"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Saturday, September 30, 2023

Castle Sites (1995)

From the back of the book:

A man's castle is his home!

Castle Sites offers a fascinating and detailed look into the workings of seven fantastic fortresses:

- Kaurak Kholzil, a dwarven bastion built into the face of a cliff to protect a rich adamantium mine;

- Cloud Keep, the flying fortress of a storm giant clan;

- Dragon's Coffin, built to keep an ancient black dragon trapped inside its subterranean lair;

- plus a walled valley, the ruined castle of a lich, a border fort, and a frontier outpost.

Each entry includes a description of the site's appearance, history, and layout, a detailed floor-plan, complete data on the NPCs who live (or died) there, and adventure hooks to draw play characters into the setting.

Castle Sites is easily adaptable to any AD&D campaign and is suitable for all levels of play. Also in this series of accessories: City Sites and Country Sites.

 

Friday, September 29, 2023

FR9: The Bloodstone Lands (1989)

From the back of the book:

Setting for the Icewind Dales trilogy of novels (The Crystal Shard, Streams of Silver, and the upcoming Halfling's Gem), and the H-series of adventure modules which culminated in a battle with Orcus himself, the Bloodstone Lands are one of the wildest areas of the Forgotten Realms.

In this sourcebook, the author of the Icewind Dales trilogy explores this frozen region. Presented for players and DMs alike are people, places, and events that shaped the Bloodstone Lands - the political movers and shakers who carved their own brand of civilization from rocks and ice. In addition to this insider information, there are 10 new adventure scenario suggestions for all levels of play, from beginner to advanced, allowing campaigning in the Bloodstone Lands to continue long after exploring the mines and conquering Orcus.

Prepare then to enter the barbaric kingdoms of Vaasa and Damara - the Bloodstone Lands.

 

Thursday, September 28, 2023

WG10: Child's Play (1989)

From the back cover:

This action-packed adventure module is especially designed to give beginning dungeonmasters and players help in learning the AD&D® game system.

But don't be fooled by the title! The adventure is far from easy - in fact, it has challenges that can bring the careless character's adventuring career to an abrupt halt!

Filled with surprises and excitement, the adventure is still easy to referee - and during the game, players and the DM alike will pick up tips and information that will prove useful for many games to come!

 

Wednesday, September 27, 2023

FR14: The Great Glacier (1992)

From the Back of the Book:

"A village is only as livable as its surroundings. We are caretakers not only of our homes, but of our world."
-Inum

Strange sentiments, perhaps, from one who lives in what many perceive as a frozen wasteland, but the philosopher Inum speak for the Ulutiun people of the Great Glacier. Their tribes share that icy landscape with arctic dwarves who enjoy sun-bathing, sled-animals that are hardier than dogs, and fierce monsters that live nowhere else - and thrive in the freezing air.

The Great Glacier is the first supplement for the Forgotten Realms campaign setting to detail an Inuit-based culture. In this booklet is fact-based information on building a snow-house, surviving in sub-zero temperatures for extended periods of time, and more ideas for fantasy campaigning in an arctic setting. For those who are tired of the normal, temperate, "you-meet-in-the-tavern-and-proceed-to-go-adventuring" games, here's something completely different.

Make sure your characters dress warmly - it gets nippy at night on the Great Glacier.

 

Tuesday, September 26, 2023

Throne of Evil (1984)

From the back cover:

The kindly old King has died without leaving a pure blood heir. Immediately, throughout the realm, dark riders proclaim the coronation of a new King. It is well known, however, that the Earl of March is really the man behind the throne. Ruthlessly, the opposition throughout the country is crushed.

CIVIL WAR IS IMMINENT!

One evening a messenger delivers a rolled parchment. You recognize the royal signet of the old King, Henry I, stamped in the sealing wax. You open the scroll. It contains an urgent plea to perform a dangerous task that, if successful, will save your country. You reread the parchment carefully and burn it, as instructed. You've accepted the charge against the...

