"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, April 30, 2023

Chill Companion (1991)

From the back of the book:

"This 160-page hardbound reference work is a must for every fan of horror role-playing. The Chill Companion traces horror as a genre through fiction and film, covering everything from the Gothic novel to slasher and modern psychological horror films. Each medium is described in full, enabling game masters to design scenarios and campaigns based on each type.

The Chill rules are expanded with new skills, edges & drawbacks * optional rules for using magic * psionic dueling * Resolve * and step-by-step guidelines for scenario design. Also included are statistics for: Dr. Van Helsing * Dr. Frankenstein * Dr. Caligari * Dr. Jekyll * Mr. Hyde * Quasimodo * and more!"

 

Saturday, April 29, 2023

Gamma World (1992) - Fourth Edition

From the back cover:

The New GAMMA WORLD game!

A rainbow of flickering colors dances across the night sky. Turning, you shamble off into the jumble of cloud towers amid the glow. With an effort of willpower you float over the gaping chasm of soft rock and steel. Your large, webbed feet paddle the air slowly.

 

Friday, April 28, 2023

GURPS Cyberpunk Adventures (1992)

From the web:

"The gritty world of GURPS Cyberpunk is filled with danger, violence and exotic beauty. This book presents three adventures that capture the dark essence of life in the streets of the all-too-near future.

Each adventure offers challenging puzzles, mysterious encounters and heart-stopping action.

GURPS Cyberpunk Adventures won the Origins Award for Best Roleplaying Adventure of 1992!"

 

Thursday, April 27, 2023

Volo's Guide to All Things Magical (1996)

From the back of the book:

For aeons, folk have struggled to master the world of Toril through the use of magic. The human race has stolen what magical knowledge it can from the elves and other races, gained more through worship, and created the rest by building on the work of those who have gone before. For centuries human wizards have experimented with new spells and variations on existing magic, striving to grow ever more powerful. They have succeeded to an astonishing degree, but through the death of secretive mages and the destruction of realms and entire peoples, much of the lore they built has been lost, hidden, or distorted. To pierce this heavy cloak of missing knowledge, cryptic sorcerous codes, and misinformation requires a writer of rare daring, persistence, and magical skill. Such a man is Volothamp Geddarm, famous traveler of the Realms - and this is the most important, long-suppressed work, the book that archwizards could not keep from your hands!

Read this 128-page tome, and learn:
> How mages gain special powers for themselves - including the awesome ability known as spellfire.
> How items may be enchanted to fire forth magic once, twice, or whenever called upon.
> The best materials from which to construct magic items.
> Powerful spells spells that have hitherto been the secrets of the most puissant archmages.
> Details of the many fell, awesome artifacts of the Realms known to exist.
> Lore about teleportation, magical wards, guardian spells, and site of power.
> Much, much more that most wizards would have liked to remain hidden from the eyes of their rivals - and common folk not skilled in magic - forever!

Suitable for all levels of play.

 Special note: This edition of Volo's Guide to All Things Magical, intended for travelers from beyond the borders of Faerun, have been heavily rewritten and contains game notes and commentary by the famous sage and archmage Elminster of Shadowdale.

Wednesday, April 26, 2023

EverQuest Player's Handbook (2002)


From the back cover:

It's Your World Now!
Discover the world of EverQuest in an entirely new way with the EverQuest: Player's Handbook. Included in this comprehensive edition you get details on:
Never before revealed secrets of the world of Norrath
All 14 character races
All 15 character classes
EverQuest's mana-based magic system with over 1,000 spells
Details of new quests you can unlock online

100% compatible with 3rd edition fantasy role-playing rules This mammoth volume provides everything you need to create your own adventures in the world of Norrath or introduce the best of EverQuest into your existing game.

 

Tuesday, April 25, 2023

High-Level Campaigns (1995)

From the back of the book:

What's a DM to do when the player characters in his campaign become so powerful that nothing in the world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play?

Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create encounters that confound the craftiest wizard and chill the most valiant warrior's heart. Discover the power of True Dweomers, the mightiest spells ever. Build new realities for your heroes to explore. Learn how to conduct magical duels and oversee the creation of magical items. Expand the horizons of your gaming experience with High-Level Campaigns.

 

Monday, April 24, 2023

FRM1: The Jungles of Chult (1993)

From the back of the book:

Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream!

Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao. Walk the streets of the city of Mezro, of the Maze of Life. Meet the barae, the holy warriors of Ubtao, those men and women who will live forever sustained by their wisdom and their faith.

Wizards, be prepared for new magical spells and new methods of magic use based on gemstones.

Search the jungles of Chult for the fabled emerald mines, for the Heart of the Jungle, a single gem as large as a man's heart.

Also within these pages are new monsters and new character kits: Mage hunters, specialty priests of Ubtao, and spiritlords.

