"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, July 19, 2019

Silver Age Sentinels: Emergency Response






From the web:


Hell hath no fury like a woman scorned.

Especially a woman with superpowers.


Emergency Response is a thrilling two part adventure set in Empire City that you can drop into any Silver Age Sentinels campaign.

Inside you'll find a twisted mystery full of intrigue and action, new characters stats, and a "how-to" section on designing your own death-traps.

Thursday, July 18, 2019

Silver Age Sentinals: Criminal Intent






From the web:

'Criminal Intent' is the book on villains for Silver Age Sentinels. It features dual stats for both d20 and Tri-Stat Systems. As the definitive handbook for villains, it explores the facets of playing an anti-hero, from the qualities of the dastardly to the formation of dark cabals. It covers a villain's methods, including dealing with other villains, disposing of heroes, and undermining with the law. Everything is tied together in a discussion of archetypes, with new character examples from the world of Empire City.


Wednesday, July 17, 2019

Saga of the Witch Queen






From the web:



Drawn into a series of adventures spanning the north, the heroes take up arms against the sinister machinations of Kyleth, the Witch Queen. Beginning in the miserable bog known as the Great Swamp, the heroes are called to thwart Kylethís plot to create sinister artifacts of unholy blight. But the Witch Queen is a tenacious foe, protected by wicked dweomers and ancient rites. Running their prey to ground, the heroes must navigate the perilous halls and torturous caverns of the Lost Passage of the Drow. Their epic quest comes to a head in a battle that stretches across the icy reaches of the Northlands and to the stygian demesne of Baba Yazoth herself!

Tuesday, July 16, 2019

Sacred Ground






From the web:


The Blessings of the Gods Come Not Without a Price

Continuing in the tradition of Seven Strongholds, and Seven Cities, Sacred Ground presents four plug-and-play holy sites useful as PC home bases, or as adventure settings, or as lairs for the character's next adversary. it features:
  • GABRIEL"S AERIE: A small, verdant island of earth floats one mile above the surface of the world, supporting a temple dedicated one of the myriad spirits of the wind and air. Its marble domes shine resplendently in the sunlight, and winged creatures drift lazily around the temple on warm air currents, while temple priests don membranous frames - artificial wings - in order to join them.
  • RETREAT OF THE WARRIOR SAINT: The oldest surviving temple to the Warrior Saint - a minor deity who once led the common people against their oppressor - is a training school for those who would return to fight against tyranny by using common tools and their own bodies.
  • SUMMER'S BARROW: Each autumn, the Summer God comes to a secret location and dies, his body lying in a massive burial mound guarded by his faithful until his spirit returns to reanimate it in spring.
  • THE NECROPOLIS: A vase, barren necropolis island is maintained by the Order of the White Rose - servants of the god of Death. These priests must carefully weigh every decision to raise or resurrect a mortal who dies within their purview.

Monday, July 15, 2019

Sacred Ground 2







From the back cover:

Unearth the Divine Secrets of the Gods...

...in these four sacred sanctuaries. Sacred Ground 2 presents four more holy sites to use as PC home bases, as settings for your next adventure, or as lairs for your character's most powerful enemies. Each entry provides location maps and fortifications, NPC stats and backgrounds, and plot ideas to bring the site to life.

This plug-and-play sourcebook includes:
  • HAI SHEN GONG: A vibrantly colorful Middle Kingdom temple sits atop a wind-blasted cliff overlooking the crashing waves of the dark sea below. The head priestess personally attends to the fiery beacon that warns ships away from the dangerous shoals - and from sacred creatures hidden within the cliff itself.
  • CRECHE HOSPICE: A small country estate houses an unfinished temple complex and the headquarters of the Creche Knights. The hospice is a pilgrimage sit, hospital, garrison, and inn all at once, but is also a prison for an entity called the Blasphemer, which prophesies that other creatures like itself will soon rise to plunge the religions of the world into chaos.
  • THE ORACLE: This ancient mountain tower is kept by mystics dedicated to the Lady of Fate, and is home to the goddess's oracle. At the request of supplicants, this young girl can plumb the depths of history and unravel the threads of destiny itself.
  • EARTHBLOOD GROVE: On the edges of civilization is an old-growth stand of hardwood trees with the reputation of being haunted and filled with strange fey creatures. Those concerned with such things know the secret of the forest: it is a druidic grove with a powerful natural relic hidden in its heart.

