"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, August 31, 2025

Batwinged Bimbos from Hell (1989) - second copy

From the back cover:

"Yes, the final installment of the Macho Women trilogy is finally here, to close the book on gaming's answer to The Satanic Verses. Once more, we rehash old rules with new broads, and persuade you to part with your hard-earned dollars for what has got to be one of the most overhyped ideas of the year. But wait, there's more! BWBFH includes the aerial combat rules for the system, as well as new creatures, and combined arms rules to play all three games at once. You also get two (count 'em) 11x17 pseudo-official Macho Women posters for your home or office (if you want fired). And last, the BTRC rips the veil of secrecy off the gaming industry and presents the long-secret Game Name Design Tables, which allow you, the gaming peasant, to go through the same process used by major game companies to name their products."

 

Saturday, August 30, 2025

B9: Castle Caldwell and Beyond (1985) - second copy

From the publisher:

"Five exciting short adventures to make your Basic campaign come alive!

The Clearing of Castle Caldwell - A local merchant has recently purchased a small castle...but when he tried to move in, he discovered that the castle was already inhabited!

Dungeons of Terror - A strange trapdoor in the floor of Castle Caldwell leads to a terrifying challenge!

The Abduction of Princess Sylvia - On the eve of her wedding, the beautiful princess has been kidnapped! Can you save her in time?

The Great Escape - Imprisoned in an enemy fortress, without armor or weapons, your situation seems hopeless. yet there may be a way to freedom...

The Sanctuary of Elwyn the Ardent - A mystical chime of great power has been stolen - but by whom? In the wrong hands, the chime can cause untold harm! But can you find and defeat this mysterious and powerful creature?"

 Personal note: An acceptable module with a more impressive cover. 

 

Friday, August 29, 2025

B5: Horror on the Hill (1983) - second copy

From the web:

Only the mighty River Shrill separates you from the mysterious mountain. Will you be the first to return or will you fall prey to the Horror on the Hill? For character levels 1-3. 

The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The thrill of discovery is too great to pass up, and only the river stands in the way. The adventurers' boat is waiting! This module is designed for use with the D&D Basic Rules. A trip through the wilderness begins a unique challenge for the novice player and Dungeon Master. Included in the module are 11 maps, 3 new monsters, and a complete set of prerolled characters.
 

Thursday, August 28, 2025

B4: The Lost City (1982) - second copy

From the cover:

Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.

The module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEONS & DRAGONS Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS Expert game rules.

 

Wednesday, August 27, 2025

B3: Palace of the Silver Princess (Green) (1981) - second copy

From the web:

Not long ago the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day a warrior riding a white dragon appeared in the skies over the castle and almost overnight the tiny kingdom felt into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous treasure still buried somewhere within the Palace of the Silver Princess.

Introductory Module for Character Levels 1-3


 

Tuesday, August 26, 2025

B2: The Keep on the Borderlands (1980) - second copy

From the web:

An Introductory Module for Character Levels 1-3

Excerpt from the adventure:

Background

The Realms of mankind is narrow and constricted. Always the forces of Chaos press upon its borders, seeking to enslave its populace, rape its riches, and steal its treasures. If it were not for a stout few, many in the Realm would indeed fall prey to the evil which surrounds them. Yet, there are always certain exceptional and brave members of humanity, as well as similar individuals among its allies - dwarves, elves, and halflings - who rise above the common level and join battle to stave off the darkness which would otherwise overwhelm the land. Bold adventurers from the Realm set off to the Borderlands to seek their fortune. (...)

You are indeed members of that exceptional class, adventurers who have journeyed to the Keep on the Borderlands in search of fame and fortune.


 

Monday, August 25, 2025

Assault on the Fane of Lolth (2005) - second copy

From the web:

This adventure was released as a free promo for Game Day 2005. The adventure is designed for a group of 4th-level characters.

A Fane of Lolth, hidden under the city of Anserell, has reveled itself by attacking the local Temple of Pelor. The drow were defeated and chased back underground. Weakened by the attack the priests of Pelor have decided to hire adventurers to go underground and complete the job of clearing out the drow.

A very simple one-shot adventure meant to last no longer than a few hours.


