"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, December 21, 2017

Judges Guild: Wilderlands of the Magic Realm (Third Printing)





From the web:

"The third of the wilderness series, the first book of the Magic Realm covers the settlements and regions for Campaign Map #12: Isles of the Blest / Campaign Map #13: Ebony Coast.  This was sold with Installment V.  The second book of the Magic Realm covers the settlements and regions for Campaign Map #11: Ghinor / Campaign Map #14: Ament Tundra.  This was sold with Installment W.

There are over 300 islands detailed on the maps and described in the accompanying book, which also covers the area's resources, wilderness monster lairs, villages and castles, technological levels, civilizations and more.  The third of the wilderness series, the Magic Realm covers the settlements of Oricha and Chim and extends the areas already covered to the south, far into the vast reaches of the Sea of Five Winds.  The four maps (2 Judge, 2 Player) include with the 2nd and 3rd printings are: Campaign Map #11: Ghinor / Campaign Map #14: Ament Tundra and Campaign Map #12: Isles of the Blest / Campaign Map #13: Ebony Coast."

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