Sunday, July 14, 2019

S2 - White Plume Mountain






From the web:

A classic adventure for characters from fifth through tenth level. The players are set with a riddle that references Wave, Whelm and Blackrazor. To win these treasures they must set out in expedition to White Plume Mountain and there descend into the treacherous dungeon below. There they battle the traps and guardians set in place by the wizard Keraptis.

Saturday, July 13, 2019

S1-4 - Realms of Horror






From the web:


Realms of Horror is a large scale adventure module for Advanced Dungeons & Dragons RPG. It revises four previously published modules: Tomb Of Horrors, White Plume Mountain, Expedition To The Barrier Peaks, and The Lost Caverns Of Tsojcanth. The adventure is designed for Intermediate level characters, and the revisions are to make it easier for "a gung-ho, let's-do-it-all-at-once campaign".

The pack contains an 80pg booklet, a 48pg illustration booklet (handled by a variety of artists and styles), and a 16 page booklet of maps and inscriptions, all in B&W, wrapped in a colour cover slip. The modules present detailed and complex dungeons to explore, using all the classic elemnts of AD&D. The third module was originally written for an unpublished Sci-Fi RPG and presents the PCs with robots and computers.

Friday, July 12, 2019

S1 - Tomb of Horrors (GW Printing)







From the front cover:


In the far reaches of the world, under a lost and lonely hill, lies the sinister TOMB OF HORRORS. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich. This module was originally used for the Official ADVANCED DUNGEONS & DRAGONS® tournament at Origins 1. The author wishes to thank Mr. Alan Lucien who was kind enough to submit some of the ideas for this dungeon. Included herein are background information, the Legend of the Tomb, and possible locations for the tomb on the WORLD OF GREYHAWK™ map. Also included are DM notes, characters specially designed for the module, and numerous illustrations to be shown to the players.

Thursday, July 11, 2019

S&S - Shelzar: City of Sins


From the web:

City of Pleasure and Peril

In Shelzar the Wicked, every desire can be fulfilled for those able to pay the price. Said to be half as old as Scarn itself, Shelzar has survived conquest, catastrophe and chaos to emerge as the continent's capital of decadence and sin. This volume contains a complete history of Shelzar, details for its inhabitants, locations, and culture, as well as adventures to challenge the most jaded of player characters.

Venture to the most decadent city of Ghelspad, learn it's secrets and partake of its pleasures, but never let your guard down, for death comes quickly as delight in Shelzar's smoke-filled chambers and shadowed alleys, and the hand that delivers a soft caress one moment can hold a poisoned dagger the next. Desire and danger are one in the City of Sins.

Wednesday, July 10, 2019

S&S - Hallowfaust: City of Necromancers



From the web:

Lords of the Dead

In the shadow of a dormant volcano crouched the dead city of Sumara. Wandering necromancers rediscovered it in the wake of the Divine War, and from the bones of that slain nation, the wizards fashioned a new realm: Hollowfaust, City of the Necromancers. Today, this city-state grows and prospers, defended by legions of undead warriors and ruled by a secret society of powerful spellcasters. On the surface, there exists a curious culture that embraces both the joy of life and the inevitability of death, but 'deep below, in tunnels beneath the city, the necromancers delve into the secrets of mortality and the undead. Welcome, then, to Hollowfaust - one of the strangest cities in all of Ghelspad. Enjoy your visit. And don't die.

Tuesday, July 9, 2019

SLA Industries







From the back of the book:

On Mort, the rain never stops. This is the black jewel in the rotten crown of the World of Progress, where serial murder, empty style, corporate treachery and prime-time violence are top career options.

The heart of SLA Industries, Mr. Slayer's office building dominates SLA corporate HT, set in the gleaming splendor of the district known as Central. Only SLA's corporate employees and Operatives can be found here. Elsewhere, criminal gangs, maniacs and nervous civilians scuttle through the filthy, labyrinthine streets of Downtown and the revolting spaces beneath. Outside the city walls lurk the hellish Cannibal Sectors, terrifying areas of devastation packed with deadly inhabitants.

For you, the Operative, it's just like the adverts. You're a hero, a media darling, saving the world and living the golden life of hedonism and fame. But that means following Mr. Slayer's Big Picture and oh, what a picture it is. Life is so "pleasant" for most people that SLA has employed you as part of its special troubleshooting forces. There are millions of you in Mort City alone, elite agents trusted to make sure that everything runs smoothly, and the Company isn't... embarrassed.

The capital of SLA Industries is resplendent in its decaying glory, a planet where a struggle to survive is the only wan of living. Life is cheap here, but knowledge will cost you more than you can imagine.

Guns kill, but so does the truth.

