"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, November 19, 2018

Polyhedron #19

From the web:

Cover art: Indiana Jones attempts to exchange a bag of sand for a solid gold fertility idol, in The Temple of the Chachapoyan Warriors

This issue featured ... And the Gods Will Have Their Way by Bob Blake - Part 8 of the Prophecy of Brie module series. Pregenerated characters were listed on the inside of the back mailing cover.

There were several typos on the contents page: Notes From HQ was not listed, RPGA Network Item Design contest winners was listed on page 28 instead of 23, If Adventure Has a Game...er, Name, It Must Be Indiana Jones! was listed on page 23 instead of 24, Cryptic Alliance of the Bi-Month was listed on page 24 instead of 26, and The Laser Pod was listed on page 26 instead of 28.

Sunday, November 18, 2018

Polyhedron #18

From the web:

Cover art: Ray Silbersdorf designed the cover for #18, based on the Encounters article by MARVEL SUPER HEROES game designer, Jeff Grubb. For more details see the article on page 5. (from the contents page)

The was referred to by the editor as the marvel game issue, featuring a preview of the game and an "Encounters" mini-adventure.

The epic Prophecy of Brie continues in this 8-page mini-module. This is part 7; The four adventures from Issues 16-19 continued the story from RPGA3: The Forgotten King and RPGA4: The Elixir of Life, which were later reprinted as C4: To Find a King.

Saturday, November 17, 2018

Polyhedron #17

From the web:

Cover art: This 19th century engraving provides the setting for Encounters, by Kim Eastland.

This issue featured The Incants of Ishcabeble - by Bob Blake - Part 6 of the Prophecy of Brie module series (RPGA3 & RPGA4).

Friday, November 16, 2018

Polyhedron #16

From the web:

"Cover art: NATO agent Dean Wiles must rescue an East German laser scientist in Encounters, by Doug Behringer. Art by Roger Raupp.

This issue featured The Riddle of Dolmen Moor by Bob Blake - Part 5 of the Prophecy of Brie module series (RPGA3 & RPGA4)

The Dispel Confusion article continued on the inside of the back mailing cover.

Jan 1984.  Riddle of Dolmen Moor module (RPGA5); Top Secret adventure; Shady Dragon Inn; Hot Shots and Cold Water; Research is not a dirty word; Monty Haul and the German High Command"

Thursday, November 15, 2018

Polyhedron #15

Fromn the web:

"Cover art: As second-place winner of the RPGA Network Membership Drive, member Randy Solo had his favorite character illustrated by TSR staff artist, Keith Parkinson. See Encounters, for James M. Ward's scenario with Edrie.

This issue featured Encounters by James M. Ward, a short solo scenario; and a center cardstock insert, a reference sheet for STAR FRONTIERS.

A RPGA Network Membership Application was on the inside of the front mailing cover, the answers to the AD&D Exam were on the inside of the back mailing cover, and a cartoon contest was on the outside of the back mailing cover.

There was a typo error on the table of contents, the Casin' the Joint article on page 27 was not listed."

Wednesday, November 14, 2018

The Polyhedron #5

From the web:

Vol. 2, No. 2

Cover Artist: Bob Walters

This was the first issue officially titled "The Polyhedron", Mary Kirchoff became Editor, and Frank Metzer became Editor-in-Chief.

 Mar 1982.  Now titled "Polyhedron" on the cover.  Interview with "Jake" Jaquet, Part 2; The Round Table; Bag of Tricks - Game tips; Figure painting by Michael Brunton

Tuesday, November 13, 2018

Polyhedron #2

From the web:

"Vol. 1, No. 2

Cover Artist: Stephen D. Sullivan

The second issue of "RPGA News", labeled as Autumn, 1981.

