"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Saturday, May 27, 2017

HackMaster - Player Character Record


From the website:

"A "deluxe" character sheet booklet, the HackMaster Player Character Record includes:

- a new character sheet
- treasure record
- detailed location-based equipment record
- sidekick record
- company record
- henchman tracking sheet
- stronghold/castle/manor tracking sheet
- followers tracking sheet
- protege record
- magic-user spellbook
- cleric spell tracker
- last will and testament"

Friday, May 26, 2017

HackMaster - B2: Little Keep on the Borderlands


From the back of the book:

"As you will soon learn, the plight of mankind in Garweeze Wurld is indeed great. And although there are those who deny the obvious, man's future here looks bleak. On all sides, the forces of evil and chaos press upon its borders seeking to bring mankind to its knees, intent on enslaving its populace, raping its riches and claiming mankind's lands as its own.

Cast in the middle of this chaos, like an island in the midst of a tempest-tossed sea, stands the little Keep on the Borderlands. Its small garrison is the only thing keeping evil from pouring through the pass of Hell's Throat and into the realms of humanity. It is a battle they have fought well, but one they are slowly losing. New heroes are needed to bolster their ranks. Do you have the mettle within to become great and answer the call?"

Thursday, May 25, 2017

HackMaster - K1: Slaughterhouse Indigo


From the back of the book:

"From the writer of the Hackmaster Hacklopedia of Beasts series, Tony DiGerolamo brings you an all original Hackmaster unlike any other! Far into the mountains on a lonely trail your heroes discover a mysterious manor house. Once a stronghold for the noble gnomes of House Indigo, its abandoned walls hold rooms full of treasure for the taking! Are you bold enough to survive the treacherous mountain minions, crafty orc bandits, and an undead creature the likes of which Garweeze Wurld has never seen? Don't let your guard down, trust no one, and whatever you do, don't go to sleep! Not for the wuss-of-heart!"

Wednesday, May 24, 2017

HackMaster - HackJammer


From the back cover:

"Take your HackMaster campaign to the stars with this new reference work. Includes all the rules you need to run a spacefaring campaign along with valuable details on Aldrazar's (Garweeze Wurld's) solar system and nearby star systems. Also included are:

- 8 new character races
- 18 new spells
- 45 new monsters
- New quirks, flaws, and skills
- Many new and unique magic items"

Tuesday, May 23, 2017

HackMaster - Gawds & Demi-Gawds


From the back of the book:

"Gawds and Demi-Gawds is a book about the grand unified pantheon of the Hackmaster TeraVerse. It is designed for players and Gamemasters alike, as it gives the players a clue about their chosen Gawds and gives the Gamemasters hundreds of plot ideas for adventures. With over 25 sub-pantheons and over 350 individual deity descriptions, this book provides an incredible variety for all flavors of fantasy role-playing!"

Monday, May 22, 2017

HackMaster - GameMaster's Guide

From the back of the book:

"Tired of all those namby-pamby game systems that eviscerate and emasculate the powers and privileges of being GM? Looking for a system that's new and exciting, but feels so familiar, you'll swear you've played it before? Look no further! In a world where there is no shortage of mediocre games, you've stumbled across the Arkenstone of the dragon's hoard. Furthermore, if you've ever played a fantasy role-playing game before based on a d20 combat roll and armor class, you already know how to play this game! And while this is the 4th edition of the Hackmaster game, in another time, another edition or an alternate universe, this could easily have been called "3E". It's the 1st/2nd edition with new crunchy bits and a whole lot of fresh attitude. Playing this game will make you feel like you did when you first started role playing. Excited. Filled with wonder. And just a bit nervous."

Sunday, May 21, 2017

HackMaster: D 1-2 Descent Into the NetherDeep


From the publishers website:

"Having annihilated the Giant Prince Snorre, it was discovered that the drow were the instigators of the uprising. After a fierce fight, the cowardly dark elves have retreated into the NetherDeep and it is up to your players to go down and destroy them on their home turf. Strange creatures unseen on the surface world populate its darkened caves and warrens. Certainly peril lies ahead for only the most savage of creatures (and luckiest of players) can survive in the dreary depths!"

