"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, February 8, 2017
GURPS: Vampire Companion
From their website:
"The Darkness Grows . . .
The dark screams of the living touch not your bitter soul.
You are torn between fealty to your elder masters and the surge of power within your young vibrant blood.
The black dogs of the Sabbat are your sworn enemies . . . or they are your hidden leaders.
You are Kindred. You are Childe of the Damned.
There is great power in Undeath.
The GURPS Vampire Companion takes over where GURPS Vampire left off. Within these pages, you will find new Disciplines, advanced Disciplines for older vampires, and all the new clans and bloodlines from the Vampire Player's Guide and the Player's Guide to the Sabbat, including an entire chapter on the diabolical Sabbat, their history, motivations and tactics.
Also included are new rules for elder vampires, including the mysterious Inconnu, plus new GURPS advantages and disadvantages to help players enhance and customize their GURPS Vampire characters.
And more . . . detailed rules for stalking and hunting, new conversion notes and four original adventure seeds to help spark unique GURPS Vampire campaigns."
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