"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, September 30, 2025

DCC #6: Temple of the Dragon Cult (2004) - second copy

From the cover:

"In Temple of the Dragon Cult, the characters are called in to pursue a dragon that the king's army was able to wound but not kill. It seems straightforward enough: the army tracked the dragon to its lair, and all the characters have to do is go in and kill it. But this dragon has a devoted cult of dragonblood followers who worship its every breath. Its lair is their temple -- and they'll fight to the death to defend their dragon-god..."

 

Monday, September 29, 2025

Dark Sun Conspectus (1995) - second copy

From the web:

A double-sided promotional poster for the Dark Sun setting. One side features several small maps. The other features a number of Dark Sun products and some promotional text.
 

Sunday, September 28, 2025

Dark Awakenings: Guardian (2002) - second copy (no CD)

From the back of the book:

"A body lays face down before a set of doors, in the passage ahead. The once crimson vestments that dressed the dead monk of Theydori were soaked with dark blood. My companions turned the monk over; the left side of his skull was collapsed, having been struck a tremendous blow.

While the others attended to the dead monk, my attention was firmly fixed upon the nearby set of doors, hanging slightly ajar. An unnatural radiance pulsed within the room, accompanied by the beat of a feint tone, the likes of which I have never heard in the waking world..."

A simple sea voyage to the remote island of Guardian quickly becomes a terrifying fight for survival as an unseen foe sends its minions against you in a bid to consume your very souls!

Dark Awakenings: Guardian is a d20 adventure for 4-6 characters of level 3-4 that is continued in Dark Awakenings: Shadowland.

 

Saturday, September 27, 2025

Twin Crowns: Age of Exploration Fantasy (2001) - second copy

From the publisher:

Twin Crowns - Age of Exploration Fantasy is a campaign setting and rules expansion for Dungeons & Dragons® Third Edition, published by Wizards of the Coast®. You need the D&D Core Rulebooks to use this expansion. The Twin Crowns world has a flavor like none other, combining the high fantasy elements with historical elements of the Age of Exploration.

  • A comprehensive system for naval travel and combat
  • A rich and complete world with detailed geographic and cultural information
  • An elegant ritual system expanding both arcane and divine power
  • An elaborate cosmology and system of religion with far reaching effects beyond for every class
  • Hundreds of pages encompassing new races, feats, skills, spells, prestige classes, magic items, and monsters usable in any campaign

Great sailing vessels cross the Quilla Ocean from the Northern and Southern Empires to the colonies to the far west, avoiding savage pirates, vicious sea monsters and most of all, one another! The two Empires war, not only on the battlefield, but in the marketplaces as well. It is a race for power, resources and wealth.

In the heavens above, twelve deities look down upon Ptalmanar and guide it's people. The most devout worshippers undergo rituals of initiation to take a piece of their god's power into their own souls, opening their bodies to the touch of the divine. The greatest among them can rise to the level of High Priest, assuming the mantle of leadership of the flock and bearing the terrible burden of being the terrestrial voice of their deity. The Maker, creator of all, sits atop the divine wheel with the gods of light cascading down each side. At the bottom, surrounded by his dark children, sits the Unmaker, force of destruction and death. Their eternal struggle is played out wholly in the actions of their earthly followers, ever competing for dominance of the world and the place of Good and Evil.

Our game world bears a richness and depth that few others can match. Highly detailed religion, with three tiers of power within each church that lie beyond just Clerics, Paladins and Druids. The two warring Empires are each carefully detailed so they bear their own identity and atmosphere. The colonial holdings across the ocean and the exploration of the new world are vexed by a fierce militant kingdom of elves seeking to expel the human invaders. Twin Crowns also offers a new system of arcane magic embodied by potent rituals that go far beyond the casting of a simple spell. Guilds of mages guard and covet the secrets of these powerful ensorcellments, and vie for korba, the essential ingredient in their casting. This is high fantasy unlike any you have ever experienced.

 

Friday, September 26, 2025

D20 - Interludes: Sands of Pain - second copy

From the web:

The second adventure sourcebook in the Interludes series brings the characters from Bluffside south to the Dragon Sands. This adventure features a mix of horror and romance, done Arabic style. Sands of Pain can be used as a stand-alone adventure in any game world, or to enrich the world of Bluffside: City on the Edge. Web enhancements will be available in a special password protected area, free for your downloading pleasure.

Love's lament is perhaps the loudest. When a noble bard falls in love with a desert flower from the Dragon Sands, he will move mountains to get her back from her evil uncle. But there is more to this simple romance than first appears. Will the passion of these star-crossed lovers be forever extinguished, or will our heroes journey into the depths of the Sands of Pain?

