"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, October 31, 2025

DMGR1: Campaign Sourcebook and Catacomb Guide (1990) - second copy

From the web:

Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide. We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In addition, we've included a number of settings for unusual dungeons. In short there's something for everybody in this exciting addition to the AD&D system.
 

Thursday, October 30, 2025

DLR1: Otherlands (1990) - second copy

From the back cover:

Beyond Ansalon—beyond even Taladas—cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer.

Far beneath the vastness of Krynn's oceans is Watermere, home to the reclusive Dargonesti sea elves. In their valley on the sea floor, they work, play, explore, and resist the plots and forces of Takhisis, the Dark Queen, whose ambitions to conquer Krynn extend even to the seas and the lands below them. Air-breathers are occasionally brought to Watermere with the aid of powerful magic—sometimes as guests, sometimes as pets, sometimes as prey . . . which will you be?

Silesia is a jungle island with a spine of forbidding mountains running its length. Do the gods dwell amont the lofty peaks, as the superstitious natives believe? Or do they just say that because no one who goes to the mountains ever comes back?

South of Ansalon, past the Ice Wall for another thousand miles, lies the south pole of Krynn. And there, warmed by lava flows deep below the surface, is the underground world of Chorane. Three human tribes, all descended from the same group of settlers, wage a bitter and never-ending civil war, with evil dwarves and a long-lost offshoot of the kender race rounding out the balance of power. Outsiders should pick their allies carefully, lest they become sacrifices for the great dragons that lair far beneath the pole.

Otherlands is a 96-page sourcebook detailing three fascinating, never-seen-before areas on the planet of Krynn, home of the DRAGONLANCE® saga, for the ADVANCED DUNGEONS & DRAGONS® 2nd Edition game. A full-color map of the Otherlands is also included.

 

Wednesday, October 29, 2025

DLA3: Dragon's Rest (1990) - second copy

From the back of the book:

Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergems and forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Othlorx (Uninvolved) dragons, which is just the start of her plans for Taladas!

Your PCs must venture into eras and places hitherto unknown to them. The cindergems are strewn throughout the multiverse; ancient dragon burial grounds, magical ice palaces, crypts of restless dead, and much more await the heroes. And just who is that mysterious god who asks so much of them?

This AD&D® game adventure, set in the vast world of the DRAGONLANCE® saga, is the conclusion to an epic adventure that began with Dragon Dawn and continued with Dragon Knight. On the previously unknown continent of Taladas, the heroes must strive to thwart the extraplanar invasion plans of Erestem, Queen of Evil, also known as Takhisis. Failure means doom for all of Krynn!

You need the Time of the Dragon boxed set in order to play this adventure. You need not have played either of the previous modules in this series; alternate beginnings are provided for players who have not done so.

 

Tuesday, October 28, 2025

DLS2: Tree Lords (1991) - second copy

From the back cover:

If the Silvanesti are experiencing rebirth, the Kirath are the midwives.

The time has come for the elves to reclaim their homelands, the lands warped and ruined by Lorac and the Orb of Dragonkind. The Kirath, the elite scouts of of the Silvanesti, are in the vanguard of the returning tribes. What they find is familiar, yet unfamiliar - landscapes twisted by magic, once-verdant lands now gray and barren. It is the duty of the Kirath to assess the damages done, and report their findings to the rest of the Silvanesti. Only then can the tribes return to their woods and fields.

In Tree Lords, you will find not only an adventure about and for Elves, but also information on a new character class: The Kirath (Silvanesti Scout). Bring a new dimension to your DRAGONLANCE campaign with this, the second module in the DLS series. Take part as players in the reclamation of the Silvanesti homelands! It is not necessary to have played DLS1, New Beginnings, in order to play this stand-alone module.

 

Monday, October 27, 2025

DLA2: Dragon Knight (1990) - second copy

From the back cover:

Someone or something is killing the Othlorx ("the Uninvolved") dragons of Taladas. Not only good dragons, but the evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, the PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game - if the dragons don't get you, your eployer's might!

This quest will take the heroes from the alleys of rundown Gridmire through the entire Southern Steamwall region of Taladas and eventually to the Astral plane. The poisonous vapors of the Indanalis Sea have wreaked havoc with the inhabitants of this region, so be prepared to meet anything!

This AD&D adventure, set in the world of the DRAGONLANCE saga, is the second of an epic trilogy that begins in the previously unknown continent of Taladas and ranges out to the Astral plane. The players assume the roles of dragon hunters to discover the identity of the "master" behind the plane to wipe out the Othlorx dragons of Taladas.

 

Sunday, October 26, 2025

Dragonlance Book of Lairs (1993) - second copy

From the web:

At long last, adventures set in Ansalon that can be played in a single session.

In the tradition of previous Books of Lairs products, the material in this booklet is designed to be inserted into existing Dragonlance campaigns, or played alone as an evening's entertainment. Most of the adventures have been designed for characters with levels averaging from 6 to 10; however, there are also suggestions for making the encounters tougher or easier, depending on the levels of those characters being played. At the back of the booklet is a Combined Monsters Statistics Chart, for easy referencing.

Whether you're in the midst of a grand campaign, or just looking for a change of pace for an early evening, Dragonlance Book of Lairs is for you! Access to the Dragonlance Adventures book, the Time of the Dragon set, and the Monstrous Compendium - Dragonlance Appendix is helpful, but not required.


 

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