"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, March 17, 2019

Riddle Rooms #2: Wilderness Puzzles and Perils



From the web:

Riddle Rooms is a collection of riddles and puzzles that have been turned into rooms that can be used in any role playing game. Each room contains perforated handouts and a complete description for the game master. Riddle Rooms #2: Wilderness Puzzles and Perils contains 20 rooms for use in outdoor and town settings.

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