"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, March 17, 2019

Riddle Rooms #2: Wilderness Puzzles and Perils



From the web:

Riddle Rooms is a collection of riddles and puzzles that have been turned into rooms that can be used in any role playing game. Each room contains perforated handouts and a complete description for the game master. Riddle Rooms #2: Wilderness Puzzles and Perils contains 20 rooms for use in outdoor and town settings.

Saturday, March 16, 2019

Riddle Rooms #1



From the back cover:

"Tons of stone slowly descend as you frantically search for the answer to a simple riddle. Dozens of razor sharp spikes cut your time even shorter. Solve the riddle and the treasure is yours. Otherwise...
The Adventurers on the cover have solved it, can you?

RiddleRooms #1 Dungeon Dilemmas contains twenty illustrated rooms, each posing a riddle or challenge. Some are deceptively simple: others are fiendishly complex. Riddle Rooms can be used with any fantasy role-playing system -- this is not a dungeon module. The rooms are designed for you to add to your dungeon. Treasures, traps and damages are suggested but the final decision is always yours.

Included are:
  • Den of the Devourer
  • The Impervious Cube
  • The Greenhouse Effect
  • Hall of Flames
  • Perfect Harmony
  • Lair of the Swarm
  • The Hidden Tomb
  • Wizard's Workshop
  • Doorways to Danger
and ten other rooms to challenge you and your players.

Also included are five bonus riddles for you to use in making your own Riddle Rooms and a special Riddle Item - The Perilous Potion."

Friday, March 15, 2019

Reverse Dungeon






From hte back cover:


See how the other half lives!

Herpulh the goblin heard a knock-knock-knocking in the upper corridor—those nosy explorers have found the secret entrance to the goblin den! Herpulh must hurry to warn the tribe. If the invaders cut him off at the pass, there will be no means of stopping their mad advance into the lair!

Welcome to Reverse Dungeon, the adventure where everything is backward! Instead of playing bold heroes who venture into dens of evil, the players take the roles of the monsters, determined to stop the adventurers from invading their homes. Instead of always being the good guys, the players get a chance to be the bad guys.

Reverse Dungeon contains three linked mini-campaigns in which the players represent:
  • Goblins whose warrens are under siege from a band of heroes seeking fame and fortune;
  • Guardian abominations whose vaults are attacked from several directions at once; and
  • Ancient undead that must defend the silence of their tomb against crusading clerics intent on destroying them.
Enter the Reverse Dungeon—and find out how it feels to be on the receiving end of a hero's blade.

Thursday, March 14, 2019

Revenge of the Factoids



From the web:

An expansion set for Gammarauders, adding more Bioborg counters, new bioborgs, new board tiles, and the Gammasarus.

Wednesday, March 13, 2019

Revelation




From the web:

Tired of playing horror games where the bad guy is some demented drama queen who's just misunderstood? Want to dust a few vampires, flambe a few werewolves, or just kick demon butt? Then this is the game for you!

Enter a world where vampires, werewolves, demons and goblins stalk the earth, preying on humanity and turning the tide ever closer to Judgement Day.

In this world of dark horror, you the player will take on the role of brave Monster Hunters, half breed Dhampyrs, Nephilim, or any of countless other heroes working for The Order in an effort to stem the tide and save humanity from the forces of darkness.

Ready your stake and holy water, and prepare for the world of Revelation. Don't run towards the screams of horror, and may God have mercy on your soul!

Tuesday, March 12, 2019

Return to White Plume Mountain



From the back cover:

Immortality at any price breeds a menace beyond measure!

In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis for more than a millennium.

Two decades ago, however, Keraptis reappeared in White Plume. The mountain and its insane lord proved too much for most, but eventually courage and justice triumphed. Keraptis was finally dead . . . or so the world thought.

Now. twenty years later, a face has appeared in the volcano's smoke—the face of Keraptis himself, say those who should know. Is the vile wizard immortal after all? Or is there an even greater threat building beneath White Plume Mountain?

The original S2: White Plume Mountain by Lawrence Schick, released in 1979, was one of the first scripted scenarios to appear for the AD&D® game. If you have your own fond memories of experiences within the volcano, you will find this adventure just as fascinating, and just as deadly, as its predecessor. If you are about to tackle White Plume Mountain for the first time, it will be an experience you'll never forget.

For four to ten characters of 7th to 10th level.

Monday, March 11, 2019

Return to the Temple of Elemental Evil



From the back cover:

Evil Never Dies

Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet.

