"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, April 30, 2019

Rolemaster: Spell Law







From the back cover:

Feel the crackling flow of Essence course through you as you repel the soul-tearing power of a dark cleric! Stand firm against the insidious power of the mentalist, and loose the ravening elemental force of nature and void against your foes! Cast your lot with the best spell system around -- Spell Law!

Spell Law is the highly acclaimed magic system that improves any game! Now revised, reformatted, and reorganized, this is a mighty tome that can add realism and depth to your campaign without sacrificing playability. A must for your favorite characters, be they Magicians, Clerics, or Mentalists!

Spell Law provides:
  • Over 2,000 spell descriptions on 183 different spell lists based upon three realms of power and 18 professions.
  • Critical strike tables for Heat, Cold, Impact, Electricity, and spells against Large and Super Large Creatures.
  • Tables for resistance rolls, basic spell attacks, and expanded spell failures.
  • Optional rules providing further depth and detail for a campaign.
  • Extensive guidelines for using these tables with other FRP games.

Monday, April 29, 2019

Rolemaster: Creatures & Monsters






From the publisher:

Encounter dragons, sprites, gorgons, saber tooth tigers and foes of all stripes, spots and scales. Even a herd of elephants or a leviathan dragon is not too big for ICE's comprehensive bestiary for Rolemaster. This is a compendium of information and statistics for two key elements of fantasy role playing: creatures and encounters.

Sunday, April 28, 2019

Rolemaster Companion VI



From the back cover:

Rolemaster Companion VI provides:
  • New Gothic Fantasy and Science Fantasy professions.
  • Very High Level spells for all the Spell Law spell lists.
  • Stat Bonus Modifications for all creatures, monsters, and races in C&T, C&TII and the Companions.
  • Material on how to consistently use Rolemaster with Space Master and the Shadow World.
  • New optional rules and guidelines that focus on a set of common themes -- level used only as an abstract measurements of power; weight placed on stat bonuses rather than stats; flexible skill development; emphasis on (and rewards for) role playing; detailed, playable tactical combat, and a Unified Skill System that consolidates and reorganizes many of the RM skills.

Saturday, April 27, 2019

Rolemaster Companion III



From the web:

Rolemaster Companion III was a book put out by Iron Crown Enterprise to supplement the core roles of their fantasy role-playing system Rolemaster.

This book includes new character classes, new weapons, new critical charts, new spell lists, new artifacts, new rules for initiative and mounted combat, and many other optional rules.

The new character classes include the bounty hunter, the assassin, the bashkar, the farmer, the duelist, the craftsman, the cavalier, the gypsy, the sailor, the warrior, the crafter, the noble warrior, the chaotic lord, the macabre, the montebanc, the moon mage, the sleuth, the professional, the crystal mage, the magus, and the dream lord,

The new critical strike charts include plasma, acid, physical alteration, depression, stress, shock, and disruption.

The new attack charts include the plasma bolt, the plasma ball, the nether bolt, and the nether ball.

Friday, April 26, 2019

Rolemaster Companion II






From the web:


Rolemaster Companion II was a book put out by Iron Crown Enterprise to supplement the core roles of their fantasy role-playing system Rolemaster.

This book includes new character classes, many pages of new character skills, new spell lists, and obscure maneuver charts for things such as controlling fear of the undead, polevaulting, juggling, tightrope walking, and controlling lycantropy.

The new character clases include the dancer, the scholar, the trader, the beastmaster, the dervish, the warriormage, the necromancer, the warlock, the witch, the conjuror, the sage, the runemaster, the shaman, and additional information for the paladin.

Thursday, April 25, 2019

Rolemaster: Arms Law



From the back of the book:

Feel the thrill of melee, brace against a monster's charge, master the martial arts, let your arrows fly -- do battle with the best combat system around! This system is one of the four cornerstones of the Rolemaster Standard System. However it is fully compatible with the earlier editions of Rolemaster.
In Arms Law, you get:
  • A fantasy/medieval melee and missile combat system including tables for 29 different weapon types (including attacks and fumbles).
  • Thirteen attack tables that handle special types of attacks, including animal-type attacks, falling damage, brawling, and martial arts.
  • A dozen different critical strike tables that detail severe damage delivered from critical hits -- including Slashing Critical Strikes, Puncturing Critical Strikes, two types of Martial Arts Critical Strikes, Unbalancing Critical Strikes, etc.
  • Guidelines for using these tables with other FRP games.

