Friday, September 9, 2011
ST: Klingon Ship Recognition Manual, Summon Yang
This book was published in 1985 a few years before the release of ST:TNG so it does not have the ships that fans might be familiar with now. I think this may be more of a factor on the Romulan side though. The book features 42 different ships.
As a Star Trek fan I am glad I have this book. The later books released by Decipher might be more up to date but there is something to be said for the old FASA products. The are games that are done right by a company who end up losing the license to the product. I am not sure which was the bigger crime FASA losing Star Trek or ICE losing Middle Earth. In the end the only losers in both those cases were the gaming community!
From the back cover:
"The Klingon Ship Recognition Manual is intended for Star Fleet personnel with a 'need to know' concerning information on the Imperial Klingon Navy. This comprehensive study discloses, for the first time, all known combat, visual, and historical data on 42 different Klingon ship and their variants. Also included is a chronology of service and silhouette recognition chart. This manual is a must for all Star Trek enthusiasts."
Duration: 5 Rounds/Level
Ares of Effect: Caster
Casting Time: 5 Segments
Saving Throw: None
When this spell is cast the magic user will summon forth from an alternate plane of being a version of themselves that went down an alternate path of existence. This spell will require a bit of advance work by the DM and the player before it is used the first time.
The being summoned will be from one of the fighter based classes. In most cases it would be advisable to use a plain fighter but the player may elect to go with another option with the DM's consent. The player should create a back story for the character and then the DM should try and equip the alternate with a like level of magical equipment.
When the alternate is summoned the caster will vanish and the "yang" will replace them. The caster does not switch places but instead is in a pocket dimension. The Yang will realize what has happened and once instructed by others in the part will behave according to those instructions.
The Yang will act as the player wants them to. They will most likely not perform any suicidal actions and nor would the player want them to. When the spell expires the caster will return in the same exact situation as the alternate was. If they had 10% of their hit points so will the caster. If the alternate dies then the caster will die as well but will be locked in the pocket dimension. Only a wish will bring them back. If the alternate is raised before the spell expires the caster will be as well.
The material component for this spell will be some small representation of the alternate. This can be either a small crafted statue or a drawing of the alternate.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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