 

Sunday, August 24, 2025

The Art of the Advanced Dungeons & Dragons Fantasy Game (1989) - second copy

From the web:

The "Art of the Advanced Dungeons & Dragons Fantasy Game" is a vintage softcover book published by TSR, Inc. in 1989. Written by Mary Kirchoff, this first edition nonfiction book is geared towards fans of role-playing and fantasy games. With 128 pages, the book features illustrations and is a valuable resource for those interested in the art and history of the popular Dungeons & Dragons game. Perfect for collectors and enthusiasts, this book provides insights into the intricate world of fantasy gaming in the 1980s.
 

Saturday, August 23, 2025

Friday, August 22, 2025

Alternity Campaign Kit (1998) - second copy

From the back of the book:

An essential reference for both players and Gamemasters of the Alternity game, the Campaign Kit features a four-panel screen that contains the most important tables and game information. It also includes a 32-page booklet of record-keeping aids.

This accessory is fully compatible with the Star*Drive campaign setting, or usable with any homemade science fiction campaign.

 

Thursday, August 21, 2025

All the Worlds' Monsters (1977) - second copy

From the back of the book:

"This book is an encyclopedia of the strange, the bizarre, and the deadly. It contains complete statistics for 265 monstrous and dangerous creatures, created by dungeon masters across the United States and Canada. Each monster is rated for hit dice, armor class, movement, whether and how well it swims and flies, its intelligence range, dexterity, alignment, normal habitat, the probability of it being present in its lair, by a die roll for number present, the probability of the presence of treasure and its type, how it attacks, and a description of general appearance and special characteristics."

 

Wednesday, August 20, 2025

Heroes (Volume 1, Number 3) - second copy

From the web:

Contents:

- "Accessories for Agents: The Newest Devices from Q Division" by Greg Gordon
- "Alienating Yourself--Seven Science Fiction Races for Lords of Creation: Part Two" by Tom Moldvay
- "Creepy Critters: Insects for RuneQuest" by Sandy Petersen
- "James Bond 007: The History of the Game" by Gerry Klug
- "Careful Character Generation in Powers & Perils" by Richard L. Snider
- "Musketeers, Swashbucklers & Crimson Pirates: Dueling Rules for Lords of Creation" by Tom Moldvay
- "Adventures in the Forest Primeval: Exploring the Mystic Wood" by Matthew Pirrone
- "Weapon Masters of the Western Lands" by Richard L. Snider and David Kuijt
- "A Ship for RuneQuest: Waertagi Fastship" by Greg Stafford
- "Too Many Monsters" by Craig Barrett
- "How to S.C.I.M. Successfully" (Review of S.C.I.M.M.A.R.S. computer game) by David Kuijt
- "Gaming My Way" by Quentin Long
- "What's What & Where's Where in Glorantha" by Steve List
- "Worldview: Republican Fallacies" by Hal Heydt


 

Tuesday, August 19, 2025

Agone: The Grimoire Volume 1 (2001) - second copy

From the back cover:

The Muses are the creators of Harmundia. Since the dawn of time, Concordists have paid homage to them with their opuses. But today the Concordists are few in number.

Most mages do not concern themselves with the Magical Arts of Tune, Scansion, Shape, or Vista. Instead they use the sparks of their Dancers to develop powerful spells.

But the Enemy draws near, and neither the Cipher-sorcerer order, nor the Concordists are able to deal with the threat alone. The Arts have been tainted and the order is corrupted!

There is only one hope... It is time for you to rediscover the Arts of Magic.

The Grimoire Volume 1 contains all the knowledge necessary to complete a player's understanding of Ciphered Mages and Concordists, as well as additional information for the Eminence Grise revealing the most powerful secrets of Harmundia, including the Square and the Cipher-sorcerer.

This sourcebook will disclose the techniques of the most potent mages, numerous new spells and opuses, the fundamentals of the devastating practice of Choreography, the methods of artifact creation, and other arcane mysteries reserved exclusively for the most experienced players.

The Grimoire also describes numerous new assets and faults, and includes "Requiem for a Dead Mage," a lengthy drama set in Lorgol.

 

Monday, August 18, 2025

HR6: Age of Heroes Campaign Sourcebook (1994) - second copy

From the web:

Their names were Achilles, Odysseus, Jason, Heracles, and Alexander. Their deeds pitted them against monsters, men, and the known world. They were Greeks, and theirs was the age of heroes. Age of Heroes transforms this epic time of myth and history into an exciting AD&D setting, with details of spells, magical items, new character kits, maps, pictures of ancient Greek life, and a starting adventure. The challenge has gone out - let only the heroes heed the call.

