for such locales as Project: PEGASUS, ILIAKANDA, and HANDAR.

From the Fantastic Four's first battles with GORMUU and the MOLE MAN to their latest adventures, you can find everything you need to play the Greatest Superhero Team Ever between these covers."

Friday, June 22, 2018

MSH - MA3: The Ultimate Powers Book







From the back cover:

"Two-hundred and ninety-three powers times five ranges times eighteen power levels equals -- 26,370 discrete powers!

Within these covers are nearly 300 powers, gleaned from your favorite comics, science fiction and fantasy novels, and dozens of other sources. All are detailed in MARVEL SUPER HEROES Advanced Set terms.

From Energy Emission to Mental Control, from Energy Doppelgangers to Forced Reincarnation, the powers you've been waiting for are here. A new kind of character generation system (to use or not, the choice is yours) has been created, enabling you to do even more than before. New tables for ranges and movements have also been set up, to take into account the staggering proportions of these powers.

Now, whether you dream of creating a CPA or the BEYONDER, here's the book that'll help you do it.

This game accessory is designed for use with the MARVEL SUPER HEROES Advanced Set."

Thursday, June 21, 2018

MSH - MA2: Avengers Coast-To-Coast







From the back of the book:

"Earth's Mightiest Heroes - only the Avengers can lay claim to that proud title. They have fought the deadliest villains ever to imperil the Earth, and their adventures have spanned the limits of the Marvel Universe. Avengers Coast-to-Coast is a sourcebook that enables you to create grand new adventures for the Avengers, or to relive their great adventures of the past.

New exciting information abounds within. The Avengers Charter, detailed descriptions of both mansions and their formidable defenses, new information on security clearances and procedure, full details on the amazing Quinjets are included. The roster section includes the Avengers not in the MARVEL SUPERHEROES Advanced Set (plus some updates), their allies, such as Captain Mar-Vell, Mentor, and Firebird, and a host of villains. These unsavory types include your old favorites, like Kang, Ultron, and all the Masters of Evil (with more than ever on each), as well as new ones, such as Thanos, the Squadron Sinister, and the deadly Scourge. A 24-page adventure allows you to set up your own player characters as an Avengers expansion team! It's greatness, as only Marvel Comics and TSR can do it!

This game accessory is designed for use with the MARVEL SUPERHEROES Advanced Set. It is a 96-page book, with expanded information on the Avengers, a 24-page adventure, and a roster of Avengers and their foes."

Wednesday, June 20, 2018

MSH - MA1: Children of the Atom







From the back cover:

"Homo Sapiens Superior.

Stinking muties.

Blessed and cursed with super-human abilities, the ranks of mutantkind are constantly growing, constantly expanding. An apprehensive world holds them at arms' length, wary and suspicious of the unknown. An uncomfortable air of mistrust clouds their dealings with normal men, and an even more sinister air of hatred hangs over the dark places in men's hearts.

Only through understanding can humanity pierce this murky veil that separates men from mutants. Knowledge drives away the fear of the unknown. And so, TSR proudly presents Children of the Atom, the complete, up-to-date guidebook to homo sapiens superior.

From Acanti to Wolverine, from the Alliance of Evil to the X-Men, every significant mutant and mutant group known is described in detail. A bonus short adventure, Dreamdchild, is also included.

The most far-reaching revolution in history is taking place in our genes. To survive, we must understand the children of the atom.

Children of the Atom consists of a 96-page roster book and a 10 1/2" x 15" pull-out map. This game accessory is designed for use with the MARVEL SUPER HEROES Advanced Set."

Tuesday, June 19, 2018

Mountain of Mystery






Published in 1980 by Dimension Six Inc.


From the back cover:

"Fantastic wizardry and fierce guardians defend the underground fortress of the Clerics of Athena.

A complete adventure, or the beginning of a superb 3-part campaign."

Monday, June 18, 2018

Morpheus - Operation: Hitler!





From the back of the Book:
 
"They told me to kill Hitler!

Innocent Dreamwarriors, drafted and shipped off to Europe to assassinate "the man that represents the greatest threat the human race has ever known." If they fail, they die. If they succeed, they probably die anyway. If only things were that easy!