THRONE OF EVIL

An adventure fraught with political intrigue, suspense, and magic in the violent world of the 12th century. This adventure is for 4 to 6 characters of skill levels 4 to 6.

 

Monday, September 25, 2023

Ravenloft (Silver Anniversary Edition) (1999)

From the web:

The Ravenloft Silver Anniversary edition updates the classic Module I6: Ravenloft to 2nd Edition rules.

From the back of the book:

Originally published in 1983, this classic adventure for four to eight characters of levels 5 to 7 mixes elements of gothic horror with AD&D fantasy for a unique experience. Updated to 2nd Edition, Ravenloft features a haunted castle, gypsy fortunetellers, a tragic back story, and a vampire who is as powerful and intelligent as he is frightening - a menace worthy of the bravest adventuring party.


 

Sunday, September 24, 2023

Lycanthropes (1991)

From the back of the book:

"Lycanthropes is a 128-page sourcebook and 2 scenarios featuring werewolves and the many other half-human, half-animal forms that legend and history have brought to life.

The sourcebook reveals the folklore behind the "wolfman," including authenticated cases that prove (to some) the actual existence of the werecreature. SAVE has compiled statistics, vital maps, case histories, and pertinent information (everything from how to recognize a werewolf on down to how to kill or even cure one) on 6 distinct types of lycanthropes, Lycanthropic Disorder, Infective, Inherent, Magical, Astral, and the Wolfen.

The Beast of Exmoor adventure scenario is based upon true-to-life, mysterious events in England, and A Long, Hot Summer is what the PCs may have to endure if they do not stop the strange happenings at Yellowstone National Park. Both scenarios feature open formats, making them adaptable to any Chill campaign. Pregenerated characters are provided, or players may use their own PCs to avert some of the oldest Creatures of the Unknown to have walked this earth...

Werecreatures."

 

Saturday, September 23, 2023

SnarfQuest: The Book (1987)

From the web:

This is a black-and-white compilation of the strips in the "Quest for the Crown" series which ran in Dragon Magazine. As a bonus, there is an additional new color strip, and AD&D stats for the characters in the strip.

From the back of the book:

A comic quest for wealth, power, and all that other good stuff....

The COMPLETE adventure of THE QUEST FORM THE CROWN, from DRAGON magazine.

Includes New Full-Color, Never-Before-Published Story!


 

Friday, September 22, 2023

White Eagle (1990)

From the back cover:

"Don't tell me, let me guess. We have to save western civilization again, right?"
We all thought Ski was crazy. "We are the last hope of civilization in Poland," he said. "Julian is a dictator. Krakow is run by a bunch of gouging, mercantile profiteers. There are bandits everywhere, and the only one who cares about the Polish people is Father Wojiech. We have to help him - it's the only way to keep everything from sliding into the pit."

All of us in the squad argued for hours. I said helping Father Wojiech is insane and is only gonna get us all killed. We should hole up somewhere and see what the situation is in the spring.

So who are we linked up with? Guess.

In White Eagle, powerful forces are struggling to control a nation. The armed might of King Julian of Silesia is matched against the equally powerful economic forces of the free city of Krakow. Opposing them both is the Wojsko Ludowa (People's Army) of Father W. Niekarz. Krakow has mercantile connections. money, and technological expertise. The "king" has military expertise and a steadily expanding government of local warlords backed by an organized military. Father Niekarz and his followers have a devout belief in the righteousness of their cause, a burning desire to see Poland free of tin-pot dictators and petty warlords backed by "soldiers" who are nothing more than bandits - and the Black Madonna of Czestochowa, a religious icon and a powerful symbol of Polish nationalism.

For the WL's banner, Father Niekarz has chosen a white eagle (the tradional symbol of Poland) on a red field (red and white are the Polish national colors). The People's Army has no stockpiles of weapons and ammunition, no vast treasury, no great military leaders. That's where you come in....

