Sunday, June 12, 2011
Forgotten Realms Atlas, Cassandra's Carpet Trap I
Visit the exciting and fantastic world of the Forgotten Realms.
Join adventurers renowned as they trek across Toril in this detailed, beautifully illustrated atlas. Ride with the Ffolk in the magical Moonshae Isles. Brave the brutal elements of Icewind Dale. Follow the gods as hey wreak destruction from the Dales to Waterdeep. Watch as empires of East and West collide.
The maps in the book are nothing short of incredible. Not only are they detailed but they are borderline works of art that one could hang on a wall in some cases. Almost all of the major locations that are covered in the works of fiction are detailed within these pages. This is one of the problems when looking at this as an accessory for gaming. This works much better for fans of the books than characters in the Realms. Gamers will already have access to playable, working maps of the areas. The Forgotten Realms Interactive Atlas might be a better choice for the gamer community.
In the end the book is still worth picking up and having in your collection. Even if you don't play in the Forgotten Realms you can still appreciate the maps. It can also be mined for names and ideas as can most things gamers pick up. It can be pricey sometimes on eBay but if you can get it at a good price do yourself a favor and do so.
Cassandra's Carpet Trap I
Ares Effect: Special
Casting Time: 3 Rounds
Saving Throw: Special
When this spell is cast the magic user brings into being a carpet that is magical in nature. The nature of the carpet can very based on the caster's desire and the level of the spell.
By default the carpet will be of ornate and of exceptional quality. The caster can specify a different appearance if desired though it will always appear to have been a carpet of some quality at one time.
The carpet created will have a maximum size equal to ten square feet per level of the caster. It will by default fill the space it is cast in though the caster can specify any shape and size.
The carpet will remain until such time as the effect it is intended to have is triggered. The triggering effect can be anything that the caster desires. It can be a timed effect such as one day from now or a specialized event such as the first thief to walk on it or if a spell is cast by someone while standing on it. Until such time as the trigger effect occurs the carpet is nothing more than a carpet. The carpet can be moved with no impact to the trigger effect unless moving was part of it.
With this level of the spell there are two types of carpets that can be created. It is important to note that higher level of the spell can also create all versions of carpets that previous version could create.
Carpet of Adhesion:
This carpet will upon the triggering event transform in to an exceptionally sticky substance. The substance will cause all on it to make a save versus magic or become hopelessly stuck in the spot they were standing when the effect triggered. Those who make their save can move though at a rate of only ten feet per round. Once triggered the carpet will remain in its new form for a period of 6-36 turns. Any who come into contact with the carpet during this time period will need to make a save or become stuck as well.
Carpet of Frictionlessness:
The triggering event for this carpet will turn it into a plane of completely frictionless material. This will have the effect of causing any who are on it or step onto it to fall and continue sliding the direction they were originally moving. The victim will slide 3" for every 1" of movement they had left when they stepped onto the carpet. Should the victim movement make them impact an obstacle before the end of their slide they will suffer damage from the impact. They will suffer 1d4 for each inch of slide movement left. They will also be required to make a save versus magic or become stunned for 3-8 rounds. Once triggered this carpet will remain until the caster actively wills it out of existence or a successful dispel magic is cast on it.
The material component of this spell is a small woven rug of exceptional quality. This carpet will cost no less than 100 gp per level of the Carpet Trap. The rug transforms into the carpet with the casting and is used up. The appearance of the actual carpet will be whatever the caster desires though it will always appear to have been so high quality at some point.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
From the web: "An adventure in the wilderness stronghold of a band of brigands that includes the background and statis...
From the inside cover, 1st paragraph: "I would guess that the whole idea behind the publishing of a magazine is that someone has...
From the web: The fourth and final supplement in Judges Guild's Wilderness series. It details the villages, castles, citadels, lair...
From the web: " Glimmerdrift Reaches is the second entire Traveller Sector produced by Judges Guild. The three-color map g...
From the web: The second supplement in Judges Guild's Wilderness series. It details the villages, castles, citadels, lairs, isla...
From the web: Columns: Jocular Judgements by Chuck Anshell 03 ...
From the web: " This book provides a basic, modularized map of a border fort (all Kelnore forts were designed to these...
From the web: This eight page publication from 1977 contained the following articles and items of interest. Jocular Judgements Shre...
From the web: Additional charts, rules and background data for Thunderhold and the Sunstone Caverns . The installment includes Rea...
From the back cover: "An Ancient Evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point fo...