"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, October 17, 2023

Blood Dawn (1996)

 From the web:

Blood Dawn is a cyberpunk role-playing game designed by Lawrence R. Sims and first published by Optimus Design Systems in 1996.

 Optimus Design Systems (ODS) published the Blood Dawn RPG as a 240-page softcover book in 1996. Three years later, ODS sold the Blood Dawn license to SSDC, Inc.

This cyberpunk roleplaying game is set in a post-apocalyptic alternate 21st century timeline on Earth. Characters can play "normal" humans or mutants. Character creation uses a "point buy" system: players must distribute 130 ability points between Strength, Manual Dexterity, IQ, Agility, Constitution, Guts, Intuition and Charisma. The player then spends 2000 skill points on skills such as animal husbandry or weather prediction. (If the character is a mage, the player must spend at least 750 of these skill points on spells.) Any leftover skill points can be spent on armor, weapons and equipment.

Action resolution compares the difficulty rating of a task with the character's relevant ability. The player must roll a 20-sided dice below the difference between ability and difficulty.

Magic uses a point-spend system: mages can cast spells by spending points from a renewable pool, with greater spells requiring more points. Once the mage is out of spell points, the mage must wait until spell points renew in order to cast more spells.


 

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