Autumn 1981.  Untitled, but internally referenced as "RPGA News".   Interview with E. Gary Gygax, Part 2; DAWN PATROL - Preview; How to Create D&D Monsters; Mutants - GAMMA WORLD"

Monday, November 12, 2018

Plot & Poison: A Guidebook to Drow

From the web:

"Descend into the depths and learn the secrets of the wickedest race in the Underdark, the drow. Third in Green Ronin's Races of Renown series, Plot and Poison is a rules toolkit for players and gamemasters alike. Dragon Magazine editor Matthew Sernett delves deep into the heart of the drow, providing a book packed with new options. In addition to Races of Renown essentials like new spells, domains, prestige classes, magic items, and feats, Plot and Poison adds four new subraces, a complete drow pantheon, and power components, a new way to enhance spells. From the gorgeous cover from 3E concept artist Todd Lockwood to the detailed NPC stats of the appendix, Plot and Poison is your indispensable guide to elves you love to hate."

Sunday, November 11, 2018

Player's Secrets of Hogunmark

From the web:

"Player's Secrets of Hogunmark details the people, land, customs, and culture of Hogunmark, a Rjurik domain on Cerilia's northern frontier. Queen Freila, the ruler described in The Rjurik Highlands accessory, has died, leaving the domain without a clear successor. This book assumes your player character (PC) is one of her six landed jarls (though you can play a different type of character if you choose). Your PC has the strongest claim to the throne, but still must prove worthy of it. Players of nonregent characters who live in or come from Hogunmark will also find this domain sourcebook useful. The independent streak known to Hogunmark's people makes this domain an ideal home for any adventurer. Once you've finished reading this sourcebook, pass it along to your DM. Explain what you want to keep or change about the domain, and point out adventure ideas that are important to your character. With your DM, decide on material that will make Hogunmark the domain you want your PC to rule while fitting your DM's vision of the campaign. Note that many character descriptions herein use abbreviations to denote race, class, gender, bloodlines, and so on. These standard BIRTHRIGHT abbreviations are detailed in the Ruins of Empire book in the boxed set and in The Rjurik Highlands accessory."

Saturday, November 10, 2018

Players Handbook 2e (Revised)

From the web:

"This is the indispensable encyclopedia of fantasy role-playing and also the perfect companion to the referee's 2nd Edition Dungeon Master's Guide. Everything players need is here: how to determine a character's Strength, Wisdom, Charisma, and other abilities; the differences among the various fantasy races, from elves and halflings to dwarves, gnomes, and others; complete rules for character improvement; the most advantageous mapping and combat procedures; and much more, all in this easy-to-use, revised version of the classic role-playing rulebook. With this 2nd Edition, the best-selling role-playing game in history gets even better!"

Friday, November 9, 2018

Players Handbook 3e

From the web:

"Here is the indispensable manual of fantasy roleplaying. The Player's Handbook includes everything you need to create and play your ideal DUNGEONS & DRAGONS character. Pick up this book and join the millions of other players who have made the D&D game the world's most popular fantasy roleplaying game!"

From the back cover:

"The Key to Endless Adventure

Here is the indispensable manual of fantasy roleplaying. The Player's Handbook includes everything you need to create and play your ideal Dungeons & Dragons character.

Pick up this book and join the millions of other player who've made the D&D game the world's most popular fantasy roleplaying game!"

Thursday, November 8, 2018

Players Handbook 1e 1st printing

From the back cover:

"No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including:

  • All recommended character classes - Fighters, Paladins, Rangers, Magic-Users, etc.
  • Character Races - Dwarves, Elves, Gnomes, Half-Orcs, Humans, etc.
  • Character level statistics
  • Equipment lists with costs
  • Spell listings by level and descriptions of effects (including many new spells)
As a Dungeon Adventurer or a Dungeon Master, you will find the contents of this book to be what you have been waiting for. All useful material is now compiled under one cover, especially for players!"

Wednesday, November 7, 2018

Player's Guide to the Wilderlands

From the back cover:


Whether you are a veteran Judges Guild fan or a new player just now discovering the Wilderlands, this Player's Guide introduces you to the classic Judges Guild epic fantasy setting and provides you with everything you need to begin a campaign in the Wilderlands, including the classic City State of the Invincible Overlord.


This Player's Guide includes a large full color fold-out map and details on the history and background of the Wilderlands. At your fingertips is information on the important cities and geographical features of the Wilderlands as well as information on the gods and monsters unique to the setting. The Player's Guide also includes details on the City State of the Invincible Overlord, allowing you to run a campaign set in the Wilderlands right away!"

