"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, July 19, 2019

Silver Age Sentinels: Emergency Response






From the web:


Hell hath no fury like a woman scorned.

Especially a woman with superpowers.


Emergency Response is a thrilling two part adventure set in Empire City that you can drop into any Silver Age Sentinels campaign.

Inside you'll find a twisted mystery full of intrigue and action, new characters stats, and a "how-to" section on designing your own death-traps.

Thursday, July 18, 2019

Silver Age Sentinals: Criminal Intent






From the web:

'Criminal Intent' is the book on villains for Silver Age Sentinels. It features dual stats for both d20 and Tri-Stat Systems. As the definitive handbook for villains, it explores the facets of playing an anti-hero, from the qualities of the dastardly to the formation of dark cabals. It covers a villain's methods, including dealing with other villains, disposing of heroes, and undermining with the law. Everything is tied together in a discussion of archetypes, with new character examples from the world of Empire City.


Wednesday, July 17, 2019

Saga of the Witch Queen






From the web:



Drawn into a series of adventures spanning the north, the heroes take up arms against the sinister machinations of Kyleth, the Witch Queen. Beginning in the miserable bog known as the Great Swamp, the heroes are called to thwart Kylethís plot to create sinister artifacts of unholy blight. But the Witch Queen is a tenacious foe, protected by wicked dweomers and ancient rites. Running their prey to ground, the heroes must navigate the perilous halls and torturous caverns of the Lost Passage of the Drow. Their epic quest comes to a head in a battle that stretches across the icy reaches of the Northlands and to the stygian demesne of Baba Yazoth herself!

Tuesday, July 16, 2019

Sacred Ground






From the web:


The Blessings of the Gods Come Not Without a Price

Continuing in the tradition of Seven Strongholds, and Seven Cities, Sacred Ground presents four plug-and-play holy sites useful as PC home bases, or as adventure settings, or as lairs for the character's next adversary. it features:
  • GABRIEL"S AERIE: A small, verdant island of earth floats one mile above the surface of the world, supporting a temple dedicated one of the myriad spirits of the wind and air. Its marble domes shine resplendently in the sunlight, and winged creatures drift lazily around the temple on warm air currents, while temple priests don membranous frames - artificial wings - in order to join them.
  • RETREAT OF THE WARRIOR SAINT: The oldest surviving temple to the Warrior Saint - a minor deity who once led the common people against their oppressor - is a training school for those who would return to fight against tyranny by using common tools and their own bodies.
  • SUMMER'S BARROW: Each autumn, the Summer God comes to a secret location and dies, his body lying in a massive burial mound guarded by his faithful until his spirit returns to reanimate it in spring.
  • THE NECROPOLIS: A vase, barren necropolis island is maintained by the Order of the White Rose - servants of the god of Death. These priests must carefully weigh every decision to raise or resurrect a mortal who dies within their purview.

Monday, July 15, 2019

Sacred Ground 2







From the back cover:

Unearth the Divine Secrets of the Gods...

...in these four sacred sanctuaries. Sacred Ground 2 presents four more holy sites to use as PC home bases, as settings for your next adventure, or as lairs for your character's most powerful enemies. Each entry provides location maps and fortifications, NPC stats and backgrounds, and plot ideas to bring the site to life.

This plug-and-play sourcebook includes:
  • HAI SHEN GONG: A vibrantly colorful Middle Kingdom temple sits atop a wind-blasted cliff overlooking the crashing waves of the dark sea below. The head priestess personally attends to the fiery beacon that warns ships away from the dangerous shoals - and from sacred creatures hidden within the cliff itself.
  • CRECHE HOSPICE: A small country estate houses an unfinished temple complex and the headquarters of the Creche Knights. The hospice is a pilgrimage sit, hospital, garrison, and inn all at once, but is also a prison for an entity called the Blasphemer, which prophesies that other creatures like itself will soon rise to plunge the religions of the world into chaos.
  • THE ORACLE: This ancient mountain tower is kept by mystics dedicated to the Lady of Fate, and is home to the goddess's oracle. At the request of supplicants, this young girl can plumb the depths of history and unravel the threads of destiny itself.
  • EARTHBLOOD GROVE: On the edges of civilization is an old-growth stand of hardwood trees with the reputation of being haunted and filled with strange fey creatures. Those concerned with such things know the secret of the forest: it is a druidic grove with a powerful natural relic hidden in its heart.

Sunday, July 14, 2019

S2 - White Plume Mountain






From the web:

A classic adventure for characters from fifth through tenth level. The players are set with a riddle that references Wave, Whelm and Blackrazor. To win these treasures they must set out in expedition to White Plume Mountain and there descend into the treacherous dungeon below. There they battle the traps and guardians set in place by the wizard Keraptis.

