"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, February 28, 2019

Races of Faerun



From the Back of the Book:

Discover the Denizons of the Realms

Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager. With complete information about the noteworthy races, subraces, and ethnicities scattered throughout Toril, Races of Faerun offers a detailed look at the many and varied peoples who inhabit the Forgotten Realms game setting.
  • 80 New feats
  • 26 New magic items
  • New spells and prestige classes

Wednesday, February 27, 2019

Races of Eberron



From the Back of the Book:

Heroes Ready for Anything, Anywhere

Dauntless adventurers arise from among the spirited races of the warforged, shifters, changelings, and kalashtar. These bold explorers hurl themselves into the most dangerous quests with an unquenchable thirst for fortune and glory.

This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races originally presented in the Eberron Campaign Setting. In addition, Races of Eberron also provides new substitution levels, prestige classes, feats, spells, magic items, equipment, and other options, for creating exciting characters ready to explore any campaign world.

Tuesday, February 26, 2019

Races of Destiny



From the web:

A collection of background and rules related to playing the races of humans, Half-elves, Half-orcs and Illumians. Also contains additional rules for playing Aasimar, Doppelganger, Half-Ogre, Mongrelfolk, Sea Kin, Sarakim, Skulk, Tiefling, and Underfolk. Finally this reference contains related prestige classes, items and adventure hooks.

Monday, February 25, 2019

RA1: Feast of Goblyns



From the web:

"Welcome to Kartakass in the demi-plane known as Ravenloft. The story told in this module sees the players through a quest to retrieve an artifact known as the Crown of Souls (the back cover calls it out as the Crown of Soldiers, however). Throughout the adventure the characters will face powerful foes who, like all of Ravenloft, rarely appear as they really are.

This large module serves as an introductory adventure for the Ravenloft campaign setting. The 96 page module includes information on running a Ravenloft adventure with special emphasis on invoking the sense of fear and horror the setting should inspire. Advice to DMs to help create the proper mood are introduced and reminders are included throughout the text. The module details a "plausible plot" that the players are likely to follow as well as providing several side tracks that the players may decide to follow instead. The main story relies on strong non-player characters that prove to be a worthy challenge for both players to face and for the DM to run.

The module's cover includes a special addition to the Dungeon Master's Screen that provides data unique to the Ravenloft campaign setting.

The module also includes a full color poster of the cover artwork, a color poster with maps of the domain and areas of interest such as Harmonia Skald, and Homlack. The inner cover includes additional maps on one side and a specialized 2-page character sheet for the Ravenloft campaign setting on the other."

Sunday, February 24, 2019

Role Aids: Wizards



From the back of the book:

For sheer power, originality, and cunning, no other group approaches Wizards. Collected here are original articles written by the creators of some of the most famous magicians in history. In addition, four of early literature's most famous spectacular conjurors are presented in detail. Fantasy modules then provide the unique oppurtunity for gamers to join on a perilous quest with their favorite magic user.

The adventures in Wizards are suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons.
  • Lythande of the Thieves' World by Marion Zimmer Bradley
  • Aahz and Skeeve from the Myth series by Robert Lynn Aspirin.
  • S. Carolinus from The Dragon and the George by Gordon R. Dickson
  • Shadowjack from Jack of Shadows by Roger Zelazny
  • Morgan LeFay by Lynn Abbey
plus:
  • Merlin of King Arthur's Court
  • Circe, the Sorceress of Odysseus
  • Gilgamesh, the first of the great Sorcerers

Saturday, February 23, 2019

Role Aids: Wizard's Betrayal



From the back cover:

Aliens have landed at Half-Mile Plateau. Fez's entire world is in danger. Half-price special on Sparrow Village sightseeing tours!

Fez, the Wizard of Time Travel, is a prisoner within an alien spacecraft. All three of his servants have betrayed him. Alone and trapped, he bravely fights for Time.

Set Fez free to save his world!

Fez V: Wizard's Betrayal includes user-friendly Player Characters from a technological world, including the Orbion from across the galaxy.

Friday, February 22, 2019

Role Aids: Witches



From the back cover:

For centuries, witches have been a source of fear and trepidation. Even in this day and age, the imagery of pots of gruel, bony beckoning fingers, and turning princes into toads brings on a chilling feeling.

Now, within the pages of Mayfair's Witches Sourcebook the witch is brought to life exhibiting her magical powers. All of the necessary information for including the witch as a new character class are contained within these pages. Each of the eight distinct witchcraft traditions: Classical, Dianic, Golden Dawn (of which the famous occultist Aleister Crowley was a member), Wiccan, Voodoo Animistic, Elemental, and Deryni (based on the series of Katherine Kurtz) is outlined in the book. Each of the witchcraft traditions has its own view of the world and its own respective culture. The book also encompasses new spells, new magic items, a sample witch character, and other must-have game-related information.

