"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, April 25, 2017

Hero Games - Mind Games


From the back cover:

"Somewhere out there, hidden in the shadows of society, they are waiting. From the still of the night they strike, stripping away your memories, bringing your worst nightmares to life, slowly melting your brain. They are members of the Parapsychological Studies Institute (PSI), and they are coming to destroy you.

Featured in the pages of Mind Games are the treacherous members of PSI- mutants with a talent for manipulating your thoughts. Includes are detailed descriptions of more than twenty villains, including members of the Institute, students, agents, and support staff. Mind Games also contains notes and ideas for using PSI with your heroes, or even as part of an all-mentalist campaign. Topping it off are several adventures designed to lure your heroes into the wicked workings of PSI. Simple pulsar blasts and super strength won't help you now, hero. This is a battle of the mind. Think about it!

Playable with Champions and all other Hero System Games."

Monday, April 24, 2017

Hero Games - Magic Items



Designed for Fantasy Hero

From the back cover:

"Here are dozens of Magic Items, large and small, useful and preposterous, to add flavor, excitement, and purpose to your Hero gaming. Included are complete descriptions and game stats for each item."

Sunday, April 23, 2017

Hero Games - Kingdom of Champions



From the back of the book:

"Good day, ladies and gentlemen. You are, I think, the - ahem - 'All American Heroes'? Jolly Good.

"Now, You've all had to come over to Britain for some reason. Chasing someone? A puzzle? You needed a holiday? Well, whatever the reason, we're sure you'll like it here. However, there are a few things you'll need to know.

"The fact is, we do things a bit differently here. We drive on the left, so do be careful with that car of yours. And our police aren't usually armed. In fact, guns are a bit of a rarity. Perhaps we can make some arrangements for your equipment, but don't expect us to appreciate it if you go waving your bally artillery around in public!

"Not that we don't have problems of our own; you can expect some supervillains, of course, especially M.A.C.E. We have heroes, too, such as the New Knights of the Round Table - Her Majesty's Government needed something - and freelancers, of course. What you'd expect, really, given that we had King Arthur and Robin Hood centuries before Columbus was playing with toy boats.

"Yes, maybe you should read a bit before you rush in. Fortunately, we have just what you need... It's time to leave the New York skyscrapers, the Mojave Desert, even the depths of space, and come to a country where the traditions go back centuries and you'll think you speak the language.

"This is Modern Britain, the... Kingdom of Champions!

Written by native Britons, edited by Americans, this supplement contains all that a GM needs to start running adventures in the United Kingdom!"

Saturday, April 22, 2017

Hero Games - Invasions: Target Earth


From the back cover:

"Earth Invaded!

Whether they come from a distant star or from the bottom of the ocean, the invaders are on their way- and only your heroes can stop them!


Invasions: Target Earth has everything you need to know about comic-book invasions. Learn how to organize an invasion and mastermind the phases of takeover. Create powerful invaders and unique leaders. Put your champions to the test- can the withstand the MASTER PLAN?

Invasions: Target Earth contains:
  • Extensive guidelines for setting up and running an invasion.
  • Complete, ready-to-run invasion mini-series, including maps, descriptions, scenarios, and full profiles of Demonicus Rex and his evil minions.
  • Short write-ups for other invaders, from time-traveling robots to giant animals.
  • GMing tips, play aids, a bibliography
  • And much, much more.
Playable with Champions and all other Hero System Games."

Friday, April 21, 2017

Hero Games - High Tech Enemies


From the website:

From the back cover: 

"High Tech Enemies is the definitive sourcebook for high-tech villainy. This book is full of everything that every good Champions campaign needs: powered armor, robots, gadgets, androids, huge machines, cyborgs - the list goes on and on. Now your heroes can battle mutants that can mentally control electronics, match witch with mega-villains and their arsenal of devices and armies of agents, and encounter cyborgs from another world. What more oculd you possibly want?"

"Approximately forty characters are listed within, in six groups: the technophilic Cy-Force, the technophilic would-be world-conquerors Master Control, the brutes-for-hire The Destruction Company, the temporally-displaced Wormhole Gang, the renegade military H.A.W.C.S., an group of mutants with the ability to suppress or disrupt technology going by the name of the Anti-Tech League, and a small number of independent villains and antiheroes."