An adventure for 4 player characters of 4th level (can be adjusted accordingly), featuring new creatures, spells, items, prestige classes and feats, new places of interest (POIs) in Bluffside and Kirkwood, the new village of Hotempa, and new NPCs.
 

Thursday, September 25, 2025

D2: Shrine of the Kuo-Toa (1978) - UK printing

From the web:

Dungeon Module D2 is the second of three modules in the D series. It can be played alone or in conjunction with G series modules and the Q1 module. I contains both a player and dungeon master version of the temple complex. It also introduces 2 new monsters for use in the module and or AD&D in general.

In Shrine of the Kuo-Toa, the PCs enter and pass through a religious shrine to Blibdoolpoolp, the sea mother goddess, on their way through the Underdark.
 

Wednesday, September 24, 2025

D1: Descent Into the Depths of the Earth (1978) - second copy

From the web:

After taking on the giants in the G series, the PCs go after the instigators of the raids in the Underdark. 14-page booklet and cover with foldout picture.
 

Tuesday, September 23, 2025

Monster and Treasure Assortment Sets One - Three (1980) - second copy

From the web:

This resource, is subtitled Sets One-Three: Levels One-Nine.

All crunch and no fluff, it packs 900 monsters and 900 treasures into 33 pages of lists. 100 monster encounters and 100 treasures per level. Each monster or treasure is listed in abbreviated stats form and fills one to two lines of text.

 

From the cover:

Are you running out of ideas for ways to stock your dungeon full of treasure? Do you need a quick and easy way to fill your castle of 1,000 rooms with monsters? The Monster & Treasure Assortment has 900 monsters, 900 treasures, and a host of treasure containers/protection devices/concealments, and complete instructions for using the assortment to fill in partially stocked or newly encountered dungeon levels.

Designing and stocking any number of dungeon levels becomes a snap when Monster and Treasure Assortment is used in conjunction with Dungeon Geomorphs. TSR's geomorphs allow an almost endless variety of rooms to be laid out in virtually no time at all.  


 

Monday, September 22, 2025

Cyberpunk: Night's Edge (1993) - second copy

From the back of the book:

Nights edge is an Alternate Reality Sourcebook for CyberPunk 2020. It is the first in a series of modules and sourcebooks that brings techno-horror to the world of CyberPunk. It contains rules covering mostly vampires but also their brethren, lycanthropes and were-wolves. Also included are rules for vampire hunters and psychic powers.
 

From the web:

A techno-horror alternate reality sourcebook for Cyberpunk 2020. It contains rules covering mostly vampires but also their brethren, lycanthropes and were-wolves. Also included are rules for vampire hunters and psychic powers.  

Sunday, September 21, 2025

Cthulhu Dark Ages (2004) - second copy


From the back of the book: 

Cthulhu Dark Ages is a complete roleplaying game presenting the era of the Dark Ages (C. 1000 A.D.) and the continuing threat posed by the denizens of the Cthulhu Mythos as described by H.P. Lovecraft, the Lovecraft circle of writers and the works of Chaosium, Inc.

From the website: 

Call of Cthulhu Roleplaying in the Year 1000 AD

The Dark Ages world is filled with life, death, and the pain of old age. Vengeful hordes wash across the world. Petty warlords fight among themselves like ravenous dogs. Disease runs rampant. Illiterate city-folk and simple farmers dread that which lurks in the dark. And in the greatest abbeys, a few know of forbidden books that speak of blasphemy and of those who would destroy the world of god-fearing men and women.

"The living close the eyes of the dead,
but it is the dead that open the eyes of the living." Old Slavic saying

950 A.D. — The Byzantine Theodorus Philetas translates the al-Azif into Greek and renames it the Necronomicon. It will be more than a century before this blasphemous tome is finally condemned, and most copies destroyed.

During these hundred years, when manuscript copies of the Necronomicon covertly pass from hand to hand, mankind almost yields to the uncaring forces of the Cthulhu Mythos. The dark young of Shub-Niggurath infest the boundless forests, mi-go guard mountain passes, ghouls and miri-nigri haunt forgotten burial grounds, and deep ones plague coastal settlements.

In this world the last magi explore powers not meant for humans, and are lured to into the abode of Yog-Sothoth.

Cthulhu Dark Ages is a complete roleplaying game, using the intuitive and flexible Basic Roleplaying System used and developed by Chaosium for many years and is also used in our Call of Cthulhu game. If you know how to play one, you can play the other.