Wednesday, April 24, 2019

Rolemaster: Mythic Greece



From the back of the book:

In the Age of Heroes legends walked the' earth; legends like Hercules, slayer of the Hydra and the Nemean Lion; Theseus, the King of Athens who defeated the Minataur; Jason and his Argonauts; and Medea, the sorceress whose very name means cunning.

Their time is long past, but monsters still walk the earth, new lands lay unexplored, and the gods still intervene in the affairs of mortals. It is time for new heroes to make their mark. It's time for YOU to enter MYTHIC GREECE, the Age of Heroes!

Here is a role-playing campaign set in MYTHIC GREECE. Your heroes will be the mightiest champions of legend, facing the ultimate challenges.

In MYTHIC GREECE you get:

• ROLEMASTER/MERP statistics
• FANTASY HERO statistics for all elements of role-playing in the Age of Heroes
• Character Creation rules that allow you to play extra-powerful Greater Hero and Demigod characters, for use with this and other campaigns
• Detailed Campaign Settings covering all of MYTHIC GREECE
• Dozens of new Monsters and Treasures
• Specialized Magic Rules, including Special Powers for player-characters
• Game-master Guidelines for the use of gods and epic quests in the Age of Heroes or any other campaign


You don't have to be an expert on classical mythology to play: MYTHIC GREECE gives you everything you need to adventure into Greek legend. Ready your armor and your war-galley, and prepare to enter the Age of Heroes!

Tuesday, April 23, 2019

Rolemaster: Dark Space



From the cover:


Dark Space is a complete campaign setting as well as a unique combination of science fiction fantasy and horror. Contained within are detailed descriptions of twenty different worlds and the society that binds them together. Organizations, religions and governments of this fantasy/high tech society are included as well as a number of new races and beasts unique to the setting.

Monday, April 22, 2019

Rolemaster: Creatures & Treasures



From the web:

Creatures & Treasures was a book put out by Iron Crown Enterprise as part of their core rules for the fantasy role-playing game Rolemaster. It consists of six primary sections: intro, creatures, treasures, encounters, conversion notes, and miscellaneous.

The intro explains the contents of the rest of the book and identifies its use for Rolemaster Fantasy and Middle-earth Role Playing (1st & 2nd Editions) (aka MERP).

The creature section is further broken down into the main categories: animal, monster, and intelligent races. The animals list is fairly comprehensive and includes everything from antelope to wolverines. In the monster section the reader discovers dragons, constructs, the Undead, planar beings, dinosaurs, and other creatures to befoul a campaign. The intelligent races cover giant-kind, underground, fairy and unusual races. Rules are provided to the Gamemaster for creating his or her own monsters.
The treasure section provides information for creating and generating treasure. A wide range of particularly potent and artifact-style treasure items are also described.

The encounters section provides guidance and tables for generating random encounters.

The conversion notes detail instructions for converting Advanced Dungeons & Dragons (1st Edition) (a level based system) and RuneQuest (1st & 2nd Editions) (a skill based system) monsters to their Rolemaster / MERP equivalents (level & skill based systems).

The miscellaneous section rounds out the book with tables for racial abilities, resistance rolls, and encounters based on terrain, population density, and travel mode.

Sunday, April 21, 2019

Rolemaster: Character Law & Campaign Law



From the web:

Character Law & Campaign Law, 2nd Edition combined Iron Crown's Rolemaster books Character Law and Campaign Law into one book entitled "Character Law & Campaign Law". The Character Law portion of the book is essentially a player's manual without detailed information about magic or weapons while the Campaign Law portion is essentially a gamemaster's guide. The book also includes additional information not included in either of the previous two books.

Topics include character creation, character classes, character races, character skills, price charts, special skills, an enchanted herb list, encounter charts, and various campaign dynamics.

Saturday, April 20, 2019

Ravenloft: When Black Roses Bloom



From the Back of the Book:

The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Nedragaard, lost in ancient memories.

Through his passion and hatred the nightmare haunted death night, Lord Soth, permitted catastrophe to befall his native world of Krynn. Now trapped in the Realm of Terror, Soth has once more brought calamity to his home.

Abandoning rule of his twisted realm of Sithicus, Lord Soth has retreated to a still more distorted domain: the made fantasies of his own history.

To save the land and themselves, the heroes must venture into banshee-haunted Nedragaard Keep, and there into the warped mindscapes of a tormented darklord.

The history of the greatest villain of the Dragonlance Saga is at last revealed in the Realm of terror. For fans of DRAGONLANCE and RAVENLOFT adventures alike.

The grand adventure is suited for four to six player characters of levels 4-6. No prior knowledge of Krynn or the DRAGONLANCE Saga is necessary.