Characters battle the power of darkness in Hommlet and beyond, forging their way through hundreds of dire encounters before reaching the fiery finale. Designed as the backbone of a full campaign, Return to the Temple of Elemental Evil takes characters from 4th level to as high as 14th level.

This deluxe adventure builds on the groundwork of the original Temple of Elemental Evil (published in 1985), as well as other classic adventures. However, none of those products are necessary to enjoy this one. To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

Sunday, March 10, 2019

Return to the Keep on the Borderlands



From the back cover:

First published in 1981, B2, The Keep on the Borderlands by Gary Gygax has been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers.

Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the spot are long gone. But evil once again stirs in the fabled Caves of Chaos. Humanoids, undead, and evil minions of a dark goddess plot to destroy their enemies. Only novice adventurers who have come to try their hand at dungeon delving in this traditional training spot stand in their way.

Light your torches, assemble your marching order, draw your weapons, and sharpen your wits. It's time for a new generation of heroes to take on the challenge.

This 64-page book includes:
  • A special "Advice to the DM" section for beginning Dungeon Masters, offering tips and tricks of the trade.
  • Detailed descriptions of the Keep and its inhabitants.
  • Wilderness encounters with a wide range of classic monsters.
  • Room-by-room descriptions of every chamber within the Caves of Chaos.

Saturday, March 9, 2019

Return of the Eight



From the back cover:

"It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical powers, but that's not the worst, either.

The bad news? Some old enemies of civilization in the Flanaess have returned, and they've discovered a mutual interest in world domination. They have a plan to bring it about. And their plan is already underway when the little dragon appears.

Worse, on this particular nights, there's no one who can stop them - no one but any heroes who can start this adventure and survive through its out-of-this-world climax. And they have no choice. It they fail, the City of Greyhawk and all the civilized lands of the Flanaess will get to meet some remarkable legendary figures.

Then civilization will die. Screaming."

Friday, March 8, 2019

REF4: The Book of Lairs II



From the back cover:

This is the second in a series of groundbreaking AD&D® accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players—we've done it for you.

If you have The Book of Lairs, you already know what you'll find herein. These mini-adventures are arranged by terrain type (city, desert, hills, mountains, forest, etc.), with monsters in alphabetical order for easy access. At the back of the book is a combined monsters statistics table, showing all the necessary figures at a glance.

These are familiar monsters (like the gnome, brownie, and ettin) and not-so-familiar ones (like the bakemono and tengu), from both original AD&D sources and the Oriental Adventures book. Some of these mini-adventures are mere diversions; others can turn into minor campaigns! In any case, DMs and players alike are sure to be pleased with The Book of Lairs II.

Thursday, March 7, 2019

REF3: The Book of Lairs



From the back cover:

DMs, how many times have you told your players, “Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon”? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting?

With The Book of Lairs, TSR Inc. proudly presents the first in a series of ground-breaking AD&D® accessories. This book contains over 60 fully developed adventures that can be easily inserted into any DM’s campaign. These intriguing and innovative encounters are ready to play and will challenge player characters of all levels. No longer do you have to spend endless hours devising clever lairs and traps for monsters to spring on your PCs. Why make your players wait while you thumb through books and roll dice trying to scare up a random encounter? Here are ready-made adventures available instantly for almost any terrain and party level.

These adventures can be inserted into your campaign at any time and are adaptable to almost any situation. Rather than introduce new monsters, The Book of Lairs presents a number of familiar monsters in unique settings to provide your players with many unexpected dangers and thrills. Unusual beings are also spotlighted to bring variety and mystery back to your campaign. DMs are sure to find The Book of Lairs convenient, innovative, and ultimately invaluable!

Wednesday, March 6, 2019

REF2: Character Record Sheets



From the web:

"Contains character record sheets for use with Advanced Dungeons & Dragons (1st edition). Each sheet is perforated at the fold and is printed on goldenrod paper. The sheets come in 5 different types, each tailored for certain classes.

Included sheets are:
Fighter Ranger Paladin x5
Cleric Druid x3
Magic-user Druid x3
Thief Assassin Monk x2
Multi-classed Bard x3"

Tuesday, March 5, 2019

REF1 - Dungeon Masters Screen



From the rear slipcover:

The ALL NEW edition of the ADVANCED DUNGEONS & DRAGONS® Dungeon Master's Screen has been redesigned. Consisting of two durable cardstock screens, it places all those much used tables at your fingertips. One screen for the DM with all the important combat, weapon and saving throw charts; the second for the Player. You'll find this new edition more useful than ever before!