Thursday, April 20, 2017

Hero Games - Hero Bestiary


From the back cover:

"Dragons. Aliens. Faeries. Ghosts. Lions. Tigers. Bears...(you get the picture). Every creature, every genre-the Hero System strikes again! Usable with any Hero game, the Hero Bestiary is for everyone. Dozens of new creatures are presented here to be used in your campaign."

Wednesday, April 19, 2017

Hero Games - Fntasy Hero Companion II


From the website:

"Continuing in the foot steps of Fantasy Hero Companion, this sequel provides new rules and items, including:

- New character archetypes and a new race.
- Rules for ships, barding, and jousting.
- Additional example locations.
- Expanded guidelines for spell casting.
- New magic items and rules for creating them.
- Hundreds of new spells
- A guide to Guilds of the Western Shores campaign setting."

Tuesday, April 18, 2017

Hero Games - Fantasy Hero Companion


From the website:

"Expanding on the core rules in Fantasy Hero, this supplement adds the following:
- Rules for a mass combat system.
- Example locations.
- Over 75 creatures in an expanded bestiary.
- Detailed magic items from simple to artifacts.
- 12 wizard colleges and 1 priest college with hundreds of new spells."

Monday, April 17, 2017

Hero Games - Fantasy Hero


Publisher's description:

"Fantasy comes to the HERO System! Swords and sorcery, quests and dragons, exciting adventures and brave deeds -- they're all here. Fantasy Hero tells you how to create a fantasy setting, how to handle fantasy combat, and how to build fantasy characters. To make all this easier, Fantasy Hero also contains a wealth of ready-to-use material. Including hundreds of spells, magic items, weapons, fantastic monsters, scenarios, sample characters, and much, much more -- everything needed for instant play. With this book and the HERO System Rulebook, you can recreate any fantasy adventure from legend or your own imagination. Play the adventure!"



Sunday, April 16, 2017

Hero Games - European Enemies



From the back of the book:

"Quantum and Defender flew down as their comrades loaded the villains into a Paris police van. Quantum landed next to the big Australian.

"Seeker, we were supposed to be in France to find Dr. Destroyer's new base."

"Yeah, that's true, darlin', but these fellas here are Triad – superpowered mercs and thieves." Seeker wiped the sweat from his brow and sheathed his sword. "They're scumbags – though I gotta say, they probably don't deserve the way ol' Puss 'n' boots tore into 'em."

Defender looked about. "But Seeker, how do you know so much about the supervillains of Europe?"
"Cause, mate, I've read 'European Enemies.'"


European Enemies includes within are over thirty-five all new, never before seen villains, all from various parts of Europe. Both solo villains and villain teams are here, wreaking havoc and committing crimes. Every major European country is represented, including some Eastern block supers that walk the fine line between hero and villain.

Gamemasters will also find information and suggestions for adventures in Europe and ways to get American heroes to travel across the ocean. Ideas for bringing these villains to the U.S. are also provided. Are you getting tired of battling those same old American villains? If so, for a nice change of pace get your heroes ready for the trip across the “big pond” and have them battle some European Enemies!"

Saturday, April 15, 2017

Hero Games - Denizens of San Angelo


From the website:

"Heroes in the San Angelo setting live in two worlds. Many adventures focus on the world of the paranormal, peppered with strange villains, bizarre catastrophes, and titanic battles. Others, however, take place in the somewhat more complicated worlds of the normal. This book deals with the so-called normal side of San Angelo. The people you will meet inside can easily get involved with the heroes' lives. Many can offer meaningful help or opposition. First and foremost, however, they are people-normal humans with human lives. They get involved with supers because they live in a super-touched world. They are the Denizens of San Angelo."

"Denizens of San Angelo takes an in-depth look at some of the key individuals in San Angelo. Don't expect them to be heroic, although some are. Don't expect them to have strange, exceptional abilities, although a few do. You can safely expect the to be extraordinary, though. It's part of the definition."

Friday, April 14, 2017

Hero Games - Demons Rule


From the back cover:

"Demons Rule is a Champions adventure featuring the Demons, a group of extra-dimensional horrors masquerading as street kids. It includes an intricate mystery, 10 fully detailed short encounters, complete write-ups for all six Demons, and maps for the major encounter locations. There are also details for the other street gangs in the city.

The Demons rule the streets, and their turf is expanding. Can you stop them before they take over everything?"