You must have the RAVENLOFT boxed campaign set to use this adventure.

Friday, April 19, 2019

Ravenloft: Van Richten's Guide to the Ancient Dead



From the Back of the Book:

In the caverns, crypts, and chasms of Ravenloft lie mummies and other horrors for whom sleep is a natural state. These are the ancient dead. Dreams of love, glory, and wealth subdue them through the ages, and time grows meaningless - until the greedy or foolish disturb their rest. When the ancient dead rise and walk again, evil spreads before them and destruction lies in their wake.

Thursday, April 18, 2019

Ravenloft: Vwcna Reborn



From the back cover:

"From the depths of antiquity, he arises....
Trapped in a mockery of his former kingdom, he broods....
In hatred and spite against the one who betrayed him, he schemes....


The other lords of Ravenloft may possess horrific power...
but Vecna is a god.


Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant.

Vecna Reborn takes brave heroes into the dark, oppressed domain of Tor Gorak, where Kas whips his subjects into submission to serve in his never-ending war against Vecna and Cavitius, a realm in the grip of ancient magic and malevolent undeath. The heroes must struggle to stop arcane rituals, insane cultists, and monstrous abominations from granting Vecna, the Chained God, the power to fulfill his dark dreams. Vecna Reborn presents a terrifying tale of betrayal, madness, and sorcery that may tear apart the Demiplane of Dread itself."

Wednesday, April 17, 2019

Ravenloft: The Awakening



From the back of the book:

Upon the horde plains of Nova Vaasa, the Koshka Bluffs rise from the earth like gigantic, misshapen tumors. They give up stone to feed the sheer walls of Castle Faerhaaven, but lately they have yielded stranger objects: figurines, coins, and other odd artifacts, which curse those foolish enough to claim them. Now the ancient priestess Sachmet has awakened from a timeless sleep to come and take them back...

Tuesday, April 16, 2019

Ravenloft RS1 (RR6) - Van Richten's Guide to the Lich




From the back of the book:

There is a black terror that masses great authority in the farthest reaches of Ravenloft, quietly insinuating its sway upon the land like a creeping poison in the body: Its name is lich.

Until now, vampires have been the undisputed masters of darkness, but the sheer genius of the lich (coupled with its immortal quest for ever more powerful magic) has proven to be a malevolent threat to the cause of Goodness. Liches were once all-powerful wizards in life, yet they have sacrificed everything to leap beyond the bounds of humanity and acquire unspeakable necromantic mastery.

In the face of such might and malice, there appears to be but one hope:

Dr. Rudolph Van Richten, scholar and bane to all creatures of the night, has once again picked up quill and parchment -- this time to expose this dreaded monster's darkest secrets! Within these pages the reader will learn of the lich's origins, its powers, its lair, and even its very psychological makeup as well as the keys to a successful hunt and termination. Deadly new minions and unique lich magicks are also brought to the fore.

Take back the night, all ye of courageous heart and keen blade! With each chime of the clock the lich seeks to complete another of its diabolical schemes. Unchecked, the monster will obliterate the light of day, and Ravenloft is already much too dark....

Monday, April 15, 2019

Ravenloft - RR4: Islands of Terror



From the back of the book:

"Welcome to the realm of dread. It is a land of dark terror, treachery, and intrigue. The breathtaking splendor of the days pales against the horrors of the nights, when dead things rise and your darkest fears come true. And this is only the beginning.

And now Ravenloft becomes much, much darker. These new islands are destined to terrify even the bravest hero, and they are...dying to claim you. Visit nine lands where time is measured in pounding hearbeats, where foul lords perpetuate their evil crimes amid the putrid odor of decay. From I'Cath and Saragoss to Timor and Pharazia, read accounts of the islands and dare to view their images on a full-color, poster map.

Beware the Mists of Ravenloft. Fear them, but respect them, too, for they are the only barrier between you and the wickedness that slumbers in your deepest nightmares."

Saturday, April 13, 2019

Ravenloft - RR2: Book of Crypts



From the publisher:

Crypts have become one of the single most 'horrific' concepts in the literature of Gothic horror. These crypts are filled with great wealth and powerful creatures. It is almost certain death to go into one of these haunted mausoleums, but they also guarantee great wealth and power to those who come out alive. Players will find characters dying to get in and dying to get out alive.

Friday, April 12, 2019

Ravenloft RR1 - Darklords



From the back cover:

Within this volume are 16 dark lords and ladies, each a prisoner of Ravenloft. Some are new to the setting, yet all may seem hauntingly familiar, for they have been lurking at the edge of your nightmares, waiting for the chance to emerge in your campaigns.