Saturday, July 13, 2019

S1-4 - Realms of Horror






From the web:


Realms of Horror is a large scale adventure module for Advanced Dungeons & Dragons RPG. It revises four previously published modules: Tomb Of Horrors, White Plume Mountain, Expedition To The Barrier Peaks, and The Lost Caverns Of Tsojcanth. The adventure is designed for Intermediate level characters, and the revisions are to make it easier for "a gung-ho, let's-do-it-all-at-once campaign".

The pack contains an 80pg booklet, a 48pg illustration booklet (handled by a variety of artists and styles), and a 16 page booklet of maps and inscriptions, all in B&W, wrapped in a colour cover slip. The modules present detailed and complex dungeons to explore, using all the classic elemnts of AD&D. The third module was originally written for an unpublished Sci-Fi RPG and presents the PCs with robots and computers.

Friday, July 12, 2019

S1 - Tomb of Horrors (GW Printing)







From the front cover:


In the far reaches of the world, under a lost and lonely hill, lies the sinister TOMB OF HORRORS. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich. This module was originally used for the Official ADVANCED DUNGEONS & DRAGONS® tournament at Origins 1. The author wishes to thank Mr. Alan Lucien who was kind enough to submit some of the ideas for this dungeon. Included herein are background information, the Legend of the Tomb, and possible locations for the tomb on the WORLD OF GREYHAWK™ map. Also included are DM notes, characters specially designed for the module, and numerous illustrations to be shown to the players.

Thursday, July 11, 2019

S&S - Shelzar: City of Sins


From the web:

City of Pleasure and Peril

In Shelzar the Wicked, every desire can be fulfilled for those able to pay the price. Said to be half as old as Scarn itself, Shelzar has survived conquest, catastrophe and chaos to emerge as the continent's capital of decadence and sin. This volume contains a complete history of Shelzar, details for its inhabitants, locations, and culture, as well as adventures to challenge the most jaded of player characters.

Venture to the most decadent city of Ghelspad, learn it's secrets and partake of its pleasures, but never let your guard down, for death comes quickly as delight in Shelzar's smoke-filled chambers and shadowed alleys, and the hand that delivers a soft caress one moment can hold a poisoned dagger the next. Desire and danger are one in the City of Sins.

Wednesday, July 10, 2019

S&S - Hallowfaust: City of Necromancers



From the web:

Lords of the Dead

In the shadow of a dormant volcano crouched the dead city of Sumara. Wandering necromancers rediscovered it in the wake of the Divine War, and from the bones of that slain nation, the wizards fashioned a new realm: Hollowfaust, City of the Necromancers. Today, this city-state grows and prospers, defended by legions of undead warriors and ruled by a secret society of powerful spellcasters. On the surface, there exists a curious culture that embraces both the joy of life and the inevitability of death, but 'deep below, in tunnels beneath the city, the necromancers delve into the secrets of mortality and the undead. Welcome, then, to Hollowfaust - one of the strangest cities in all of Ghelspad. Enjoy your visit. And don't die.

Tuesday, July 9, 2019

SLA Industries







From the back of the book:

On Mort, the rain never stops. This is the black jewel in the rotten crown of the World of Progress, where serial murder, empty style, corporate treachery and prime-time violence are top career options.

The heart of SLA Industries, Mr. Slayer's office building dominates SLA corporate HT, set in the gleaming splendor of the district known as Central. Only SLA's corporate employees and Operatives can be found here. Elsewhere, criminal gangs, maniacs and nervous civilians scuttle through the filthy, labyrinthine streets of Downtown and the revolting spaces beneath. Outside the city walls lurk the hellish Cannibal Sectors, terrifying areas of devastation packed with deadly inhabitants.

For you, the Operative, it's just like the adverts. You're a hero, a media darling, saving the world and living the golden life of hedonism and fame. But that means following Mr. Slayer's Big Picture and oh, what a picture it is. Life is so "pleasant" for most people that SLA has employed you as part of its special troubleshooting forces. There are millions of you in Mort City alone, elite agents trusted to make sure that everything runs smoothly, and the Company isn't... embarrassed.

The capital of SLA Industries is resplendent in its decaying glory, a planet where a struggle to survive is the only wan of living. Life is cheap here, but knowledge will cost you more than you can imagine.

Guns kill, but so does the truth.

Monday, July 8, 2019

Ruins of Adventure



From the back cover:

A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight—they need you.

Ruins of Adventure is a set of connected short adventures written by James Ward, David "Zeb" Cook, Steve Winter, and Mike Breault—four names familiar to all AD&D® game fans. It uses the same setting, location, and characters as the computer game Pool of Radiance by Strategic Simulations, Inc. In fact, many of the scenarios here in Ruins of Adventure will provide important clues to the successful completion of Pools of Radiance.

