"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, June 27, 2024

Village Book 1 (1978)

From the web:

A book to help a DM/campaign judge to quickly generate and populate a fantasy village. It contains tables that can be used to randomly generate village attributes such as:
- Walls: number of sections, thickness, type, characteristics, defenses, etc.
- Streets: number, width, length, type
- Shops: number, type
- Government type, buildings
- Population
- Religions
- Village names
and so on.

The majority of the book is comprised of village layouts that are mapped using Judges Guild's Campaign Hexagon System

It was originally published as an official Dungeons & Dragons supplement in 1978 but was later reprinted as part of Judges Guild's generic "Universal Fantasy Supplement" line.

This booklet contains 48 village maps and nine pages of tables for generating village names, building sizes and types, government works, village shops and inns, population levels and technologies. Ideal for various "out-of-dungeon" activities by parties of adventurers, the villages are mapped on numbered hex grids in light gray so that Judges may easily make additions and changes. The various settlements herein may be used to detail or expand upon the Judges Guild wilderness or any other campaign system as desired. A Judges Guild Campaign Hexagon Sub-System especially designed to help beginning players and Judges.
 

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