Monday, March 4, 2019

Redhurst - Academy of Magik



From the back cover:

Welcome to Redhurst! You are one of the lucky few to be admitted to the finest institute of magical knowledge in the world: the Redhurst Academy of Magic. Tell your friends and family! The Redhurst campus--the only school that travels by teleportation--will pick you up soon. 

Many hopefuls arrive every year. Few are chosen. Those that make the cut have the talent to rise to the top. The deans of the eight schools of magic stand ready to impart their hard-won knowledge of magical manipulations to a whole new generation of up-and-comers. This year's class of super-students now includes you!

Be sure to pick up your very own copy of our exclusive student orientation guide. This tome delves into the details you need to know and prepares you for your first steps down the path toward ultimate power.

Every wizard gets his start somewhere. This book features:
  • Up-to-date rules consistent with the latest revision of the d20 System.
  • New spells, feats, prestige classes, monsters, and magic items.
  • Official guidelines for using Redhurst with Green Ronin's Freeport, Kenzer and Company's Kingdoms of Kalamar, Paradigm Concept's Codex Arcanis, Sword & Sorcery Studios' Scarred Lands, Atlas Games' Nyambe and Seven Cities, Fast Forward's Dungeon World, and Sovereign Press's Sovereign Stone, and your own campaign too.
  • Nearly 30 different fully detailed profiles of our best faculty and staff. Dozens of full-color illustrations and detailed, multi-level maps.

Sunday, March 3, 2019

Red Dwarf - The Roleplaying Game



From the publisher:

"The universe is vast, and you have no clean socks. If Earth is a small coin on your dining table, then you are somewhere over here - just outside Guam. That is to say, you're a long way from home (unless you live in Guam, in which case... oh, just bear with the analogy). In all likelihood, you are the last of your species, or close to it. Your companions are a bizarre collection of losers, drifters, madmen... even accountants! Well, probably not accountants. This isn't a horror game, after all, but you get the idea. Before you start shaking your head and muttering, "but I already hang out with losers, drifters and madmen," just remember these are wholly and entirely different losers, drifters and madmen... in space.

Staggering drunkenly from the long-running BBC sci-fi comedy series, Red Dwarf - The Roleplaying Game brings all the fun, creativity, and personal abuse of the TV show to the tabletop arena.

Red Dwarf features:
  • An intuitive character generation system, including odd personality quirks
  • Integrated XPG system that supports the setting, not vice versa
  • "Self-test" skill mechanics
  • Skill-based character improvement
  • Easy-to-learn combat system
  • All the popular, and not so popular, worlds, creatures and items found in the TV series
  • Supported at its source, with graphics, adventures and supplements, fiction and forum interaction "

Saturday, March 2, 2019

Rage of the Rakasta

From the back cover:

"Beware the cat-men's fury!

This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM.

Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played by itself or as part of a campaign with other modules sharing the same setting: Quest for the Siver Sword, Assault on Raven's Ruins, Sword and Shield, Knight of Newts, and the forthcoming In the Phantom's Wake.

- The DUNGEONS & DRAGONS Game Box is needed to play this adventure
- Recommended for a single character, levels 2-4
- Can be played with or without a DUNGEON MASTER
- Includes a large map sheet and twenty stand-up figures
- Introduces new monsters, new magic items, and a new character class
- Can be played as a sequel to Quest for the Silver Sword or as a stand-alone adventure."

Friday, March 1, 2019

Races of the Wild



From the web:

A collection of background and rules primarily focused on the races of elves, halflings, and raptorans. Additional information is also provided for playing the races of Catfolk, Centaur, Gnoll and Killoren. Related prestige classes, items and adventure ideas are also included.

Thursday, February 28, 2019

Races of Faerun



From the Back of the Book:

Discover the Denizons of the Realms

Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager. With complete information about the noteworthy races, subraces, and ethnicities scattered throughout Toril, Races of Faerun offers a detailed look at the many and varied peoples who inhabit the Forgotten Realms game setting.
  • 80 New feats
  • 26 New magic items
  • New spells and prestige classes

Wednesday, February 27, 2019

Races of Eberron



From the Back of the Book:

Heroes Ready for Anything, Anywhere

Dauntless adventurers arise from among the spirited races of the warforged, shifters, changelings, and kalashtar. These bold explorers hurl themselves into the most dangerous quests with an unquenchable thirst for fortune and glory.