Saturday, May 20, 2017

HackMaster - C1: The Hidden Shrine


Excerpted from the back cover:

"Your party is lost! You should never have abandoned the ship and struck out into the jungle, but your pursuers were closing on your trail and it seemed the only way. Stumbling onward, your party makes for higher ground ahead. As you cross a ridge, the sun sinks below the horizon and night comes. A full moon rises, sending moonbeams and ghostly shadows flickering through the branches. Ahead in the dense jungle stands a clearing. There is an ancient ruin suddenly visible -- a worn and overgrown pyramid fills the glade, shining in the moonlight, seeming almost brighter than the moon itself. A refuge, perhaps, this pyramid which reminds you much more of a temple than a tomb. You suddenly notice eerie carvings of Lizard-like men on the stone blocks, and you recall the local legend of the Slaz'Steceks.

A HackMaster adventure for 4-8 characters between levels 4-6, the greatly expanded Hidden Shrine offers over 65 separate encounters spread across five rounds. Each round can be played as a separate tournament adventure, or can be used in an ongoing campaign. Unique traps and monsters with an Aztec theme haunt every twist, turn, and dead end of this fantastic adventure. Only the most cunning and resourceful PCs will escape with the treasures of the Slaz'Steceks!"

Monday, May 15, 2017

HackMaster: G1-2 Annihilate the Giants


From the Back Cover:

"From distant lands you have been called to an audience with the exalted Duke of Fraduir. Wadsting no time, as soon as you are all gathered, the crafty old statesman begins to speak. "Giants have been raiding the lands of Garweeze Wurld, causing widespread death and destruction - and great consternation to we noble rulers sworn to protect the life and goods of certain influential members of the populace. Therefore, a party of the bravest and most powerful adventurers was assembled and given the assignment to punish the miscreant giants. Unfortunately they charged too much so you fellows will have to do!"

This charge is not as harsh as it may seem, for you will be fully equipped with all standard items needed for both wilderness and dungeon exploration; and each member of the party will likewise be given the finest horse available. Note, however, that these are only 'loaners' and you bear the entire risk of loss or damage to the rented equipment or mounts. Guides have been made available to escort you to your first objective; the great fortress of Ivar the Hill Giant chieftain.

You are cautioned to expect a secret force, some motivational guru behind this unusual banding of different races of giants. More surprises might be in store...

You are to follow any clues discovered if such point towards the sinister hand suspected of guiding the rising, but to report in at once if you should determine exactly the reason or force behind the alliance of evil. After all, some dark relic might be at hand... or it might not. Who knows. Regardless, there are plenty of giants to hack and treasure to loot. Lots of it."

Sunday, May 14, 2017

Hero's Journey: Tome of the Dragon


From the back of the book:

"An ancient evil walks the lands of Myrra once more, the Draconis priest Glymych. In his quest to resurrect [sic] his one-banished order of evil priests, Glymych seeks the Librum Draconis, a secret tome that details rites and rituals for summoning and binding the most poerful of all creatures: a dragon!

In the long-forgotten ruins of the fortress Gryngurg, Player Characters must brave the denizens of the dungeon, the assassin-priests of Glymych's Order of the Black Rose, and even the wiles and trickery of the Librum itself.

Will the party find the Librum Draconis before Glymych's minions? Will they even survive?"

Saturday, May 13, 2017

High Level Campaigns - AD&D 2e


From the back of the book:

"What's a DM to do when the player characters in his campaign become so powerful that nothing in the world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play?

Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create encounters that confound the craftiest wizard and chill the most valiant warrior's heart. Discover the power of True Dweomers, the mightiest spells ever. Build new realities for your heroes to explore. Learn how to conduct magical duels and oversee the creation of magical items. Expand the horizons of your gaming experience with High-Level Campaigns."

Friday, May 12, 2017

Hidden Invasion


From the website:

"Mysterious lights appearing in the sky
  • Strange sightings from remote parts of the world
  • Men in Black harassing innocent people about what they have seen
  • People abducted from their homes in the dead of night, by beings beyond description
  • And there is nothing you can do about it
  • Or is there?
Based on actual reports, Hidden Invasion is your best weapon against the alien beings that threaten our world."

Thursday, May 11, 2017

HHQ4 - Cleric's Challenge


From the website:

"Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the town's dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead. A lone, player character cleric will have to be clever, courageous, and more than a little lucky to solve the mystery and save Pommeville from the mindless zombies that threaten it!

Cleric's Challenge is a special ONE-ON-ONE ADVANCED DUNGEONS & DRAGONS adventure designed for a DUNGEON MASTER and one player - perfect for very small playing groups, or for the player who wants his or her character to earn some extra experience."

Wednesday, May 10, 2017

HHQ2 - Wizard's Challenge (Italian)


From the website:

"The village of Northbank was once a haven for mages of all talents and a magnet for hopeful apprentices. Its wizards' guild was a respected center for instruction, study, and research. But mysterious circumstances caused the sudden demise of the guild several years ago and resulted in the deaths of some important guild members. And a ghostly figure now threatens the few surviving members of the guild.