Cthulhu Dark Ages presents the era of the Dark Ages (c. 1000 A.D.) and the continuing threat posed by denizens of the Cthulhu Mythos as described by H. P. Lovecraft, the Lovecraft circle of writers, and the works of Chaosium Inc.

 

Saturday, September 20, 2025

PHBR11: The Complete Ranger's Handbook (1993) - second copy

From the back cover:

Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plumbed. Until now. Come learn the innermost secrets of one of the most popular AD&D character classes. Details on every part of the Ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed accessory for the AD&D 2nd Edition Game. A special appendix gives the rules for the original AD&D ranger class.

 

Friday, September 19, 2025

H. P. Lovecraft's Dreamlands (2ndedition) (1986) - second copy

From the web:

To Dream: We all dream. Dreams entertain the mind, and help organize the day’s events. At some time in your dreams, you will come across a huge cavern leading enticingly downwards. If you follow it past the Seventy Steps of Light Sleep, it leads to the Cavern of Flame. There dwell two hoary Priests Nasht and Kamen-Thah, who judge all dreamers and, if they find them worthy, admit them to the Dreamlands. The door opens, and all the world beyond is a dream. There is much unearthly beauty, and cosmic great terror. If you live here long enough, and gain sufficient skill, you can learn to create new objects, new life, and a new reality.

THE DREAMLANDS: This book provides everything needed by the Keeper to run Dreamlands adventures. The Dream Journeys section contains six scenarios including To Sleep Perchance to Dream, Captives of Two Worlds, Pickman’s Student, Season of the Witch, Lemon Sails, and The Land of Lost Dreams. Also included is a map of the Dreamlands. A version of this map in included in the handouts, to be given to the players after their first trip to the Dreamlands.

Finally, the Handouts are items to be given to the players during the scenarios. As a bonus, a variant of the Cthulhu character sheet is also provided which includes the new skills required for dream travel. You are permitted to photocopy this sheet for personal use.
 

Thursday, September 18, 2025

Cthulhu Companion (1983) - second copy

Ghastly Adventures & Erudite Lore for Call of Cthulhu.

From the back cover: 

"The Cthulhu Companion is a collection of new Cthulhu mythos lore, scenarios, and rules additions to the game. From this volume the Investigators gain two new skills and a chance to encounter prehistoric monsters, find a missing uncle, stop cattle mutilations, and solve a kidnapping. The grim prisons of four continents plus new Cthulhu mythos deities, races, and monsters help the Keeper propel the Investigators to madness. Player-characters will reel from new phobias and insanity types."

Contents:

- The Cthulhu Mythos in Mesoamerican Religion
- Further Notes on the Necronomicon
- Descriptions of five different prisons
- Two new skills (photography and lock picking)
- A Lovecraftian timeline
- Descriptions of phobias
- Additional deities, races and monsters
- Excerpts from mythos tomes
- Four scenarios: 'Paper Chase' (for one Keeper and one Investigator), 'The Mystery of Loch Feinn', 'The Rescue and 'The Secret of Castronegro'
- Poetry
- Sanity Quiz



 

Wednesday, September 17, 2025

CM9: Legacy of Blood (1987) - second copy

From the back of the book:

"Your cousin Rolph is dead - and while there is cause for sadness, there is also cause for celebration. As his heir, you were willed his dominion: Fenhold.

Of course, the Deep Swamp is threatening to engulf all of your new holding. People are seeing ghosts, disappearing mysteriously...animals die without reason, and crops are suddenly blighted.

The farmers don't like the swampdwellers, the swampdwellers don't like the farmers, and no one likes the halflings. The entire civil service of the dominion seems to have either worked for the failure of the dominion or resigned due to actions of the others.

It's going to be a tough task to make all this shipshape once again, but you're 15th level now. Isn't it about time you settled down?"

 

Tuesday, September 16, 2025

CM1: Test of the Warlords (1984) - second copy

From the web:

An adventure for characters level 15 and above. This adventure has players taking on the role of lords appointed to protect dominions. In that capacity they may need to fight bands of monsters or even lead forces into war. This module is intended to establish a campaign setting and includes both specific encounters and guidelines for determining the outcomes of war between empires.

From the back cover:

The king requests your presence in the honorable kingdom of Norwold. If you're worthy, you may be appointed lord of a dominion filled with friendly villages, sturdy fortresses, and raging bands of monsters.

Raging bands of monsters?

Well, yes, and you may have to lead your forces into a war or two. But you'll be ready for the challenge. You'll be ready for treacherous spies who conspire to steal your land. You'll be ready for a foul band of frost giants that raids your dominions. And you'll be ready for the inevitable clash of empires, the outcome of which may alter the fate of millions, You'll be ready! Won't you?