This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races originally presented in the Eberron Campaign Setting. In addition, Races of Eberron also provides new substitution levels, prestige classes, feats, spells, magic items, equipment, and other options, for creating exciting characters ready to explore any campaign world.

Tuesday, February 26, 2019

Races of Destiny



From the web:

A collection of background and rules related to playing the races of humans, Half-elves, Half-orcs and Illumians. Also contains additional rules for playing Aasimar, Doppelganger, Half-Ogre, Mongrelfolk, Sea Kin, Sarakim, Skulk, Tiefling, and Underfolk. Finally this reference contains related prestige classes, items and adventure hooks.

Monday, February 25, 2019

RA1: Feast of Goblyns



From the web:

"Welcome to Kartakass in the demi-plane known as Ravenloft. The story told in this module sees the players through a quest to retrieve an artifact known as the Crown of Souls (the back cover calls it out as the Crown of Soldiers, however). Throughout the adventure the characters will face powerful foes who, like all of Ravenloft, rarely appear as they really are.

This large module serves as an introductory adventure for the Ravenloft campaign setting. The 96 page module includes information on running a Ravenloft adventure with special emphasis on invoking the sense of fear and horror the setting should inspire. Advice to DMs to help create the proper mood are introduced and reminders are included throughout the text. The module details a "plausible plot" that the players are likely to follow as well as providing several side tracks that the players may decide to follow instead. The main story relies on strong non-player characters that prove to be a worthy challenge for both players to face and for the DM to run.

The module's cover includes a special addition to the Dungeon Master's Screen that provides data unique to the Ravenloft campaign setting.

The module also includes a full color poster of the cover artwork, a color poster with maps of the domain and areas of interest such as Harmonia Skald, and Homlack. The inner cover includes additional maps on one side and a specialized 2-page character sheet for the Ravenloft campaign setting on the other."

Sunday, February 24, 2019

Role Aids: Wizards



From the back of the book:

For sheer power, originality, and cunning, no other group approaches Wizards. Collected here are original articles written by the creators of some of the most famous magicians in history. In addition, four of early literature's most famous spectacular conjurors are presented in detail. Fantasy modules then provide the unique oppurtunity for gamers to join on a perilous quest with their favorite magic user.

The adventures in Wizards are suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons.
  • Lythande of the Thieves' World by Marion Zimmer Bradley
  • Aahz and Skeeve from the Myth series by Robert Lynn Aspirin.
  • S. Carolinus from The Dragon and the George by Gordon R. Dickson
  • Shadowjack from Jack of Shadows by Roger Zelazny
  • Morgan LeFay by Lynn Abbey
plus:
  • Merlin of King Arthur's Court
  • Circe, the Sorceress of Odysseus
  • Gilgamesh, the first of the great Sorcerers

Saturday, February 23, 2019

Role Aids: Wizard's Betrayal



From the back cover:

Aliens have landed at Half-Mile Plateau. Fez's entire world is in danger. Half-price special on Sparrow Village sightseeing tours!

Fez, the Wizard of Time Travel, is a prisoner within an alien spacecraft. All three of his servants have betrayed him. Alone and trapped, he bravely fights for Time.

Set Fez free to save his world!

Fez V: Wizard's Betrayal includes user-friendly Player Characters from a technological world, including the Orbion from across the galaxy.

Friday, February 22, 2019

Role Aids: Witches



From the back cover:

For centuries, witches have been a source of fear and trepidation. Even in this day and age, the imagery of pots of gruel, bony beckoning fingers, and turning princes into toads brings on a chilling feeling.

Now, within the pages of Mayfair's Witches Sourcebook the witch is brought to life exhibiting her magical powers. All of the necessary information for including the witch as a new character class are contained within these pages. Each of the eight distinct witchcraft traditions: Classical, Dianic, Golden Dawn (of which the famous occultist Aleister Crowley was a member), Wiccan, Voodoo Animistic, Elemental, and Deryni (based on the series of Katherine Kurtz) is outlined in the book. Each of the witchcraft traditions has its own view of the world and its own respective culture. The book also encompasses new spells, new magic items, a sample witch character, and other must-have game-related information.

The Witches Sourcebook will certainly spark player's imaginations and enhance game play in any fantasy role-playing adventure or campaign.