Wizard's Challenge is an ADVANCED DUNGEONS & DRAGONS adventure designed for a single character or a party of up to three members. It allows a wizard to be the center of the adventure and offers many role- playing oppurtunities such as spell research, component gathering, and forging important relationships with other wizards. This adventure is perfect for the wizard who needs experience, is looking for something more than crawling through dungeons, or is seeking a student or mentor.

Is your character ready to accept the challenge? Intrigue and danger await!"

Tuesday, May 9, 2017

HHQ1 - Fighters Challenge (Italian)


From the back cover:

"Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore.

Fighter's Challenge is a new type of ADVANCED DUNGEONS & DRAGONS(R) adventure. It is designed especially for a Dungeon Master and one player - perfect for very small playing groups, for those times when the whole group can't get together, or for the player who wants his character to earn some extra experience. This adventure will provide hours of excitement for the DM and any warrior or multi-class fighter character of levels 2 to 4.

You can unravel a 40-year-old mystery and restore the honor of Sturnheim - if you have the guts!"

Monday, May 8, 2017

Hero Games - Corporations


From the back cover:

"From board room fights to fights in the board room, it's all here-everything you ever needed to know about the corporate world. Are they faceless foes for the heroes to fight, benevolent patrons, ready to aid the heroes in their war against crime or just neutral entities out for a big profit. All facets of corporations are covered, from organization and goals to proxy fights and takeover bids. Bring the super-powered battle for Justice to where it belongs with Corporations."

Sunday, May 7, 2017

Hero Games - The Zodiac Conspiracy


From the back of the book:
  • The twelve villainous members of the Zodiac in full color.
  • Full details on the Zodiakos Kyklos, the team's living base.
  • Team History, tactics and politics
  • Four ready to run adventures
  • And much, much more!

Saturday, May 6, 2017

Hero Games - Western Hero


From Back Cover: 

"Western Hero is the Western sourcebook for the HERO system, providing enough information to run Western adventures in either the historical or fictional Wild West. From lassoing a wild stallion to sliding a low-down cowpoke down the bar and through a window, it's all here. Use Western Hero as a supplement for your existing Hero game or start your own Western campaign."

"Includes:

A complete campaign setting based upon the Western town of Deadwood.

Dozens of Western NPCs, including many historical figures such as Wild Bill Hickock, Calamity Jane, Butch Cassidy, and the Sundance Kid.

Suggestions and guidelines for creating Western-Style characters, including many new package deals, advantage and disadvantage options, and more.

A Western Sourcebook containing a timeline, a bestiary, descriptions and statistics for equipment and weapons, and pages of information on the Old West."

Friday, May 5, 2017

Hero Games - The Valdorian Age


From their website:

"SWORDS AND SORCERY ADVENTURE!

Mighty-hewed warriors with flashing blades. Cities full of thieves and corruption. Eerie wizards using complex rituals to summon foul beings from other worlds to serve their whims. Ancient races from before the ken of men lurking in the dark and forgotten places of the world. Such is the stuff of Swords And Sorcery Fantasy.

The Valdorian Age presents just such a world for your Fantasy Hero game. It’s a place of heroes — a world where one skilled man, armed with nothing but a sharp sword and his own unbeatable determination, can make a real difference — but it’s also a place where survival and riches are often esteemed more highly than valorous deeds.

The Valdorian Age includes:

—a complete guide to the city of Elweir, from the darkest hovels of Lowtown to the palaces of Gold’s Reside, with plenty of maps

—information about the rest of the world: noble Valdoria, ancient Abyzinia, harsh Khor, dark Ureth-Kalai, and many other realms, with plenty of rumors and adventure ideas to tempt your heroes

—character creation rules and advice tailored specifically to Swords And Sorcery campaigns

—detailed information and rules for Sorcery, the strange (and dangerous) magic of the Valdorian Age

—GMing advice and suggestions, including plenty of plot seeds and a GM’s Vault filled with the secrets of the Valdorian Age

Strap on your broadsword and keep a close eye on your coinpurse — adventure and danger await you in The Valdorian Age!"



