"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, August 31, 2022

Star Wars Technical Journal

From the web:

"The History And The Hardware

How exactly did the Empire come into being? Who are those strange beings who patronize the cantina at Mos Eisley Spaceport? And what exactly makes the Millennium Falcon one of the fastest ships in the galaxy?

The saga that was born with the line "A long time ago, in a galaxy far, far away..." needs no introduction, but the intricacies of the epic tale go far beyond a simple phrase. It is a vast universe that provides the setting for Star Wars, The Empire Strikes Back, and Return of the Jedi; strange creatures known as Jawas deal in used droids, while moisture farmers eke out a living on a harsh and arid desert planet. Rebel forces use whatever material they can muster, bringing it to bear against a vast and technologically advanced Empire that possesses weaponry capable of destroying an entire world in the space of a heartbeat.

The Star Wars Technical Journal takes an in-depth look at the many and varied elements that comprise the rich Star Wars tapestry, including:
-- The spacecraft, from TIE Series fighters to Star Destroyers
-- The exotic locales, including Tatooine, Hoth, and Cloud City
-- Histories of the Empire and the Rebel forces

...and much, much more.

Through comprehensive entries, extensive photographs, detailed schematics, rare production artwork, character designs, and six eight-page fold-out blueprints, the secrets of the species, the technologies, and the inner-workings of the Rebel and Imperial forces unfold.

Through months of meticulous research, Texas author Shane Johnson reviewed hours of film and radio drama, hundreds of pages of technical material and media materials, roleplaying rules, production art, and everything else available covering the Star Wars canon. A talented technical illustrator as well, he also produced the schematics needed to properly cover the technical details that went into producing the adventure of a lifetime. His other credits include Star Trek: The Next Generation Technical Journal and Mr. Scott's Guide to the Enterprise.

Based on Starlog magazine's Star Wars Technical Journals."

 

Tuesday, August 30, 2022

Creature Collection

From the back cover:

Over 200 new monsters for 3rd edition rules

From the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new creatures for use in your 3rd edition campaign.

 

Monday, August 29, 2022

Changeling: The Dreaming (Second Edition)

From the back cover:

Just beyond the gray hills of the mundane, buried in your deepest heart, lies the key to the Dreaming. Unlock the chains and throw off the shackles.

Come hither, changelings, and join the dream-dance, lest the Winter come and the Dreaming pass into memory.

Reclaim your heritage! Let the games begin!

 

Sunday, August 28, 2022

Enchanted Locations

From the web:

"Need an entire empire of elves? You can find it in Enchanted Locations! Clever ideas and cunning dangers fill this volume of unique maps, DMs can fill out every corner of their campaign world with the many natural and man-made locations detailed within. Take one of these maps, add monsters, treasures, a few NPCs and you have a memorable and enchanting location your players will talk about for years!
Each double page spread presents an artistic map with locations imaginatively named so that the DM can easily fill in the details of the location to create an instant classic.

This volume includes:
75 maps
Creatures
Themed treasure
 

Saturday, August 27, 2022

Green Races

From the web:

"Green Races is a campaign setting that focuses on evil races, mainly on goblinoids. The book contains rules for 15 monstrous player races and a prestige class and dungeon or lair for every race."
 

Friday, August 26, 2022

Way of the Witch

From the back cover:

Covers witches. Usable in any campaign

Includes:

The witch core class
Four witch prestige classes
New Familiars
New feats and skills
New magic rules including spells, rituals, and candle magic
Rules for combining magic

 

Thursday, August 25, 2022

D20 Modern Core Rulebook

From the back cover:

Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up. Inside this book, you'll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing dangers that await within.

 

Wednesday, August 24, 2022

Heroes' Lorebook

From the back cover:

They are the stuff legends are made of. In fact, they are the legends.

The major characters who have fought--and in some cases died--for the sake of goodness and justice in all parts of the FORGOTTEN REALMS campaign world are chronicled for posterity in Heroes' Lorebook, a 160-page compendium of the heroes whose exploits have filled dozens of novels over the past decade.

