"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, October 31, 2025

DMGR1: Campaign Sourcebook and Catacomb Guide (1990) - second copy

From the web:

Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide. We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In addition, we've included a number of settings for unusual dungeons. In short there's something for everybody in this exciting addition to the AD&D system.
 

Thursday, October 30, 2025

DLR1: Otherlands (1990) - second copy

From the back cover:

Beyond Ansalon—beyond even Taladas—cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer.

Far beneath the vastness of Krynn's oceans is Watermere, home to the reclusive Dargonesti sea elves. In their valley on the sea floor, they work, play, explore, and resist the plots and forces of Takhisis, the Dark Queen, whose ambitions to conquer Krynn extend even to the seas and the lands below them. Air-breathers are occasionally brought to Watermere with the aid of powerful magic—sometimes as guests, sometimes as pets, sometimes as prey . . . which will you be?

Silesia is a jungle island with a spine of forbidding mountains running its length. Do the gods dwell amont the lofty peaks, as the superstitious natives believe? Or do they just say that because no one who goes to the mountains ever comes back?

South of Ansalon, past the Ice Wall for another thousand miles, lies the south pole of Krynn. And there, warmed by lava flows deep below the surface, is the underground world of Chorane. Three human tribes, all descended from the same group of settlers, wage a bitter and never-ending civil war, with evil dwarves and a long-lost offshoot of the kender race rounding out the balance of power. Outsiders should pick their allies carefully, lest they become sacrifices for the great dragons that lair far beneath the pole.

Otherlands is a 96-page sourcebook detailing three fascinating, never-seen-before areas on the planet of Krynn, home of the DRAGONLANCE® saga, for the ADVANCED DUNGEONS & DRAGONS® 2nd Edition game. A full-color map of the Otherlands is also included.

 

Wednesday, October 29, 2025

DLA3: Dragon's Rest (1990) - second copy

From the back of the book:

Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergems and forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Othlorx (Uninvolved) dragons, which is just the start of her plans for Taladas!

Your PCs must venture into eras and places hitherto unknown to them. The cindergems are strewn throughout the multiverse; ancient dragon burial grounds, magical ice palaces, crypts of restless dead, and much more await the heroes. And just who is that mysterious god who asks so much of them?

This AD&D® game adventure, set in the vast world of the DRAGONLANCE® saga, is the conclusion to an epic adventure that began with Dragon Dawn and continued with Dragon Knight. On the previously unknown continent of Taladas, the heroes must strive to thwart the extraplanar invasion plans of Erestem, Queen of Evil, also known as Takhisis. Failure means doom for all of Krynn!

You need the Time of the Dragon boxed set in order to play this adventure. You need not have played either of the previous modules in this series; alternate beginnings are provided for players who have not done so.

 

Tuesday, October 28, 2025

DLS2: Tree Lords (1991) - second copy

From the back cover:

If the Silvanesti are experiencing rebirth, the Kirath are the midwives.

The time has come for the elves to reclaim their homelands, the lands warped and ruined by Lorac and the Orb of Dragonkind. The Kirath, the elite scouts of of the Silvanesti, are in the vanguard of the returning tribes. What they find is familiar, yet unfamiliar - landscapes twisted by magic, once-verdant lands now gray and barren. It is the duty of the Kirath to assess the damages done, and report their findings to the rest of the Silvanesti. Only then can the tribes return to their woods and fields.

In Tree Lords, you will find not only an adventure about and for Elves, but also information on a new character class: The Kirath (Silvanesti Scout). Bring a new dimension to your DRAGONLANCE campaign with this, the second module in the DLS series. Take part as players in the reclamation of the Silvanesti homelands! It is not necessary to have played DLS1, New Beginnings, in order to play this stand-alone module.

 

Monday, October 27, 2025

DLA2: Dragon Knight (1990) - second copy

From the back cover:

Someone or something is killing the Othlorx ("the Uninvolved") dragons of Taladas. Not only good dragons, but the evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, the PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game - if the dragons don't get you, your eployer's might!

This quest will take the heroes from the alleys of rundown Gridmire through the entire Southern Steamwall region of Taladas and eventually to the Astral plane. The poisonous vapors of the Indanalis Sea have wreaked havoc with the inhabitants of this region, so be prepared to meet anything!

This AD&D adventure, set in the world of the DRAGONLANCE saga, is the second of an epic trilogy that begins in the previously unknown continent of Taladas and ranges out to the Astral plane. The players assume the roles of dragon hunters to discover the identity of the "master" behind the plane to wipe out the Othlorx dragons of Taladas.