Sunday, July 7, 2019

Raven Star - Get Fitted for the Frontier



From the web:

"With the increasing influence of the Underworld syndicate in Raven Star, the black market now allows anyone with the right price to acquire any contraband desired, including restricted military equipment. This results in situations where the chance for survival definitely favors the one who is best equipped with the latest high-tech weaponry and cutting-edge cybernetics.

Get fitted for the Frontier is a catalogue of gear and cybernetics which can be acquired by player characters to enhance their ability to survive in the wild Raven Star frontier. The sourcebook also features new weapons and the best in cutting-edge cybernetics.

The equipment, vehicles, and cybernetics featured in this sourcebook are designed for Raven Star but they can easily be used for other role-playing systems."

Saturday, July 6, 2019

RS1 - Red Sonja Unconquered







From the back cover:

If you but have the will Sonja, you may use your strength to make the world your home. You may become a wanderer, the equal of any man or woman you meet. (The Ring of Ikribu) Red Sonja #1

Steel met steel as Sonja slashed wildly before her. Sparks flew into the air; the mercenary's sword flew to the ground. Her arms vibrated with the contact and her hands grew numb as she tightened her grip on the mighty sword. Still they came - only four in all, but with deadly intent shining deep within their hungry eyes.

What do these men seek? Why would they rather die than run?

Friday, July 5, 2019

RR3 - Van Richten's Guide to Vampires



From the web:

Horror and vampires are synonymous. Players can now meet new and more powerful vampires. Complete descriptions of many different kinds of vampires and other undead. Everything you ever wanted to know about vampires but were afraid to ask. This accessory includes many new vampire personalities for your gaming experience.

From the back of the book:

At last some means of combatting the ultimate undead, vampires, have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions which define the very nature of those "kings of the undead," and help put them at a disadvantage to mortals, whom they consider to be "mere cattle."

Dr. Van Richten has detailed vampiric powers, weaknesses, feeding and sleeping habits, even their varied relationships with others of their own kind. Old myths are dispelled, new facts are uncovered, and the experiences of both vampires and those you hunt them are recorded for your safety and enlightenment.


Quickly! Soon the sun sets and the dead will rise! The vampires of Ravenloft know no mercy, and you must be prepared before the darkness engulfs you.

96 pages - Recommended for All Character Levels

Thursday, July 4, 2019

Wyrms Footprints






From the web:

This is a collection of articles from the out-of-print Wyrms Footnotes magazine produced from 1976 to 1982. Being a magazine that started as support for the White Bear and Red Moon boardgame and only later became a RuneQuest magazine, the material presented does not contain any stats or game rules save for some character write-ups that are intended for Arduin and not RuneQuest. The largest section of the book is a discussion of the gods and goddesses of the various Gloranthan mythologies.

Wednesday, July 3, 2019

Wyrms Footnotes #13






From the web:

Table of Contents:
Editorial - Charlie Krank
What's New at Chaosium
Advice from Rurik edited by Steve Perrin
Wyrms Friend-Notes
Pantheons of Glorantha by Greg Stafford
Geography: Questworld by Lynn Willis and Greg Stafford
The Riddle Man
Personality of Glorantha: Rurik Runespear
Dragon's Past
History of the Lunar Empire - the Third Wane by Greg Stafford
Rune-Glitch by Tom Holsinger
Outworld Characters in Theves' World by Eric Goldberg
What it Takes to "Convince the Examiners" by Greg Stafford

Tuesday, July 2, 2019

Wryms Footnotes #11






From the web:

Editorial Ramblings by Charlie Krank
What's New at Chaosium- news of ongoing projects
RuneQuest Variant Training System by Lee Gold
Advice from Rurik edited by Steve Perrin
Plunder by Rudy Kraft
Lunar Name Generator by Paul Jaquays
Dragons Past- stories of our house RuneQuest campaign by Greg Stafford
Personality of Glorantha- Londra of Londros by Ken Kaufer
History of the Lunar Empire- part two - the First Wane by Greg Stafford
Geography of Glorantha the sea of Neliom by Charlie Krank
The Riddle Man by Morgan Conrad
Gods and Goddesses of Glorantha- gods of light - Yelm by Greg Stafford
Gateway Bestiary- monsters for RuneQuest Campaigns

Monday, July 1, 2019

Wyrms Footnotes #8






From the web:

Table of Contents:
Editorials, Greg Stafford and Charlie Krank
In the Works, Greg Stafford
New Rules for Dragon Pass, Bob Corbett
King Arthur's Knights Expansions, Stephan Abbot
Rambling RuneQuestions, Steve Perrin
Spirits of the Sea, Greg Stafford

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