Tuesday, November 6, 2018

Player's Guide to Eberron

From the back of the book:

"Secrets Every Hero Should Know

What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron supplement answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the player's point of view and presents exciting new options for Eberron characters.

Player's Guide to Eberron describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, this book provides new feats, prestige classes, spells, and magic items."

Monday, November 5, 2018

Player Character Reference Sheets (2nd Printing)

From the web:

"Contains character record sheets for use with Advanced Dungeons & Dragons (1st edition). Each sheet is perforated at the fold and is printed on goldenrod paper. The sheets come in 5 different types, each tailored for certain classes.

Included sheets are:
Fighter Ranger Paladin x5
Cleric Druid x3
Magic-user Druid x3
Thief Assassin Monk x2
Multi-classed Bard x3"

Sunday, November 4, 2018

Player Character Record Sheets (AC6)

From the cover:

"Do you have trouble keeping track of your dwarf's hit points? Are you constantly checking to see what your thief's abilities are? Did your magic-user miss going up a level because you lost the piece of paper with all of his treasure on it? Well cast your gaze on this item. At last, all that valuable information has been put on one sheet of paper."

Saturday, November 3, 2018

Player Attack Matrix

From the web:

"Double sided slide rule similar to the Fighting Wheel published by TSR Inc. One side has 'to hit' adjustment for hand and missile weapons. The other side has attack matrices for each character type as well as monsters and NPCs."

Friday, November 2, 2018


From the publisher:

"On the high seas there is one name that above all else means adventure: Pirates! This supplement explores historical and fantasy pirates, their life and exploits. Included are many pirate prestige classes, from good-natured privateers to deadly raiders and including the undead scourge of the sea. Also included are specific pirate characters, their ships and crew, and a detailed pirate haven suitable as a capstone setting.

  • A new look at the historical world of piracy, merging the factual with the fantastic
  • Profiles, histories, statistics, and ships for pirates that can be powerful foes or friends
  • New Feats, prestige classes and magic items appropriated to the Genre
  • Detailed rules for the economics of crewing and operating a ship
  • Prices for ship maintenance, trade goods, and shipping and passage fees
  • Intricate rules for constructing you own custom sailing vessels
  • Details of a pirate haven that can serve as hideout or target for adventures."

Thursday, November 1, 2018

Phoenix Command - King Tiger World War II Heavy Tanks

From the back of the book:

"This supplement to the Phoenix Command Mechanized Combat System provides the Status Sheets for the primary Heavy Tanks of World War II. Included are the German Pz VI Tiger, the Pz VI King Tiger, the Soviet KV1 with 76mm gun, the "Speedy" KV1S, the KV-85 with 85mm gun, the Joseph Stalin IS2 and IS2m Heavy Tanks with 122mm guns, and the US M4A3E2 "Jumbo" Assault Sherman.

In addition, special rules for Vehicle Systems specific to World War II Tanks and Second Shot Accuracy are presented, along with full Vehicle Descriptions."

Wednesday, October 31, 2018

Phoenix Command - Artillery System

The Phoenix Command: Artillery System is a part of the Phoenix Command Combat System, covering the use of Artillery.

Tuesday, October 30, 2018

Phoenix Command - Mechanized PAK Front

From the back cover:


This supplement to the Phoenix Command Mechanized Combat System provides the Weapon Data for the primary Anti-Tank Guns of World War II.

Included are the 24 most prominent Anti-Tank Guns of the war, from the German 37mm Pak 36 to the devastating 88mm Pak 43, and from the British 2 Pounder to the US M5 3 Inch Gun and the Soviet 100mm D-10. Full descriptions of each Gun are also given, as are the special rules for using World War II Anti-Tank Guns."

Monday, October 29, 2018

PHBR9 - The Complete Book of Gnomes & Halflings

From the back cover:

"Clever illusionists and sly practical jokers. Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races--their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM(TM) interested in creating an all-gnome or all-halfling campaign, this is the book for you!"

