"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, August 17, 2018

Oathbound: Wrack & Ruin






From the back cover:


"The bulk of the City of Penance is a madly stacked and sprawling ruin, only superficially explored by the relentless rafters and treasure-seekers of the surface world. Every home in the city has a hundred others lost beneath it, and every city street stands atop an incredible three-dimensional maze of corridors, alleyways, and crawlspaces--a maze where time has left nothing unchanged, eroding and distorting the framework of magic and even the laws of physics themselves.

Within Wrack & Ruin you'll find:

- 3 new player character races
- 5 new prestige races
- 2 new prestige classes
- New magic items, monsters, and spells"

Thursday, August 16, 2018

Oathbound: Plains of Penance






From the back cover:

"Beyond the most populous city on the Forge lies a vast, uncontrolled expanse of rolling grasslands, scattered crags, and light woods. In strong contrast to the rest of the world, where nature stands in opposition to intelligent life, the bountiful land here provides a lush wealth of resources upon which the great cities have come to depend. Powerful forces vie for control over this abundant domain, as ruthless bloodlords of the cities clash against the deep-rooted druids of the wilds, hardened armies from the west, and even mysterious visitors from the depths of the northern oceans.


Within the Plains of Penance, you'll find:

- 5 new player-character races
- 5 new prestige races
- 2 new prestige classes (Artificer and Disjoiner)
- New magic items, monsters, spells, and weapons"

Wednesday, August 15, 2018

OA7: Test of the Samurai






From the back cover:


"The peninsula of Wa is no place to visit. The land is poor, the people wary and suspicious. Yet this quiet backwater has been the site of strange disturbances - mysterious disappearances and omens of dire events to come. Why do the animals of Wa disappear, only to return a short while later? Who are the Blue Kumi bandits, and why are they so active? Why do the black geese fly into the Jusofu Mountains? And what fell creature lurks along the southern coast of Wa?

Or does the stench of corruption emanate from the Celestial Bureaucracy itself? Could the danger, unchecked, grow great enough to doom all living creatures in Kara-Tur? Which clues will lead to the truth, and which are merely traps for the unwary...

Test of the Samurai will take the players across the Wa peninsula and to the unknown land of Qui. They will encounter such legendary beasts as the feng huang (phoenix) and the chi'-lin (unicorn) as they attempt to discover the secrets of Wa.

Test of the Samurai is a scenario for the Oriental Adventures supplement to the AD&D game. It is set in Kara-Tur, the oriental world in the Forgotten Realms. Although Test of the Samurai follows the events of module OA6: Ronin Challenge, it is an independent adventure for five to eight characters of levels 6-9."

Tuesday, August 14, 2018

Oriental Adventures - OA3 Ochimo: The Spirit Warrior






From the back cover:


"Your family and those of your friends are deeply indebted to the Ko Family, a clan of merchants from distant and alien Shou Lung. The Ko have been instructed by their emperor to develop an island possession to extend the Glorious Empire of the Shou Lung. The colony there is failing because of fell spirits and dire hauntings. The Ko family is calling in old favors to discover who is responsible for these evil sendings. and if the Ko have a problem you have a problem....

So you and your companions are bound for the island of Akari, a small pebble in the Celestial Sea. There you will find a land rich in ancient lore and guarded by the sword of a spectral samurai - Ochimo, the spirit warrior. Yet this is only the first taste of adventures that await you.

Ochimo: The Spirit Warrior is an adventure for characters of levels 5-7 and uses the AD&D Oriental Adventures rule book. The module includes descriptions of Akari Island, as well as much information on the lifestyles, attitudes, and history of the most civilized nation in the world: Shou Lung"

Monday, August 13, 2018

Oriental Adventures OA2: Night of the Seven Swords






From the back cover:

"While Maeshi province revels in the festival spirit, clouds gather over the political scene. Two warlords are vying for control of this otherwise peaceful place, and you are guest of one of them. Sun Temple officials have offered complete support to the faction which successfully travels to Ito-jo Castle (said to hold relics of great importance to the Sun Temple), brings them back safely, and returns them to the Inn of the Globefish.


The plan is laid before you. You are to leave immediately under secrecy for the castle of the Ito clan, also known as the Seven Swords clan. Find the relics, and return them to the renowned inn Doi no Fugu. Extreme caution is needed here, for your warlord's rival must not hear of this!

Is the castle really haunted? What lies in the caverns beneath it? Will Korimori's troops discover your plan and try to wrest the relics from you, should you even get that far? What will you find at the Inn of the Globefish?

Come, honorable stranger - the Seven Swords await!"

Sunday, August 12, 2018

Oriental Adventures OA1: Swords of the Daimyo






From the back cover:

"From the Log of the Leaping Dolphin:


"110th Day: The gale nae stops for twa days. My ship is driven before it and the magus is as helpless as a wee babe. Akito names the winds tai-fun in his heathen tongue...."

Drawn by the lure of adventure and riches, a crew of seamen sails valiantly into uncharted seas. In the squalid dens of the port districts, tales hint at a land of untold riches across the waves. But getting there is only the beginning.

Across the waters lies Kozakura, a land of mystery and danger. There you will discover new cultures, strange values, secret powers, and fabulous terrors. For Kozakura is a land of Oriental Adventures.

Swords of the Daimyo is the first module designed for use with the AD&D Oriental Adventures rule book. Swords of the Daimyo includes descriptions and maps of the island of Kozakura, detailed information and maps of Miyama Province of Kozakura, and a series of adventures to introduce old and new player characters to the intrigues of the Orient."