Monday, July 8, 2019

Ruins of Adventure



From the back cover:

A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight—they need you.

Ruins of Adventure is a set of connected short adventures written by James Ward, David "Zeb" Cook, Steve Winter, and Mike Breault—four names familiar to all AD&D® game fans. It uses the same setting, location, and characters as the computer game Pool of Radiance by Strategic Simulations, Inc. In fact, many of the scenarios here in Ruins of Adventure will provide important clues to the successful completion of Pools of Radiance.

Sunday, July 7, 2019

Raven Star - Get Fitted for the Frontier



From the web:

"With the increasing influence of the Underworld syndicate in Raven Star, the black market now allows anyone with the right price to acquire any contraband desired, including restricted military equipment. This results in situations where the chance for survival definitely favors the one who is best equipped with the latest high-tech weaponry and cutting-edge cybernetics.

Get fitted for the Frontier is a catalogue of gear and cybernetics which can be acquired by player characters to enhance their ability to survive in the wild Raven Star frontier. The sourcebook also features new weapons and the best in cutting-edge cybernetics.

The equipment, vehicles, and cybernetics featured in this sourcebook are designed for Raven Star but they can easily be used for other role-playing systems."

Saturday, July 6, 2019

RS1 - Red Sonja Unconquered







From the back cover:

If you but have the will Sonja, you may use your strength to make the world your home. You may become a wanderer, the equal of any man or woman you meet. (The Ring of Ikribu) Red Sonja #1

Steel met steel as Sonja slashed wildly before her. Sparks flew into the air; the mercenary's sword flew to the ground. Her arms vibrated with the contact and her hands grew numb as she tightened her grip on the mighty sword. Still they came - only four in all, but with deadly intent shining deep within their hungry eyes.

What do these men seek? Why would they rather die than run?

Friday, July 5, 2019

RR3 - Van Richten's Guide to Vampires



From the web:

Horror and vampires are synonymous. Players can now meet new and more powerful vampires. Complete descriptions of many different kinds of vampires and other undead. Everything you ever wanted to know about vampires but were afraid to ask. This accessory includes many new vampire personalities for your gaming experience.

From the back of the book:

At last some means of combatting the ultimate undead, vampires, have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions which define the very nature of those "kings of the undead," and help put them at a disadvantage to mortals, whom they consider to be "mere cattle."

Dr. Van Richten has detailed vampiric powers, weaknesses, feeding and sleeping habits, even their varied relationships with others of their own kind. Old myths are dispelled, new facts are uncovered, and the experiences of both vampires and those you hunt them are recorded for your safety and enlightenment.


Quickly! Soon the sun sets and the dead will rise! The vampires of Ravenloft know no mercy, and you must be prepared before the darkness engulfs you.

96 pages - Recommended for All Character Levels

Thursday, July 4, 2019

Wyrms Footprints






From the web:

This is a collection of articles from the out-of-print Wyrms Footnotes magazine produced from 1976 to 1982. Being a magazine that started as support for the White Bear and Red Moon boardgame and only later became a RuneQuest magazine, the material presented does not contain any stats or game rules save for some character write-ups that are intended for Arduin and not RuneQuest. The largest section of the book is a discussion of the gods and goddesses of the various Gloranthan mythologies.

Wednesday, July 3, 2019

Wyrms Footnotes #13






From the web:

Table of Contents:
Editorial - Charlie Krank
What's New at Chaosium
Advice from Rurik edited by Steve Perrin
Wyrms Friend-Notes
Pantheons of Glorantha by Greg Stafford
Geography: Questworld by Lynn Willis and Greg Stafford
The Riddle Man
Personality of Glorantha: Rurik Runespear
Dragon's Past
History of the Lunar Empire - the Third Wane by Greg Stafford
Rune-Glitch by Tom Holsinger
Outworld Characters in Theves' World by Eric Goldberg
What it Takes to "Convince the Examiners" by Greg Stafford

Tuesday, July 2, 2019

Wryms Footnotes #11






From the web:

Editorial Ramblings by Charlie Krank
What's New at Chaosium- news of ongoing projects
RuneQuest Variant Training System by Lee Gold
Advice from Rurik edited by Steve Perrin
Plunder by Rudy Kraft
Lunar Name Generator by Paul Jaquays
Dragons Past- stories of our house RuneQuest campaign by Greg Stafford
Personality of Glorantha- Londra of Londros by Ken Kaufer
History of the Lunar Empire- part two - the First Wane by Greg Stafford
Geography of Glorantha the sea of Neliom by Charlie Krank
The Riddle Man by Morgan Conrad
Gods and Goddesses of Glorantha- gods of light - Yelm by Greg Stafford
Gateway Bestiary- monsters for RuneQuest Campaigns