The Headless Horseman, the Phantom Lover, the Vampire Panther - these and other malignant forces await. You'll read ghastly tales of their past, and grim accounts of their present. You'll visit their dark domains and tour the horrid sites portrayed in 10 full-page maps.

The shadows are lengthening; the air is growing chill. The Darklords are calling. Their voices are carried by the Mists of Ravenloft, and you have little choice but to answer.

Thursday, April 11, 2019

Ravenloft - RQ1: Night of the Walking Dead



From the Back of the Book: 

In a rain-soaked graveyard, a small group of men stands round a coffin bound with heavy chains. "We are here to mourn the passing of Jean de Cardeau," intones the village priest. "Let us pray that his rest is eternal, and that he never returns."

As the pallbearers lift the coffin, something scrapes on the wood from inside. Quickly and without emotion, the attendants slide the casket into a crypt. Then they seal the door and flee. Behind them, unheard, a dull thudding begins, growing louder with the onset of twilight. There can be no peace for those who linger in the earthly realm after death. And there can be no sanctuart on the Night of the Walking Dead!

Set in a zombie-infested swampland, Night of the Walking Dead is an ideal first-time Ravenloft adventure. Players must unravel the mystery behind a string of murders and disappearances in a village plagued by ambulant undead - and all is not as simple as it seems!

The hour of fear is upon us. Are you ready to face the demiplane of dread?

Wednesday, April 10, 2019

Ravenloft - RM4: House of Strahd



From the back cover:

Far above the village of Barovia sits Castle Ravenloft, the home and fortress of vampire lord Strahd Von Zarovich. Legends claim that Strahd flies with the bats and runs with the wolves to terrorize the countryside.

Ancient tales tell of dungeons and catacombs deep under the castle. Other stories recall the great calls, treasures, and glory of Ravenloft in centuries past. Undoubtedly, Strahd has installed deadly safeguards to protect his domain.

House of Strahd is a revision of the classic gothic horror tale Ravenloft--the most popular adventure ever produced for the AD&D game. It is updated here using the AD&D 2nd Edition rules and those from the RAVENLOFT campaign set. Count Strahd is now more powerful, and his castle is even more terrifying!

This revised adventure features:

- Variable goals for Strahd, making the adventure unpredictable.
- Both original and updated statistics for Strahd. The adventure can be played at the original level of difficulty, or with the newer, more powerful Strahd.
- Hints for the DM, including tips on playing Strahd as a genius vampire lord.
- The original gypsy fortune-telling, plus two new methods to suit the DM, including once version using the tarroka deck from the Forbidden Lore boxed set.


The master of Castle Ravenloft is having guests for dinner. You are invited...

Tuesday, April 9, 2019

Ravenloft: Van Richten's Guide to Fiends



From the back of the book:

There are realms and realms incomprehensible to the puny mortals who dwell within this cage that they term the Land of the Mists!

— The Madrigorian, Book I, Chapter I


Fiends have com forth from the Abyss and into Ravenloft! Masters of deception and manipulation, these ancient evil beings stalk the Lands, roaming freely in pursuit of their foul ends, and warping the very Land around them to suit their needs.

Dr. Rudolph Van Richten has set himself on their trail and presents here his preliminary findings and theories on these beings from places of unimaginable horror.

Dr. Van Richten exposes the nature, origin, strengths and weaknesses of the Fiend, and how it reaches the Land of the Mists. He explores the character of these beings, and their connections to the people and the Land itself. In the ultimate irony, these awesome creatures are as trapped by the Land as any mortal, seduced by prospects of power and glory!

Beware the Fiend! For those caught in the web of a Fiendish plot, nothing is as it seems. To defeat a Fiend, a quick wit and a strong heart are more important than a strong arm or flashing blade!

Monday, April 8, 2019

Ravenloft - RA3: Touch of Death



From the web:

"This mists of Ravenloft envelop you once again. When you realize where they've taken you, it's too late. You find yourself in the burning wastelands of Har'Akir - where nothing is as it seems. The desert is a powerful foe, but in Har'Akir, an ancient evil is awakening and the desert will be the least of your worries. As withered hands cast off ancient shrouds, little can save you from the touch of death."

Sunday, April 7, 2019

Ravenloft - RA2: Ship of Horror



From the publisher:

A dark ship sales out of the mist and into a new dimension of fear in this Ravenloft module. The ghost of the lost ship and its crew sail the ether. Fueled by the hate of its mad ghost captain, they shanghai living beings to crew the ship. Players must rescue these prisoners and escape the dark ship of horror.

