Thursday, June 9, 2011
The Armory Character Record Sheet, Cassandra's Wave of Exhaustion
This character sheet goes the direction I see in many home brew character sheets. That is of including what I would consider being too much information. Looking at this sheet we see things that many players will not need on their sheets such as psionic information. The sheet also has items that are of extreme importance such as Level, Hit Points and Armor Class stuck in small areas with nothing that makes them stand out from other less often needed data such as Area of Origin, Type of Shield and Additional Proficiency in Additional Weapon in Every ____ Levels. I won't even go into the space wasted on the combat table information.
Again I know it is matter of taste when it comes to character sheets. I just think that for me the most important information needs to stick out like a sore thumb. Next information relevant to all characters regardless of class or race should be the next most prominent. Information that is specific to only select classes or races would be next. Finally what is most often optional rules such as psionics might not be suited for an general character sheet and detailed combat data belongs on a screen not on a character sheet. But opinions are like something else everyone else has and yours may be different.
Cassandra's Wave of Exhaustion (R)
Range: 6" + 1"/Level
Duration: 1 Round/Level
Ares Effect: 3" Radius
Casting Time: 2 Segments
Saving Throw: Negates
When this spell is cast all creatures in the area of effect must make a saving throw versus spells. Those who fail their save will be affected as if they are greatly exhausted as if from an extended period of over exertion. Characters will receive a +1 bonus to their save for every point of constitution they have over fifteen.
For those affected the effect will cause them subtract all bonuses due to them for exceptional strength including combat bonuses for To Hit and Damage. They will also lose any armor class bonuses and missile adjustments resulting from dexterity. Lastly they will have their movement rate halved.
The reverse of this spell will first and foremost negate the effect of the standard casting of the spell suffered by any in the area of effect. For all others in the area of effect it will heal 1d4 points of damage, in combat they will have a +3 added to their strength for combat bonuses (strength can exceed 18 due to this). Finally they will have their movement rate increased by 50%.
The material components for the former casting of this spell is ground and dried dung of a notoriously lazy creature which is cast into the air in the direction of the spell. The components for the latter casting are the wings of a honey bee which are eaten by the magic user while the spell is being cast.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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