Thursday, April 13, 2017

Hero Games - Deathstroke


From the back of the book:

"The World Is In My Power"

DEATHSTROKE holds the secret of ultimate destruction! Only you can save the world from nuclear blackmail! Blast your way into new and exciting CHAMPIONS adventures with DEATHSTROKE."

Wednesday, April 12, 2017

Hero Games - Day of the Destroyer


From the back of the book:

"I have become Death, the shatterer of worlds..."

With these words, Dr. Destroyer - the greatest evil mind in the world today - announced his return, along with his most destructive scheme ever. Nine out of every ten humans on this planet will die in 72 hours. Only earth's superheroes have a chance to stop the massacre, but first they must find him!

"Day of the Destroyer" is a Champions adventure featuring the ultimate showdown against Dr. Destroyer. It includes complete write-ups for the brand new Mk-II Destroyer armor, along with 8 of Destroye's superpowered followers. The countdown has begun, and only you can stop it! This is one challenge for champions that cannot - must not - be refused!"

Tuesday, April 11, 2017

Hero Games: Danger International


Back cover:

"Launch into action with fast cars, vital secrets and high-tech hardware -- take center stage as the hero of a story you help create! DANGER INTERNATIONAL is packed with challenging adventures (including a solo for first time players), valuable source material and special game mechanics to simulate any modern adventure setting. All you need to add is your imagination!"

Monday, April 10, 2017

Hero Games - Cyber Hero


From the back of the book:

"Welcome to the future. It's not a particularly friendly place to visit, let alone live in. Cyber Hero is the HERO System campaign supplement for the near dark future of cyberpunk science fiction. Cyber HERO provides everything needed to play in the grim reality of a world where the rich get richer and the poor slip into oblivion. Where keeping ahead in the world can be accomplished with a fast and reliable cyberdeck, a positive mental outlook, a charming personality, a few good friends to watch your back, and some high tech military hardware to even the odds.

So whether you want to a cyber- enhanced warrior or a computer net jockey, all you need is this book and the HERO System Rulesbook."

Sunday, April 9, 2017

Hero Games - Champions Universe


From the back of the book:

"The ultimate heroic campaign setting is finally here— all in one book! Everything you need to base your heroes in the world of Dr. Destroyer, Mechanon, and the Champions is presented here. Years in the making, the Champions Universe was created by pulling together all of the characters, organizations, adventures, places, and events presented in past Champions products and coupling it with pages and pages of new material.

For you who have been fans of Champions for a long time, find out new information about your favorite characters and events, plus discover the wealth of new characters and material. Find out what Dr. Destroyer thinks of various villains, who's the controlling force behind Raven, and why Firewing and Plasmoid hate each other. Learn the organizational structure of VIPER, and of a secret location in Australia that contains limitless power for those who can wield it. The Champions Universe is bursting at the seams with information to provide you with the greatest role playing setting for your heroes that you could ever wish for—whether you're just starting out or have been playing for years.

Included in Champions Universe:

- A complete listing of all organizations, both criminal and otherwise.
- A glossary containing entries for every character, group, location, and device in the Champions Universe.
- A timeline including important battles, origins, and events contained both in various character backgrounds as well as in various adventure supplements. Also includes tips on including your characters in the timeline, making them truly a part of the Champions Universe.
- An atlas with all the information you need to set adventures anywhere in the world, including the local superpowered individuals, active organizations, and special locations for each continent—even Antarctica.
- New, never before seen characters and organizations as well as the updating of older groups such as Freedom Squad and Deathstroke to the 4th Edition rules (as well as the 1990's).
- Discussions on technology, superhumans and society, magic, paranormal athletics, supervillain relations with one another (i.e., who likes who and who hates who), and much, much more!"

Saturday, April 8, 2017

Hero Games: Champions - Third Edition


Publisher's description:

"BE A HERO!

The earth is in grave peril from the forces of evil -- only your incredible powers and courageous spirit can save the day! Leap into the four color world of comic-book adventure with CHAMPIONS, The Super Roleplaying Game. Become the hero in a story you create!

CHAMPIONS uses the Hero System, which is easy to learn and quick to use. The Hero System allows you to create heroes exactly as you imagine them -- whether recreating a comic book character or creating a new hero of your own. CHAMPIONS is clearly written to introduce even the novice to Adventure Games, while the open-ended Hero System offers a challenge to even the most experienced game players. And, of course, all Hero System games fit together to form a unique gaming environment."