White Eagle outlines what has happened in southern Poland since the players last saw the region: the transmutation of General Julian Filipowitz into the despotic King Julian, the power struggle within Krakow for control of the region's industrial economy, the deteriorating agricultural situation that threatens to spark another round of civil unrest within the towns and villages of Poland - these factors and others threaten the fragile blossom of civilization.

 

Thursday, September 21, 2023

Bangkok: Cesspool of the Orient (1991)

From the back of the book: 

"Bangkok is the first adventure/campaign sourcebook written especially for the revised Twilight:2000 game system. It presents players and referees with a totally new and different background against which to adventure: Thailand. Bangkok describes the geography, climate, peoples, and culture of Thailand, giving maps of the major cities, a rundown of the three main political factions, and complete organizational details of the various armies. From the opium warlords of the Golden Triangle to the "sea gypsies" of the Gulf of Thailand, from the primitive hill tribes of the northeast to the sophisticated mercantile/criminal syndicates of Bangkok itself, each region of the country is fully described. Each section also includes a short folio-type adventure set in that part of the country.

Further chapters provide adaptations to the slightly different milieu of Merc: 2000, enabling Bangkok to be used with campaigns for that system as well. IN all, Bangkok will serve as a stepping stone to a whole new world of exotic adventures in the Twilight: 2000/Merc: 2000 roleplaying universe.

 

Wednesday, September 20, 2023

American Combat Vehicle Handbook (1990)

From the web:

A supplement for Twilight 2000 that details over 60 (11 vehicles are repeated from the core rulebook) US military vehicles with illustrations and stats for use in the game.

Book includes several pages with full cover illustrations.

Also included are details on the Order of Battle (i.e. military structure) for the US armed forces including approximate troop count and available vehicles.


 

Tuesday, September 19, 2023

FA2: Nightmare Keep (1991)

Publisher blurb:

What your players say at the start of Nightmare Keep: "Oh, look, an underground labyrinth filled with treasure. No one who's gone in ever came out alive. Gosh, we've never seen that before, oh no." (Stifled yawn.)

What they say early on in Nightmare Keep: "Hold it! What's going on? Oh, yucccch! We're getting out! This way, this way! What's that? Oh, no!"

Halfway through Nightmare Keep: "Okay. If we stick close and look sharp and don't act stupid, I think we might get out of this alive."

At the climax of Nightmare Keep: "Oh no. Oh no."

A would-be conqueror is raising hordes of undead insects beneath Wolover's Keep in the Veilstone Peaks. This evil being was once a lich, a powerful undead wizard -- but that was not enough. Now something strange exists beneath the Keep, something repellent-and strong beyond measure.

Nightmare Keep: for the AD&D game adventurer with courage, a strong stomach, and superior firepower. This adventure is set near northwestern Cormyr in the Forgotten Realms, but it fits easily into any ongoing high-level campaign.

 

Monday, September 18, 2023

WGR6: The City of Skulls (1993)

From the back cover:

"Glory - or a fate worse than death - in the World of Greyhawk!

The dreadful jails below the appalling City of Skulls, Iuz's nightmare capital, contain many wretched and desperate captives. Among them is Earl Holmer, Knight Commander of the Shield Lands. A brave spy in Dorakaa has shown the way to find and free Holmer - is your party up to the job of freeing him? King Belvor IV of Furyondy believes so. In the way stand fearsome priests and mages of the Lord of Pain; ogres, giants, fiends, and worse hinder the struggle to defeat traps and guardians of Iuz. Plucking Holmer from his grasp will bring great renown, knighthood, and treasure - for those who survive. None has ever escaped Iuz's jails. Who will you be the first to use stealth or storm to breach them?

The City of Skulls presents adventure with a mighty challenge, full of dangers writ large and also unseen (until they strike). This adventure is suitable for 6-8 characters of levels 9-12, and includes pregenerated characters suitable for the quest, player handouts, a unique Notoriety system enabling the DM to draw forth Iuz's most fearsome guardians, a multi-level dungeon-jail, and much more besides. Now is the time for true heroes - is your party skillful enough to survive and return in triumph?"