The Witches Sourcebook will certainly spark player's imaginations and enhance game play in any fantasy role-playing adventure or campaign.

Thursday, February 21, 2019

Role Aids: Undead



From the cover:

THE LICHLORDS ROSE TO POWER
AS THE LAND FELL TO THEIR ARMIES


As molten fire spewed forth from the fissures in the earth, the Lichlords' leader Nighbay sent hordes of his skeletal legions over the blasted lands. He would claim this place and the dwarves that inhabit it for his own evil rule.

Travel through these vast lands and battle Nightbay's armies!

Undead is a reference work that includes an adventure for 4-6 Player Characters of Skill levels 6-9.

Wednesday, February 20, 2019

Role Aids: Tower of Magicks







From the back cover:

Years before, a demon lead horde assaulted the lone Tower. Now you must enter the dread Tower where magic has gone wild to discover the secrets of a desperate Wizard. Can you meet the challenge of a dungeon where not only fantastic creatures and cunning goblins, but the very dungeon itself, may be your opponent? An adventure for those who can meet and conquer not only the unknown but also the unexpected.

The second Adventure in the Flight of Orlow the Beastmaker is for four to eight players of third to sixth levels of experience.

Tuesday, February 19, 2019

Role Aids: The Keep



From the cover:

Long before the pyramids in Egypt were built, two demi-gods were locked in a struggle to decide the fate of manking. Throughout the centuries, the necromancer Molasar made unholy war against the people of Earth. To sate his evil needs, he was responsible for hundreds of disasters and wars including the Black Death!

Then in 1476, the forces of light imprisoned him in THE KEEP, a magically protected fortress. But 500 years later, in April 1941, a small band of German Wehrmacht soldiers occupied THE KEEP and unsuspectingly disturbed the Evil One's forced slumber. The battle begins again and you are invited to join the struggle at...


THE KEEP

THE KEEP is a faithful and detailed fantasy roleplaying adventure based on the major Paramount Picture's film release of the same name.

Not only will it pit you against the forces of death and evil, but also against the might of the German S.S. THE KEEP features a new set of rules and charts that lets you include modern weaponry and tactics in fantasy adventures. It is designed for three to six characters from ninth to twelfth level and is suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons*.

Monday, February 18, 2019

Role Aids: Swordthrust



From the back cover:

Sometimes, your fate hangs upon a spell.
Other times it's determined by a riddle
Occasionally, it depends upon sheer luck
And often fate rests on a well delivered


SWORDTHRUST

The Wizard Morlean hired you to transport a minor relic across the Chatar mountains. Amidst the windswept glaciers you find an evil cult, an ancient myth, treasure filled caverns, and great danger. You will need every ounce of all your adventuring skills, sound judgment, and luck to survive among the glittering walls of ice.

Swordthrust is a fantasy roleplaying module for three to six players from three to seventh level. Suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons.

Sunday, February 17, 2019

Role Aids: Shipwrecker



From the back cover:

Shipwreckers and Sailors
Tides and Treachery
Caverns and Cutthroats
but mostly...





GOLD!

First it drew men over the mountains to the desolate coast. For a handful of nuggets, they crushed goblins. For a bag of coins, men were doomed to a watery grave. And now to find its source, brave men enter the endless caverns.

SHIPWRECKER

Gold and Glory, this was the promise when you were hired. Now as you gaze into the dank mouth of the tunnel does the gold glitter a little less? Does it matter that beyond this portal lie uncharted caverns, the remnants of the goblin hordes, mysterious monsters, and finally, a pirate stronghold?

Shipwrecker is a fantasy roleplaying module for three to six players from fourth to seventh level. Suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons.

Saturday, February 16, 2019

Role Aids: Question of Gravity



From the back cover:

The Cube stank of evil and the Demon you slew confirmed your fears. Venture into a place where you will never know what will be up next. Assume nothing or face a fiery death in a true task of dungeoning skills and adaptability.

This Adventure is for three to eight players of second to fifth levels of experience.

Question of Gravity is suitable for use with Dungeons & Dragons(TM), Advanced Dungeons & Dragons(TM), Tunnels and Trolls(TM), and other fantasy role play systems.

Friday, February 15, 2019

Role Aids: Psionics



From the back cover:

Since the dawn of time, man has dreamed of having power over the universe around him...

This sourcebook makes this dream a reality.

Psionics includes: Over 100 new spells; new magic items; five highly detailed psionicist sub-classes, including: Somniomancers, Telepaths, Telekineticists, Pyromancers, and Empaths; and adventure ideas that any Game Master can easily augment and alter to fit his gaming needs.