Friday, April 7, 2017

Hero Games - Champions 4th Edition


From the back cover:

"Champions contains:
  • Hero System Rules. The award-winning HERO System lets you role-play any time, any place, any technology, and any power level. The unique character design rules allow you to create any character, whether he comes from a movie, a book or your own imagination. The revised HERO System is cleaner, better integrated and more streamlined than ever before.
  • Champions Sourcebook. The Champions Sourcebook shows you how to use the HERO System to recreate the pulse-pounding action of comic books. It includes special sections for designing great characters and creating super scenarios. Learn to make the campaign feel like a comic book, and to keep the players entertained. 10 years of super role-playing wisdom are at your fingertips.
  • Champions Campaign Book. The Campaign Book has everything necessary for instant heroics. A super team - the Champions - is set for action. A new multi-part adventure and over 20 fully-detailed villains are ready to play. There is even an introductory scenario to use if you've never played Champions before. The Campaign Book can provide hours upon hours of fun."

Thursday, April 6, 2017

Hero Games - Champions Presents #2


From the back of the book:

"You are our only hope.

A mad computer, a murderer killing supers, and a whole organization of slimy snake-guys—run of the mill fare for a group of heroes? Hardly.

Champions Presents #2 is a brand new compilation of adventures, characters, and organizations for Champions. MAVRIC is an adventure that pits the heroes against a crazed computer out to wreck their lives. Murder in Stronghold is a super-powered mystery that the characters must solve before time runs out... for them. Coil describes in detail the organization of King Cobra, the most notorious of master villains.

Champions Presents #2 includes not just adventures, but dozens of new characters, groups, vehicles, robots, bases—come on, do you need any more? Well, if you do, there are also extensive guidelines and tips for running a murder mystery (with super heroes in mind), suggestions for further adventures, and plenty of interesting robot-building techniques.

Champions Presents #2 will enhance any campaign, and will provide hours of fun and challenge for any player, any power level. What are you waiting for? You know it's going to be good..."

Wednesday, April 5, 2017

Hero Games - Champions of the North



From the back cover:

"So,you've battled Eurostar in Paris and thwarted Dr. Destroyer in the jungles of Peru. You've probably been to the moon or even beyond. And now you think you've seen it all.

Think again Heroes! There's a land of mystery and adventure that you are probably overlooking. A land filled with heroes and villains all its own. This land, of course, is Canada, the realm of the Champions of the North.

Champions of the North is a sourcebook for Champions, completely describing America's northern neighbor and the heroes and villains who live there. Inside you will find dozens of new characters, three fully detailed adventures, and many more adventure ideas. For the GM, there are extensive notes on Canada, its people, its history, and detailed descriptions of the cities and locations for your northern adventures. Whether your heroes are just visiting or are settling in for a full scale Canadian campaign, Champions of the North is the sourcebook for you (eh?)."

Tuesday, April 4, 2017

Hero Games - Champions New Millennium: Bay City


From the website:

"Welcome to the Big City, hero."

Based in a post-Quake San Francisco, Bay City describes in depth the default setting for the Champions: The New Millennium roleplaying game.

The majority of the book is taken up by 46 area descriptions, each of which includes one page of description written as if for a travel guide, one notable NPC, and one to five story seeds. Some of the settings are distinctly combat-oriented (the description of Viper nest, of a hidden super combat arena, or of a Guard station), while some are purely there for color and non-powered roleplaying (like Nicky's On Third, a restaurant styled like a mob-run Prohibition speakeasy).

The next major section includes descriptions for major heroes (Crusader, The Marksman) and enemies (The Masters of Fortune, Foxbat and Friends - yes, Foxbat has decided it's time for him to build his own supervillian group).

The book ends on a four-page rule section, including errata, weapon tables, new skills, and new powers."

Monday, April 3, 2017

Hero Games - Chamions New Millennium: Alliancs


From the website:

"You can't do it alone."

Alliances is the book of organizations for the Champions: The New Millennium game. There are five groups outlined in this book: The Guard, The Arcadian Academy (a school for super-powered children), The Scions of Caine (a group of school-aged super-thugs), Odyssey Research Institute (organization founded by long-time Champions hero The Hunter), and PanStar (the corporate evil institute).

In addition, a four-page rules section covers errata to the first edition of C:TNM, new powers in every category (such as Detect/Sense, Shapeshift, Transform, and Variable Power Pool), and new adders and limiters for powers."

