It is a world where the gods have walked and fantastic armies clashed.
It is the home of Elminster, Alias, Azoun, Khelben, and Drizzt the dark
elf. It is the most popular fantasy campaign in history. Well met,
traveler, and welcome to the Forgotten Realms! Designed for the AD&D
2nd Edition game, the new FORGOTTEN REALMS Campaign Setting is a major
expansion and complete revision of the original, best-selling boxed set.
This set contains everything that a player or DUNGEON MASTER needs to
launch into a world of adventure and imagination. The new campaign
setting contains:
A Grand Tour of the Realms - a 128-page book,
concentrating on the Heartlands, the land of the Dales, Cormyr, and
Waterdeep, and chock full of useful information about other significant
Realms locations on the continent of Faerun.
Running the Realms -
a 64-page guide to the Forgotten Realms for the DUNGEON MASTER, showing
how to create a Realms campaign, and giving details about secrets,
NPCs, and deities of the Realms.
Shadowdale - a 96-page book,
presenting the most important town in the Realms as the basis of an
ongoing campaign, including a new introductory adventure, "Beneath the
Twisted Tower."
8 MONSTROUS COMPENDIUM pages covering the deadliest creatures of the Realms:
• Aballin
• Bonebat
• Dracolich
• Gambado
• Gibberling
• Lock Lurker
• Nishru
• Skum
6
card sheets showing nearly 100 signs, trail glyphs, symbols, magical
sigils, and religious symbols of the Realms in full color.
4
all-new four-color maps, 2 of eastern and western Faerun, and two
smaller-scale, detailed maps of the heartlands of the Realms.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, January 2, 2025
Forgotten Realms Campaign Setting (1987)
From the web:
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the box: An exciting new direction for AD&D(R) and D&D(R) games! Create fantastic armies with miniature figures o...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
-
From the web: Monsters We Are . . . Imagine what it would be like to live forever - to be immortal. You feel the blood-hunger that drives t...
No comments:
Post a Comment