 

Sunday, October 26, 2025

Dragonlance Book of Lairs (1993) - second copy

From the web:

At long last, adventures set in Ansalon that can be played in a single session.

In the tradition of previous Books of Lairs products, the material in this booklet is designed to be inserted into existing Dragonlance campaigns, or played alone as an evening's entertainment. Most of the adventures have been designed for characters with levels averaging from 6 to 10; however, there are also suggestions for making the encounters tougher or easier, depending on the levels of those characters being played. At the back of the booklet is a Combined Monsters Statistics Chart, for easy referencing.

Whether you're in the midst of a grand campaign, or just looking for a change of pace for an early evening, Dragonlance Book of Lairs is for you! Access to the Dragonlance Adventures book, the Time of the Dragon set, and the Monstrous Compendium - Dragonlance Appendix is helpful, but not required.


 

Monday, October 13, 2025

World Builder's Handbook (1989) - second copy

From the web:

World Builder's Handbook is a supplement for MegaTraveller. This 96 page sourcebook is a comprehensive guide to surveying and detailing worlds. It includes sections on survey and exploration, survey equipment, survey vehicles, building a world, mapping a world, and using world data. 

A guide to surveying and detailing worlds. Features a world design system, from the possible solar systems appropriate to each particular class of star, through the planet's place in the system and necessary implications of this, including possible atmospheres, through population, laws, politics and governments of local self-aware, sentient and cooperative lifeforms.
 

Sunday, October 12, 2025

Starship Operator's Manual, Volume 1 (1988) - second copy


From back cover:

Whether you're stationed on a merchant ship, a Navy cruiser, or a corsair...

Whether you're a captain, an engineer, a pilot, a broker, or just a hand who swabs the deck...

Whether you want to travel from world to world, start up a maneuver drive, or scoop fuel from a gas giant...

... You need to read the Starship Operator's Manual Vol. 1.

 

Saturday, October 11, 2025

DemonWars Gazetteer (2004) - second copy

From the web:

Time to bring knowledge to the world...

The world of Corona is in a time of change. Its people must learn to live with each other and work together to face any future dangers. They are finally discovering the power of the gemstones, a secret the Abellican Church has been keeping from them for centuries. But through it all, they are still only barely aware of the evil creeping into their world...

Now it’s time to bring the knowledge of all the races of Corona to everyone. Within these pages you will find detailed information on the history, attitudes and cultures of each of the major nations and races that call Corona home - everything you need to fashion a DemonWars campaign!


 

Friday, October 10, 2025

DemonWars: Enchanted Locations (2004) - second copy

From the web:

The DemonWars have waged across the face of Corona, but the action has been concentrated to just a few focal points. Within the pages of this book you will find detailed maps and descriptions of the St. Mere-Abelle monastery, Andur-Blough Inninness, the Barbacan, Tymwyvenne, the Path of Starless Night, and the Walk of Clouds, including information on their residents and the creatures unique to these locales.
 

Thursday, October 9, 2025

DDREF1: Character Record Sheets (1991) - second copy

From the publisher:

User-friendly by design, these character reference sheets allow players and referees to create characters in a logical, simple manner. These complete new character record sheets are specially designed for the revised D&D game.

From the back cover: 

Three trolls - hot, hungry, and bothered - are breathing down your neck in a dead-end catacomb. Is this the end of the line for your noble hero?

Of course not! With an official D&D Game Character Record Sheet, you know exactly where to look for that wand of fire balls. All of your character's essential information is ready at a glance, right where you need it, when you need it.

Don't wait for disaster to strike! Let these 24 colorful character record sheets make you the most organized player in your campaign.   

Wednesday, October 8, 2025

DC Heroes: Directive on Superpowers (2001) - second copy

From the back of the book:

"The classified files of the covert government agency the Department of Extranormal Operations are finally released. The public can now take advantage of the data accumulated from the D.E.O. 's years of studying metahuman powers and activities in the DC Universe.

This document expands on previously published material on powers. Get introduced to new ways of determining initial power cost, using Character Points and Hero Points with powers, and more. Find out how wonders and androids affect power selection. Learn more about new and revised limitations and enhancements. Discover a wealth of information on powers (new and updated), so many details that it took a whole book to contain them all."