Test of the Warlords includes a complete campaign setting, several new NPCs, dungeon and wilderness encounters, and guidelines for running a war between empires.


 

Monday, September 15, 2025

Cloudland (1984) - second copy

From the back cover:

"You have heard rumors that Cloudland is a huge castle built many decades ago by a powerful mage. The mage is long dead, but creatures still fight for control of the castle's awesome towers. Beneath the wall of Cloudland, in its subterranean expanses, are rumored to be untold riches and strong, arcane magicks. Many adventurers have attempted to probe its depths, none have ever returned. Do you have the skill and courage necessary to explore Cloudland?

A Fantasy Role-Playing Adventure Module For skill levels 1-4"

 

Sunday, September 14, 2025

HHQ4: Cleric's Challenge (1993) - second copy

From the web:

Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the town's dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead. A lone, player character cleric will have to be clever, courageous, and more than a little lucky to solve the mystery and save Pommeville from the mindless zombies that threaten it!

Cleric's Challenge is a special ONE-ON-ONE ADVANCED DUNGEONS & DRAGONS adventure designed for a DUNGEON MASTER and one player - perfect for very small playing groups, or for the player who wants his or her character to earn some extra experience.


 

Saturday, September 13, 2025

CGR1: The Complete Spacefarer's Handbook (1992) - second copy

From the back cover:

Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip your characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the Void.
 

Friday, September 12, 2025

Central Casting: Heroes of Legend (First Edition) (1988) - second copy

From the back cover:

Central Casting: Heroes of Legend
A Character Creation System -A Roleplaying aid for all Fantasy Roleplaying Systems

Until now, beginning heroes have been flat, lusterless characters with no sense of history or depth of personality. A warrior was a fighting machine, a wizard provided heavy artillery, a thief acted as a mobile lock pick, and an elf just had point ears.

With Central Casting: Heroes of Legend, characters take on lives of their own. They gain families, friends, enemies, personalities, detailed past histories, and most importantly- gain motivations for life and adventuring.


 

Thursday, September 11, 2025

Call of Cthulhu (Fifth Edition) - second copy

From Chaosium's website:

Call of Cthulhu is a horror roleplaying game using the Basic Roleplaying system and based upon the writings of Howard Phillips Lovecraft and a few others. Lovecraft wrote during the 1920s and 1930s, and he became a cult figure before dying in 1937. Since then his stature as an author has grown, and now he is generally recognized as the major American horror-story writer of the twentieth century. 

 Commentary:

There is really not much that needs to be written about this. The system continues to build upon itself with each new edition becoming better and better as opposed to more and more bloated unlike some other game that I won't mention. I am fairly certain I own most if not all the iterations of the game. The third is still my favorite I think but only for the cover of the book itself. Regardless of the version this will always be in my top five games to play.

From the web:

Published in May 1992, this is the 5th edition of the popular horror RPG based upon H.P.Lovecraft's Cthulhu Mythos. A 240pg softback book, the first 64 pages are Rules, the rest of the book is Mythos.

This edition improves upon the previous editions without making substantial changes, by making the rules and content more coherent and complete, adding some dozen Skills, removing others (though not making them illegal), adding more characters, stats, occupations and so on. The game still focuses on horror, terror and the gradual... loss... of... your... SANITY!
 

Wednesday, September 10, 2025

C5: The Bane of Llywelyn (1985) - second copy

From the publisher:

"Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive.

The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return to restore the kingdom. The time of the prophecy is now.

All is in readiness: the symbols of the ancient kings have been recovered, the keys to the royal tomb are in hand, powerful magics to revive the long-dead king have been secured at great cost. Only one problem remains...no one knows where the king is buried!

The Bane of Llywelyn concludes the epic adventure of the Prophecy of Brie - can you insure that the quest will be a success?"

 

Tuesday, September 9, 2025

TimeLords (1987) - second copy

From the web:

Timelords begins at the End of Time. A doomed race, known as "The Designers", gifted in both psionics and sciences set about escaping their fate as the inevitable end of the universe encroached. Eventually, they discover time travel, and use this knowledge to move their entire solar system backwards in time to when the universe is about 15 billion years old. The actual Designers have never been seen by humans. After attempting to create powerful new life forms, they created "Lucifer", a sentient being that led the destruction of the Designer race and caused the dispersion of Designer technology across the universe.

The pinnacle of their achievements was the "Matrix", a small time-travel device, the size and shape of a 20-sided die, weighing about 3 pounds. The Matrix could be used for personal time travel, as an energy source, and other things only hinted at by the rule books. It is one of these Matrix devices that the players of the game find to begin their adventure.