NO MAP
 

Sunday, August 17, 2025

AEG D20: Wilds (2003) - second copy

From the publisher:

The wild frontiers of demon-haunted forests, sun-blasted deserts, windswept glaciers, and rolling plains are now open for adventure with this exciting d20 sourcebook. Features include guidelines for constructing wilderness adventures, complete with ready-made encounters, new creatures, rules for weather, and other effects unique to the outdoor environment, plus new prestige classes, feats, and skills tailored to exploring the wilderness.

 

Saturday, August 16, 2025

AEG D20: Undead (2001) - second copy

From the back of the book:

This is a Guide to Immortality

This sourcebook contains everything a GM or player needs for campaigns and adventures involving undeath. All of the torments of hell are bound within these pages. Undead and undead hunter prestige classes, magic items and artifacts for life and unlife, and details on the rituals of mummification and lichdom are detailed within.

The text within this tome is forbidden, its secrets damnable. The records of undeath cost more than any can afford.

Flesh is an Illusion

  • New feats
  • 13 new prestige classes
  • New divine domains
  • Returning from the grave
  • New spells and magic items
  • New gods
  • Undead campaigns
  • Faith Hunters and more

 

Friday, August 15, 2025

AEG D20: Monster (2002) - second copy

From the publisher:

Where reality ends, fantasy starts and at the heart of fantasy lies monsters. Roaming bands of mercenary monsters run along side their human and elven compatriots, searching out adventure and making names for themselves. Orcs, minotaurs, and all the rest are packed into one book. And now that you have Evil, GMs can run full monster campaigns. Details about monster culture, psychology, and adventuring provide GMs and PCs with enough information to run an entire party of trolls, ogres, ettins, orcs, goblins, and more. Rules for mixed races, new feats, and skills only monsters know. New prestige classes, rules for PC monster races, and new magic await.

 

Thursday, August 14, 2025

AEG D20: Guilds (2004) - second copy

From the publisher:

Add more detail and flavor to your d20 fantasy games with Guilds, a book that introduces arcane orders, fraternal brotherhoods, secret conspiracies, and other organizations. Member characters can receive training, material support, and social connections. Guilds introduces a new concept to the d20 system: chapters. A chapter is a social institution that pursues a specific goal. Characters can join chapters that match their aims, gaining access to training and other resources that improve their abilities and further customize their talents.

 

Wednesday, August 13, 2025

AEG D20: Gods (2002) - second copy

From the back of the book:

This is a Guide to the Heavens

This sourcebook contains the gods of dark elves, orcs, minotaurs, trolls, and even monstrous aberrations that have no religion. 16 different races are detailed within, providing DMs and players with information and rules about the divinity of their adversaries. Each chapter details a separate race, with enough information to fuel an entire campaign or just a few evenings of gaming.
The secrets of divinity are at hand.

The Righteous Shall Prevail
16 races
25 gods
19 prestige classes
34 domains
30 spells
16 temple maps
Over 60 magic items
25 relics
Complete backgrounds on over a dozen religions
Complete NPC priests each race for [sic]


 

Tuesday, August 12, 2025

Draconomicon (1990) - second copy

From the back cover:

The creatures of lore and legend - of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts numerous dragon-hunting adventurers, presented to those who crave hints and leads for dragon-questing.

 

Monday, August 11, 2025

AD&D2 ( REF2: Player Character Record Sheets) (1984) - second copy

From the web:

Contains character record sheets for use with Advanced Dungeons & Dragons (1st edition). Each sheet is perforated at the fold and is printed on goldenrod paper. The sheets come in 5 different types, with the front side tailored for certain classes. All sheets share a common back.

Included sheets are:
  • Fighter/Ranger/Paladin ×5
  • Cleric/Druid ×3
  • Magic-user/Illusionist ×3
  • Thief/Assassin/Monk ×2
  • Multi-classed/Bard ×3

Jeff Dee illustration on front cover. These copies were marked with "AD&D®2" code in upper left front corner. Other copies printed that year were marked "AD&D GAME 2." 