 

Sunday, September 17, 2023

Return to the Keep on the Borderlands (1999)

From the back cover:

First published in 1981, B2, The Keep on the Borderlands by Gary Gygax has been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers.

Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the spot are long gone. But evil once again stirs in the fabled Caves of Chaos. Humanoids, undead, and evil minions of a dark goddess plot to destroy their enemies. Only novice adventurers who have come to try their hand at dungeon delving in this traditional training spot stand in their way.

Light your torches, assemble your marching order, draw your weapons, and sharpen your wits. It's time for a new generation of heroes to take on the challenge.

This 64-page book includes:
  • A special "Advice to the DM" section for beginning Dungeon Masters, offering tips and tricks of the trade.
  • Detailed descriptions of the Keep and its inhabitants.
  • Wilderness encounters with a wide range of classic monsters.
  • Room-by-room descriptions of every chamber within the Caves of Chaos.

 

Saturday, September 16, 2023

World Builder's Guidebook (1996)


From the back of the book:

Admit it... you've always wanted to design your own fantasy world. But the job was just too big and complicated, so you either quit in frustration or didn't start at all.

Get out your pencils and markers, because it's time to make that dream come true! From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by stage through the process of creating your own, unique world. Build a world modeled after your favorite movies or books, detail a portion of an existing world, or create your own fantasy world from scratch!

Some of the features you'll find in the World Builder's Guidebook include:

  • An introduction to the art of world building;
  • Guidelines and random tables for creating continents, kingdoms, societies, local areas, towns and cities, ecologies, pantheons, histories, and sites of interest;
  • A pad of 32 copy-able forms, mapping paper, and hex sheets--an indispensable set of tools for your world-building efforts!

You're the master architect of an entire world. What are you going to build?

 

Friday, September 15, 2023

N3: Destiny of Kings (1986)

From the back cover:

When treason walks the land...

The kingdom of Dunador is in trouble. Since the king, Halfred of Dunthrane, was killed in a hunting accident, the land has hovered on the brink of civil war. Crown Prince Edmund, at 18 only half-trained and quite unprepared to assume the throne, has yet to be crowned. Currently he is on a pilgrimage to the holy shrine of Nevron in the province of Andevar. While the uncrowned king is far from home, anarchy reigns in Dunador.

Throughout the realm, plots are brewing and evil hands are eagerly clutching the sword of treason. Inevitably the focus of these intrigues is in the troubled province of Andevar to the north. For it is here that the young Prince has journeyed and here that he must be crowned.

In this dark hour Dunador has but one faithful servant: Hollend, chief advisor to the old king. Painfully aware of all that is at stake, Hollend has sought the aid of a brave party of adventurers in a desperate bid to tip the scales in favor of truth and justice. But, even as the party secretly enters Andevar, the forces of evil strike with blinding speed and ruthless determination.


 

Thursday, September 14, 2023

T1: The Village of Hommlet (1981)

From the front cover:

INTRODUCTORY TO NOVICE LEVEL

The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily for its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters . . .

This module contains a map of the village and lands around, a large scale map of the inn, church, trading post, and guard tower (main floor, upper rooms and cellars), an informational key regarding the inhabitants, and a map and exploration key for a destroyed moat house, a former outpost of the Temple of Elemental Evil. The whole provides a complete, ready-to-play scenario, and is a lead-in to DUNGEON MODULE T2, THE TEMPLE OF ELEMENTAL EVIL.

 

Wednesday, September 13, 2023

The Road Goes Ever On: A Song Cycle Paperback – 1969

Not exactly role playing but adjacent in my mind!