Sunday, April 2, 2017

Hero Games: Champions - New Millennium


From the website:

"A conversion of the popular Champions superhero RPG to the new Fuzion game (with Plug-Ins, Switches and Dials to let players tweak the setting). This 200 page softback book gives you all you need to start and run a superhero RPG. The game includes the Champions character creation system of buying characteristics, talents, skills and your superpowers. There's some introduction content to guide the DM on how to run the game and campaign, and a lot of campaign material and pre-made characters to get you started.

The book is lavishly illustrated and has 16 full color pages of a comic book, in case you've never read one."

Saturday, April 1, 2017

Hero Games: Champions in 3-D


From the back cover:

"Champions in 3-D is the dimension-traveling sourcebook for Champions. There are campaigning guidelines, play tips, and 31 parallel worlds - everything needed for a cross-dimensional scenario, or even campaign. Next time a hero's Extra-dimensional Movement backfires, just flip through this book, pick a dimension, and away you go!"

The longer, more detailed dimensions are Dreamzone (a world occupied by nightmarish boogeymen), Horror World (a world in which a group of sentient parasites took over the world), Fantasy World (a standard swords-and-sorcery setting), Nazi World (where the United States was taken over by an immortal Fourth Reich), and Backworld (where the classic Champions villains are heroic freedom fighters but never win, and the classic Champions heroes rule a bureaucratic dystopia and encourage kids to do drugs); these worlds include detailed backgrounds and multiple scenarios.

After that, there are several one-page "mini-dimensions", including Alien World, Anti-Mutant World, Aztec World, Camelot, Cartoon World, Confederate World, Dinosaur World, Disaster World, Egyptian World, Hero World, Japanese World, Mad Viking World, Magic World, Mecha World, Monster World, Normal World, Old Russian World, Old West World, Prehistory, Rome World, Soviet World, Techworld, Victorian World, Undersea World, and Wimp World.

There are also guidelines for creating new alternate earths, as well as a fairly detailed Random Dimension Generator"

Friday, March 31, 2017

Hero Games: Champions - High Tech Enemies


From the back cover: 

 "High Tech Enemies is the definitive sourcebook for high-tech villainy. This book is full of everything that every good Champions campaign needs: powered armor, robots, gadgets, androids, huge machines, cyborgs - the list goes on and on. Now your heroes can battle mutants that can mentally control electronics, match witch with mega-villains and their arsenal of devices and armies of agents, and encounter cyborgs from another world. What more oculd you possibly want?"


Thursday, March 30, 2017

Hero Games - Champions Gamemaster's Screen


From the website:

"The Gamemaster's Screen is a 3-panel screen with the adventure "The Island of Dr Destroyer" stapled into the screen itself."

Wednesday, March 29, 2017

Hero Games - Champions GM Screen





From the website:


"A four fold GM Screen for Champions 4th Edition full of charts to help speed up gameplay.

The screen also includes some additional accessories to enhance gameplay.

From the back cover:

It contains:
  • 60 stand-up superhero and supervillain playing pieces in full color
  • A 22" x 17" hex grid for super battles
A 48-page booklet featuring:
  • A character creation summary that contains costs for all Skills, Talents, Perks, Powers and Power Modifiers
  • A combat "quick-sheet" to speed fights
  • Character sheets with additional super poses
  • New campaign sheets
  • Small hex sheets for easy mapping
  • And much, much more!"

Tuesday, March 28, 2017

Hero Games - Gadgets


From the back cover:

"Need some exotic weapons to arm the agents in your latest world-conquering organization? Or something to use on that pest of a superhero? How about some mysterious alien artifacts to equip those BEM recently arrived from Alpha Centauri? Look no further! Turn to Gadgets! Choose from scores of powerful and strange weapons and gadgets and find whatever you need too fit the situation!"

Monday, March 27, 2017

Hero Games - Classic Enemies





From the back of the book:

Newly revised for the Champions hardcover, here are over 80 of the best villains from Enemies (I,II and III) and other classic Hero products -- now for the first time in one volume! Classic Enemies is the largest volume of supervillains ever assembled for a superhero role-playing game.  Learn never before revealed secrets of Dr. Destroyer and his fiendish new ally MENTON. Match your strength against the new, expanded EUROSTAR! From ANKYLOSAUR to WYVERN, FOXBAT to the WHIP, CRYOTRON to WHITE FLAME, each entry is packed with new information. Classic Enemies also features new illustrations by pat Zircher! Classic Enemies also contains a new version of the classic "Escape From Stronghold" adventure featuring the ultimate supervillain prison (not that it is big enough to hold all of these guys!) Classic Enemies is the perfect supplement to Champions. It's compatible (with modifications) with previous Champions editions or any other superhero role-playing game! You've heard the hype--now try your hand at the game of Real Heroes, Champions!

