"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, August 20, 2019

Star Frontiers - SFAC 3 Zebulon's Guide to Frontier Space

From the web:

Supplement of new rules, including a "universal" resolution system for handling everything, a streamlined combat system, four new alien races, dozens of new skills, rules for psionics, information on mega-corporations, political factions and religious cults. 

The Zebulon's guide is the only existing accessory for Star Frontiers, it includes new character races, equipement and rules.

Monday, August 19, 2019

Syar Frontiers SF4 Mission to Alcazzar

From the adventure back cover:

You press against the steel hatchway as the explorer bounds up the river bank, out of the water. Over the roar of the engines comes the unmistakable whine of a high-performance ground car. Quickly you scan the horizon. At first the plain appears empty. Then you see them.

Sunday, August 18, 2019

Star Frontiers - SF3: Sundown On Starmist

From the adventure back cover:

Starmist! A new planet, discovered by a Vrusk Merchant ship. A planet whose surface is a frozen waste crossed by giant canyons, kilometer deep.

Wednesday, August 14, 2019

Star Frontiers SF2: Starspawn of Volturnus

From the web:

Two weeks to save a world...

Since you crash-landed here, Volturnus has been a planet of constant surprise and peril. You defeated the Star Devil's pirates and made contact with for intelligent races native to the planet. Your adventures with them made clear that these aliens would be valuable members of the UPF -- if they manage to survive.

The vicious Sathar are on their way to Volturnus with a fleet powerful enough to destroy all life on the planet. the Survival of the is in your hands. You must organize the defenses of Volturnus. You must unite the races of Vulturnus and lead them in a battle against the Sathar. The outcome: victory, or death for an entire world!

Starspawn Of Volturnus is the conclusion of the Volturnus series of modules for the Star Frontiers game. It can be also played as a separate adventure. Starspawn Of Volturnus contains maps and referee's notes, including information on new creatures and intelligent races.The module also contains "The Great Game of the Ul-Mor," an encounter that came be used as a re-playable game.

Tuesday, August 6, 2019

Star Frontiers SF1 - Volturnus, Planet of Mystery

From the publishers:

Volturnus: a barren, hostile world. When a pirate attack stranded your party of adventurers here, your luck and skill, and the help of the Ul-Mor, enabled you to survive.

The Kurabanda, a mysterious tree dwelling race, are your only hope of finding the lost explorers you seek. On this planet of mystery and danger, survival itself is doubtful. Are you equal to the challenge that lies ahead?

This is a sequel to SF-0: Crash on Volturnus

Monday, August 5, 2019

SF AC-1 Star Frontiers: Official Character Record Sheets

From the web:


You're trapped on the outer reaches of a frozen, desolate moonscape. Your parabatteries are dead, and your Stamina is at a new low. Suddenly, a flock of winged rippers swoops down out of the cold, starry sky. You reach for your Laser Rifle. But wait! You're out of ammo! Way to go, Flash.
You forgot to use your character record sheets.

The new Star Frontiers® Character Record Sheets will help you keep track of your character throughout all your space adventures. The sheets include room for ability scores, weapons, defenses, skills, equipment, and mission notes. A set of 32 records is provided in this package, along with tips on how to use them. Room for recording spaceship skills, which are used in the Star Frontiers® Knight Hawks Game, is also included.

Don't let your latest frontier be the final one. Carry on with the Star Frontiers® Character Record Sheets, and boldy play where no man has played before.

Official Record Character Sheets for the Star Frontiers® Alpha Dawn and Knight Hawks Science Fiction Role-Playing Games

Sunday, August 4, 2019

Star Frontiers: 2010 Odyssey Two Adventues

From the Back Cover:

Seven-hundred million kilometers from Earth, an alien monolith glides above Jupiter. Thousand-Meter-long plumes of flame and sulfur shoot up from volcanoes on a nearby moon, but never touch or scar the slab. Close by, the dark and lifeless spaceship Discovery tumbles end-over-end, abandoned since 2001. Now in 2010, your ship arrives to complete the Discovery's mission: solve the mysteries behind the monolith. You must also determine what happened to the Discovery's commander, who disappeared into the monolith nine years ago. Then, if its possible, you must repair the crippled Discovery and restart HAL, the super-computer that murdered most of the Discovery's crew. Unnoticed, the monolith stirs. It, too, has a mission prepared millions of years ago - about to begin. This module includes a large map sheet, pictures from the movie 2010, and new character skills!

Saturday, August 3, 2019

Star Frontiers : 2001 Space Odyssey

From the web:

This special adventure uses the Star Frontiers rules set to play the movie 2001 a Space Odyssey. Scenario based on Stanley Kubrick's classic movie, featuring the spaceship Discovery and the computer HAL-9000.

Friday, August 2, 2019

The Seventh Seal - The Sentinels Bible

From the web:

The Sentinel's Bible is a tool to aid the Chosen Elect in their battle. The pages that lie ahead shed light on the nature of the war against the Legion, and hint at the enemy's movements during the Time of Uncertainty. They introduce invaluable wisdom on what it means to be a soldier of God, and the pitfalls that the holy warrior will face along the way. The life of a Sentinel is a tragic one, and embracing this truth enhances its potential to create memorable and lasting Prophecies.

Thursday, August 1, 2019

Seven Civilizations

From the web:

Politics, economy, history, personalities, location ... every GM knows how challenging it is to balance all the elements that go into a good game world. In this book, we’ve collected seven separate, detailed, ready-made cultures that do the work for you. Each one is designed to fit easily into your game, and provides just enough hooks to entice your players to move right in.

Each entry talks about how the culture came to be, what forces shaped its development, and the current political situation. We provide a few examples of notable characters and places, as well as new rules to give the culture some extra surprises. We’ve also included detailed discussions about how to play a character from each culture, discussing outlook, opinions, naming conventions, and a host of other hints that will bring the society to life.

Popular Posts