"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, August 15, 2024

Castle Book II (1981)

From the web:

A book to help a DM/campaign judge to quickly generate and populate a fantasy castle. It contains tables that can be used to randomly generate castle attributes in addition to those from Castles Book 1 such as: castle condition, invasion status, age, inhabitants, encounters, finds, and castle names.

The majority of the book is comprised of castle layouts that are mapped using Judges Guild's Campaign Hexagon System. Part of Judges Guild's "Universal Fantasy Campaign" line of products.

A booklet which includes 50 pages of maps on various fortifications: every type from solitary spires and wooden stockades to massive fortresses and walled cities. These are excellent for siege, intrigue and other adventures by the players. Also included are table for naming the castles. The castles are mapped on light grey hex grids, suitable for changes by the Judge with a felt-tipped marker. Part of the Campaign Hexagon System from Judges Guild.
 

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