"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, July 4, 2019
Wyrms Footprints
From the web:
This is a collection of articles from the out-of-print Wyrms Footnotes magazine produced from 1976 to 1982. Being a magazine that started as support for the White Bear and Red Moon boardgame and only later became a RuneQuest magazine, the material presented does not contain any stats or game rules save for some character write-ups that are intended for Arduin and not RuneQuest. The largest section of the book is a discussion of the gods and goddesses of the various Gloranthan mythologies.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the web: The players characters are called upon to rescue the fair Princess Irzeena who has been kidnapped by the wizard Keridav. Her...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
No comments:
Post a Comment