Thursday, February 21, 2019

Role Aids: Undead



From the cover:

THE LICHLORDS ROSE TO POWER
AS THE LAND FELL TO THEIR ARMIES


As molten fire spewed forth from the fissures in the earth, the Lichlords' leader Nighbay sent hordes of his skeletal legions over the blasted lands. He would claim this place and the dwarves that inhabit it for his own evil rule.

Travel through these vast lands and battle Nightbay's armies!

Undead is a reference work that includes an adventure for 4-6 Player Characters of Skill levels 6-9.

Wednesday, February 20, 2019

Role Aids: Tower of Magicks







From the back cover:

Years before, a demon lead horde assaulted the lone Tower. Now you must enter the dread Tower where magic has gone wild to discover the secrets of a desperate Wizard. Can you meet the challenge of a dungeon where not only fantastic creatures and cunning goblins, but the very dungeon itself, may be your opponent? An adventure for those who can meet and conquer not only the unknown but also the unexpected.

The second Adventure in the Flight of Orlow the Beastmaker is for four to eight players of third to sixth levels of experience.

Tuesday, February 19, 2019

Role Aids: The Keep



From the cover:

Long before the pyramids in Egypt were built, two demi-gods were locked in a struggle to decide the fate of manking. Throughout the centuries, the necromancer Molasar made unholy war against the people of Earth. To sate his evil needs, he was responsible for hundreds of disasters and wars including the Black Death!

Then in 1476, the forces of light imprisoned him in THE KEEP, a magically protected fortress. But 500 years later, in April 1941, a small band of German Wehrmacht soldiers occupied THE KEEP and unsuspectingly disturbed the Evil One's forced slumber. The battle begins again and you are invited to join the struggle at...


THE KEEP

THE KEEP is a faithful and detailed fantasy roleplaying adventure based on the major Paramount Picture's film release of the same name.

Not only will it pit you against the forces of death and evil, but also against the might of the German S.S. THE KEEP features a new set of rules and charts that lets you include modern weaponry and tactics in fantasy adventures. It is designed for three to six characters from ninth to twelfth level and is suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons*.

Monday, February 18, 2019

Role Aids: Swordthrust



From the back cover:

Sometimes, your fate hangs upon a spell.
Other times it's determined by a riddle
Occasionally, it depends upon sheer luck
And often fate rests on a well delivered


SWORDTHRUST

The Wizard Morlean hired you to transport a minor relic across the Chatar mountains. Amidst the windswept glaciers you find an evil cult, an ancient myth, treasure filled caverns, and great danger. You will need every ounce of all your adventuring skills, sound judgment, and luck to survive among the glittering walls of ice.

Swordthrust is a fantasy roleplaying module for three to six players from three to seventh level. Suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons.

Sunday, February 17, 2019

Role Aids: Shipwrecker



From the back cover:

Shipwreckers and Sailors
Tides and Treachery
Caverns and Cutthroats
but mostly...





GOLD!

First it drew men over the mountains to the desolate coast. For a handful of nuggets, they crushed goblins. For a bag of coins, men were doomed to a watery grave. And now to find its source, brave men enter the endless caverns.

SHIPWRECKER

Gold and Glory, this was the promise when you were hired. Now as you gaze into the dank mouth of the tunnel does the gold glitter a little less? Does it matter that beyond this portal lie uncharted caverns, the remnants of the goblin hordes, mysterious monsters, and finally, a pirate stronghold?

Shipwrecker is a fantasy roleplaying module for three to six players from fourth to seventh level. Suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons.

Saturday, February 16, 2019

Role Aids: Question of Gravity



From the back cover:

The Cube stank of evil and the Demon you slew confirmed your fears. Venture into a place where you will never know what will be up next. Assume nothing or face a fiery death in a true task of dungeoning skills and adaptability.

This Adventure is for three to eight players of second to fifth levels of experience.

Question of Gravity is suitable for use with Dungeons & Dragons(TM), Advanced Dungeons & Dragons(TM), Tunnels and Trolls(TM), and other fantasy role play systems.

Friday, February 15, 2019

Role Aids: Psionics



From the back cover:

Since the dawn of time, man has dreamed of having power over the universe around him...

This sourcebook makes this dream a reality.

Psionics includes: Over 100 new spells; new magic items; five highly detailed psionicist sub-classes, including: Somniomancers, Telepaths, Telekineticists, Pyromancers, and Empaths; and adventure ideas that any Game Master can easily augment and alter to fit his gaming needs.