Saturday, April 6, 2019

Ravenloft: Neither Man Nor Beast



From the Back of the Book:

Shipwrecked on a desert island! Marooned among savage creatures who seem half human, half animal. Who can you trust? Kindly old Doctor Fran and his beautiful companion? The strange monks said to guard an evil artifact in their mountain fastness? Or the beast-man chief who gathers his people and prepares for war?

Time is short, for you must escape the domain of Diosamblet, the Master of Pain, before the island works its curse on you and your companions in turn, leaving you...

Neither Man Nor Beast.

For four to six characters of levels 1-4

Friday, April 5, 2019

Ravenloft Monstrous Compendium III - Creatures of Darkness



From the Back of the Book:

Something moves in the darkness.New


Your heart pounds.


Death is upon you before you know it.


Inside this book are dozens of sinister beings waiting to strike terror into the hearts of role-players everywhere. From the dreaded scarab beetles of Har'Akir to the archer skeletons of Darkon and the drow vampires of Arak, these Creatures of Darkness will provide hours of diabolical adventure. But be warned--if you buy this accessory, your AD&D game players may never forgive you.

Thursday, April 4, 2019

Ravenloft: Howls In the Night



From the Internet:

This short module brings 4 to 6 players to the land of Mordent in Ravenloft. A short ride from the largest settlement in the domain, Mordentshire, lies Westcote Manor which serves as the focal point for the adventure's story. The moors surrounding the area are plagued by hounds and the owner of the manor Burton Westcote seeks the aid of the players to break a curse that has beset his family.

The adventure is designed for 4 to 6 players with characters of level 3 to 5.


Wednesday, April 3, 2019

Ravenloft: Van Richten's Guide to the Vistani



From the back cover:

Over three decades ago, the only child of Dr. Rudolph van Richten was stolen by Vistani thieves and sold to a vampire. The doctor's efforts to rescue his son and then avenge himself upon that vampire led to a dark new career fighting the terrifying monsters in the Demiplane of Dread. Now, the sage of Ravenloft turns his attention to the very people who made him what he his today.

In spite of his deepest fears and hatred, Van Richten has passed among the Vistani--the nomads of the Mists--and he has learned much. Within this book he described Vistani legends, their everyday life, abilities common to all of them, and some of the fell powers possessed--fortunately--by only a few. Van Richten also identifies each of the Vistani tribes, their strange and special powers, and their habits and beliefs.

In addition, an appendix is provided for the generation of Vistani player-characters.

96 pages - Recommended for All Character Levels

Tuesday, April 2, 2019

Ravenloft: Van Richten's Guide to the Created



From the back cover:

... by the glimmer of the half-extinguished light, I saw the dull yellow eye of the creature open; it breathed hard, and a convulsive motion agitated its limbs. -- Mary Shelley, Frankenstein

Armed with satchel and saw, the creator slips into the night. He seeks the freshly dug grave and the unguarded morgue, selecting each body part with care. In the twilight before dawn, he tailors a perfect form, seeing no fault in the livid flesh or the crude black stitching. Creating a new life is his sole obsession -- yet the thing he creates brings only misery and death.

The golems of Ravenloft boast powers unseen in other realms, for they are shaped by the demiplane's mysterious forces. Join Dr. Van Richten as he exposes the evil that is the Created. Learn his theories on construction and animation, and discover his hard-won notes on the golem's phenomenal strength. Heed well his sage advice, for whether their parts are human or otherwise, the Created are cunning and relentless foes, rising again and again from apparent death. Only with the knowledge herein can a hunter utterly destroy such a monster, until nothing but ashes and nightmares remain.

Monday, April 1, 2019

Ravenloft: Gothic Earth Gazetteer


From the back cover:

The Gothic Earth Gazetteer is a complete guide to the people and events that shaped the 1890's. An indispensable reference for any Masque of the Red Death campaign, it contains a wealth of knowledge including:
  • Qabals: A look at nine of Gothic Earth's mysterious qabals.
  • Headline News: A year-by-year account of the major events that made headlines around the world, each one a potential adventure.
  • Who's Who: From A to Z, this collection of biographies brings the people from the 1890's to life.
  • 1890's Calendar: A full-color, poster-sized calendar detailing all ten years of the most horrific decade in the history of Gothic Earth.
  • Forbidden Lore: Revelations that unveil the macabre truth behind the people and events of the decade.
  • Major Forces: Brief essays on the growth of spiritualism in the U.S. and Europe, the Native American Ghost Dancers, and other important elements of life on Gothic Earth.
  • World Leaders: An at-a-glance reference table outlining who wields power.

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