Thursday, May 4, 2017

Hero Games - The Ultimate Mentalist



From a website:

"The Ultimate Mentalist is a complete resource guide to mental powers in the Hero System and beyond - complete conversion notes are included for major roleplaying systems! You'll find everything you need to design and play characters in any genre with psychic powers of any description. The Ultimate Mentalist is the definitive reference work for roleplaying the powers of the mind. The Ultimate Mentalist offers detailed descriptions of mental powers and their use, along with related skills, combat maneuvers, and modifiers. Mentalists in combat now have a full range of tactical choices to add a distinctive flavor to psionic duels. Campaign and genre notes show GMs how to add psionic powers to existing campaigns, or design campaigns based on mental powers. Players will find hundreds of new ideas for creating and playing characters with mental powers."

Wednesday, May 3, 2017

Hero Games - The Spell Book





From the back cover:

"Now Fantasy Hero gamers can have dozens of spells at their fingertips! Here you'll find the answers to such timeless questions as 'What is metamorphosis?', 'How do you get to another dimension?', and 'Do my levels add to my targeting roll?' Included are all sorts of guidelines and advice designed to make the lives of Wizards, and GMs, a little easier. There's a section that clarifies the original Fantasy Hero rules and offers optional expansions. Hero guru Aaron Allston contributes an informative treatise on designing magic systems. A sample organization is included which can be used to introduce magic into any existing campaign. And then there are the spells themselves (78 of them, culled from nearly a dozen campaigns). Each includes details on preparation, casting, results and history. The Spell Book has everything needed for instant Wizardry!"

Tuesday, May 2, 2017

Hero Games - The Olympians


From the back cover:

"The Olympians. Remember Zeus, Hera, Athena, Apollo, Poseidon, Dionysus - the Gods of Classical Greece, the ancient deities who inspired men to heroic deeds?

They're Back

The second war against the Titans was long and difficult. When the gods had finally won, Zeus decided to re-open the portal to Earth. But instead of ancient Classical Greece, the Greek gods emerged into 20th century Earth.

Some are taking to it better than others. Stunning Aphrodite has joined the ranks of super models, and Hermes is doing PR for an overnight courier. Zeus, however, is unhappy at the changes that have occurred since he left Earth. And in the depths of Tartarus, Cronus and the other Titans plot their revenge.

Is mankind ready for the second arrival of The Olympians?

The Olympians Contains:

- Full write-ups for the principle Greek gods, including details on their current activities. Hunt with Artemis, or party with Dionysus! There are also statistics for prominent monsters from Greek myth, including the Cyclops, the Nereids, and the Furies.
- Guidelines for creating additional Greek gods, including gods as Player Characters.
- Full details and layouts for interesting Greek locations, including Olympus and Tartarus, the Land of the Dead.
- Campaign guidelines for using the Greek gods in a Champions campaign.
- Scenarios.
"

Monday, May 1, 2017

Here Games - The Circle and M.E.T.E.


From the back of the book:

"THE CIRCLE

Secrets of Cosmic Consciousness?

Deep in the heart of the city is a secret garden where The Master Dwells. His origin is a mystery, but his purpose seems clear: to teach the secrets of sorcery. Mystics and mediums, sorcerers and psychics trade knowledge in the safety of the garden. Come and practice the arcane arts, unravel ancient mysteries and walk the paths of power. Join The Circle for adventure in the realm of the fantastic.

And M.E.T.E.

Where Do Homeless Aliens Go In Your Campaign?

When you're an illegal alien, a stranger in a strange land without a friend, there's someone you can turn to: The Metropolitan Extra-Terrestrial Enclave. M.E.T.E. is dedicated to the aid and comfort of our alien visitors. M.E.T.E. provides a competent, understanding staff and superb facilities, whether an alien guest wants a place to stay or someone to help them "phone home." M.E.T.E. it's there when you need it."

Sunday, April 30, 2017

Hero Games - Star Hero


From the back cover:

"Star Hero uses the Hero System, which is easy to learn and quick to use. The Hero System allows you to create characters exactly as you imagine them -- either directly from science fiction or from your own imagination. Star Hero is clearly written to introduce even novices to role playing games, while the open-ended Hero System offers a challenge to even the most experienced game players. Taken together, all Hero System games interlock to form an unequaled gaming environment."

Saturday, April 29, 2017

Hero Games - Primus and Demon


From the back of the book:

"PRIMUS

The Primary Response and Interdiction Military United Service. The Federal Government's answer to all superpowered threats! With superior training and hardware on the cutting edge of technology, this elite strike force stands ready to defeat super menaces of all kinds.

DEMON

Out of the shadows of the underworld this unholy union of mechanics and mysticism has emerged to strike terror in the heart of the civilized world! DEMON is a mercenary army driven on by the dark hierarchy along the path of domination over the earth."