Sunday, August 10, 2025

AC6: Player Character Record Sheets (1985) - second copy

From the web:

You started in Basic and as your character grew, you advanced to Expert. And the game grew too, expanding into Companion and Masters rules. And your character grew right along with the game, gaining levels, equipment, magical items, and land. In fact, your character grew right out of the D&D Character Sheet you have been using for so long. Now your character sheet can keep up to date with the game. Need a space to note weapon mastery from the Master Rules? Has your character's spellbook grown into a maze of paper scrap? Forgotten the name of your fighter's liege lord? Now you can record these on a single clear sheet with the new and expanded D&D Character Sheets. Specifically designed for use with all the D&D rulesets, these character sheets allow space for information that pertains to all the details of the growing D&D game system. The D&D Character Sheets come with 16 two-sided character sheets suitable for use with all characters, 8 Character Spellbook Planners complete with all Magic User, Cleric, and Druid spells, and a Dominion Planning Guide.
 

Saturday, August 9, 2025

AC2: Combat Shield and Mini-adventure (1984) - Second copy

From the front cover:

"All the tables you need to run combat for Basic and Expert adventures are included on this durable screen. "The Treasure of the Hideous One," an Expert mini-adventure for character levels 4-7 is also included"

From the back cover:

"You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer.

Time out. You have to find the tables in the rules.

Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this handy 3-panel screen: monster hit rolls, saving throws, armor class, variable weapon damage, and several others. Experience tables for each character class are also given. The Combat Shield also comes with an Expert Game mini-adventure: "The Treasure of the Hideous One". The adventure features a ready-to-use treasure "map" that you may introduce into your campaign when your players find clues to a lost treasure. Several interesting "encounters" are thrown in, too, so you'll have plenty of chances to use the Combat Shield.

Three crocodiles? No problem!"

This item consists of a tri-fold DM screen for Basic and Expert games, and a separate 8-page adventure book inside.

 

Friday, August 8, 2025

AC1: The Shady Dragon Inn (1983) - copy #2

From the back cover:

"The Shady Dragon Inn is a set of pregenerated characters for use with the DUNGEONS & DRAGONS game. This player's aid comes in two parts: each character appears first in a section devoted to his or her character class. They appear again in the second section as members of a party. As a DM or as a player, you may use either or both sections; over a hundred characters await you!

Each character has a brief biography that will help you to create backgrounds for PCs or NPCs as needed. Also included is a rough physical description, and a list of items owned by each character.

The Shady Dragon Inn also contains the D&D game statistics for those special characters who are presented by figures in the D&D and AD&D toy line, a provides a tavern setting from which players may start adventures or gather party members."

 

Thursday, August 7, 2025

Empire of the Petal Throne (1975) - Second Printing

From the web:

Tekumel, the world of fantasy and adventure. The setting for this fantasy campaign game is an alien planet, Tekumel, where a cosmic cataclysm stranded human and extra-territorial invaders eons past. A hostile world of poisonous flora and fauna, with intelligent and vengeful native races! Mankind and its allies must battle for survival with nothing save Medieval technology — but magic aids them . . . and there are certain supernatural powers which may intervene.

The game contains three large full-color maps and an 8 1/4" x 11" book with a brief history of Tekumel, rules, descriptions of various races and creatures involved, and more. Share in this exciting fantasy world by playing EMPIRE OF THE PETAL THRONE.
 

Wednesday, August 6, 2025

Gamma World (1978) - Second Printing

From the game box back:

Can you survive in a world gone mad? A world where civilization as we know it has been destroyed in a cataclysmic holocaust? What is left in this world? Find out and encounter such bizarre things as mutated plants and animals more terrible than you can imagine, radiation wastelands that stretch as far as the eye can see, and fearless machines gone uncontrollably berserk...

This is the setting for a GAMMA WORLD campaign, with players taking on the persona of an individual character somewhere in this forbidding locale. On a quest for survival and in search of a better future, the players adventure across the land, enduring hardships and encountering dangerous obstacles and mysterious foes - never knowing quite what to expect. The result is a game which can go in many directions, but which will be challenging and fascinating no matter what the outcome.

The GAMMA WORLD Set includes all the basics needed to set up your own "world": game booklet (packed with terrible mutants, as well as guidelines for creating additional ones of your own), a large campaign map (designed to be easily modified by individual gamemasters), and a full set of polyhedra dice. The only other things necessary are a good imagination and a spirit of adventure! The GAMMA WORLD rules are also suitable for use with the ADVANCED DUNGEONS & DRAGONS rules.