This adventure is designed for 6 to 8 characters of levels 5 to 8.

 

Sunday, April 23, 2023

Labyrinth of Madness (1995)

From the back cover:

"Sinister, twisting images...Horrific nightmares lurking at the corners of the mind...These are descriptions used to tell the tales of the Labyrinth of Madness. But these tales of the labyrinth are only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and live a while longer." Now a powerful temple suffers from a tragic curse that is somehow linked to the labyrinth. Does there exist a group of heroes who can penetrate this dark and terrible place to life the curse...and survive?

Labyrinth of Madness is a multiple-level, three- dimensional dungeon adventure, a puzzle within a puzzle, that commemorates 20 years of gaming with TSR."

 

Saturday, April 22, 2023

FRA1: Storm Riders (1990)

From the back cover:

"The Horde is Riding!

The mountains rumble under the thundering hoof beats of 40,000 barbaric horsemen. When the player characters find themselves in their path they have no choice except to flee.

Their journey takes them into the forbidden kingdom of Ra-Khati, a land of ancient mysteries and untold wealth nestled deep within the Katakoro Mountains. As honored guests they are invited to partake of its extravagance. Wealth, power, romance - anything can be theirs for the asking. That is, anything short of their freedom!

But when invaders threaten the Hidden Kingdom, the player characters are given a chance to earn their liberty. They are charged with escorting a spoiled princess and her dowry, a ferocious black stallion, to a nearby kingdom as a bribe to stop a war. Nothing stand in their way except 40,000 bloodthirsty riders and a vengeful purple dragon."

 

Friday, April 21, 2023

FRA2: Black Courser (1990)

From the back cover:

"The Purple Dragon is caged!

But Ra-Khati isn't out of danger. The evil Raja Ambuchar Devayam is holding the Dalai Lama to his promise. If the player-characters don't deliver Princess Bhrokiti and the Black Courser to him - and even if they do - the Raja's foul army will once again march on the Hidden Kingdom. What is it that Devayam really wants with Ra-Khati?

Only your player-characters can discover the awful truth. When they do, their journey will take them to the farthest reaches of Shou Lung. Providing they can escape the diabolic assassin sent to stop them, they will find the lost city of Kuo Meilan. There, they must penetrate to the lost city's wicked heart and find the Stone Scepter of Shih. Only armed with this artifact, and the secret connecting it to Ambuchar Davayam, can they hope to save Ra-Khati - or themselves."

 

Thursday, April 20, 2023

FRA3: Blood Charge (1990)

From the back cover:

"The Stone Scepter has been recovered!

But will it be enough to stop the Raja of Solon? Ambuchar Devayam has massed 10,000 zombies on Ra-Khati's border. Only Gaumahavi, the Great Dragon of the Purple Wastes, stand between him and the Hidden Kingdom. Yet even she cannot face Ambuchar alone, for the evil raja has recovered an archaic Imaskari relic that render him invincible.

If Ra-Khati is to be saved and the player characters are to escape the raja's curse, Ambuchar Devayama must be stopped. But how? The player characters' search for a solution will embroil them in Tuigan politics, lure them to the Red Mountain Monastery's forbidden halls, and lead them into ancient Solon itself, where Ambuchar's slaves - both living and undead - toil to make him even more dangerous."

 

Wednesday, April 19, 2023

Faiths & Avatars (1996)

From the back of the book:

What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the FORGOTTEN REALMS campaign setting within Faiths & Avatars.

Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church, and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions - some new, some long unavailable or hard to find, and some updated to conform with the current AD&D game rules.

Faiths & Avatars includes:

  • All the greater, intermediate, and lesser deities of the Faerûnian pantheon.
  • The honored dead, including Bane, Bhaal, Moander, Myrkul, and Leira, among others.
  • Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods.
  • Color illustrations of priests from every faith in ceremonial dress.
  • Four additional general priest classes now official to the FORGOTTEN REALMS campaign setting: crusaders, monks, mystics, and shamans.

Suitable for all levels of play.

 

Tuesday, April 18, 2023

Valley of the Mists (1982)

From the back cover

"Come visit Hida Province in the land of Nippon. Be wary, though, for all is not well. The ruling clan is not as secure as they would wish. Enemies surround them on all sides and, perhaps, even lurk within their domain. Mystery, magic, and menace await the bold adventurers who shall eventually descend into the Valley of the Mists."

 

Monday, April 17, 2023

D3: Vault of the Drow (1978)

From the web:

"This module provides a complete setting for play of the ADVANCED DUNGEONS & DRAGONS rules. Contained herein is background information, a large-scale referee's map with a matching partial map for players, referee' notes, special exploration and encounter pieces, a hex map detailing an enormous cavern area, a special temple map, encounter and map matrix keys, and additional sections pertaining to unique new creatures for use with this module and the game as a whole. This module can be played alone, as the conclusion to module D1-2 (DESCENT ITO THE DEPTHS OF THE EARTH) or a the third module in a series that forms a special extended adventure (G1-2-3 AGAINST THE GIANTS, D1-2, AND Q1 QUEEN OF THE DEMONWEB PITS).
 

