"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, October 2, 2019

Spelljammer SJR1: Lost Ships







From the back cover:

Who among you who have dared to enter the starry deeps has not heard of the dark, drifting derelicts of earlier spacefarers? The silent, menacing lairs of monsters that may hide great treasures for those bold enough to explore them? And what space-captian plies the spacelanes who does not dream of a bigger, sleeker, more powerful ship than his present one?

Lost Ships holds the answers that bold spacefarers have been seeking:

* Monsters!
* New Spells to better arm intrepid adventurers.
* New Ships! Twenty new ship types.
* Flotsam of Space -- mini-menaces that can bring space to exciting life.
* New rules to help DMs run extended space adventures.
* New adventures galore that can make and space bound AD&D game campaign an exciting (and dangerous!) place for your characters!


Lost Ships is your first-class ticket to high adventure in space!

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