Inside you'll find updated game statistics and descriptions for Elminster, Drizzt Do'Urden, Alias, and many other characters who appeared in the the Hall of Heroes collection published in 1989, as well as a host of brand-new biographies for heroes such as Brianna and Tavis Burdun, Alicia Kendrick, Cadderly, and Danica, who have never been featured in a game product until now.

No collection of FORGOTTEN REALMS gaming literature is complete without this "Who's Who" of the people--and creatures--who have prevented the forces of evil from having their way.

 

Tuesday, August 23, 2022

Bastion of Broken Souls

From the back of the book:

"The Blood of Ancient Battle Rises

An eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods.

Bastion of Broken Souls is a stand-alone adventure for the DUNGEONS & DRAGONS game. Designed to challenge 18th-level D&D heroes, it pits them against some of the most powerful beings in the multiverse."


 

Monday, August 22, 2022

Lord of the Iron Fortress

From the back cover:

Great Danger Wrought in Secrecy

Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan.

Lord of the Iron Fortress is a stand-alone adventure for the DUNGEONS & DRAGONS(R) game. Designed to challenge 15th-level D&D(R) heroes, it opens the perilous gateway to planar travel.

 

Sunday, August 21, 2022

Deep Horizon

From the back cover:

The Underdark Holds Many Secrets

A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadowy darkness.

Deep Horizon is a stand-alone adventure for the DUNGEONS & DRAGONS(R) game. Designed to challenge 13th-level D&D(R) characters, it presents a long-forgotten civilization for heroes to discover and save, if they can.

 

Saturday, August 20, 2022

Heart of Nightfang Spire

From the back cover:

Nightfang Spire has long brooded in lonely silence, shadowed within the walls of a steep defile. A tall stone column, it resembles nothing so much as an enormous fang of some vanished, mythical beast. Once, a fervent relgious order thrived here - before its god was slain. Embacing that death, Nightfang Spire was transformed into a massive, hollow mortuary filled with the restless dead.

Heart of Nightfang Spire is a stand-alone adventure for the DUNGEONS & DRAGONS game. This adventure challenges 10th-level heroes who follow the rumor of a dragon's hoard to the imposing edifice known as Nightfang Spire. When they arrive, the truth about the place is revealed in all its awful clarity.


 

Friday, August 19, 2022

The Standing Stone

From the web:

"The Standing Stone is a stand-alone adventure for the DUNGEON & DRAGONS game. Designed to challenge 7th-level D&D heroes, it presents a mystery for the heroes to solve if they wish to save an isolated village from the dangers that threaten to overwhelm it."
 

Thursday, August 18, 2022

The Speaker In Dreams

 

From the web:


"The Speaker in Dreams is a stand-alone adventure for the DUNGEONS & DRAGONS game. Player characters are in for a wild ride in this river town. Leave the dungeon behind - the terrors lurking in Brindinford are more challenging by far!"

Wednesday, August 17, 2022

The Forge of Fury

From the web:

"What Waits in the Ruined Dwarf Stronghold?

Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orc kind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasure were never found.

The Forge of Fury is a stand-alone adventure for the new DUNGEONS & DRAGONS game. It details Khundrukar's five extensive levels of fierce tribes, dangerous obstacles, diabolical traps, and monstrous creatures."

 

Tuesday, August 16, 2022

The Sunless Citadel

From the web:

"The Sunless Citadel is a stand-alone adventure for the DUNGEONS & DRAGONS game. This carefully crafted adventure, designed to challenge 1st level D&D heroes, follows a path to a mysterious dungeon where evil has taken root, and a terrible tree and its dark shepherd plot in darkness."
 

Monday, August 15, 2022

GURPS - Witch World

From the back cover:

"The Witch World is a world of wonder and magic, of the epic struggle between Light and Shadow, good and evil. This ancient land hold both beauty ... and horror. Magic and technology co-exist and both a re used in an ancient war."

Covers the history and geography of Witch Worlds, as well as characters, tools and weapons, and magic. Contains a bestiary as well.