Thursday, February 14, 2019

Role Aids: Pinnacle







From back cover:

Stalwart adventurer, fearless hero, famed champion:

You are hereby invited to take part in the greatest endeavor of this age: A race to the top of an unclimbable mountain, the most forbidding spire, Pinnacle.

This impossible contest is being sponsored by the famed Gentleman's Adventuring Society, renowned for its uncanny ability to do the impossible. After assessing the merits of hundreds of heroes, adventurers, and champions, our judgment has turned favorably to you and your comrades.

If you wish to join this historic expedition, bring this invitation to the Gentleman's Adventuring Society headquarters on

1 Boulevard of the Regals, Hightower, Korlon.

Be prompt, the excursion is soon.

To the winners of this amazing competition will go a purse of 100,000 golden coins, a priceless trophy, and an indelible place in history.

Signed by his mark this day,
Nickoli Halric Mastevar, MVQ, VEP.
Lord Presidor, Chief of the Hunt,
Vice-Regent for Outland Affairs,
Gentleman's Adventuring Society

Wednesday, February 13, 2019

Role Aids; Monsters of Myth & Legend II



From the cover:

Monsters of Myth and Legend II, the companion volume to Monsters of Myth and Legend, is a must for anyone who has ever wanted to adventure in exotic lands around the world. Whether you have an avid interest in the legends, lore, and tales of different countries, or you want to add variety and intrigue to your campaign or adventure, Monsters of Myth and Legend II is an outstanding work to add to your fantasy role-playing library.

This sourcebook features details of mythological beings from the ancient cultures of:
  • Africa
  • Central and South America
  • The Eskimos
  • Japan
  • The Middle East
Each description in this compendium contains statistics and detailed background of the being and the myth on which it is based, as well as all appropriate game-related information to complete your campaign setting. Also included is a listing of special items and new spells which can be used to further enhance your adventuring experiences in faraway lands.

Tuesday, February 12, 2019

Role Aids: Monsters of Myth & Legend



From the back cover:

Monsters of Myth and Legend is a source book filled with the creatures that have appeared in the myths, fables, and legends of the world's cultures. Accurately recreated from historic sources, every creature's description contains a detailed background of the myth from which it sprang, an illustration of the creature, and all the necessary information to include each creature into any campaign or dungeon.

You can easily fit any beast in Monsters of Myth and Legend into your campaign in a manner consistent with its own mythos and allowing a true insight into the creature's nature.
Contained in this volume are the monsters of the:
  • American Indian
  • Australian Aborigine
  • Chinese
  • Greek
  • Irish
  • and Norse mythologies

Monday, February 11, 2019

Role Aids: Lizardmen



From the cover:

LIZARDMEN...
once controlled
an entire continent.


HUMANS...
and other races feared they
would conquer the world.


THE GODS...
attempted to eliminate
the lizardman race.


But the lizardman god, Surtak, saw to it that many survived. Now, seven distinct tribal nations exist across the world: the Marsh Runners, the Plains Nomads, the Desert Riders, the Lizardmen of Tek, the Tundra Lizardmen, the Mad Lizardmen of Pang-Leng, and the Twilight Jungle Lizardmen are flourishing and propagating to this day.

Lizardmen is a 128-page sourcebook/adventure detailing the history, physiology, culture, religion, new weapons, items, and spells, Character classes, and the daily life of each tribal nation. The adventure, entitled Redemption and Rebirth, is for 5-7 Player Characters and Skill Levels 6 to 8, and features Lizarman PCs, detailed maps of the ancient city of the lizardmen, and game-related information to complete your campaign setting.

Sunday, February 10, 2019

Role Aids: Lich Lords



From the back cover:

After countless millenia, A DARK POWER AWAKENS.

You have been summoned to appear before your king, who was once a great man, but is now held fast in the icy grip of fear. Trembling, he tells of mighty earthquakes to the north that destroyed villages and unearthed the...

FORGOTTEN CITY OF THE LICH LORDS

Enter the catacombs of this buried city and find the way to destroy the evil before it brings the onslaught of eternal night. The fate of the living world is in your hands. Defeat the lords of darkness and great reward is yours. Fail and see a world...CRUSHED BY SKELETAL HANDS.

Lich Lords is a high level quest for 6 to 8 adventurers of Skill Level 12 to 16. Brave every danger in the quest to rid the world of the most awesome of undead.

Friday, February 8, 2019

Role Aids: Giants



From the back cover:

Their names are whispered by the bravest souls.

