"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, February 28, 2024

Judges Guild - The Caverns of Thracia (1979) (Fourth Printing)

From the back cover:

They Have Been Waiting.

For over a thousand years the things that lurk beneath the waters, skulk in the darkness and lie hungrily in dank crypts have been patient, while all around them men and monsters bicker amongst themselves, bold enough to traverse the dark caverns' depths, but afraid or perhaps wise enough to leave the forgotten vaults and hidden passages alone.

And still, they wait, undisturbed. They are waiting for you!

 

From the web:

This module is billed as an official dungeon approved for Dungeons and Dragons. It contains over 100 detailed room descriptions on four levels. The module may be played by characters of level one and up and the expectation is that players will flee from the darker terrors within if they are unready to face them.

 A scenario designed to accommodate characters of the 1st and higher levels. Some segments of the adventure will be a pushover for low-level groups, while other areas may send great lords and patriarchs ducking for cover. The dungeon complex has four main levels and one minor level, plus a legendary lost city. The local monsters are aware of each other and will usually work together to destroy an adventuring party. The booklet includes guidelines for random encounters, the lost city, and much more. Forgotten temples, lost underground citadels and wily beast-men. Rescue the slaves and take the Minotaur king's loot. 

 

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