Monday, July 1, 2019

Wyrms Footnotes #8






From the web:

Table of Contents:
Editorials, Greg Stafford and Charlie Krank
In the Works, Greg Stafford
New Rules for Dragon Pass, Bob Corbett
King Arthur's Knights Expansions, Stephan Abbot
Rambling RuneQuestions, Steve Perrin
Spirits of the Sea, Greg Stafford

Sunday, June 30, 2019

Wyrms Footnotes #7






From the web: 

Table of Contents:
Editorial, Greg Stafford
Pavis Notes, New Monsters, Steve Perrin
Sartar High Council, Greg Stafford
Back to Boardgames, Glenn L. Williams
Map of the Lunar Empire,Greg Stafford
Gods and Goddesses of Glorantha: Deities of Darkness, Greg Stafford
Sartarite Magic Regiments, Ray Turney and Greg Stafford
Troll Ball,Greg Stafford

Saturday, June 29, 2019

Wyrms Footnotes #6



From the web:

Table of Contents:
Editorial, Greg Stafford
History of Dark Trolls, Greg Stafford
Rambling Rune, Steve Perrin
The Greater Deities, Greg Stafford
Sporewood, Greg Stafford
Character & Monster Sheets, John Sapienza
The Fadabius Letters, Jim McCormick
The Dark Trolls are Here, William Church
LotMS Errata, Lynn Willis
Review: Knights of the Round Table, Steve Lortz
Languages of Dragon Pass, Greg Stafford

Friday, June 28, 2019

Wyrms Footnotes #5



From the web:

Table of Contents:
Editorial, Greg Stafford
More on Nomad Gods, Contributors
Exotic Abilities for Nomad Gods, Bob Corbett
A Medley of new Units, Burt Medley
The Fadabius Letters, Jim McCormick
Reflections on the Structure of Role-Playing Games, Steve Lortz
LOTMS, Notes on Physical Rationale, Lynn Willis
Geedunk Dungeon (Runequest Scenario Pack #0), Warren James
A Village Near Alone, Greg Stafford
Elric! Notes & Additions, Greg Stafford & Contrib
Gods & Goddesses of Glorantha, Part 2,
Beginning Characters for Runequest, Warren James
Dark Trolls, William Church
Errata for Perilous Encounters, Steve Lortz

Monday, June 3, 2019

Runequest - Trolls and Trollkin







From the back cover:

"Stroll in boldly and back out fighting! Who could have imagined such a hornet's nest? TROLLS & TROLLKIN is a collection of 42 Dark Trolls and 126 Trollkin, all different and all pre-rolled by computer program (right down to the hit charts). Enough of these brutal beasts to populate a village! This book will save referees hours of preparation over the length of a campaign. The 154 canny creatures summarized will provide material for dozens of individual adventures! This book is based entirely upon the role-playing game RUNEQUEST! You must have that rulesbook to use these characters."

Sunday, June 2, 2019

Runequest - The Gateway Bestiary







From the back of the book:

Expand the horizons of your RuneQuest campaign with the exotic creatures in this book. All new, they can be used to create numerous interesting encounters. This book contains 99 new monsters from a variety of sources, presented in the clear and concise format of RuneQuest, complete with illustrations. This is the first of our Gateway products, which are designed to aid the referee who desires to run a RuneQuest campaign without the restrictions of the limited flora and fauna of Glorantha.

GIANT ANTHROPODS - This section includes your favorite insects in human size forms such as giant ants, spiders, or wasps capable of carrying a rider.
LEGENDARY BEINGS - Provides monsters from terrestrial mythos, such as the hydra, gorgon, lamia, or sphinx.
CELTIC HORRORS - Contains terrifying creations of the Gaelic mind. These include kelpies, voughs, and more.
H. P. LOVECRAFT CREATIONS - These are the otherworld nightmares of Lovecraftian mythos such as the rmi-go, nightgaunt, or shoggoth.
NATURAL ANIMALS - This section fills the more obvious omissions of íhe original RuneQuest rules by including stats on frightening carnivores like lions or bears, and the smaller animals useful as familiars, such as owls or monkeys.
DINOSAURS - Here are the giant prehistoric creatures... from the bulky sauropods that are likely to crush an adventuring party by accident to the terrifying carnosaurs which should make any batch of Rune level characters turn and run.
MISCELLANEOUS TYPES - These include the whimsical creations of Lewis Carroll to the fatal anthropophage from a well-known science fiction movie. Complete statistics are provided, just roll them up and see the players try to figure out what they're up against!