Friday, April 28, 2017

Hero Games - Normals Unbound


From the back cover:

"Normals Unbound details over fifty of the "normal" NPCs that make up a majority of John Q. Public in any campaign: street people, businessmen, politicians, reporters, cops, judges, psychics, students, teachers, scientists, pilots, jocks, entertainers, and many more. Also included are a few minor "hero" NPCs and several special characters like Iggy the Vampire and Sparky the Wonder Dog."

Thursday, April 27, 2017

Hero Games - Ninja Hero


From the back of the book:

"Ninja Hero is the martial arts sourcebook for the HERO System, and is equally useful for heroic and superheroic campaigns. It includes martial arts from Aikido to Wrestling--and everything in between. Extensive guidelines help you simulate the feel of martial arts movies and comics. Use Ninja Hero to spice up the martial arts in an existing game, or provide the background for an entire campaign based on martial arts."

Wednesday, April 26, 2017

Hero Games - Mystic Masters


From the back of the book:

"Join the ranks of superheroic magicians in this spellbinding 112-page volume! Mystic Masters tells you how to create your own powerful master of mysticism! Only you and your powerful fellow players stand against a host of magical supervillains: the alien sorcerer Jarth, the Vandaleur family of wizards, and the indomitable Tyrannon the Conqueror! Inside you'll find campaign guidelines for designing other dimensions and developing your own comic book magic system."

Tuesday, April 25, 2017

Hero Games - Mind Games


From the back cover:

"Somewhere out there, hidden in the shadows of society, they are waiting. From the still of the night they strike, stripping away your memories, bringing your worst nightmares to life, slowly melting your brain. They are members of the Parapsychological Studies Institute (PSI), and they are coming to destroy you.

Featured in the pages of Mind Games are the treacherous members of PSI- mutants with a talent for manipulating your thoughts. Includes are detailed descriptions of more than twenty villains, including members of the Institute, students, agents, and support staff. Mind Games also contains notes and ideas for using PSI with your heroes, or even as part of an all-mentalist campaign. Topping it off are several adventures designed to lure your heroes into the wicked workings of PSI. Simple pulsar blasts and super strength won't help you now, hero. This is a battle of the mind. Think about it!

Playable with Champions and all other Hero System Games."

Monday, April 24, 2017

Hero Games - Magic Items



Designed for Fantasy Hero

From the back cover:

"Here are dozens of Magic Items, large and small, useful and preposterous, to add flavor, excitement, and purpose to your Hero gaming. Included are complete descriptions and game stats for each item."

Sunday, April 23, 2017

Hero Games - Kingdom of Champions



From the back of the book:

"Good day, ladies and gentlemen. You are, I think, the - ahem - 'All American Heroes'? Jolly Good.

"Now, You've all had to come over to Britain for some reason. Chasing someone? A puzzle? You needed a holiday? Well, whatever the reason, we're sure you'll like it here. However, there are a few things you'll need to know.

"The fact is, we do things a bit differently here. We drive on the left, so do be careful with that car of yours. And our police aren't usually armed. In fact, guns are a bit of a rarity. Perhaps we can make some arrangements for your equipment, but don't expect us to appreciate it if you go waving your bally artillery around in public!

"Not that we don't have problems of our own; you can expect some supervillains, of course, especially M.A.C.E. We have heroes, too, such as the New Knights of the Round Table - Her Majesty's Government needed something - and freelancers, of course. What you'd expect, really, given that we had King Arthur and Robin Hood centuries before Columbus was playing with toy boats.

"Yes, maybe you should read a bit before you rush in. Fortunately, we have just what you need... It's time to leave the New York skyscrapers, the Mojave Desert, even the depths of space, and come to a country where the traditions go back centuries and you'll think you speak the language.

"This is Modern Britain, the... Kingdom of Champions!

Written by native Britons, edited by Americans, this supplement contains all that a GM needs to start running adventures in the United Kingdom!"

Saturday, April 22, 2017

Hero Games - Invasions: Target Earth


From the back cover:

"Earth Invaded!

Whether they come from a distant star or from the bottom of the ocean, the invaders are on their way- and only your heroes can stop them!


Invasions: Target Earth has everything you need to know about comic-book invasions. Learn how to organize an invasion and mastermind the phases of takeover. Create powerful invaders and unique leaders. Put your champions to the test- can the withstand the MASTER PLAN?

Invasions: Target Earth contains:
  • Extensive guidelines for setting up and running an invasion.
  • Complete, ready-to-run invasion mini-series, including maps, descriptions, scenarios, and full profiles of Demonicus Rex and his evil minions.
  • Short write-ups for other invaders, from time-traveling robots to giant animals.
  • GMing tips, play aids, a bibliography
  • And much, much more.
Playable with Champions and all other Hero System Games."

