"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, September 19, 2019

Shred #4






From the web:


Vol. 1, #4 "Labyrinth Generator"
by Muse Publishing
Publish Year: 2000
Pages: 32

Wednesday, September 18, 2019

Shred #3






From the web:


Vol. 1, #3 "The First Step in Becoming a Game Designer"
by Muse Publishing
Publish Year: 2000
Pages: 32

Tuesday, September 17, 2019

Shred #2






From the web:


Vol. 1, #2 "How to Get that Game Published, Star Wars"
by Muse Publishing
Category: Role Playing Games
Sub Category: RPG Magazines
Genre: Magazine - Role-Playing
Product Line: Shred Magazine
Publish Year: 2000
Pages: 32

Monday, September 16, 2019

Shred #1






From the web:

Features:

Trickster and Trapster - Magical swords galore!
Memnon's Myths - The First God
The Weird Science Adventures of Dr. Symm - the World's Smartest Monkey
Historical Rip-Off Theater - The Great Pyramid
Jim Ward's Stylings -Breaking into the Game Business
Smithing Games - The Concept Stage
Monty Haul - The Smallish Chamber of Doom
Krytykle's Hits - 7th Sea Role-Playing Game
A Puzzling Puzzle - Fantasy Role-Playing
The Nefarious Dr. Random - Potions
Generally Gaming - GMing RPGs under a Time Limit
The Armchair Adventurer - Vicarious Adventure
Parody Cards

Wednesday, September 11, 2019

Shelzar - City of Sins







From the back of the book:

City of Pleasure and Peril

In Shelzar the Wicked, every desire can be fulfilled for those able to pay the price. Said to be half as old as Scarn itself, Shelzar has survived conquest, catastrophe and chaos to emerge as the continent's capital of decadence and sin. This volume contains a complete history of Shelzar, details for its inhabitants, locations, and culture, as well as adventures to challenge the most jaded of player characters.

Venture to the most decadent city of Ghelspad, learn it's secrets and partake of its pleasures, but never let your guard down, for death comes quickly as delight in Shelzar's smoke-filled chambers and shadowed alleys, and the hand that delivers a soft caress one moment can hold a poisoned dagger the next. Desire and danger are one in the City of Sins.

Tuesday, September 10, 2019

Shards of the Stone - Core







From the website:

"When the lesser gods were instructed to create Life, they cast their powers into the creation of the mystical CoreStone. This nexus of all of the powers of each of the gods carried within it the perfect symbiosis of passion and reason, of order and chaos, of reality and unreality. It was unparalleled in its beauty and simplicity but became the source of envy among some of the gods and soon became the centrepoint of a grand struggle of gods versus gods.

Soon, the CoreStone shattered, and with it came the devastation of the Core world in the centre of which the CoreStone was entombed. Shards of the Stone were scattered to the poles of the world and great schisms wracked the landscape as mountains fell and lakes rose from their beds to form the peaks of craggy sentinels of the world's distress.

This is the world into which you are entering. This is the conflict that you will soon become an active participant... or victim of. This is the vision that will become your dream... or your nightmare...

Shards of the Stone features the greatest talent in the gaming and fiction industry including Ed Greenwood, Jason Engle, Matt Forbeck, Dan McGirt, Kevin Ranson, Aaron Acevedo, Jared Nielsen and many more. Shards of the Stone is many realms made into one marvelous setting, each with a distinctly unique and imaginative feel with a ShardMaster moderating the realm and helping each one of you as you contribute to the grand setting."

Monday, September 9, 2019

Shaintar Immortal Legends - Players Guide (First)






From the back cover:


LEGENDS NEVER DIE

And the Shaintar: Immortal Legends Player's Guide has everything you need to become one. Create and play characters in Shaintar, or any epic high fantasy setting for Savage Worlds using:

* Eleven distinct races easily adaptable to other Savage settings
* Seven styles of magic including the new Alchemy Arcane Background
* Simple rules for languages and enhanced Common Knowledge usage
* More than twenty adapted Edges from the excellent Evernight, 50 Fathoms, and Necessary Evil settings.
* Over two dozen new Edges unique to the world of Shaintar
* Enhanced rules for bypassing armor that combine seamlessly with the Called Shot maneuver
* Armor, weapons, and special gear exclusive to Shaintar
* More than two dozen additional Powers, both new and adapted from previous sources
* New Applications mechanic for Powers to enhance Sorcerous magic
* A complete overview of Shaintar to help you create characters destined for greatness

Shaintar: Immortal Legends requires the Savage Worlds rulebook, available wherever you found this book, or online at www.greatwhitegames.com

Saturday, September 7, 2019

Shadoweun - First Edition (softcover)



From the web:

The year is 2050.

Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged - the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the worldwide computer network, the rigger who links his mind to his vehicle and takes hairpin turns at fantastic speeds. And you're a part of this wired world, where corporate skyscrapers glitter over the dark shadows they cast. You live in those shadows. You're a shadowrunner - a street operative.

You may be human or troll, dwarf or elf. You may throw fireballs, pull out your trusty Uzi or slice through computer security with a program as elegant and deadly as a stiletto. No matter what, you get the job done. You're a shadowrunner - a professional. You don't just survive in the shadows - you thrive there... for now.

Friday, September 6, 2019

Shadowrun Gamemaster Screen - Second Edition






Tri-fold screen with 32 page booklet called  "Contacts" -- Dozens of archetypes and contacts.

Thursday, September 5, 2019

Shadis #32





From the web:


Volume 5, No. 7

Cover by Thomas Biondiolillo

The featured articles are:
  • Hunters, Inc. - A complete role-playing system, based on John Steakley's book, VAMPIRE$
  • Shadowrun Modern Magic - How ordinary people use everyday magic in the world of cyber-orks

Wednesday, September 4, 2019

Shadis #50






From the web:


"Greyhawk Returns"

Volume 7, Number 1

August 1998

Cover "Maximum Black" by Tim Bradstreet

Tuesday, September 3, 2019

Shadis #23







Volume 4, No. 5

Cover by Gerald Brom

The featured article is:
  • Bug Hunt - A Battlelords adventure

Monday, September 2, 2019

Shades of Heroes






From the web:

Originally Shades of Heroes was designed make money and to compete with 2nd edition D&D. D&D was produced at that time, by TSR which had just declared bankruptcy. We had a dream (I say "we" because there were many of us back then) that we could produce a game to fill the gap left by TSR. It was not a bad dream, but our lack of experience taught us a severe lesson. Two years later we were so deep in debt that bankruptcy was our only way out. With gaping wounds and smashed dreams; Argonaut Game Studios (yes the plural used to be reversed) and Shades of Heroes faded out of existence.

Sunday, September 1, 2019

Shades of Earth






I know nothing bout this. I don't even remember, where , when or how I got it.

From the web:


Shades of Earth is a world of where magic is the secret weapon and the grit of simple men and women make all the difference. Secret cabals and organization battle one another and the monsters they now know exist in a battle for who will control the world. It is not so clear who are the good or if someone is evil, only whether you trust them to fight by your side. In 1938, the world stands poised on the brink of war. Some rush towards it while others fight the rising tide. Which side do you want to be on?

Department 12, the newest of the secret organizations, has its roots in the League of Nations. It is a joint operation between the British and the United States. They hope to curb the rising forces of the Gestapo while learnign as much as they can as fast as they can. The Gestapo work to increase the power of the Reich, gather arcane objects and collecting vast pools of spiritual energy...by any means necessary. The Guard of Babur maintain their holy vigil against the Thuggees. The Thuggees, worshipers of Kali though destroyed in the 1800s, have bided their time, waiting for their numbers to grow. They are now poised to move. The Neter, an Egyptian cult, are pledged to guard the Gate of Ptah, a portal to other worlds. There numbers have waned but their power still protects the Gate. The Mafia and the Catholic Church battle themselves as much as any other force. The Church maintains two organizations, one dedicated to the irradiation of magic while another dedicated to its research. Through all of it, the most ancient of them all, the Clan of the Dragon watch as kingdoms rise and fall, petty rulers implement their plans. The fight the Japanese in China but maintain a much larger view of history and the future.

All of these groups pursue their own special agendas using agents and minions to do their will. Look into your heart and ask yourself, which side am I on?

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