Operation: Hitler! is an adventure for Morpheus characters of 2nd to 4th level. Adventuring in the past, you are conscripted for a suicidal mission: fly into Europe to destroy the Nazi party with a surgical strike. Or maybe not.

PLUS: Important addenda and errata for the Morpheus RPG. No Referee should be without this!"

Sunday, June 17, 2018

Moonlight Madness







From the back cover:

"The moon rises, and you feel yourself start to change. Fur sprouts from your palms, your fingers turn to claws, and a howl rips from your throat. Your clothes shred and tear as your Other Self breaks free. 

Moonlight Madness follows the exploits of six unlucky heroes trying to free themselves of the curse of lycanthropy while evading a full-scale werewolf hunt lead by a crusading paladin and his doughty army. Hermits, sphinxes, dinosaurs, pixies, Amazons, bandits, and a friendly game of "Dwarfenball" are only a few of the challenges that stand between the heroes and the cure they seek. Will they reach the Hermitage on the Lake in time, or succumb to Moonlight Madness?"

Saturday, June 16, 2018

Monstrous Manual







From the back cover:

"Need a monster? Look inside, where more than 300 new pieces of full color art show what the monsters really look like!

This book contains more than 600 monsters, including all the creatures from the MONSTROUS COMPENDIUM(TM) Volumes 1 and 2! In addition, there are monsters from the other MONSTROUS COMPENDIUM Volumes, and some creatures never seen in the second edition AD&D(R) Game before.

Entries have been reorganized, corrected, updated, and fully cross-referenced, to make this the most valuable monster reference ever!"

Friday, June 15, 2018

Monstrous Compendium Annual - Volume One



From the back cover:

"They're ba-ack! Virtually all of the monsters that appeared in TSR's 1993 AD&D(R) product line, plus many of those that appeared in the '93 issues of DRAGON(R), DUNGEON(R), and POLYHEDRON(R) Magazines, are brought together in this first release in an annual series of MONSTROUS COMPENDIUM supplements.

This book is crawling with more than 100 denizens of the land, sky, sea, and underdark, waiting to creep into the nearest adventure. Creatures within these pages have appeared in the FORGOTTEN REALMS(R) campaign setting, the AL-QADIM(R) world of adventure, the RAVENLOFT(R) world of horror, the DARK SUN(R) game world, and even the Outer and Inner Planes, but they've all been reorganized, updated, and edited so they can be used in any campaign. An introduction explaining how to breathe life into random encounters is included too.

Every illustration is brand new and presented in full color, so these monsters are more lifelike than ever before! This is a must-have item for all serious Dungeon Masters."

Thursday, June 14, 2018

Monstrous Arcana - The Illthiad







From the back of the book:

"The Illithiad is a visually stunning tome that details important information in mind flayers, their mental powers, and their dire plans to control the multiverse.

This "complete book of illithids" covers:
  • The anatomy and physiology of the mind flayer.
  • The terrible truth about the mind flayer life cycle.
  • Illithid-kin, undead mind flayers, and new 'flayer-kin monsters.
  • A balanced look at illithid psionic powers.
  • Illithid origins, history, theology, psychology, and society.
  • A detailed description of a typical mind flayer community.
  • Unique mind flayer psionic abilities and items.
The Illithiad is the third volume in the popular MONSTROUS ARCANA™ game accessory series and is indispensable to DMs who want to add terrifying creatures to their campaigns. The Illithiad supports the mind flayer adventure trilogy: A Darkness Gathering, Masters of Eternal Night, and Dawn of the Overmind."

Wednesday, June 13, 2018

Monstrous Arcana - The Sea Devils







From the back cover:

"Evil Denizens of the Depths: The Sahuagin.

The sahuagin are known by many names. Some call them the Devil Men of the Deep; to others, they are simply the Sea Devils. This deadly race of aquatic beings has remained a mystery to surface dwellers—until now. This fully illustrated 96-page accessory details the highly organized structure of sahuagin society, offers insight into the workings of the predatory sahuagin mind, and examines the worship of Sekolah, the dark sahuagin deity. The Sea Devils also includes a full description of a typical sahuagin village easily usable in any campaign setting, new spells that are granted to sahuagin priestesses, and a color poster detailing the sahuagin in all their variety.