Saturday, June 1, 2019

Runequest - Snakepipe Hollow





From the back cover:


Snake Pipe Hollow is a large flexible RuneQuest scenario book, designed to supply dozens of adventures for a band of adventurers. Eight starting points supply different motives and rationales for expiditions to the caverns, as well as necessary non-player-character statistics. A Wilderness Encounter section provides background data, a sketch map of the Hollow, NPC stats for a variety of individuals and parties roaming in or passing through the area, and extensive notes concerning the intent and motivation of those encountered

Friday, May 31, 2019

Runequest - Core Rulebook






From the web:

RuneQuest is an easy-to-play game of Fantasy Role-Playing. Participants create imaginary characters to go adventuring through a world of fantasy where magic is real, heroism the accepted norm, and virtue is rewarded! Characters begin as commoners or young noblemen and work or fight their way through trouble and adversity to reach greatness, collecting gold, magic, and fame along the way. They can develop as formidable fighters, clever magicians, solemn priests, alchemists, thieves, scholars, or all of them at once! There is no limit to what a character can do.

Thursday, May 30, 2019

Runequest - First Printing






From the web:

Fantasy Role Playing in the world of Glorantha.

Wednesday, May 29, 2019

Runequest - RuneMasters







From the back cover:

Here are 45 Rune Lords, Rune Priests, and Rune Lord-Priests of the 15 cults surveyed in Cults of Prax. Each Character is completely individualized, experienced, equipped with spells, treasures, bound spirits, and so on.

But William R. Keyes' book is much more than a collection of statistics. He also discusses how Rune Masters should be created and about the logic of their growth, how each type of RuneMaster should be played, what their retinue (if any) should be, how a referee can organize his NPCs with coherent melee tactics and team strategy, etc.

Tuesday, May 28, 2019

Runequest - Plunder






From the back cover:


This book contains 640 per-generated treasure hoards and 43 magical treasures for Glorantha for use in any RuneQuest campaign.

Monday, May 27, 2019

Runequest - Militia & Mercenaries







From the back of the book:

Front and center! The complete range of basic human soldiery, from hard-bitten front-line warriors to abject and quivering draftees: in all, 105 complete characters pre-rolled by computer program and ready to play, as needed by Referee or new participant. Though the characters may be used individually, they come formed up into squads, with designated leaders and seconds-in-command, and accompanied by 11 warhorses to speed things along.

Use them as needed or plot out an entire military campaign: reinforce a hill, seize a waterhole, rescue the Heir, raid a camp, fight your way into (or out of) a city in flames! The possibilities for decisive action on a grand scale are endless and fascinating!

Included are 11 officers, 11 warhorses, 10 militiamen, 22 foot archers of greater or lesser ability, and 43 foot mercenaries, also of two capability ranges: an entire column of troops at your command!

Sunday, May 26, 2019

Runequest - Griffin Mountain







From the back cover:

Griffin Mountain details an area 800 kilometers wide. Elder Wilds is where non-humans live and high adventure thrives. Balazar is a wild frontier where anything can happen.

This book contains extensive notes on the area's geography, history, and inhabitants.

Meet King Yalaring Monsterslayer who became king of the citadel of Trilus by right of conquest. Visit picturesque Elkoi, built by giants. Trade with Joh Mith, a fat, jovial caravan master with high bargaining skills. Gamble with Hen Cik, one of the caretakers of a legendary castle in Giant Land. Cross the dangerous River of the Damned (full river crossing rules inside). Quest for the powerful windberries, rumored to be found on Griffin Mountain itself. Beware of the ever-present baboons, bears, dragonewts, wild hawks, trolls …

Get your adventurers ready for a glorious time in Griffin Mountain!

Saturday, May 25, 2019

Runequest - Daughters of Darkness






From the web:


"Daughters of Darkness is a compilation of Runequest scenarios and background information for use by gamemasters seeking material which can be fitted into an ongoing campaign with minimal work on their own parts. Daughters of Darkness also stands in its own right as in the initial source of material for a new campaign with either beginning or seasoned adventurers."

The book contains nine adventures as well as a description of the district of Santon.