Their powers can create wondrous arts...or destroy entire civilizations.

They are the foundations of lore...the stuff of legends.

They are GIANTS.

Created for use as a self-contained reference work, GIANTS is an all-new compilation covering Giant Histories, Societies, Magics, and Pets and Allies, as well as including listings of Giant Runes, magic spells, magic items, and a complete setting of the Giants' city, Clanfast, for a Gamemaster-designed adventure.

GIANTS contains complete statistics and background material on Chaos, Dwarven, Fire, Forest, Frost, Hill, Sea, Stone, Storm, and Two-Headed Giants, along with sections on the renowned Titans and the notorious Death Giant.

Thursday, February 7, 2019

Role Aids: Fez IV - Wizard's Revenge



From the back cover:

Golden Forest Left in Ruin.
Dwarf Mountain Lies in Collapse.
Illinois Leads Ohio at the Half!


As the Wizard Fez lies comatose, the fates of twin civilizations rest with a group of embittered Dwarves and resentful Elves.

Their greatest ally? Fez himself!

The demon Mephistopheles conjured a younger, inexperienced Fez to aid the band of adventurers in their quest to purify Land Anew of its corruptive Evil.

But how can an old and a young Fez possibly exist at the same time? And could even these forces triumph over the malevolent influence of the Lich, Lorrmar?

Battle alongside Dwarven and Elven adventurers and the mighty Wizards Fez as they struggle to complete a less-than-certain...

WIZARD'S REVENGE

Wednesday, February 6, 2019

Role Aids: Fantastic Treasures II



From the back of the book:

All the World's Treasures from M to Z

A companion to Fantastic Treasures, this new book completes the mammoth reference work, with hundreds of detailed descriptions of magic items and weapons.

Perfect for your campaingn

Now you can use these items from folklore, myth, and history including:

Odin's Spear
Pan's Pipes
Robin Hood's Cloak
William Tell's Bow
Potions
Charms
Magic Stones


These and hundreds of other unique and intriguing items can be used to add excitement and challenge to any role-playing game.

Tuesday, February 5, 2019

Role Aids: Fantastic Treasures



From the back of the book:

At your fingertips!
The Magic of the Ages
Among the Fantastic Treasures great and small can be found:
  • Aladdin's Ring
  • Siegfried's Sword
  • Athena's Shield
  • Enchanted Carpets
  • Devious Cloaks
  • Devilish Crowns
  • & Damned Swords
Each treasure is described physically and magically with detailed information on its powers, limits, value, and origins. Everything you need to use these colorful and unique treasures with all popular role playing systems included Advanced Dungeons and Dragons.

Monday, February 4, 2019

Role Aids: Dragons of Wenf T'Sen







From the back cover:

The Emperor has forbidden his subjects to enter the valley. Now mysterious storms and fantastic monsters have begun threatening the nearby countryside. The Emperor's word is law, none of his subjects must enter the valley, but a few chosen heroes from the distant west would be free to enter and brave the dangers in the valley of the Orient's greatest wizard.

Discover new and exciting challenges as your characters face the combined forces of nature and magic in 11th century China. Only then, after you've overcome all other obstacle, can you meet the true lords of the elements.

DRAGONS OF WENG T'SEN is a fantasy roleplaying module for three to six players from sixth to ninth level. Suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons

Sunday, February 3, 2019

Role Aids: Dragons



From the back cover:

DRAGONLORDS

Like tiny daggers, particles of ice cut into your face and hands as you dive through the clouds. You feel the muscles along the back of the massive ruby dragon tighten and bunch as it strains to turn for an attack.

A SCREAM OF DEFIANCE echoes upward from the rapidly growing form of the riderless black dragon below. In moments, the once distant beast looms to fill the sky. Still breathless from the battering sharp turn, you loose two barbed javelins into the dark leather wing, to little effect. Muttering a prayer to an elder god, you couch your bulky lance, as the two great dragons plunge toward each other...

DRAGONS

This reference work contains the lives, histories and cultures of the dragon races and introduces a new character class: the Dragonlords. Included are three independent, but related adventures for characters to assist the Dragonlords in a war of epic proportions. The adventures are for six to eight characters from sixth to ninth level.

Saturday, February 2, 2019

Role Aids: Deadly Power



From the cover:

From a small golden box of seeds grows...