 

Sunday, August 14, 2022

DMGR8: Sages & Specialists

From the back cover:

In the dangerous, fast-paced world of adventuring, knowledge means survival. In an age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the lives of PCs everywhere. Add depth to your campaign with these unique and three-dimensional NPCs.
 

Saturday, August 13, 2022

PG2: Player's Guide to the Forgotten Realms Campaign

From the Back of the Book:

There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten.

Or are they?

Welcome to the Forgotten Realms.

This volume, brimming with newly rediscovered facts and original fiction, introduces you to the best-selling world of Faerûn, where elves are mysteriously disappearing, and magic is an art gifted by a goddess. No difficult game jargon obscures the wonders before you. Come and explore.
Open this book, and discover a forgotten world!
 

Friday, August 12, 2022

PG1: Players Guide to the Dragonlance Campaign (second copy)

From the back of the book:

If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.

This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent of Ansalon -- home to the Heroes of the Lance. You will find information about the races of the world, its major cities and regions, its deities, and its monsters. You will read the River of Time, the chronological history of Krynn. Open this book, and open the world!

 

Thursday, August 11, 2022

Wizards Gamemaster Screen & Character Sheets

The Gamemaster Screen includes an adventure "Desert Wind"

Character Sheets:

From the back of the book -

When robot assassins and goblin thugs come knocking at your door, you'll need more than your sword; you'll need your wits about you, a complete inventory of your weapons, and, of course, everything in order. In short, you'll need Wizards character sheets.

After all how can you fight the Nazi mutants when you're rummaging through your backpack looking for the scrap of paper with the secret map? And how will you overcome the vile plots of the malevolent Wizard Blackwolf when you don't even have a good handle on your own personality?

This book gives you two dozen character sheets, each printed front and back, with plenty of room for you to detail your character's traits, skills, contacts, and possessions. The sheets are customized for practitioners of magic and warriors, as well as for those who have wings. In addition, there's a handy space on each sheet for you to list your character's mount, be it a ross or a dragonfly.

Included in this booklet are:
  • twelve Warrior character sheets, for non-magical elves, dwarves, etc.,
  • six Magus character sheets for practitioners of magic,
  • four Flyer character sheets for fairies who prefer spears to spells, and
  • two Fairy character sheets for those who both fly and use magic.

More room for more detail. Now when those robots and reptilians come a-calling, you'll be ready for them.


 

Wednesday, August 10, 2022

Wizards - Scortch

From the back Cover:

The Complete Source book Pertaining to the Lands of SCORTCH

"We will live in the good lands. My son will grow where there isn't death in the very waters we drink and the air we breathe." -Blackwolf

This 80-page book is a companion volume to Montagar. It details the dark land of Scortch, a radioactive wasteland filled with mutants, and the lair of the evil mutant wizard Blackwolf, who is bent on global domination. Like Montagar, this book expands on the source material from the movie, and includes new mutant species, new technologies, and other details of the land. And, as always, a short adventure is included, which will lead the players through this hostile land.

Scortch is not a stand alone product and requires the Ralph Bakshi's Wizards Basic Game. It is intended to enhance the play of the basic game as well as create an expanded playing environment which builds upon the 1977 animated classic.

  • A detailed map of Scortch, its towns, villages and cities
  • A random mutant generation chart
  • New creatures and plant life indigenous to Scortch
  • Information on blue Elves, Sand Faries [sic] and Mutants
  • New skills and background packages
  • A full length adventure, ready to play


 

Tuesday, August 9, 2022

Montagar

From the back cover:

"For Montagar, Forever!"
-Weehawk

This 80-page source book details the land of Montagar, the magical land which is the home of Avatar, Elinore, and Weehawk. The politics of Montagar, as well as the social, geographic, and economic makeup are. covered. A detailed map is provided, and new backgrounds arid traits unique to Montagar's citizens are explained. This book also provides additional source material on the land, its peoples, and the strange creatures that can be found there. Finally, the book includes a short adventure which highlights the unique facets of this beautiful land.