 

Tuesday, October 7, 2025

DC Heroes: Night in Gotham (1986) - second copy

From the introduction: 

The purpose of this book is to provide the DC Heroes Gamemaster with the relevant information on Gotham City. This volume concentrates on the night side -- the criminal element -- of Gotham. Sections of the book include descriptions of the city's entrenched crime, its bosses and ringleaders, and the various targets for crime in the city. There are also statistics for villains and details of their conflicts with Gotham's most famous crime-fighter, the Batman. Gotham's law enforcement apparatus and its relationship with both Batman and any other Characters who might consider operating within Gotham is also covered in this book. There are also sections that can be used to generate an adventure or an ongoing campaign.

This book is intended for any Characters of any power level.

 

Monday, October 6, 2025

DC Heroes: Lines of Death (1988) - second copy

From the back cover:

Deja Vu?
Green Arrow searches for the thread that ties together seemingly random killings...

Black Canary unravels the twisted trail of drug trafficking...

A mysterious emblem of a tangled N snags both strands of investigation. Are the Heroes' tasks separate skeins or interwoven Lines of Death?

First Match-Play Adventure!
This module is designed for tandem use by two Player Characters. In alternating encounters, Green Arrow stalks his killer while the Black Canary Player runs the adventure; Black Canary investigates undercover while the Green Arrow Player manages the NPCs.

 

Sunday, October 5, 2025

DC Heroes: Eternity, Inc. (1986) - second copy

From the back cover:

It began thousands of years ago...
Four magic men seized control of the ancestors of Humanity. Under their rule, Mankind's future seemed doomed — until a band of brightly-dressed strangers appeared to challenge them.

It began again, days ago...
Gorilla Grodd, searching for new allies after his expulsion from Gorilla City discovers the bodies of the four magic men — frozen in time!

They have waited an eternity for their revival. Now, with Grodd's leadership and technology, they will have their revenge.

And Infinity, Inc. must stop them before the world is thrown into its darkest age!

 

Saturday, October 4, 2025

DC Heroes: Dream Machine (1986) - second copy

From the front cover:

The Joker

For 6-8 Characters Generated Using 500-1000 Hero Points

From the back cover:

Beware! Your Wildest Dreams May Come True!

The Teen Titans Don't Stand a Chance!

Deep in Arkham Asylum, a wild-eyed man claws at the walls. He gibbers and shouts about a mysterious dwarf with the power to make dreams come true. THE DOCTORS DO NOT LISTEN!

He was just another wandering madman sent here from New York City. THE POLICE DO NOT LISTEN!

They are too busy to investigate the babblings of a madman. Friends, family, no one listens. No sane person dares to listen. No sane person at all. But the inmates in Arkham are not sane. Some of them are dangerous. The most dangerous of them is the Joker. He believes. He listens. He plans...

 

Friday, October 3, 2025

DC Heroes: DC Technical Manual--S.T.A.R. Labs 1993 Annual Report (1993) - second copy

From the back cover:

This indispensable reference includes detailed descriptions and diagrams of the most amazing weapons and gadgets from across the DC Universe, including: Azrael Holy Armor, the Darkstar Exo-Skeleton, Goldface's Gold Gun, Joker Venom, Lobo's Intergalacticycle, the Mento Helmet, and The Penguin's Umbrellas.

A must-have for comic fans and game-players alike, this book includes complete DC Heroes game information for every gadget along with technical commentary from S.T.A.R. Labs' world renowned R&D department.

 

Thursday, October 2, 2025

DC Heroes: Blitzkrieg (1988) - second copy

From the back cover:

Amidst a vile axis cloud which threatens to suffocate the free world with its contemptible stench flies a group of partriots dedicated to the perseverance of democracy.

Enlisted on a top-secret assignment by Winston Churchill, the valiant Blackhawk Squadron, the allies' greatest force against the oppressive axis scourge, must infiltrate a hidden Nazi outpost and defend allied leaders from a deadly military assault.

Against a darkening WWII backdrop, the fates of Roosevelt, Churchill, Stalin, deGaulle, and the security if all allied nations rest in the hands of these seven courageous men. Deep behind enemy lines, the Blackhawk Squadron faces its most challenging mission as the Nazi war machine struggles to achieve world conquest.

 

Wednesday, October 1, 2025

DC Heroes: Batman Sourcebook (1989) - second copy

From the publisher: 

"The Batman's story of his fight for justice in Gotham City is chronicled in this Sourcebook. His alter-ego, Bruce Wayne, his butler Alfred Pennyworth, his friends, and his enemies are also described here. All this, and detailed plans of the Batcave, stately Wayne Manor and a one-on-one adventure".
 

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