Sunday, March 26, 2017

Hero Games - Champions 5th Edition


From the back of the book:

"Any Superhero... Any Power... Any Adventure!

Champions is back! This latest edition explores the superhero genre more thoroughly than ever before, delving into all the subjects you need to know about to create incredible characters and campaigns. It includes:
  • a complete review of the superhero genre, from the earliest Golden Age comics to today's cutting-edge graphic novels, with guidelines and suggestions for simulating the eras and features of the genre using the HERO System rules.
  • creating superhero characters using the HERO System, including a thorough look at origins, sources of powers, game elements, and prominent character archetypes, plus a Quick Superhuman Generator.
  • information on and examples of super-technology.
  • creating, running, and improving Champions campaigns.
  • example character sheets for the Champions and some of their major enemies.
  • and more!
Like all other HERO System genre books, Champions is a toolkit, presenting you with the information, options, and ideas you need to create your own characters and campaigns just the way you want them. Whatever type of superhero game you like to play, and however you like to play it, Champions helps you make it even better!"

Saturday, March 25, 2017

Hero Games: Champions III - Another Super Supplement


From the website:

"Champions III modifies and adds to character and GM information provided in Champions and Champions II. The book goes through the process of character creation once again, suggests changes to old powers, and adds new powers. The book also expands combat possibilities, suggests new campaign strategies and provides a collection of forms designed to add history and depth to characters and campaigns."

Friday, March 24, 2017

Hero Games: Champions II

From the website:

"This was Hero Games first effort to greatly expand the Champions core rules.
Book includes new items, skills, powers, and disadvantages; along with rules for vehicle & base building; and articles about character building, character interaction with hazards, and numerous other odds and ends (like the many photocopy-ready Control Sheets)."

Thursday, March 23, 2017

Hero Games: Challenges for Champions





From the back cover: 

"Put some punch in your old scenario, or begin a new adventure! Challenges for Champions is an invaluable play supplement for Champions. It gives you 10 action-packed scenarios plus tips for adapting these adventures to guarantee your heroes maximum excitement! Scenarios include background and players' information, plot outline, maps, descriptions of 17 NPCs and more - everything you need for super heroics! Challenges for Champions also provides extensive guidelines to help you design your own scenarios. Dare to be creative - accept the Challenge!"

Wednesday, March 22, 2017

Hero Games - Alien Enemies


From the back cover:

"Alien Enemies provides more than 40 alien villains and oddities for your Champions campaign. Discover the secrets of the Masq, a race of otherworldly shapechangers who walk among us. Wonder at the power of the Infinite Man, a being of limitless abilities who is making Earth his new home. Shudder at the horror of the Spores from Space-oozing, vine-covered zombies now stalking the shadows of our world. And tremble at the fury of the Tyrixx, insectoid invaders who have already laid waste to countless planets on their way here."

Tuesday, March 21, 2017

Hex Pad - TSR


From the Acaeum website:

"Hex Pad is exactly that: sheets of white hexagonal mapping paper, held together at the top with gummed wax.  Each sheet bears the TSR Wizard logo in the lower left, and the TSR Stock Number (8001) in the lower right.  The pad was first published in 1979.  The third print of the pad was re-titled Hex Book, and expanded to 128 pages."

Monday, March 20, 2017

Hex Book - TSR


From the front cover:

"This book contains approximately 128 pages of 7/32 hex paper printed both sides, usable for games and game campaigns. The hex sheets can be used for any number of purposes: creation of game and campaign maps, mapping during play, movement plotting, and record-keeping."

Sunday, March 19, 2017

Heroes of Horror





From the website:


"Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.

This supplement focuses on running a horror themed D&D campaign.

It includes two new base classes, including the popular Dread Necromancer, several prestige classes, feats, spells, and magic items. Includes rules for Taint, Horror checks, and rules for making villains."

Saturday, March 18, 2017

Heroes of Battle


From the Back of the Book:

"This supplement for the D&D game reveals the pivotal roles characters can play in the midst of great battles. With rules and options for creating or playing adventures on an around battlefields, Heroes of Battle plunges characters into wartime situations and challenges them with climatic battles of epic proportions."