DEADLY POWER

Enaj needs the seeds to maintain her hold on the city. Yelad craves them to avenge his murdered father. Both offer you wealth and fame to retrieve the seeds, but, neither can guarantee your safety. Within the lines of an ancient riddle is the key to it all.

DEADLY POWER is a fantasy roleplaying module for four to eight players from sixth to ninth level. Suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons*

Friday, February 1, 2019

Role Aids: Dark Folk



From the back cover:

Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they live, hate, and terrorize. Each dark race is described in detail with complete towns, villages, fortresses, dungeons and featuring Orcish Culture a special article written by Robert Lynn Aspirin.

Also included are adventures involving each of the dark folk that are suitabe for use with all popular role playing systems including Advanced Dungeons and Dragons.

Bring depth to the villains in your world.

Thursday, January 31, 2019

Role Aids: Crystal Barrier



From the cover:

"For the first time...

Dragon fights Dragon, and the outcome is uncertain. The Dragons' brutal civil war has been costly for both sides and the Blue Dragons will stop at nothing to win.

Their Ultimate Weapon,
a paralyzing drug called phandroot, has been decimating the opposing forces. Now an ominous hooded figure appears to a group of adventurers and summons them into the fray. Their actions will
Change the Destiny of The Dragonlands.

Wednesday, January 30, 2019

Role Aids: Clockwork Mage



From the back cover:

COMBAT OF A DIFFERENT SORT!

Many years ago, two mages became engaged in a struggle of power. Humbert, a wizened wizard and architect of the interdimensional villa, vied against Kasin, a lovely enchantress and commander of a powerful dragon.

THE WAR OF JESTS WAS ON!
Attempting to prove their superiority, the mages began playing practical jokes on each other until one day, one of them went too far.

HUMBERT DISAPPEARED!
Now your small band of adventurers, led by a Bard, must search for the mage. With little to go on, you begin the adventure exploring the villa shaped by Humbert's strange and mysterious sense of humor.

Looking over your shoulder for the shadow of a dragon, you avoid many tricks and traps while searching for the...

CLOCKWORK MAGE
A fantasy role playing adventure for 4 to 6 characters with skill levels 2 to 5. Introducing a new monster class - THE SIMS!

Tuesday, January 29, 2019

Role Aids: Beneath Two Suns



From cover:

A flash of light and a crack of thunder

wake you from a sound sleep. You realize that you are not in your room but are instead in a canal-riddled city where a political power struggle has reached its peak.

As you sit in shock, a number of other people appear close to you, in the same manner you appeared.

Make your way through dungeons and city byways, defeating city wardens and bizarre monsters.

If all goes well, you will become Jiktar in the land

BENEATH TWO SUNS

Sunday, January 27, 2019

Role Aids: Angry Wizard



From the back cover:

At the beck of Fez, a time traveling Wizard, you begin an adventure unlike any other. No matter how courageous are you characters, they will view the dread challenge through different eyes. Claw your way through opponents and hazards on a mission for ANGRY WIZARD.

He has guaranteed each hero or conjurer the time of their lives, soon you realize that it may be the time of your death instead. Ah, but the wealth and magic beckon you forward.

Saturday, January 26, 2019

Role Aids: Elven Banner



From the back cover:

The Elven Banner, the only thing that might save the kingdom, is in ashes. Drogar of the Black Helm is massing his marauding army on the outskirts of the realm.

DESTRUCTION IS AT HAND.
The king sends out an impassioned plea for brave adventurers. They must go back in time, to before the destruction of the flag, and bring it to the present. If they are not careful, They will...

CHANGE THE COURSE OF HISTORY.
There is no time to waste. The adventurers have only 48 hours to complete their mission.

ELVEN BANNER
A role playing adventure for 4-8 characters of skill levels 2 to 4.

Friday, January 25, 2019

R3 - Rappan Athuk: The Lower Levels



Publisher Blurb:

To What Depths Will You Sink?: Undaunted by the decimation of your party, the imprisonment of your wizard and the corruption of your priest to the service of Orcus, you still want more! But do you possess the courage to enter a level of Hell itself? Can you survive the White Corridor or the Pit of the Salamanders? And do you dare learn what lies beyond the legendary Mithril Gates? You must to descend into the darkest depths of Rappan Athuk to find out.

Destruction and Damnation?: Rappan Athuk The Lower Levels is the culmination of the most famous and feared dungeon in all the lands. Designed for characters of 12th level and higher and published for the D20 System, Rappan AthukThe Lower Levels is the last in the three-part R series of modules.

Popular Posts