This book is the second in a series of accessories that focuses on some of the most popular monsters in the AD&D® game. DMs and players alike should also look for Evil Tide, Night of the Shark, and Sea of Blood, a trilogy of Monstrous Arcana™ adventures centered around the Sahuagin."

Tuesday, June 12, 2018

Monsterkompendium I






From the web:

This is a combined version of Volumes 1 and 2 of the English language version of the Monstrous Compendium.

Monday, June 11, 2018

Monster Manual - 3e D&D






From the web:

"Over 500 Fearsome Foes!

From the mundane to the magical, from the meek to the mighty, the Monster Manual brings the monsters of the Dungeons & Dragons game to life with statistics, descriptions, full-color illustrations, and player character information. This book is essential for every Dungeon Master who wants to keep players on their toes!"

Sunday, June 10, 2018

Monster Manual II - 1e AD&D






From the covers of the book:

"This is the third of the series of world famous AD&D role-playing aids. it is the ideal vehicle of imagination for intermediate through advanced players and referees, ages 10 and up."

"A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the expanded lists of lycanthropes, giants and other beasts."

Saturday, June 9, 2018

Monster Manual - 1e AD&D (Various Printings 2nd, 3rd, ??)




From the front cover:

"An illustrated compendium of monsters: Aerial Servant to Zombie"

From the back cover:

"OVER 350 MONSTERS


This book provides a complete alphabetical listing of all 'monsters' encountered in the various works which comprise the Advanced Dungeons & Dragons game system. It is an invaluable aid to players and dungeon masters alike!"

Friday, June 8, 2018

Monster Island - The Game of Giant Monster Combat






From the web:

"Inspired by Japanese kaiju cinema and atomic horror B-movies, Monster Island: The Game of Giant Monster Combat is a fast, funny tabletop fighting game in which gigantic creatures rumble in the jungles of their tropical island prison. Play mad scientist to invent your own kaiju or re-create your favorite movie monsters using the quick and easy creation rules. Then let the battles begin - unleash bizarre monster powers, hurl trees or boulders, and watch out for the molten lava!


Featuring cover and interior art by Bryce Nakagawa, this game comes with a cardstock sheet of foldable color monster figures – or play with your own toy monsters, plastic dinosaurs, stuffed animals, and other toys. Quotes from your favorite monster movies are everywhere, and the book includes a full filmography. Ages 8 & up, no gamemaster required."

Thursday, June 7, 2018

Monster & Treasure Assortment - Sets One-Three: Levels One-Nine



From the cover:

"Are you running out of ideas for ways to stock your dungeon full of treasure? Do you need a quick and easy way to fill out your castle of 1,000 rooms with monsters? The Monster & Treasure Assortment has 900 monsters, 900 treasures, a host of treasure containers/protection devices/concealments, and complete instructions for using the assortment to fill in partially stocked or newly encountered dungeon levels.

Designing and stocking any number of dungeon levels become a snap when Monster and Treasure Assortment is used in conjunction with Dungeon Geomorphs. TSR's geomorphs allow an almost endless variety of rooms to be laid out in virtually no time at all.

Just one more useful playing aid from the Game Wizards at TSR."

Wednesday, June 6, 2018

Marc Miller's Traveller - Gateway






From the web:

"Far from their starting point, the explorers from Long Way Home come across a gateway, a means to get back. But sensors indicate the device is buried under a huge city which is presently gripped in the clutches of an alien war. The adventurers embark on a mission of espionage and evasion to get back to their home systems. 


Linked to the adventure Long Way Home, Gateway! is completely self contained, a thrilling Milieu 0 adventure!"

Tuesday, June 5, 2018

Marc Miller's Traveller: Emperor's Vehicles



From the web:

"The Imperium's armed and civilian forces rely on a stable of standard vehicle designs, conveyances, and armed craft found on many worlds. Emperor's Vehicles has dozens of vehicles for land, air, and ocean adventuring. Every vehicle category is illustrated and described for easy integration into your Traveller campaign. Ride the best technology the Imperium has to offer!"

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