Friday, April 21, 2017

Hero Games - High Tech Enemies


From the website:

From the back cover: 

"High Tech Enemies is the definitive sourcebook for high-tech villainy. This book is full of everything that every good Champions campaign needs: powered armor, robots, gadgets, androids, huge machines, cyborgs - the list goes on and on. Now your heroes can battle mutants that can mentally control electronics, match witch with mega-villains and their arsenal of devices and armies of agents, and encounter cyborgs from another world. What more oculd you possibly want?"

"Approximately forty characters are listed within, in six groups: the technophilic Cy-Force, the technophilic would-be world-conquerors Master Control, the brutes-for-hire The Destruction Company, the temporally-displaced Wormhole Gang, the renegade military H.A.W.C.S., an group of mutants with the ability to suppress or disrupt technology going by the name of the Anti-Tech League, and a small number of independent villains and antiheroes."

Thursday, April 20, 2017

Hero Games - Hero Bestiary


From the back cover:

"Dragons. Aliens. Faeries. Ghosts. Lions. Tigers. Bears...(you get the picture). Every creature, every genre-the Hero System strikes again! Usable with any Hero game, the Hero Bestiary is for everyone. Dozens of new creatures are presented here to be used in your campaign."

Wednesday, April 19, 2017

Hero Games - Fntasy Hero Companion II


From the website:

"Continuing in the foot steps of Fantasy Hero Companion, this sequel provides new rules and items, including:

- New character archetypes and a new race.
- Rules for ships, barding, and jousting.
- Additional example locations.
- Expanded guidelines for spell casting.
- New magic items and rules for creating them.
- Hundreds of new spells
- A guide to Guilds of the Western Shores campaign setting."

Tuesday, April 18, 2017

Hero Games - Fantasy Hero Companion


From the website:

"Expanding on the core rules in Fantasy Hero, this supplement adds the following:
- Rules for a mass combat system.
- Example locations.
- Over 75 creatures in an expanded bestiary.
- Detailed magic items from simple to artifacts.
- 12 wizard colleges and 1 priest college with hundreds of new spells."

Monday, April 17, 2017

Hero Games - Fantasy Hero


Publisher's description:

"Fantasy comes to the HERO System! Swords and sorcery, quests and dragons, exciting adventures and brave deeds -- they're all here. Fantasy Hero tells you how to create a fantasy setting, how to handle fantasy combat, and how to build fantasy characters. To make all this easier, Fantasy Hero also contains a wealth of ready-to-use material. Including hundreds of spells, magic items, weapons, fantastic monsters, scenarios, sample characters, and much, much more -- everything needed for instant play. With this book and the HERO System Rulebook, you can recreate any fantasy adventure from legend or your own imagination. Play the adventure!"



Sunday, April 16, 2017

Hero Games - European Enemies



From the back of the book:

"Quantum and Defender flew down as their comrades loaded the villains into a Paris police van. Quantum landed next to the big Australian.

"Seeker, we were supposed to be in France to find Dr. Destroyer's new base."

"Yeah, that's true, darlin', but these fellas here are Triad – superpowered mercs and thieves." Seeker wiped the sweat from his brow and sheathed his sword. "They're scumbags – though I gotta say, they probably don't deserve the way ol' Puss 'n' boots tore into 'em."

Defender looked about. "But Seeker, how do you know so much about the supervillains of Europe?"
"Cause, mate, I've read 'European Enemies.'"


European Enemies includes within are over thirty-five all new, never before seen villains, all from various parts of Europe. Both solo villains and villain teams are here, wreaking havoc and committing crimes. Every major European country is represented, including some Eastern block supers that walk the fine line between hero and villain.

Gamemasters will also find information and suggestions for adventures in Europe and ways to get American heroes to travel across the ocean. Ideas for bringing these villains to the U.S. are also provided. Are you getting tired of battling those same old American villains? If so, for a nice change of pace get your heroes ready for the trip across the “big pond” and have them battle some European Enemies!"

Saturday, April 15, 2017

Hero Games - Denizens of San Angelo


From the website:

"Heroes in the San Angelo setting live in two worlds. Many adventures focus on the world of the paranormal, peppered with strange villains, bizarre catastrophes, and titanic battles. Others, however, take place in the somewhat more complicated worlds of the normal. This book deals with the so-called normal side of San Angelo. The people you will meet inside can easily get involved with the heroes' lives. Many can offer meaningful help or opposition. First and foremost, however, they are people-normal humans with human lives. They get involved with supers because they live in a super-touched world. They are the Denizens of San Angelo."