Friday, May 24, 2019

Runequest - Cults of Terror







From the back cover:

NINE DANGEROUS DEITIES FOR RUNEQUEST ROLE-PLAYING

The bad guys of Glorantha: nine cults of the cruel and unusual, destined to enliven every campaign. Cults include PRIMAL CHAOS, MALLIA, BAGOG, THED, VIVAMORT, THANATAR, THE CRIMSON BAT, KRARSHT, and NYSALOR/GBAJI. Each cult has described cult myths, history, requirements for lay, Initiate, and RuneMaster membership, subservient and associate cults, and miscellaneous notes. There are now Rune spells, battle magics, skills, five new Runes, an expanded cult compatibility chart, full rules for nets, a pronunciation guide, the adventures of Lunar Initiate Paulis Longvale, and exciting mythical and historical essays by Greg Stafford. This book is fully compatible with RuneQuest; the concepts and descriptions in it can be used for any fantasy role-playing system. Similar to Cults of Prax.

Thursday, May 23, 2019

Runequest - Cults of Prax







From the back cover:

Cults of Prax is RuneQuest's first major supplement, and it explores the dominant religions in a particular area of Genertela more closely than was possible to do before, beginning with the most primitive ancestor warship, passing though the tribal deities of the simple nomad barbarians, and exploring the intricacies of the more civilized Lightbringer cults with trader deities and a god of knowledge. Though all cults receive a broad range of capabilities from their divine relationships, there are some deities specializing in certain activities and areas, such as a war god, a city god, and the mysterious Lunar cult. Finally there are religions of non-human races including the elf cult and two troll cults.

Wednesday, May 22, 2019

Runequest - Balastor's Barracks







From the back cover:

Beneath the ruins of Old Pavis, treasure glitters and the spirit of Balastor Brightaxe, the last defender of the Pure Horse dynasty, impatiently lingers. There waits as well a host of powerful and brutal creatures determined to make your expedition a one-way trip. Adventurers will need all their cunning to emerge victorious, or emerge at all....

This complete Runequest! adventure includes historical background, area and barracks maps, room-by-room descriptions, and a cast of more than 60 different denizens of darkness. Made for game referees, solitaire role-players will also find this expedition an absorbing one.

Tuesday, May 21, 2019

Runequest - Creatures of Chaos 1







From the back of the book:

Here they are, up from the slime and in from the dark, ready to make life in your campaign just a little bit more uncertain! SCORPION MEN AND BROOS is a collection of 45 Scorpion Men and 54 Broos, all different and all pre-rolled by computer program (right down to the hit locations). Meet 'em in groups or singly, or run a quest right through a Scorpion Men Nest!

Individual background notes on both Scorpion Men and Broos, including advice to Referees on their game deployment, by Greg Stafford.

Campaigners will save hours of preparation: the 99 crafty creatures summarized within provide material for dozens of adventures!

SCORPION MEN AND BROOS is based entirely upon the role-playing game RUNEQUEST! You must have that rulebook to use these characters.

Monday, May 20, 2019

Runequest - Apple Lane







From the back cover:

Two complete adventures in the outlands of Sartar!

Specially designed for comprehensive ease of play, APPLE LANE sets a new standard for fantasy role-playing games, presenting not only treasure and gore but situations and non-player characters of humor and interest: perfect situations for turning on players new to gaming!
  • GRINGLE'S PAWNSHOP: a crafty old Rune Lord needs a few Adventurers to guard his shop against more than he divined...
  • THE RAINBOW MOUNDS: the Posse sets out to clip the ears of Whiteye and his gang: they find more in the hideout than Whiteye knew of...
  • TRIBAL INVITATION: a special mini-scenario introducing FRP to new players via an intriguing ritual of adulthood...
Lengthy background notes, five pages of maps and plans, complete NPC statistics and motivational profiles, tactical and contingency explanations, and even a page of sample player characters. Referees can start either adventure after little more than reading it and sketching the playing area!

Sunday, May 19, 2019

RPGA - The Star of Kolhapur







From the back cover:

"When the fabled Star of Kolhapur gem is stolen, Rajah Shivaji is rightfully incensed. He blames the Thugs, vicious murdering worshipers of the black goddess Kali. But the thugs are not the only dangers in this land. Fiendish spirits wander the city, thieves prowl the streets of Kolhapur, and something even more sinister emerges at night..."

Saturday, May 18, 2019

RPGA - Moonlight Madness







From the back cover:

The moon rises, and you feel yourself start to change. Fur sprouts from your palms, your fingers turn to claws, and a howl rips from your throat. Your clothes shred and tear as your Other Self breaks free. 