Sunday, October 28, 2018

PHBR6 - The Complete Book of Dwarves

From the web:

"Battle axes and beards. Good companions when traveling underground. Handy with tools. If that was your view of dwarves, you need The Complete Book of Dwarves. Discover 24 new character kits, new weapons, and new possibilities, including six dwarf subraces, new proficiencies, strongholds, origin myths, and a look at dwarven personalities. After reading The Complete Book of Dwarves, you may still look down on these short folk... but only to see them!"

Saturday, October 27, 2018

PHBR4: The Complete Wizard's Handbook

From the web:

"If you thought all wizards were alike, think again! The masters of magic now have a new guide to creating more interesting and imaginative mages, just when you thought you had them "figured out." The Complete Wizard's Handbook will put a whole new twist on wizards from personality and dress codes to schools of magic to building that dream laboratory. Look out, world - you'll never look at a mage the same way again!"

Friday, October 26, 2018

PHBR2 - The Complete Thief's Handbook

From the back cover:

"Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think again. The masters of skulking an skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game."

Thursday, October 25, 2018

PG1 - Player's Guide to the Dragonlance Campaign

From the back of the book:

"If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.

This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent of Ansalon -- home to the Heroes of the Lance. You will find information about the races of the world, its major cities and regions, its deities, and its monsters. You will read the River of Time, the chronological history of Krynn. Open this book, and open the world!"

Wednesday, October 24, 2018

Palladium RPG Book VII: Yin-Sloth Jungles

From the publisher:

"The infamous Yin-Sloth jungles are finally mapped and described. This tome is filled with new character classes, monsters, skills, places, villains and adventure.

Highlights Include:

New Occupational Characters Classes, including the Undead Hunter, Witch Hunter, Enforcer and Beastmaster.
New skills and abilities.
Monsters, animals, villains and world information.
The Yin-Sloth Jungles, towns and villages mapped and described."

Tuesday, October 23, 2018

Palladium - The Rifter #6

From the web:

"Issue Six of Palladium Games' quarterly magazine.

This issue contains:

News from Palladium
Knights of the Dinner Table

Cloak and Dagger (Palladium Fantasy RPG)
Russian Gods (Rifts)
Focus on Fun (general)
Intrigue in Singapore (Ninjas & Superspies)
The Old Ways (Nightbane)
Hunter Robotics (Heroes Unlimited)
The Khans of Mongolia (Rifts)

Rifts Lone Star Comic

Also Includes fiction by James Cannon & David Haendler"

Monday, October 22, 2018

Palladium - The Rifter #5

From the web:

"Issue Five of Palladium Games' quarterly magazine.

This issue contains:

News from Palladium
Knights of the Dinner Table
New Mecha (Robotech)
Heroes Throughout the Ages (Heroes Unlimited)
The Rahu-Man (Ninjas & Superspies)
The Right Stuff (Rifts & Robotech)
The World of the Operator (Rifts)
Spatial Mage Additions (Rifts)
The Tribes of the Moon ; Part Two (Nightbane)

Fiction: The Siege Against Tolkeen (Rifts)
Fiction: Hammer of the Forge (Phase World)

Also Includes fiction by James Cannon & David Haendler"

Sunday, October 21, 2018

Palladium - The Rifter #4

From the web:

"The Rifter 4 is the fourth issue of Palladium Games' quarterly magazine.

Besides the usual news and updates on Palladium, this issue has a couple lengthy articles on Palladium Fantasy RPG GMing, Rifts source material and adventures, and Steve Trustum's Werebeast OCC for Nightbane.

Includes continuing serialized fiction by David Haendler and James M. G. Cannon.

Cover art by Michael Dubisch."

Saturday, October 20, 2018

Palladium - The Rifter #3

From the web:

"The Rifter #3 is the third issue of Palladium's quarterly magazine.

It has news, errata, and updates on Palladium games, as well as original content. Among that original content are two length articles on martial arts in Megaversal games, Wayne Breaux Jr's detailed look at the Xiticix, and Andrew Smith's conversion rules for using Mystic China in Rifts."

Friday, October 19, 2018

Palladium - Rifter #2

From publisher blurb:

  • "G.M. & Player tips.
  • Palladium Fantasy Pirates & Imps.
  • Optional Techno-Wizard devices.
  • The Blood Shaman and Blood Magic for Worrmwood
  • Campaign suggestionsby Erick Wujcik.
  • Knights of the Dinner Table comic strip by Blackburn.
  • Rift: Siege of Tolkeen - a serialized novella."