"Denizens of San Angelo takes an in-depth look at some of the key individuals in San Angelo. Don't expect them to be heroic, although some are. Don't expect them to have strange, exceptional abilities, although a few do. You can safely expect the to be extraordinary, though. It's part of the definition."

Friday, April 14, 2017

Hero Games - Demons Rule


From the back cover:

"Demons Rule is a Champions adventure featuring the Demons, a group of extra-dimensional horrors masquerading as street kids. It includes an intricate mystery, 10 fully detailed short encounters, complete write-ups for all six Demons, and maps for the major encounter locations. There are also details for the other street gangs in the city.

The Demons rule the streets, and their turf is expanding. Can you stop them before they take over everything?"

Thursday, April 13, 2017

Hero Games - Deathstroke


From the back of the book:

"The World Is In My Power"

DEATHSTROKE holds the secret of ultimate destruction! Only you can save the world from nuclear blackmail! Blast your way into new and exciting CHAMPIONS adventures with DEATHSTROKE."

Wednesday, April 12, 2017

Hero Games - Day of the Destroyer


From the back of the book:

"I have become Death, the shatterer of worlds..."

With these words, Dr. Destroyer - the greatest evil mind in the world today - announced his return, along with his most destructive scheme ever. Nine out of every ten humans on this planet will die in 72 hours. Only earth's superheroes have a chance to stop the massacre, but first they must find him!

"Day of the Destroyer" is a Champions adventure featuring the ultimate showdown against Dr. Destroyer. It includes complete write-ups for the brand new Mk-II Destroyer armor, along with 8 of Destroye's superpowered followers. The countdown has begun, and only you can stop it! This is one challenge for champions that cannot - must not - be refused!"

Tuesday, April 11, 2017

Hero Games: Danger International


Back cover:

"Launch into action with fast cars, vital secrets and high-tech hardware -- take center stage as the hero of a story you help create! DANGER INTERNATIONAL is packed with challenging adventures (including a solo for first time players), valuable source material and special game mechanics to simulate any modern adventure setting. All you need to add is your imagination!"

Monday, April 10, 2017

Hero Games - Cyber Hero


From the back of the book:

"Welcome to the future. It's not a particularly friendly place to visit, let alone live in. Cyber Hero is the HERO System campaign supplement for the near dark future of cyberpunk science fiction. Cyber HERO provides everything needed to play in the grim reality of a world where the rich get richer and the poor slip into oblivion. Where keeping ahead in the world can be accomplished with a fast and reliable cyberdeck, a positive mental outlook, a charming personality, a few good friends to watch your back, and some high tech military hardware to even the odds.

So whether you want to a cyber- enhanced warrior or a computer net jockey, all you need is this book and the HERO System Rulesbook."

Sunday, April 9, 2017

Hero Games - Champions Universe


From the back of the book:

"The ultimate heroic campaign setting is finally here— all in one book! Everything you need to base your heroes in the world of Dr. Destroyer, Mechanon, and the Champions is presented here. Years in the making, the Champions Universe was created by pulling together all of the characters, organizations, adventures, places, and events presented in past Champions products and coupling it with pages and pages of new material.

For you who have been fans of Champions for a long time, find out new information about your favorite characters and events, plus discover the wealth of new characters and material. Find out what Dr. Destroyer thinks of various villains, who's the controlling force behind Raven, and why Firewing and Plasmoid hate each other. Learn the organizational structure of VIPER, and of a secret location in Australia that contains limitless power for those who can wield it. The Champions Universe is bursting at the seams with information to provide you with the greatest role playing setting for your heroes that you could ever wish for—whether you're just starting out or have been playing for years.

Included in Champions Universe:

- A complete listing of all organizations, both criminal and otherwise.
- A glossary containing entries for every character, group, location, and device in the Champions Universe.
- A timeline including important battles, origins, and events contained both in various character backgrounds as well as in various adventure supplements. Also includes tips on including your characters in the timeline, making them truly a part of the Champions Universe.
- An atlas with all the information you need to set adventures anywhere in the world, including the local superpowered individuals, active organizations, and special locations for each continent—even Antarctica.
- New, never before seen characters and organizations as well as the updating of older groups such as Freedom Squad and Deathstroke to the 4th Edition rules (as well as the 1990's).
- Discussions on technology, superhumans and society, magic, paranormal athletics, supervillain relations with one another (i.e., who likes who and who hates who), and much, much more!"