Friday, March 17, 2017

Heroes Magazine #5


Contents:

- "A Turn of the Friendly Card: Expanded Gambling Rules for James Bond" by David A. Klempa
- "'Sprechen Sie Deutsch, Herr Bond?': Languages in James Bond" by David A. Klempa
- "Testimony of a Tester: Or, Playtesting RuneQuest" by Bruce Dresselhaus
- "The Devices of Oom: Magic Devices iN P&P" by David Kuijt and Winchell Chung, Jr.
- "The Laws of Magic: Creating Magic Items in P&P" by David Kuijt and Winchell Chung Jr.
- "A RuneQuest Gambling System" by Donna Zelzer
- "The Royal City of Donara" (Powers & Perils) by Richard L. Snider
- "Tactics and Strategy in Wizards" (Wizards boardgame) by Thomas J. Mosbo
- "Rivers of Thought: The Background and Basis of Wizards" (Wizards boardgame) by THomas J. Mosbo
- "History of the Lunar Empire: Third Wane" by Greg Stafford
- "Swordsmen Real and Reeled: Swashbucklers from History and Cinema for Use with Lords of Creation Dueling Rules" by Tom Moldvay
- "RuneQuestions" by the Chaosium staff
- "Looking Ahead with Soothsayers" by William Goodson
- "Thugs" (uncredited)
- "Badlander, Boatman, Hillman, Thief: New Careers in Powers & Perils" by Craig Barrett

Thursday, March 16, 2017

Heroes & Heroines : Rules Guide


From the back cover:

"Finally the comic book role play game everyone has been waiting for! Introducing the Heroes & Heroines Rules Guide. With close to life statistics and over 230 powers to choose from, Heroes and Heroines is the perfect system to incorporate your favorite heroes from any comic book company. We've even taken the idea one step further. We currently have on license characters from several major comic book publishers. This will allow you to buy supplements and adventures using characters you read about in comics for quick reference in game play. Also included within is a ready to play introductory adventure."

Wednesday, March 15, 2017

Heroes & Heroines: Deathwatch 2000


From the back cover:

"All life on earth will be destroyed by the year 2000, or maybe sooner! You and your fellow heroes are the only ones who stand a chance to defeat the Dragon and the Hellbenders mad scheme to destroy the Earth's ozone layer, thus eliminating all natural life on earth! Are you up for the challenge? DeathWatch 2000 is an adventure supplement for the Heroes & Heroines Comic Book Role-playing Game."

Tuesday, March 14, 2017

Heaven & Earth


From the back of the book:

"In the small town of Potter's Lake lies a secret. A secret of conspiracy. A secret of darkness. The secret of the true nature of the universe and human destiny. Now, that secret is about to be uncovered. And nothing will ever be the same again.

You are a resident of Potter's Lake. You must discover that nothing you ever believed in was wholly true. You will help decide the final fate of humanity in the coming Apocolypse.

ARE YOU READY TO TOSS THE DICE?

Forget the dice! Heaven & Earth features Event Horizon's brand new diceless, deterministic action resolution system. It's just you, your skill, and your destiny against the machinations of a universe that is not what it seems. There's nothing random about that. Take hold of your destiny or have it decided for you. Forever."

Monday, March 13, 2017

Harnmaster


From the website:

"The HârnMaster character generation system gives players a rich Hârnic experience. Characters may start the game with a wide variety of interesting occupations, and at various levels of experience.

Introductions to religious, Shek-Pvar, and Military occupations are included. Average incomes for all occupations and information about the guild system is included. Character contacts with (potentially) influential people are generated allowing players to explore relationships and advance their social standing.

HârnMaster uses a realistic interactive combat system that gives players many tactical options to control their combat destiny. The system is elegant, simple and easy to use."

Sunday, March 12, 2017

Harn Master Module



The information below is for the 3rd edition and this is as I recall the 1st edition of the product from 1983

Publisher blurb:

"HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages, barbarians, clerics, noble lords, mercenaries, gladiators, craftsmen, merchants, thieves, or even simple peasants yearning for adventure.

This basic HârnWorld module has two components:

Hârn Overview: This 58-page Hârn article is a general overview of Hârnic cultures, governments, economics, history, and more. It also includes campaign aids for such tasks as generating weather conditions and character backgrounds.