Thursday, October 18, 2018

Palladium - Rifter #1

From publisher blurb:

"A synthesis of Game Master and Players' Guide, talent show, fan forum, news/house organ, sourcebook and fun for the entire Megaverse of Palladium RPGs. Every issue, unique and informative.
  • Palladium News.
  • Coming Attractions.
  • G.M. & Player tips.
  • Optional Nightbane Morphus tables & Beyond the Supernatural O.C.C.s.
  • How to name characters by Erick Wujcik.
  • Knights of the Dinner Table comic strip by Blackburn.
  • Rifts: Siege on Tolkeen - a serialized novella.
  • A bunch of Rifts RPG stuffand a whole lot more!"

Wednesday, October 17, 2018

Palladium Book Eleven: Eastern Territory

From the publisher:

"A 224 page fantasy sourcebook packed with towns, cities, monsters and adventure in the Eastern Territory.

This region of the Palladium World has never been described in the past, and is one of the most anticipated books in the Fantasy line, don’t miss out.

Much of the area is unexplored forest inhabited by inhuman races not happy to see "human invaders" ravaging their land like hungry locusts. The boom towns of the Eastern Territory also attract bandits, bushwhackers, thieves, assassins, mercenaries and monsters who see the new towns, cities and wilderness colonies as easy pickings, ripe for plunder. Likewise, these new communities represent new places for criminals to establish rackets, thieves' and assassins' guilds, dark cults and rare opportunities for all types of scoundrels.

The Eastern Territory also holds its share of secrets and treachery, at the hands of both humans and nonhumans alike. All of this makes for a fertile land of adventure. A place where heroes, adventurers and opportunists (even rogues) can carve out a reputation, become famous and/or build a fortune, maybe even their own kingdom!

Over 25 pages of maps!
Notable cities and towns, each unique and different.
New monsters and menaces.
The Danzi, a new optional race of warriors and shamans.
Danzi Spirit Tattoos and Elven Mosaic magic.
Overview of the land and society.
Key people and places.
Hints about the impending Wolfen Wars.
All kinds of avenues of adventure."

Tuesday, October 16, 2018

Palladium Games - Systems Failure

From back of book:

"Systems Failure RPG

A Role-Playing Game of survival and heroics

Systems Failure is non-stop, blood and guts action! A story of loss, rebirth, and courage. Of self-sacrifice, patriotism, and heroics.

Characters are off-color, off-kilter and sometimes just plain crazy, but they are all heroes willing to take a stand.

American Civilization (and the world) has collapsed and is dominated by an inhuman foe from another world. it's time she was free again. A truly different and tantalizing spin on the Post Apocalyptic story setting, done with Palladium's no-holds-barred, anything goes approach to things. 

- A complete role-playing game with everything you need to play (other than people and dice) in one book.
- 11 O.C.C.s including the Exterminator, Freebooter, Sawbones, Grease Monkey, NORAD Psychic, NORAD Splicer, and Wacko.
- Creation rules and colorful background material to make each character unique.
The monstrous enemy are bug-like alien invaders with the power to infiltrate and seize control of every electronic device on the planet.
- Plenty of maps, world information, and adventure ideas.
- Written by Bill Coffin with Kevin Siembieda.
- 144 pages."

Monday, October 15, 2018

Palladium - Library of Bletherad

From the back cover:

"An in-depth look at the fabled Great Library and the many secrets and avenues of adventure it holds. Key leaders, history, enemies, danger and adventure await inside."

Saturday, October 13, 2018

Palladium - Land of the Damned Two: Eternal Torment

From back of the book:

"The legendary Land of the Damned is said to have been created by the Gods of Light to lock away from the world the Minions of Darkness that once served the Old Ones.

The Land of Eternal Torment is the place where the worst of the worse were condemned to walk the earth as the living dead. Elsewhere are the Beasts of Chaos, the product of the Old Ones' wicked imagnination and lust for conquest. Then there is teh Darkest Heart and the Palace of Therendil deep within its darkest forests, home to lost souls, shattered dreams and corrupting evil. Welcome to the Land of the Damned part two. We hope you enjoy your stay...

