This booklet contains 48 village maps and nine pages of tables for
generating village names, building sizes and types, government works,
village shops and inns, population levels and technologies. Ideal for
various "out-of-dungeon" activities by parties of adventurers, the
villages are mapped on numbered hex grids in light gray so that Judges
may easily make additions and changes. The various settlements herein
may be used to detail or expand upon the Judges Guild wilderness or any
other campaign system as desired. A Judges Guild Campaign Hexagon
Sub-System especially designed to help beginning players and Judges.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, June 27, 2024
Village Book 1 (1978)
From the web:
Subscribe to:
Post Comments (Atom)
Popular Posts
-
I remember back in 1985 when the Temple of Elemental Evil was released. At that time the idea of the supermodule was new. There were the ser...
-
Finieous Fingers is the self proclaimed "World's Greatest Thief". The Finieous Treasury was published in 1981 and included all...
-
One of the worst things that can happen when buying from eBay other than never getting the item is when the item is damaged or incomplete a...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...
-
I am not sure what set these were from. I don't think it is a complete set either. Any insight would be greatly appreciated.
-
Character sheets are very much a personal taste and no one character sheet is ever going to be able to claim that it is the most beloved by ...

No comments:
Post a Comment