From the web:

Frodo Lives - in song and story. Come to Middle Earth and sing like the hobbits. Those charming poems and enchanting songs from J.R. R. Tolkien's The Lord of the Rings are ready for you and all the world to sing. Seven of Professor Tolkien's splendid poems have now been set to music by composer Donald Swann. His musical arrangements capture all the magic and enchantment of Middle Earth. Sing of Frodo and Sam journeying to Mount Doom! Sing of Treebeard herding the trees! And sing with Bilbo as the road goes ever on! Here are songs to delight the ear and to make the hiar grow between one's toes. The decorations on each page - in Elvish, or course - are in J.R. R. Tolkien's own hand. Contents: 1. The Road Goes Ever on; 2. Upon the Hearth the Fire Is Red; 3. In the Willow-meads of Tasarinan; 4. In Western Lands; 5. Namarie (Farewell); 6. I Sit Beside the Fire; 7. Errantry. Guitar chord symbols are included for songs 1, 2, 4, and 6.
 

Tuesday, September 12, 2023

MU4: Gamer's Handbook of the Marvel Universe: Serpent Society thru Zzzax (1988)

From the back cover:

Serpent Society thru Zzzax

by David E. Marin, Chris Mortika, and Scott Bennie

The Gamer's Handbook of the MARVEL UNIVERSE is the complete, last word on the heroes, villains, and other characters of the Marvel Universe that the players of the MARVEL SUPER HEROES role-playing game have been looking for! Supplemented by data from the popular OFFICIAL HANDBOOK OF THE MARVEL UNIVERSE, the Gamer's Handbook of the MARVEL UNIVERSE has complete MARVEL SUPER HEROES game statistics for hundreds of Marvel characters-the good, the bad, and the in-between!

The pages of the Gamer's Handbook of the MARVEL UNIVERSE are designed to be removed from this book for easy play. The pages are five-hole punched so they can be organized in a binder. And each page includes complete background information, important facts, and complete stats-everything you need!

This fourth volume of the Gamer's Handbook of the MARVEL UNIVERSE covers the characters SERPENT SOCIETY through ZZZAX.


 

Monday, September 11, 2023

MU3: Gamer's Handbook of the Marvel Universe: Mad Thinker thru Sentry (1988)

From the back cover:

Mad Thinker thru Sentry

by David E. Marin, Chris Mortika, and Scott Bennie

The Gamer's Handbook of the MARVEL UNIVERSE is the complete, last word on the heroes, villains, and other characters of the Marvel Universe that the players of the MARVEL SUPER HEROES role-playing game have been looking for! Supplemented by data from the popular OFFICIAL HANDBOOK OF THE MARVEL UNIVERSE, the Gamer's Handbook of the MARVEL UNIVERSE has complete MARVEL SUPER HEROES game statistics for hundreds of Marvel characters-the good, the bad, and the in-between!

The pages of the Gamer's Handbook of the MARVEL UNIVERSE are designed to be removed from this book for easy play. The pages are five-hole punched so they can be organized in a binder. And each page includes complete background information, important facts, and complete stats-everything you need!

This third volume of the Gamer's Handbook of the MARVEL UNIVERSE cover the characters MAD THINKER through SENTRY. Look for more volumes in the near future covering more of your favorite characters!


 

Sunday, September 10, 2023

MU2: Gamer's Handbook of the Marvel Universe: Eel thru Mad Dog (1988)

From the back cover:

Eel thru Mad Dog

by David E. Marin, Chris Mortika, and Scott Bennie

The Gamer's Handbook of the MARVEL UNIVERSE is the complete, last word on the heroes, villains, and other characters of the Marvel Universe that the players of the MARVEL SUPER HEROES role-playing game have been looking for! Supplemented by data from the popular OFFICIAL HANDBOOK OF THE MARVEL UNIVERSE, the Gamer's Handbook of the MARVEL UNIVERSE has complete MARVEL SUPER HEROES game statistics for hundreds of Marvel characters-the good, the bad, and the in-between!

The pages of the Gamer's Handbook of the MARVEL UNIVERSE are designed to be removed from this book for easy play. The pages are five-hole punched so they can be organized in a binder. And each page includes complete background information, important facts, and complete stats-everything you need!