- The Land of Eternal Torment, prison to the worst villains of the Chaos War, condemned to walk the earth as the living dead.
- 15 types of undead, all but the vampire are new.
- 15 Beasts of Chaos - monstrous creations of the Old Ones.
- Curses galore, including dozens of new and terrifying ones.
- The enchanted forests of the Darkest Heart, home to were-beasts and evil Faeries. The Fallen Palace of Therendil and the promise of redemption.
- Over 100 adventure hooks and ideas drawn from rumors and lies.
- Regional descriptions, magic items and historical background!!"

Friday, October 12, 2018

Palladium - Land of the Damned One: Chaos Lands

From the back cover:

"The legendary Land of the Damned is said to have been created by the Gods of Light to lock away from the world the Minions of Darkness that once served the Old Ones.

The Northern Mountains are the first obstacle one must brave to gain entry - higher than Earth's tallest mountains, plagued by monsters and demons, and littered with the bones of those who have failed. Beyond the mountains is the Great Rift and the Land of the Damned. A place of mystery and evil, but also of the promise of secrets of magic, forgotten history and great treasure. Join us, if you dare, to explore this cursed realm.
  • The Northern Mountains and their many legends, mysteries and dangers.
  • The Great Rift that divides the Land of the Damned and leads to the pits of Hades.
  • The Tristine Chronicles and history of the region.
  • Over a dozen new monsters (and some old favorites too).
  • Over a dozen new infernal supernatural fiends.
  • Over 200 adventure hooks and ideas drawn from the Tall Tales, Rumors & Lies Tables, Worlds of the Abyss Table, and regional descriptions and historical background!!
  • 'Nuff said!
  • 192 pages by Bill Coffin."

Thursday, October 11, 2018

Permanent Character Folder & Adventure Records

From the Front of the Book:

"Look what's here! ADVANCED DUNGEONS & DRAGONS PERMANENT CHARACTER FOLDER and ADVENTURE RECORDS especially designed for use with ADVANCED DUNGEONS & DRAGONS! These two interlocking products have been designed to eliminate those major problems which commonly plague other character records, space and durability. Organized into a special format, information is grouped together under specific and easy-to-identify sections, while the most vital and oft-consulted information is boxed with eye-catching, easy-to-find displays.

All information which remains constant for a character, as well as sufficient space for record-keeping, are provided for on the durable four pages of the PERMANENT CHARACTER FOLDER, while all the information subject to change during an adventure is recorded on separate ADVENTURE RECORDS. When an adventure is ended the complete record may be stored in the PERMANENT CHARACTER FOLDER to serve as a file on past deeds of glory. If you find this product helpful you will want to look into the AD&D PLAYER CHARACTER RECORDS, NON-PLAYER CHARACTER RECORDS, and our other quality products and discover why TSR is called, The Game Wizards!"

Wednesday, October 10, 2018

Perils of the Young Kingdoms

From the back of the book:

"A millennium has passed since the great war between the Dharzi and Melniboné. With the fall of the ancient Sorcerers the Melnibonéan Dragon Lords became the undisputed masters of their world and the Bright Empire was born. Far to the north of the Dragon Isle a lesser Melnibonéan lord took refuge within the bowels of the Black Isle. Here they transformed the former laboratory of an Dharzi mage into a magnificent stronghold.

The years passed and the Bright Empire began it's inevitable decline into decadence and ruin. The caverns of the Black Isle were finally abandoned. Four hundred fifty years later something dark and malevolent now inhabits Fang Island. Here the natural order of living things are being twisted into abominations.

Lord Straasha summons champions to the coast of Takesh bordering the Pale Sea and the unholy domain of forbidden Pan Tang. Visions of bloody waves haunt the dreams of these heroes foretelling a great doom should they fail to heed mighty Straasha's call.

Can a handful of heroes stand up to the Darkness that again threatens the Young Kingdoms?