Moonlight Madness follows the exploits of six unlucky heroes trying to free themselves of the curse of lycanthropy while evading a full-scale werewolf hunt lead by a crusading paladin and his doughty army. Hermits, sphinxes, dinosaurs, pixies, Amazons, bandits, and a friendly game of "Dwarfenball" are only a few of the challenges that stand between the heroes and the cure they seek. Will they reach the Hermitage on the Lake in time, or succumb to Moonlight Madness?

Friday, May 17, 2019

RPGA - LC4: Port of Ravens Bluff






From the web:

The port, harbor, ships, crews, and all other Ravens Bluff wharf-area details are revealed in this saga. Pirates, fishermen, water creatures and adventures lurk at every corner. The adventure contains new businesses and personalities for the Forgotten Realms Living City campaign world.

Thursday, May 16, 2019

RPGA - Living Greyhawk Gazetteer



From the web:

Welcome to the world of the D&D Game!

The DUNGEONS & DRAGONS(R) world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good against evil, law against chaos.

It is a world of magic, a world of mystery, a world of fantastic adventure--all a backdrop for your own adventures.

Inside is everything you need to launch your own version of the first campaign world, including:

- A full-color map of the land of the Flanaess, also showing the continents and seas of the planet Oerth.
- A short history of the land.
- Descriptions of 60 countries, ready for adventure.



About the RPGA Edition:

This special limited edition, brought to you by the RPGA Network, provides the first look at the world of the new Dungeons & Dragons game, setting the stage for the RPGA’s Living Greyhawk campaign-the most ambitious shared-world endeavor in the history of tabletop gaming.
Inside is everything you need to launch your own version of the first campaign world:
• A full-color map of the land of the Flanaess, also showing the continents and seas of the planet Oerth
• A short history of the land
• Descriptions of 60 countries ready for adventure

Wednesday, May 15, 2019

Ral Partha - Figures From History (1985)



1985 Ral Partha catalog - Figures From History

Soft cover - 16 pages

Tuesday, May 14, 2019

Romulan Ship Recognition Manual







From the back of the book:

"The Romulan Ship Recognition Manual is intended for Star Fleet personnel with a "need to know" concerning information on the Romulan Star Navy. This comprehensive study discloses, for the first time, all known combat, visual, and historical data on 40 different Romulan ships and their variants. Also included is a chronology of service and silhouette recognition chart. This manual is a must all Star Trek enthusiasts.

Shown on the cover is a cutaway view of the Whitewind cruiser."

Monday, May 13, 2019

Roleplayer #30






From the web:


  • Short Notes
  • GURPS Q&A
  • Zo Do Wabda and the Water Woman by Robin D. Laws
  • New for GURPS
  • Errata for GURPS Basic Set, Conan, Cyberpunk Adventures, Illuminati, International Super Teams, Imperial Rome, Magic (Third Printing), Magic Items 2, Martial Arts (First, Second and Third Printing
  • GURPS Mass Combat by Brett Slocum
  • Black Dogs, Church Grims and Hell Hounds by Graeme Davis
  • The Sultan's Turret in a Noose of Light by Phil Masters
  • Building Better Battles by Steffan O'Sullivan
  • Coming Attractions

Sunday, May 12, 2019

Roleplayer #29






From the web:


  • Letters
  • Short Notes
  • "Writing for GURPS, The Art of Adventure Writing" by Jeff Koke
  • New for GURPS
  • GURPS Q&A
  • Errata for GURPS Basic Set 3rd edition, Bunnies & Burrows, Middle Ages I, Space, and Supers
  • "The Next Best Thing, Androids for GURPS Cyberpunk" by David Pulver
  • "The Fight's Over Already? Optional Rules for Pacing Combat" by Chris W. McCubbin
  • "Stellar Windjammers, The Magnetic Sail Space Drive" by Sean Barrett
  • "Trouble at the High Tide Saloon; Brawling, Western Style" by Ann Dupuis
  • "Mana-pulations, Tools & Techniques for Balancing Magical Adventures" by Charles Wheatley
  • "Like the Back of My Hand, Further Definition for the Area Knowledge Skill" by S. John Ross

Saturday, May 11, 2019

Roleplayer #28






From the web:


  • Letters
  • "Enchantment 101, Mass-Producing Magic Items" by Drew Bittner
  • "Wondrous Widgets, More Outtakes from GURPS Magic Items 2" by Drew Bittner
  • "New for GURPS"
  • "I Laugh At Your Puny Blasters! Ultra-Tech Armor" by David L. Pulver
  • "Organic is for Wimps! Robots in GURPS Supers" by J. C. Connors
  • GURPS Q&A
  • Errata for GURPS Basic Set 3rd edition, Imperial Rome, Magic, Psionics, Robin Hood, Space, Terradyne, Time Travel, Ultra-Tech, and Uplift
  • "Playing With Your Mind, Secret Knowledge from GURPS Illuminati" by Nigel Findley
  • "Primary Sources, Reviews of Gameable Fiction: John Varley's 'Titan' Trilogy" by Steve Jackson
  • "Bleeding Kansas, An Old West Campaign in the Civil War" by Robert L. Collins
  • "Writing for GURPS, Getting Your Fot in the Door" by Steve Jackson
  • "Fanzines Forever! Freedom of the Press Belongs to Those Who Own One" by Steve Jackson
  • "Public Key Encryption, Cryptography for Everyone" by Sean Barrett

Friday, May 10, 2019

Roleplayer #27






From the web:

  • Letters
  • "Concentrated Defense, Protecting Your Vital Interests" by Charles Wheatley
  • New for GURPS
  • "Local Color; Human, Yes, But What Kind of Human" by Darren Madigan
  • Errata for Roleplayer #26, GURPS Aliens, Cyberpunk, Fantasy Folk, High-Tech, Magic Items, Old West, Terradyne, and Ultra-Tech
  • "Robin Hood Across Time and Space, Theme and Variations" by Robert and Peggy Schroeck
  • GURPS Q&A
  • "Illusion and Creation 575: Epistemological Calculus; So You Want to Be a Wizard?" by Sean Barrett
  • "Making Time Travel Live, How To Research, and When To Stop" by Paul Paquet
  • Seen In A Different Light, Making Old Disadvantages New" by Carl Aaron Gerriets
  • "Primary Sources, Reviews of Gameable Fiction: Allan Cole and Chris Bunch's 'Sten' Books" by Steve Jackson
  • "Lead: It's Not Just For Bullets; Miniatures and Accessories for the Old West" by Ann Dupuis
  • "Back At The Magic Shop, Outtakes from GURPS Magic Items 2"
  • "The Wolfmaster, A Feral Fiend from French Folklore" by Andrea Sfiligoi
  • "Ultra Weapons, Ultra Healing; New Devices and Weapon Table" by David Pulver

Thursday, May 9, 2019

Roleplayer #26






From the web:

(Universal — and International, Too by Steve Jackson)
Letters
(Short Notes)
Ice Age Stalker by Andrea Sfiligoi
The Gift of Tongues by Steffan O'Sullivan
New for GURPS
Errata
GURPS Q&A
Building a Better 'Borg by C.J. Carella
A Whole New World by Michael Cule
Make Your Best Better by J.C. Connors and Brian McAuliffe
The Snagger by Charles Oines
Do You Want To Live Forever? by Henrik Martensson
Primary Sources by Ben Iglauer
Coming Attractions

Wednesday, May 8, 2019

Roleplayer #25






From the web:

(Goodbye, Albatross by Steve Jackson)
Letters
(Short Notes)
In The Nick Of Time by Steve Jackson
Spellcasting By The Book by Donald Qualls
We Who Harvest Souls by Stefan Jones
New for GURPS
Errata
GURPS Q&A
Legends of the Old West by Ann Dupuis
New Advantages and Disadvantages
Laying It On The Line by Tim Keating
Just Watch This One! by Steffan O'Sullivan
Too Much of a Good Thing by Scott Paul Maykrantz
Larger Than Life by C.J. Carella and Joanne Fry
Primary Sources by Steve Jackson
More Bang For The Buck by David Pulver
Uplift Engineering by Stefan Jones

Coming Attractions

Tuesday, May 7, 2019

Roleplayer #24






From the web:

Letters
(Short Notes)
More Ultra-Technology by David Pulver
Combining GURPS Horror with The Prisoner by Christopher Burke
Up With Magic! Down With Magic!:
That's Powerful Stuff! by Brian Mackintosh
I Hated Them So I Killed Them by Stu Venable, Jr.
New For GURPS
Errata
A Whale of a Ship by Stefan Jones
Creatures of Fear by Andrea Sfiligol
GURPS Q&A
A Matter of Principle by S. John Ross
Christian Clerics in Yrth by Steffan O'Sullivan
Norse Trolls by Graeme Davis
Cheating the Reaper by Scott Paul Maykrantz
Just One More Point by Hernan Ruiz Camauer
The One-Minute Jouster by Chris McCubbin
The Once and Future Legend by Peggy and Bob Schroeck
Primary Sources by Steve Jackson
Try a Little Bit Harder by Daniel U. Thibault

Coming Attractions

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