Saturday, April 8, 2017

Hero Games: Champions - Third Edition


Publisher's description:

"BE A HERO!

The earth is in grave peril from the forces of evil -- only your incredible powers and courageous spirit can save the day! Leap into the four color world of comic-book adventure with CHAMPIONS, The Super Roleplaying Game. Become the hero in a story you create!

CHAMPIONS uses the Hero System, which is easy to learn and quick to use. The Hero System allows you to create heroes exactly as you imagine them -- whether recreating a comic book character or creating a new hero of your own. CHAMPIONS is clearly written to introduce even the novice to Adventure Games, while the open-ended Hero System offers a challenge to even the most experienced game players. And, of course, all Hero System games fit together to form a unique gaming environment."

Friday, April 7, 2017

Hero Games - Champions 4th Edition


From the back cover:

"Champions contains:
  • Hero System Rules. The award-winning HERO System lets you role-play any time, any place, any technology, and any power level. The unique character design rules allow you to create any character, whether he comes from a movie, a book or your own imagination. The revised HERO System is cleaner, better integrated and more streamlined than ever before.
  • Champions Sourcebook. The Champions Sourcebook shows you how to use the HERO System to recreate the pulse-pounding action of comic books. It includes special sections for designing great characters and creating super scenarios. Learn to make the campaign feel like a comic book, and to keep the players entertained. 10 years of super role-playing wisdom are at your fingertips.
  • Champions Campaign Book. The Campaign Book has everything necessary for instant heroics. A super team - the Champions - is set for action. A new multi-part adventure and over 20 fully-detailed villains are ready to play. There is even an introductory scenario to use if you've never played Champions before. The Campaign Book can provide hours upon hours of fun."

Thursday, April 6, 2017

Hero Games - Champions Presents #2


From the back of the book:

"You are our only hope.

A mad computer, a murderer killing supers, and a whole organization of slimy snake-guys—run of the mill fare for a group of heroes? Hardly.

Champions Presents #2 is a brand new compilation of adventures, characters, and organizations for Champions. MAVRIC is an adventure that pits the heroes against a crazed computer out to wreck their lives. Murder in Stronghold is a super-powered mystery that the characters must solve before time runs out... for them. Coil describes in detail the organization of King Cobra, the most notorious of master villains.

Champions Presents #2 includes not just adventures, but dozens of new characters, groups, vehicles, robots, bases—come on, do you need any more? Well, if you do, there are also extensive guidelines and tips for running a murder mystery (with super heroes in mind), suggestions for further adventures, and plenty of interesting robot-building techniques.

Champions Presents #2 will enhance any campaign, and will provide hours of fun and challenge for any player, any power level. What are you waiting for? You know it's going to be good..."

Wednesday, April 5, 2017

Hero Games - Champions of the North



From the back cover:

"So,you've battled Eurostar in Paris and thwarted Dr. Destroyer in the jungles of Peru. You've probably been to the moon or even beyond. And now you think you've seen it all.

Think again Heroes! There's a land of mystery and adventure that you are probably overlooking. A land filled with heroes and villains all its own. This land, of course, is Canada, the realm of the Champions of the North.

Champions of the North is a sourcebook for Champions, completely describing America's northern neighbor and the heroes and villains who live there. Inside you will find dozens of new characters, three fully detailed adventures, and many more adventure ideas. For the GM, there are extensive notes on Canada, its people, its history, and detailed descriptions of the cities and locations for your northern adventures. Whether your heroes are just visiting or are settling in for a full scale Canadian campaign, Champions of the North is the sourcebook for you (eh?)."

Tuesday, April 4, 2017

Hero Games - Champions New Millennium: Bay City


From the website:

"Welcome to the Big City, hero."

Based in a post-Quake San Francisco, Bay City describes in depth the default setting for the Champions: The New Millennium roleplaying game.

The majority of the book is taken up by 46 area descriptions, each of which includes one page of description written as if for a travel guide, one notable NPC, and one to five story seeds. Some of the settings are distinctly combat-oriented (the description of Viper nest, of a hidden super combat arena, or of a Guard station), while some are purely there for color and non-powered roleplaying (like Nicky's On Third, a restaurant styled like a mob-run Prohibition speakeasy).

The next major section includes descriptions for major heroes (Crusader, The Marksman) and enemies (The Masters of Fortune, Foxbat and Friends - yes, Foxbat has decided it's time for him to build his own supervillian group).

The book ends on a four-page rule section, including errata, weapon tables, new skills, and new powers."

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