Saturday, August 11, 2018

O1: Harbinger of Darkness







From the back cover:

"A cold, foul wind blows through the city of Dorona. The rats lift their noses from the dirty streets in anticipation, for they know the smell of Death when it comes to town. But this wind is human and it bears a name - the name of Shadar Al-Meryk. Shadar Al-Meryk is a name few know, and fewer still speak aloud. Shadar Al-Meryk, the necromantic wizard. Shadar Al-Meryk, the midnight robber of graves. Shadar Al-Meryk, the worshiper of dark and ancient Gods. He has come to the city of Dorona this storm-tossed evening for a reason. He is searching for something. Something that is not his, but will soon be."

An adventure module for 4-6 characters of levels 7-9.

Friday, August 10, 2018

Nephilim: Chronicles of the Awakening






From the web:

"Resources for the Nephilim players and gamemasters, such as: new past lives, new Metamorphosis (and a new system based on emotions) and new simulacra."

Wednesday, August 8, 2018

Non-Player Character Records







From the front cover:

"At last, record sheets for non-player characters! ADVANCED DUNGEONS & DRAGONS NON-PLAYER CHARACTER RECORDS are especially designed for ADVANCED DUNGEONS & DRAGONS. No longer will the DM need to worry about lack of continuity or lost records on non-player characters, for these sheets provide the DM with easy-to-store records of the many non-player personalities which populate his or her campaign.

These convenient referee aids contain all information needed to run each non-player character and his, her or its personal background. The sheets have been organized under specific headings and important, oft-consulted information is boxed in eye-catching, easy-to-find displays. These records contain information on the character's abilities, combat skills, description, possessions and background. Compact, but complete, their small size provides easy handling and more sheets. If you enjoy this product you will want to discover AD&D PLAYER CHARACTER RECORD SHEETS and other quality products from TSR, those Game Wizards."

Tuesday, August 7, 2018

The Nine Doctrines of Darkness







From the back cover:

"TOME OF EVIL

It was the King's favorite wine-flask -- until the ages-old spell wore off. Now the black bound text of evil doctrine is the center of attention for both good and evil beings. It is your goal, Mortal!"

Monday, August 6, 2018

NightLife: Magic






From the web:

"Magic don’t come easy, sometimes it hurts, sometimes it’s just easier to use a gun, but when spells start popping and heads are dropping there’s nothing like it. Night Life Magic is a comprehensive supplement of Sorcerers, Witches, Cults and Organizations. Add a little Street Magic to your game. Nearly a hundred pages with:

More Street Gangs
New Factions
New PC ‘The Sorcerer’
Dozens of Spells
Familiars
Terrifying New Monsters
Secrets of Target Alpha
Elder Kin"

Sunday, August 5, 2018

NightLife: Reference Screen and City Planner's Accessories







From the back of the book:

"Reference Screen: A three page fold out screen, with tables to help the City Planner find Edges, Weapons, Humanity, and more!

Character Records: Complete four page character records for each race of Kin! Edges, Flaws, and Skills included on each record! A must for Players and City Planners alike.

Adventures: A complete mini-adventure, plus adventure ideas and encounters for your campaign!


The NightLife Accessories Package puts everything you need right at your fingertips. A reference screen lets you find information quickly and easily. The new character records let you keep track of your Kin, down to the last detail. A mini-adventure and other adventure ideas will fit into any campaign. A must for all NightLife Players."

Saturday, August 4, 2018

NightLife: America After Dark






From the web:

"The guide to cities and places the Kin call home when the sun goes down. Journey to the darker spots of America that the Kin call home. See details of Washington, New York and the Afterdark Night Spots. Includes the Adventure ‘Deadly Sparkle’ Nearly a hundred pages with details of Kin in:

Chicago
Houston
Washington DC
Cleveland
New York
Olds Camp Pennsylvania
New Races
More Gangs"

Friday, August 3, 2018

Night of the Shark







From the back cover:

"When the storm comes in with its teeth, teeth, teeth . . .

Black clouds build on the horizon with supernatural swiftness as the light of day drains away like a guttering candle. As the wind screams and sea spray blinds the eyes, the masts splinter and the deck heels over, a plaything of the storm. A nightmare shark hunts the murky ocean for all that succumb to the hammer of the winds. Can anyone survive the Tempest of the Deep Mother?

Night of the Shark is the second part of an adventure trilogy featuring the evil sahuagin, deadly sea devils in pursuit of an ancient relic known only as The Stone Which Abides. This adventure can be played independently, or it can be linked together as part of the adventure series that began with Evil Tide and concludes with Sea of Blood."

Thursday, August 2, 2018

NightLife - NightMoves







From the back of the book:

"A complete adventure
New Gangs

New NPC’s
Live Fast - play a Vampire
Live Free - play a Werewolf
Live Forever - play a Sorcerer

An extended adventure based in Greenwich Village for your creature of the night players. Included are supplementary rules for NightLife as well."

Wednesday, August 1, 2018

NightLife: KinRise







From the back of the book:

"The Kin during nuclear winter - The fall of a new night

Witches and covens, ceremonial magic, new spells, the Sidhe, Sidhe culture and magic


Live Fast - play a Vampire
Live Free - play a Werewolf
Live Forever - play a Sorcerer


The world isn’t there any more but Magic still is. KinRise is a comprehensive supplement of post war survival in the fall of a New Night. Year after the Spasm War things are coming back together in a darker way then you can imagine. Nearly a hundred pages with:

Witches & Covens
Ceremonial Magic
New Spells
The Sidhe
Sidhe Culture and Magic
New Monsters
Gypsies
and Much Much More! "

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