* The Floating Realm The Myyrhn Link
* The Fang and the Fountain
* Stolen Moments
* The Man Who Sold Gods

Includes five independent adventures in the world of Elric. each of these adventures explores sites scattered across the world of the Young Kingdoms, revealing marvelous, mysterious, and treacherous locals: a sargasso sea of ruined ships known as the Floating Realm; the Link Machine which slowly mutates the flying race of Myyrhyn; the Storm of Chaos which carries the monstrous legions of Queen Xiombarg hastening the appearance of the Infinite Cathedral of Gormweller the God Seller; the black Fang Island where hideous experiments transform the island dwellers into abomination; Doom Point where a cursed jewel leads to war."

Tuesday, October 9, 2018

Pendragon: Blood and Lust

From the back cover:

"Heroic Adventure in King Arthur's Britain.

Blood and Lust provides four adventures and background material set across the Isle of Britain in Cambria, Logres, Anglia and elsewhere. These adventures can either be played singly or can be arranged and linked to create a King Arthur Pendragon campaign. Various player handouts are provided, as well as a detailed map of the Dukedom of Anglia."

Monday, October 8, 2018

Pelicar: The Official Game Book

From the back cover:

"We invite you to step onto the world of Pelicar. This is a game world that offers consistency, handling both diversity and complexity, without complication. The Official Game Book is the first step of a presentation of a new era in gaming. With complete rules, skills, spells, pantheons, a bestiary and more, the Official Game Book can stand alone, designed to give you, the gamer, more action, adventure and fantasy realism than ever seen before."

Sunday, October 7, 2018

PC3 - Creature Crucible: The Sea People

From the back cover:

"...And you thought you knew everything about the good, old D&D® game world!

The Sea of Dread is home to not one, but several aquatic nations. There underneath the surface, lie mysterious caverns, submerged cities never explored by surface folk, shipwrecked remnants of historic naval battles, and countless frightening guardians of the deep. Discover the power of the kna, meet the kind people of smaar, and face the ultimate threat to the fabulous Realms of Undersea.

The Sea People is the third book in the Creature Crucible series that completes the Gazetteer line. It is also fully adaptable to the ADVANCED DUNGEONS & DRAGONS® 2nd Edition game.

The Sea People includes:
  • A complete description of the lands under the Sea of Dread, its people, and a large Gazetteer-style map of the submerged kingdoms;
  • Separate background and adventure booklets;
  • Complete rules on how to create and play Sea Elves, Tritons, Mermen, and other aquatic races;
  • New rules detailing underwater spell casting and magical items.
Don't miss PC1: Tall Tales of the Wee Folk or PC2: Top Ballista!"

Saturday, October 6, 2018

Palladium - Weapons and Assassins

Publisher's description:

"The Palladium Book of Weapons and Assassins is the third book in the renowned Palladium weapons series. Weapons and Assassins explores the assassin societies throughout history (such as the Ninja and Thuga), examining their methods, weapons, tools and poisons.

Why did these societies come to exist? How deadly were they? What is myth and reality? What secrets made them the powers that they were? The answers are unlocked in the pages of Weapons and Assassins. Over a hundred illustrations depicting weapons, tools, armour, special constructions, costumes, and more fill this 50-page playing aid."

Friday, October 5, 2018

Palladium - Villians Unlimited

Publisher Blurb:

"One look will tell you that this book is something special. Page after page of unique and interesting villains, anti-heroes, and secret organizations.

No knock-off "generic" characters in this book! Each and every character is distinct and different, with his own origin, history, personality, powers, and point of view. Homicidal maniacs, would-be world conquerors, speed demons, supernatural monsters, superhuman mutants, aliens, cyborgs, robots, wizards, and much more. All major villains are illustrated by Kevin Long, Kevin Siembieda and/or Mike Gustovich. Plus adventures and adventure ideas.

Highlights Include:

- Over 80 villains and a dozen heroes/anti-heroes.
- Secret villainous organizations like the Fabricators and Dark Tribunal; eight in all.
- How to design your own super organizations.
- S.C.R.E.T.: Superbeing Control, Retrieval, and Elimination Teams government agencies developed to counter the threat of "super humans."
- New robots, weapons, gimmicks, equipment and more.
- For Heroes Unlimited and compatible with Ninjas & Superspies, Beyond the Supernatural, Rifts, and the entire Palladium Megaverse.
- New Material in this revised edition includes the Jury, the secret organization that polices superheroes gone bad."