Thursday, February 14, 2019

Role Aids: Pinnacle







From back cover:

Stalwart adventurer, fearless hero, famed champion:

You are hereby invited to take part in the greatest endeavor of this age: A race to the top of an unclimbable mountain, the most forbidding spire, Pinnacle.

This impossible contest is being sponsored by the famed Gentleman's Adventuring Society, renowned for its uncanny ability to do the impossible. After assessing the merits of hundreds of heroes, adventurers, and champions, our judgment has turned favorably to you and your comrades.

If you wish to join this historic expedition, bring this invitation to the Gentleman's Adventuring Society headquarters on

1 Boulevard of the Regals, Hightower, Korlon.

Be prompt, the excursion is soon.

To the winners of this amazing competition will go a purse of 100,000 golden coins, a priceless trophy, and an indelible place in history.

Signed by his mark this day,
Nickoli Halric Mastevar, MVQ, VEP.
Lord Presidor, Chief of the Hunt,
Vice-Regent for Outland Affairs,
Gentleman's Adventuring Society

Wednesday, February 13, 2019

Role Aids; Monsters of Myth & Legend II



From the cover:

Monsters of Myth and Legend II, the companion volume to Monsters of Myth and Legend, is a must for anyone who has ever wanted to adventure in exotic lands around the world. Whether you have an avid interest in the legends, lore, and tales of different countries, or you want to add variety and intrigue to your campaign or adventure, Monsters of Myth and Legend II is an outstanding work to add to your fantasy role-playing library.

This sourcebook features details of mythological beings from the ancient cultures of:
  • Africa
  • Central and South America
  • The Eskimos
  • Japan
  • The Middle East
Each description in this compendium contains statistics and detailed background of the being and the myth on which it is based, as well as all appropriate game-related information to complete your campaign setting. Also included is a listing of special items and new spells which can be used to further enhance your adventuring experiences in faraway lands.

Tuesday, February 12, 2019

Role Aids: Monsters of Myth & Legend



From the back cover:

Monsters of Myth and Legend is a source book filled with the creatures that have appeared in the myths, fables, and legends of the world's cultures. Accurately recreated from historic sources, every creature's description contains a detailed background of the myth from which it sprang, an illustration of the creature, and all the necessary information to include each creature into any campaign or dungeon.

You can easily fit any beast in Monsters of Myth and Legend into your campaign in a manner consistent with its own mythos and allowing a true insight into the creature's nature.
Contained in this volume are the monsters of the:
  • American Indian
  • Australian Aborigine
  • Chinese
  • Greek
  • Irish
  • and Norse mythologies

Monday, February 11, 2019

Role Aids: Lizardmen



From the cover:

LIZARDMEN...
once controlled
an entire continent.


HUMANS...
and other races feared they
would conquer the world.


THE GODS...
attempted to eliminate
the lizardman race.


But the lizardman god, Surtak, saw to it that many survived. Now, seven distinct tribal nations exist across the world: the Marsh Runners, the Plains Nomads, the Desert Riders, the Lizardmen of Tek, the Tundra Lizardmen, the Mad Lizardmen of Pang-Leng, and the Twilight Jungle Lizardmen are flourishing and propagating to this day.

Lizardmen is a 128-page sourcebook/adventure detailing the history, physiology, culture, religion, new weapons, items, and spells, Character classes, and the daily life of each tribal nation. The adventure, entitled Redemption and Rebirth, is for 5-7 Player Characters and Skill Levels 6 to 8, and features Lizarman PCs, detailed maps of the ancient city of the lizardmen, and game-related information to complete your campaign setting.

Sunday, February 10, 2019

Role Aids: Lich Lords



From the back cover:

After countless millenia, A DARK POWER AWAKENS.

You have been summoned to appear before your king, who was once a great man, but is now held fast in the icy grip of fear. Trembling, he tells of mighty earthquakes to the north that destroyed villages and unearthed the...

FORGOTTEN CITY OF THE LICH LORDS

Enter the catacombs of this buried city and find the way to destroy the evil before it brings the onslaught of eternal night. The fate of the living world is in your hands. Defeat the lords of darkness and great reward is yours. Fail and see a world...CRUSHED BY SKELETAL HANDS.

Lich Lords is a high level quest for 6 to 8 adventurers of Skill Level 12 to 16. Brave every danger in the quest to rid the world of the most awesome of undead.

Friday, February 8, 2019

Role Aids: Giants



From the back cover:

Their names are whispered by the bravest souls.

Their powers can create wondrous arts...or destroy entire civilizations.

They are the foundations of lore...the stuff of legends.

They are GIANTS.

Created for use as a self-contained reference work, GIANTS is an all-new compilation covering Giant Histories, Societies, Magics, and Pets and Allies, as well as including listings of Giant Runes, magic spells, magic items, and a complete setting of the Giants' city, Clanfast, for a Gamemaster-designed adventure.

