Sunday, July 17, 2011
The Brandywine Star - Vol.1 No.1, Mage Flame
One of the best though is when there are things included that really did not need to be there. I have had this happen more times than I can count but three stand out right now but I am sure there are others I am just forgetting at the moment. One with Call of Cthulhu, one with Marvel Super Heroes and the one that had this. I saw a copy of the ICE Middle Earth Campaign Guide with a cheap BIN and bought it for the map as I had at one point hung mine and it had pin holes. When I got it I found the pictured item inside. I had bought mine new so I know this was not supposed to be included.
The Brandywine Star from what I can tell appears to be a fan newsletter for "The Fellowship" which was not part of ICE from what I can tell. It appears to have been a fan club from back in the 1980's and may still be around but am not sure. This was there initial offering and I have never seen another copy of it anywhere. Noble Knight has an entry for #2 but it is listed as sold out so they must have had one at some point. When I got it I thought it was nice and figured I might be able to find more but never have.
I wish I could tell you more about it must most of the items I post about have been packed away as I attempt to inventory items. I scan them and then pack them away until such time as I can dedicate a proper space to all the gaming stuff I have accumulated. If anyone knows anything about this and/or has copies of other issues I would love to hear about it.
I mentioned having similar experiences with CoC and MSH. With Call of Cthulhu it was a second or third printing of the original box set. I opened it and inside other than what should have been there was the book version of Cthulhu by Gaslight. With Marvel Super Heroes it was a copy of the Basic Set and inside it was the Ultimate Powers Book and Realms of Magic. I guess the books I got recently weren't the end of the world after all!
Duration: 12 Turns + 6 Turns/Level
Ares Effect: One Item/Level
Casting Time: 4 Segments
Saving Throw: None
This spell enables the magic user to create a magical flame. This flame is similar in some ways to the light effect of a Faerie Fire spell. When the spell is cast the items willed to carry the flame by the caster will ignite with a bright blue fire like flame.
The flame created need to be attached to the end of an item such as a torch or staff but can also edge an item such as a sword or other weapon. There is no limit to the size of the item the flame can be attached to and it will adjust in size and effect accordingly. This flame can not be directly attached to living creatures other than the caster.
The flame will provide light just as if it were a real flame. It will not use oxygen though and will not produce smoke or heat. The light will also persist underwater or in an environment where a normal flame would be extinguished.
Once an item has been imbued with mage flame the control of the mage flame is granted to the person who is in control of the item. The wielder of the item can distinguish the flam on command. They can also transfer the flame to another item if desired simply by touching the two items and willing it. The item that had the flame initially will lose it when this is done.
The material component for this spell is a small ball that will be made up of sulfur, bat guano and a small lock of the caster hair. The ball is thrown into the air and is consumed by the spell when the spell takes effect.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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