Sunday, April 16, 2023

D2: Shrine of the Kuo-Toa (1978)

From the web:

Dungeon Module D2 is the second of three modules in the D series. It can be played alone or in conjunction with G series modules and the Q1 module. I contains both a player and dungeon master version of the temple complex. It also introduces 2 new monsters for use in the module and or AD&D in general.
 

Saturday, April 15, 2023

D1: Descent Into the Depths of the Earth (1978)


 From the web:

The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the caverns under his stronghold (DUNGEON MODULE G3, HALL OF THE FIRE GIANT KING) discovered the Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races.

This module contains background information, a large-scale referee's map with a matching partial map for players, referee's notes, special exploration and encounter pieces, a large map detailing a cavern area, encounter and map matrix keys, and an additional section pertaining to a unique new creature for use with this module and the game as a whole. A complete setting for play of ADVANCED DUNGEONS & DRAGONS is contained herein. This module can be played alone, as the first part of a series of three modules (with SHRINE OF THE KUO-TOA, D2, and VAULT OF THE DROW, D3), or as the fourth part of a continuing series of modules which form a special progressive campaign scenario (DUNGEON MODULES G1, G2, G3, D1, D2, D3, and Q1, (QUEEN OF THE DEMONWEB PITS).

Friday, April 14, 2023

The Palladium Role-Playing Game (Revised Edition) (1983)

From the web:

"A fantasy RPG written at the time of Advanced Dungeons & Dragons that tried to overcome some of the limitations of that system. To that end, some of the unique features of the Palladium RPG at the time were:

  • Several more player races including Troglodyte, Troll, Ogre, Orc, Kobold, Wolfen, Changeling, Hobgoblin, & Goblin
  • Expanded character class system that included 8 martial (fighting) types, 6 magic-user types, and 4 clergy types
  • A primary and secondary skill system
  • An expansive magic system that includes traditional wizardry (spell) magic as well as witchcraft, elemental magic, circles/symbols, demonology and illusions
  • A unique protection system in which armour degrades as it is used (Structural Damage Capacity (SDC))
  • A religion system that borrowed heavily from H.P. Lovecraft as well as Egyptian mythology"


 

Thursday, April 13, 2023

Alchemy Companion (1992)


From the back cover:

Alchemy Companion (AlC) consolidates and supplements Rolemaster's classic system for creating magic items. AlC gives gamemasters many new enhancements for the Alchemists in their campaign, while it gives players new options for the manipulation of magic. There's something for everyone interested in objects of power and for those who fabricate them. Prepare to expand your horizons with the Alchemy Companion!

Within this Grimoire you'll find:
  • Complete rules which make Alchemy a vibrant part of your campaign.
  • New methods, options, and procedures devoted to creation of magic items.
  • Detailed information on how to craft your own unique, individual Alchemy system. Simulate everything from authentic Medieval practices to high-powered magical environments.
  • Dozens of new skills, Static Action Tables, Critical Strikes, and Item Creation Charts all relating to Alchemy. Includes a Magical Item Interaction Critical Strikes Table for resolving simultaneous multiple item usage.
  • More than fifteen new professions illustrating the rich varieties of Alchemists within different cultures; from Grand Viziers and Thaumaturges to Evil Alchemists and Charlatans--they're all here!
  • Plus, over 70 new spell lists containing more than 1500 spells, all dealing with the High Art of Alchemy!

 

Wednesday, April 12, 2023

Dungeons & Dragons Rules Cyclopedia (1991)

 Slight explanation for the lapse in posts. Back from an extended hospital stay after a coronary incident.

From the back cover:

Whether you're a player or a Dungeon Master, the DUNGEONS & DRAGONS Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy role-playing game! For ages 12 and up, the Cyclopedia contains the complete game system and hundreds of features including:

  • All the rules from the D&D Boxed Set series, including Basic, Expert, Companion, and Masters.
  • Guidelines to develop and play characters from levels 1-36.
  • Comprehensive lists of weaponry and equipment.
  • Expansion rules including optional skills and talents.
  • An overview of the Known World and the HOLLOW WORLD game settings, the official D&D campaign world.
  • Rules to convert D&D games and characters into AD&D 2nd Edition game statistics and back again.

Fully compatible with the new DUNGEONS & DRAGONS Boxed Set, this volume allows players the full scope of fantasy role-playing from the dungeons to the Outer Planes. Now, more than ever, the DUNGEONS & DRAGONS game is ready and waiting for you!


 

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