GIANTS contains complete statistics and background material on Chaos, Dwarven, Fire, Forest, Frost, Hill, Sea, Stone, Storm, and Two-Headed Giants, along with sections on the renowned Titans and the notorious Death Giant.

Thursday, February 7, 2019

Role Aids: Fez IV - Wizard's Revenge



From the back cover:

Golden Forest Left in Ruin.
Dwarf Mountain Lies in Collapse.
Illinois Leads Ohio at the Half!


As the Wizard Fez lies comatose, the fates of twin civilizations rest with a group of embittered Dwarves and resentful Elves.

Their greatest ally? Fez himself!

The demon Mephistopheles conjured a younger, inexperienced Fez to aid the band of adventurers in their quest to purify Land Anew of its corruptive Evil.

But how can an old and a young Fez possibly exist at the same time? And could even these forces triumph over the malevolent influence of the Lich, Lorrmar?

Battle alongside Dwarven and Elven adventurers and the mighty Wizards Fez as they struggle to complete a less-than-certain...

WIZARD'S REVENGE

Wednesday, February 6, 2019

Role Aids: Fantastic Treasures II



From the back of the book:

All the World's Treasures from M to Z

A companion to Fantastic Treasures, this new book completes the mammoth reference work, with hundreds of detailed descriptions of magic items and weapons.

Perfect for your campaingn

Now you can use these items from folklore, myth, and history including:

Odin's Spear
Pan's Pipes
Robin Hood's Cloak
William Tell's Bow
Potions
Charms
Magic Stones


These and hundreds of other unique and intriguing items can be used to add excitement and challenge to any role-playing game.

Tuesday, February 5, 2019

Role Aids: Fantastic Treasures



From the back of the book:

At your fingertips!
The Magic of the Ages
Among the Fantastic Treasures great and small can be found:
  • Aladdin's Ring
  • Siegfried's Sword
  • Athena's Shield
  • Enchanted Carpets
  • Devious Cloaks
  • Devilish Crowns
  • & Damned Swords
Each treasure is described physically and magically with detailed information on its powers, limits, value, and origins. Everything you need to use these colorful and unique treasures with all popular role playing systems included Advanced Dungeons and Dragons.

Monday, February 4, 2019

Role Aids: Dragons of Wenf T'Sen







From the back cover:

The Emperor has forbidden his subjects to enter the valley. Now mysterious storms and fantastic monsters have begun threatening the nearby countryside. The Emperor's word is law, none of his subjects must enter the valley, but a few chosen heroes from the distant west would be free to enter and brave the dangers in the valley of the Orient's greatest wizard.

Discover new and exciting challenges as your characters face the combined forces of nature and magic in 11th century China. Only then, after you've overcome all other obstacle, can you meet the true lords of the elements.

DRAGONS OF WENG T'SEN is a fantasy roleplaying module for three to six players from sixth to ninth level. Suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons

Sunday, February 3, 2019

Role Aids: Dragons



From the back cover:

DRAGONLORDS

Like tiny daggers, particles of ice cut into your face and hands as you dive through the clouds. You feel the muscles along the back of the massive ruby dragon tighten and bunch as it strains to turn for an attack.

A SCREAM OF DEFIANCE echoes upward from the rapidly growing form of the riderless black dragon below. In moments, the once distant beast looms to fill the sky. Still breathless from the battering sharp turn, you loose two barbed javelins into the dark leather wing, to little effect. Muttering a prayer to an elder god, you couch your bulky lance, as the two great dragons plunge toward each other...

DRAGONS

This reference work contains the lives, histories and cultures of the dragon races and introduces a new character class: the Dragonlords. Included are three independent, but related adventures for characters to assist the Dragonlords in a war of epic proportions. The adventures are for six to eight characters from sixth to ninth level.

Saturday, February 2, 2019

Role Aids: Deadly Power



From the cover:

From a small golden box of seeds grows...

DEADLY POWER

Enaj needs the seeds to maintain her hold on the city. Yelad craves them to avenge his murdered father. Both offer you wealth and fame to retrieve the seeds, but, neither can guarantee your safety. Within the lines of an ancient riddle is the key to it all.

DEADLY POWER is a fantasy roleplaying module for four to eight players from sixth to ninth level. Suitable for use with all popular roleplaying systems including Advanced Dungeons and Dragons*

Friday, February 1, 2019

Role Aids: Dark Folk



From the back cover:

Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they live, hate, and terrorize. Each dark race is described in detail with complete towns, villages, fortresses, dungeons and featuring Orcish Culture a special article written by Robert Lynn Aspirin.

Also included are adventures involving each of the dark folk that are suitabe for use with all popular role playing systems including Advanced Dungeons and Dragons.

Bring depth to the villains in your world.

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