This second volume of the Gamer's Handbook of the MARVEL UNIVERSE covers the characters EEL through MAD DOG. Look for more volumes in the near future covering more of your favorite characters!


 

Saturday, September 9, 2023

MU1: Gamer's Handbook of the Marvel Universe: Abomination thru Dreadnought (1988)

From the back cover:

Abomination thru Dreadnought

by David E. Marin, Chris Mortika, and Scott Bennie

The Gamer's Handbook of the MARVEL UNIVERSE is the complete, last word on the heroes, villains, and other characters of the Marvel Universe that the players of the MARVEL SUPER HEROES role-playing game have been looking for! Supplemented by data from the popular OFFICIAL HANDBOOK OF THE MARVEL UNIVERSE, the Gamer's Handbook of the MARVEL UNIVERSE has complete MARVEL SUPER HEROES game statistics for hundreds of Marvel characters-the good, the bad, and the in-between!

The pages of the Gamer's Handbook of the MARVEL UNIVERSE are designed to be removed from this book for easy play. The pages are five-hole punched so they can be organized in a binder. And each page includes complete background information, important facts, and complete stats-everything you need!

The first volume of the Gamer's Handbook of the MARVEL UNIVERSE covers the characters ABOMINATION through DREADNOUGHT. Look for more volumes in the near future covering more of your favorite characters!

 

Friday, September 8, 2023

MU5: Gamer's Handbook of the Marvel Universe: 1989 Character Updates (1989)

From the Back Cover:

"The Gamer's Handbook of the Marvel Universe is the complete last word on heroes, villains, and other characters of the Marvel Universe that players of the Marvel Super Heroes role-playing game have been looking for! Supplemented by data from the popular Official Handbook of the Marvel Universe, the Gamer's Handbook of the Marvel Universe has complete Marvel Super Heroes game statistics for hundreds of Marvel characters - the good, the bad and the in-between!

The pages of the Gamer's Handbook of the Marvel Universe are designed to be removed from the book for easy play. The pages are five hole punched so they can be organized in a binder. And each page includes complete background information, important facts, and complete stats - everything you need!

And the Gamer's Handbook of the Marvel Universe contains over 100 first-rate portraits of your favorite heroes and villains - including many pieces commissioned especially for this book and never seen before!

This fifth volume of the Gamer's Handbook of the Marvel Universe covers updates on familiar characters who have changed (such as the Thing and Madelyne Pryor) and new characters who appeared in 1989 (such as Chameleon and Tombstone). Look for the first four volumes in your local stores, and watch for further updates in the years ahead!"

 

Thursday, September 7, 2023

MU6: Gamer's Handbook of the Marvel Universe: 1990 Character Update (1990)

From the Back Cover:

"The Gamer's Handbook of the Marvel Universe is the complete last word on heroes, villains, and other characters of the Marvel Universe that players of the Marvel Super Heroes role-playing game have been looking for! Supplemented by data from the popular Official Handbook of the Marvel Universe, the Gamer's Handbook of the Marvel Universe has complete Marvel Super Heroes game statistics for hundreds of Marvel characters - the good, the bad and the in-between!

The pages of the Gamer's Handbook of the Marvel Universe are designed to be removed from the book for easy play. The pages are five hole punched so they can be organized in a binder. And each page includes complete background information, important facts, and complete stats - everything you need!

And the Gamer's Handbook of the Marvel Universe covers updates on familiar characters who have changed (such as the Moon Knight and the Hobgoblin) and new characters who appeared in 1990 (such as Roughhouse and Bloodscream). Look for the first four volumes and the 1989 Update in your local stores, and watch for further updates in the years ahead!"

 

Wednesday, September 6, 2023

Sherlock Holmes, Consulting Detective Game (1981)

Published by Sleuth Publications in 1981.

