"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, April 8, 2024

Star Trek: The Role Playing Game Second Edition (1983)

From the back of the box:

"In Star Trek: The Role Playing Game, each player assumes the identity of a character in the Star Trek universe. While controlling the action of his character, the player leads him through one adventure after another, facing new challenges and unknown dangers. Each game is an ever-changing story as players solve near-impossible puzzles, complete dangerous missions, or simply battle to survive."

 From the web:

This is the game that started the Star Trek gaming line, and contains all you need to play in the Star Trek universe. Now you can join the USS Enterprise in Star Trek: The Role Playing Game, each player assumes the identity of a character in the Star Trek universe. While controlling the actions of his character, the player leads him through one adventure after another, facing new challenges and unknown dangers. Each game is an ever-changing story as players solve near-impossible puzzles, complete dangerous missions, or simply battle to survive.The game may be played by 3 or more people, ages 12 to adult. Included are the following:

Star Fleet Officer's Manual
This 40-page book contains information on how to play the game. With it, you can create and train your own Star Fleet Officer as well as direct his actions in ground-based adventures. Included are an introduction and a glossary for players new to role-playing games.

Cadet's Orientation Sourcebook
This 40-page book contains information about the Star Trek universe. It includes illustrated sections on the races and governments in the known universe, as well as photo-illustrated sections on the organization and equipment of Star Fleet. For players new to Star Trek, there is a time line of events and a glossary of Star Trek terms.

Game Operations Manual
This 48-page book contains all the information necessary for designing and running games. It has sections on designing adventures and presenting them to players. There are sections on judging character generation and actions planetside and in space.

Box set also includes 2 x ten-sided dice.

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