Thursday, October 4, 2018

Palladium - The Mechanoids

Publisher's description:

"The Mechanoids are back!

THE SCENARIO: is one of survival and desperation. A non-military Earth exploration colony at the edge of the galaxy has been overrun by aliens. Outside help will arrive far too late to provide little more than a eulogy for the dead.

THE ALIENS are a race of maniacal creatures of flesh and machine driven to exterminate all humanoid life. However, these creatures, the Mechanoids, must first extract their vengeance through torture, hideous genetic experiments and mind games before laying their victims to rest.

ANCIENT SECRETS of superior alien technology lies locked beneath the Earth. Weapons, vehicles and knowledge that could help defeat the Mechanoids if only the human can unearth them in time.

THE MECHANOIDS is NOT a collection of the three original Mechanoid Invasion books, but a continuation of the conflicts and adventures found in the first 48-page game book "The Mechanoid Invasion". This is a fast-paced game of battle, suspense, discovery, death and triumph. It is a streamlined, easily learned game with an emphasis on playability, characterization and action."

Wednesday, October 3, 2018

Palladium Robotech RPG Book Four: Southern Cross

From the web:

"The Robotech RPG Book Four implements role playing in the Robotech universe during the second generation of the Robotech saga.

From page 5, Introduction: "The Southern Cross is a supplement to the original ROBOTECH RPG: Book One Macross. It is NOT a complete game in itself. Yet, like its predecessor, Southern Cross is directly adapted from the T.V. series"

Tuesday, October 2, 2018

PB The Robotech RPG Book Five: Invid Invasion

From the web:

"The Robotech RPG Book Five allows for role playing in the Robotech universe during the third generation.

From page 5, Introduction: "The Invid Invasion is a supplement to the original ROBOTECH RPG, Book One: Macross. It is NOT a complete game in itself!

The Invid Invasion is adapted directly from the T.V. series. ALL mecha, weapons, vehicles and equipment found in this book can be seen in the T.V. series. Aided by Japanese translations of the original Mospeada cartoon, conversations with Carl Macek, examination of model sheets and frame by frame viewing of the film sequences have all played a part in revealing the complete story of the Invid Invasion chapter of the Robotech trilogy. Small and obscure details have been restored and put into proper perspective."

Monday, October 1, 2018

Palladium - Rifts Dimension Book One: Wormwood

From the web:

"Wormwood is the first of many dimension books to be presented by Palladium. A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.

Highlights Include:

17 new Occupational Character Classes & R.C.C.s including the Apok, Holy Terror, Worm Speaker, symbiotic warrior, knights of the Temple, priest and others.
A 20 page comic strip by Truman & Henry!
Over 30 horrific monsters, villains and characters.
Symbiotic magic, slime, augmentation and organisms.
Crystal magic, mystic weapons, technology and dark secrets.
The living planet is mapped and key forces described."

Sunday, September 30, 2018

PB Rifts Underseas: World Book Seven

From the web:

"Rifts Underseas is a fabulous world as unique and expansive as any Rifts Dimension Book! Fans may be surprised at the scope of characters, abilities and adventure available to them, both undersea and on dry land.

Highlights Include:

10 O.C.C.s including Marines, Ocean Wizards, Sea Druid, Sea Inquisitor, and the Salvage Expert.
20 R.C.C.s including the Whale Singer, Sea Titan, Amphib, Dolphins, Horune Pirates, Mutants, D-Bees and others.
Over 40 ocean magic spells, 20 whale songs, plus dolphin magic.
Underwater bionics, power armor and weaponry.
Submarines, submersible aircraft carriers, mini-subs, aircraft, robots and more.
Tritonia, the New Navy, and other kingdoms, each with its unique history, technology, and O.C.C.s.
The Lord of the Deep and his terrible minions.
More on Triax™, Atlantis and other places.
Gene-Splicer™ creations, ley line mutants, Dead Pools, and an entire world of adventure as strange and wondrous as any alien world awaits you in Rifts Underseas!"

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