Montagar is not a stand alone product and requires the Ralph Bakshi's Wizards Basic Game. It is intended to enhance the play of the basic game as well as create an expanded playing environment which builds upon the 1977 animated classic.

  • A detailed map of Montagar, its towns, villages and cities
  • Information on red elf tribes and their territories
  • New creatures and plant life indigenous to Montagar
  • New races including meadow & swamp fairies, centaurs and satyrs
  • New skills and background packages
  • A full length adventure, ready to play


 

Monday, August 8, 2022

Ralph Bakshi's Wizards

From the web: 

"Wizards is a complete role-playing system based on Ralph Bakshi's 1977 animated classic."



 

Sunday, August 7, 2022

Toolbox

From the back cover:

Claw * Claw * Bite

We can help! This sourcebook contains everything a growing DM needs. With on-the-fly charts for everything from names to taverns from dungeons to weather pattersn, this book has it all. What more could you ask for?

Your Prize Awaits


 

Saturday, August 6, 2022

The Worlds of TSR: A Pictorial Journey Through the Landscape of Imagination

From the web:  

"This visual travelogue through the TSR worlds of enchantment and adventure includes the Arabian citadels of Al-Qadim, the underworld of the Forgotten Realms campaign, the undead domains of Ravenloft, and more. 200 color illustrations."
 

Friday, August 5, 2022

PG1: Player's Guide to the Dragonlance Campaign

From the back of the book:

If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.

This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent of Ansalon -- home to the Heroes of the Lance. You will find information about the races of the world, its major cities and regions, its deities, and its monsters. You will read the River of Time, the chronological history of Krynn. Open this book, and open the world!

 

Thursday, August 4, 2022

PHBR13: The Complete Druid's Handbook

From the back cover:

Druids love forests, true - but they love the arctic tundra, tropical rain forests, broad savannas, and fungi caverns of the Underdark too. This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all - don't leave the woods without it!

 

Wednesday, August 3, 2022

PHBR6 - The Complete Book of Dwarves

From the web:

"Battle axes and beards. Good companions when traveling underground. Handy with tools. If that was your view of dwarves, you need The Complete Book of Dwarves. Discover 24 new character kits, new weapons, and new possibilities, including six dwarf subraces, new proficiencies, strongholds, origin myths, and a look at dwarven personalities. After reading The Complete Book of Dwarves, you may still look down on these short folk... but only to see them!"
 

Tuesday, August 2, 2022

PHBR11: The Complete Ranger's Handbook

From the back cover:

Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plumbed. Until now. Come learn the innermost secrets of one of the most popular AD&D character classes. Details on every part of the Ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed accessory for the AD&D 2nd Edition Game. A special appendix gives the rules for the original AD&D ranger class.

 

Monday, August 1, 2022

The Inner Planes

From the web:

"

Beyond the Prime's infinite crystal spheres, beyond the endless realms of the Outer Planes, lies the absolute reality of the Inner Planes. The cornerstone planes of Air, Earth, Fire, and Water are the most well-known Inner Planes, but they're only the beginning. From the deadly purity of the Positive and Negative Energy Planes to the unbearable filth of the plane of Ooze to the eternal storm of the plane of Lightning, the Elemental Planes are the substance of existence itself. These eighteen planes form the foundation of the entire multiverse; they are the cauldron from which all energy and matter are brewed.

The Inner Planes details the Elemental, Para-elemental, Quasi-elemental, and Energy Planes. Surviving these planes can be a challenge, but within these pages DMs and players learn how characters can adventure among the unearthly locales and strange denizens.

This planar sourcebook includes:
• Detailed descriptions of the environments and regions of each of the eighteen Inner Planes.
• Rules for movement, and combat, and survival within these strange and unique environments.
• Information about the inhabitants and ecology of each plane, including elementals, genies, mephits, and even stranger beasts.
• Interesting and important locales within the Inner Planes, including such diverse places as the City of Brass in the plane of Fire, the Mountain of Ultimate Winter in the plane of Ice, the Refuge of Color in the plane of Radiance, and the mysterious, aeons-old abandoned towers of the Quasi-elemental Planes."

 

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