The GAMMA WORLD challenge awaits you - are you ready?

 

Tuesday, August 5, 2025

Azhanti High Lightning (1980)

From the web:

From the rulebook: "Azhanti High Lightning" is a wargame of close-action combat between individuals on board a large military spaceship. The game covers the weapons and personal abilities which can reasonably be expected aboard a starship; tactics and strategies then become the realm of player input. A variety of scenarios are provided, and many more can be generated using the components included in the game."

A "square and counter" supplement to Traveler, similar to Snapshot. Each turn is 15 seconds, each square 1.5 meters, counters represent one individual or animal.

Ahzanti High Lightning is a game of close-action combat between individuals on board a large military spaceship. The game covers the weapons and personal abilities which can reasonably be expected aboard a starship; tactics and strategies then become the realm of player input. A variety of scenarios are provided, and many more can be generated using the components included in the game.
 

Monday, August 4, 2025

Traveller: Alien Module 2 - K'kree (1984)

From the back cover:

K'kree

Encounters with the Enigmatic Centaurs

One of the Imperium's interstellar neighbors is a six-limbed vegetarian race known as the K'kree. Their empire includes hundreds of star systems, and their rule within their territory is absolute. Rough similarities to the creatures of human legend prompt some humans to call the Centaurs. This enigmatic, fanatically vegetarian race has long been a mystery to the ordinary human, and now it is possible to learn more about their complex culture and society.

From the web:

Describes the K'Kree, a vegetarian herd race resembling centaurs, and their physiology, society, language, culture, etc., plus rules to create K'Kree characters.

 

Sunday, August 3, 2025

Spacefarers Guide to Alien Races (1979)

 From the web:

 Half a page plus one illustration of humans and 100 alien races. Racial Parameters are given for each in a comparison table, with humans average 300 out of 1000 for each of the six statistics given - STR, DEX, CON, SPD, PSI, and EMP. Planet statistics for all races are given also. Conversion notes are given for Traveller, Space Patrol, and Space Quest.

Greetings, fellow sapient. l'm Professor Starymaple of the University of Zacania. I have compiled this treatise on intelligent races, and offer it for your greater edification. In it are listed most of our brother races who reside in Second Empire space. It is my hope that this presentation will promote better understanding of our fellow beings, their strengths and their weaknesses, and hasten the day when we will walk, crawl, fly and swim in greater harmony. If you should encounter a new sapient race, or perhaps discover a hitherto unknown ability of a known race, please communicate with me care of the University of Zacania. May you learn something new every day. —Professor Starymaple University of Zacania 4222 (Preface to Terran Edition)   

From the Acknowledgments:
"Many of the races in this Spacefarer's Guide - fourty-five to be exact - were directly inspired by works of science fiction. I am happy to acknowledge these sources, which are listed below. All are excellent resources for the SFRP gamer."

 


Saturday, August 2, 2025

Alien Space Battle Manual (1973)

From the web:

This was Zocchi's revamped version of his Star Trek Battle Manual, without the (unlicensed) Star Trek references. The two games are very similar, although Alien Space Battle Manual includes 8 different ship types instead of the original 3, at least in later versions.

The Alien Space Battle Manual is now considered to be a companion to the Star Fleet Battle Manual which was released in 1977 and marked a return to familiar Star Trek ships and races due to a loophole in the Star Trek IP ownership.

The game is played on a large surface with cardboard counters marked with a ship picture and a compass circle. A piece of string is passed through these tiles and knots are made at the 3, 5 and 6 feet marks. A record sheet inserted in a clear holder shows ship characteristics and a grease marker is used to mark damage.

Players physically move their ships by measuring distance with a ruler. During combat, player must estimate their firing angle. The string is pulled along that angle and the enemy ship is hit if the string passes over it.


 

Friday, August 1, 2025

Vault of the Drow (1978) - First Printing

From the web:

The third and final module in the original "Drow" series by Gary Gygax.

In Vault of the Drow, the PCs reach the Drow city where the giant raids were instigated. But who instigated the instigators? 32-page booklet and cover with fold-out map.

This printing is identified by the pastel purple color, the wizard logo centered on the bottom of the cover, and no ISBN number on the cover.
 

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