Hârn Regional Map: The map of Hârn provides a vast amount of information with a unique cartographic system developed specifically for fantasy gaming. The area detailed measures 620×930 miles (1000×1500 km). The colors and textures show vegetation and terrain as noted on the map key."

Saturday, March 11, 2017

The Hamlet of Thumble


From the back of book: 

"This 64-page adventure setting, written by Ed Cha, is flexibly designed for use with a party of good PCs or alternatively a band of evil PCs of 1st or 2nd level. Ready-to-use character sheets for both parties will be included as web enhancements. It is part of a "world-building through adventures" series and is thick with extra features, such as tips for a new DM and how to encourage role-playing among players."

This product also contains information on:
-The Ecology of the Halfling (personality quirks and tendencies)
-Mundane Weapons (using common household and farming items such as brooms and pitchforks for combat)
-The Concept of Reputation (another incentive besides experience points and money for PCs)
-Incorporating Dreams Into Your Game (the use of foreshadowing and nightmares)
-Special Abilities for PCs (superhero PCs?) as well as Weakness
-Cavalier, Shaman, and Witch classes
-New spells, feats, skill uses, monsters, and magic items.
-How to Avoid Killing 1st Level PCs
-How to Keep Role-Playing from Becoming "Roll-Playing"
-12 Signs of a Good DM

Friday, March 10, 2017

Hahlmabrea


From the back of the book:

"Enter the world of Hahlmabrea, where culture dictates behavior and the Council of Hahlmabrea guides Adventurers through adventuring. Grab your Permit for Adventuring or Adventuring License and head out to explore the vast and fascinating world of Hahlmabrea.

The game of Hahlmabrea offers a complete, easy-to-use system for role players who want less hassle and more enjoyment out of their gaming sessions. Players or Adventurers are free to experiment with character concepts and role playing, for the only rules imposed on the players are that of the culture.

A simple, complete combat system and a user-definable spell system allow a great deal of flexibility in game play, yet the GM can still retain control and even participate in an adventure. Adventuring is a profession, and while there are some exceptions, Licensed Adventurers are generally respected. A full year of Adventuring must be completed in order to become a Licensed Adventurer.

"Kalek, a hill dwarf from the Kremp Mountains, had participated in many adventures, but when the Council of Hahlmabrea summoned him to their chambers, he felt a shiver run down his spine. The other members of Davoce, his adventuring group, also seemed edgy, for rumours had been circulating around the city about the terror of the Demon Mountains: a behemoth. A major threat to the land had surfaced, and Kalek knew that this adventure would have far-reaching consequences. Squaring his shoulders, taking a deep breath, and bowing to the Dukirri, Kalek entered the Council Chambers...."

Hahlmabrea offers:

A smooth-flowing Adventurer Generation system that allows players to come up with a character concept and follow it through consistently. No specific die rolls are required to become any type of Adventurer you desire. There are 14 different Folk to choose from, each with a unique history and quirks that players can embellish upon within their character concept.

A complex Adventurer Generation format that assures players a consistent character concept that will last many adventures. All of the necessary die rolls are generated during this process, so few calculations are done during game play. This reduces the frustration and anxiety caused by interrupting game play.

A spell system, based on linguistics, allows players to distort the interpretation of each spell, custom-tailoring the spell language to fit any situation. The spells are naturally-based, and they are intended to enhance and improve role play, not combat."

Thursday, March 9, 2017

HackMaster: S1- Tomb of Unspeakable Horror


From the back cover:

"An ancient tomb within a skull shaped mountain tempts adventurers with tales of riches and glory. But surely a place such as this must have traps, guardians, and mysteries that would foil the weak minded. Are your characters resourceful enough to delve into the horrors that are best left unspoken? And how will the Circle of Sequestered Magics feel about you meddling in their affairs?

This new HackMaster adventure is based on the classic Tomb of Horrors adventure with plenty of new twists, turns, and dungeon levels. Bring the horror of the tomb to a whole new generation of young hackers!"

Wednesday, March 8, 2017

HackMaster: Robinloft






From the publishers website:

"Welcome to Robinloft, a gloomy realm of despair and gothic horror. This HackMaster version of the classic Ravenloft adventure is sure to keep your players on edge with plenty of twists and turns as they try to escape from Count Vlad'Neer. This horrific module includes new monsters and other features that have helped make HackMaster the 2001 Game of the Year."

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