In the game, the player (or players) reads a brief introduction to a case, then decides where to look for clues, and consults a booklet telling what clues are found at that location. When a player believes he or she knows the details of the case, the player moves on to the quiz book and answers questions about the case. Players earn points by answering questions correctly, but lose points for each location visited beforehand.

The game is made up of booklets, maps, a clue-filled reproduction of The Times and a small directory telling the player which London locale to visit to speak to a character. Lacking a board, it functions as a hybrid between a traditional game book and a conventional tabletop game.

 

Tuesday, September 5, 2023

Forgotten Realms Adventures (1990)

From the web:

This book contains an update of the AD&D 1st edition Forgotten Realms material to AD&D 2nd edition.

In the Forgotten Realms, the changes between the second and first edition have been explained away by the Time of Troubles, in which many avatars of the gods walked the earth, resulting in many changes of the world.

For example, in the AD&D 2nd edition, Assassins do no longer exist. This system change is explained in the Time of Troubles story. During the Time of Troubles, the assassin's god, Bhaal sucked the spirits of assassins in his own form, killing them.

This book contains:
- Guidelines for converting AD&D 1st edition characters to AD&D 2nd edition;
- An overview of the gods of the Forgotten Realms, and their specialty priests;
- A list of new spells;
- An overview of the cities of the Hearthlands, noting important persons and features, as well as giving a map of each city;
- A description of three secret societies: The Harpers, The Zhentarim and The Red Wizards of Thay;
- A list of treasures to be found.


 

Monday, September 4, 2023

Book of Artifacts (1993)

From the back cover:

"Incredible magic for all campaigns! The Book of Artifacts will help very adventure reach new plateaus of mystery, danger, and epic excitement. Within these pages is the most complete collection of legendary and obscure artifacts ever assembled for the AD&D 2nd Edition game."

 From the web:

Classic artifacts from the original D&D and AD&D campaigns, along with some that have appeared in supplements or magazines and some that are brand new. Each artifact has a description, history, suggested campaign use, powers, and suggested means of destruction. Additional information is provided on Creating and Recharging magical items.

Sunday, September 3, 2023

Monstrous Manual (1993)

From the back cover:

Need a monster? Look inside, where more than 300 new pieces of full color art show what the monsters really look like!

This book contains more than 600 monsters, including all the creatures from the MONSTROUS COMPENDIUM(TM) Volumes 1 and 2! In addition, there are monsters from the other MONSTROUS COMPENDIUM Volumes, and some creatures never seen in the second edition AD&D(R) Game before.

Entries have been reorganized, corrected, updated, and fully cross-referenced, to make this the most valuable monster reference ever!

 

As an aside...next to the original 1e Monster Manual this may be my favorite Monster Manual offering

 

Saturday, September 2, 2023

Tome of Magic (1991)

From the back cover:

Take your spellcasters to limits they have never reached before! With over two hundred new spells and magical items, the tome of magic stretches the horizon of every wizard and priest in the AD&D Game.

In these pages are new forms of wizard magic including elementalists, meta-magic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered - spheres of chaos, law, numbers, thought, time, war, and wards - and powerful new quest spells lie waiting to be tapped.

All characters will experience the thrill of discovering new magical items such as the claw of magic stealing, dimensional mine, crystal parrot, ring of randomness, and the staff of the elements. Tome of Magic is an invaluable expansion for all spell classes!

 

Friday, September 1, 2023

Dungeon Master Guide (AD&D 2e) (1989)

From the back cover:

This is the complete guide to being an AD&D(R) game DUNGEON MASTER(TM). Whether you're running a single adventure or masterminding a complete fantasy campaign, the DUNGEON MASTER(TM) Guide is an absolute necessity. The AD&D 2nd Edition DUNGEON MASTER(TM) Guide puts all the information you need right at your fingertips--in a fresh, new format, fully indexed for your convenience. Here you'll learn all there is to know about magical spells and items, as well as monsters, combat, travel, NPCs, treasure, encounters, awarding experience, and more!

 

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