"TimeLords. Where you can design yourself. The system lets you use your present stats, or any alternate persona you can think of. Thrust through time and space by an artifact you don't understand. To go home, you ust survive long enough to control the awesome forces at your disposal. But by then, will you want to go back?" 


 

Monday, September 8, 2025

Macho Women with Guns (1st Edition) (1988) - second copy

From the back cover:

"You want it, we've got it!

"Yes, the science fiction role-playing game you've been waiting for, Macho Women with Guns! The game that shamelessly panders to your basest instincts!* Where you can take the part of what else but Macho Women with Guns! Blast aliens to bits! Blast more aliens to bits! Journey across the galaxy looking for aliens, and then blast them to bits!

"Or, integrate the truly universal theme of Macho Women with Guns into your other campaigns. Like heroic fantasy, where you can use your strength and sword to hack -aliens- monsters to bits. Or post-holocaust, where you can blast mutants to bits, or even the roaring twenties, where you can blast Bthulhu to bits. The possibilities are limited only by the quantity of ammo you can carry!

"Macho Women with Guns is the game that knows what you want, and why you buy it. Get it now!"

 

Sunday, September 7, 2025

Brave New World (1999) - second copy

From the web:

Brave New World is a role-playing game originally released by Pinnacle Entertainment Group in 1999. The game was later sold to Alderac Entertainment Group in 2000. The game is an alternate history superhero game set in a fascist United States of America living in a perpetual state of martial law since the 1960s. Inspired by the Kingdom Come and Batman: The Dark Knight Returns comic storylines, X-Men, Nineteen Eighty-Four, and the political and social upheavals of the 1990's, the game depicts renegade superheroes fighting a corrupt and evil government.

"Ask not what your country can do for you. Ask what your country could do TO you." That's life in Brave New World--at least if you're part of the Defiance, a loosely organized band of superpowered freedom fighters that's America's last, best hope for restoring democracy to the battered country once and for all. The game features 64 pages of full-color artwork, and a Brave New World mini-comic penciled by Kevin Sharpe.
 

Saturday, September 6, 2025

Birthright: Player's Secrets of Endier (1995) - second copy

From the back cover:

"Welcome to Endier, one of the smallest domains in Anuire. Carved from the treacherous forest known as the Spiderfell, it is precariously balanced between three of the more powerful realms in the land, playing a delicate game of politics and diplomacy to survive. One misstep could mean its ruin; the fate of the land rests squarely on the shoulders of you, its regent. It is said that with great risks come great rewards. If this is so, then the rewards of ruling Endier must be great indeed.

This package includes:
  • A full-color, eight-page foldout cover containing detailed maps of the domain and important locations within it.
  • Facts about the history, geography, and economy of Endier.
  • A summary of how the government works, and how the regent manages to keep control of it.
  • Descriptions of the major NPCs in Endier, friend and foe alike.
  • Rumors to keep the regent on the alert, and royal secrets to help keep enemies at bay.

This BIRTHRIGHT domain sourcebook is designed for players who want to take the role of the Lord of Endier, the thief regent of the realm. It may also be used by players playing nobles, servants of the regent, or adventurers of Endier."

 

Friday, September 5, 2025

Birthright: Player's Secrets of Talinie (1995) - second copy

From the back cover:

To the casual observer, the realm of Talinie seems a pastoral place full of hard-working, law-abiding citizens. But those who look beneath the surface - as a regent must - will see what lies beneath the beauty.

From the south, a power-hungry archduke has moved troops into two of Talinie's seven provinces, supposedly as a safeguard against goblin invasion. From the north, greedy guildmasters have encroached upon Talinie's lush forests and have ravaged large areas for the timber and ores they yield.

To keep yourself on the throne known as the Oak Seat, you must control these foreign interests without giving them reason to rise up against you, and at the same time beware of traitors within your own court - it is whispered that the death of your predecessor was not really an accident.

This package includes:
  • A full-color, eight page foldout cover containing detailed maps of the domain and other information every Talinien needs.
  • Facts about the realm's history, geography, economy, and laws.
Descriptions of the major NPCs in Talinie, friend and foe alike.
  • Secrets and strategy tips to help the new regent manage the realm.

This BIRTHRIGHT domain sourcebook is designed for players who want to take the role of Thane of the realm, playing either a lawful priest or a paladin. Players of nonregent characters who live in or come from Talinie will also find this sourcebook useful."

 

Thursday, September 4, 2025

Birthright: Player's Secrets of Roesone (1995) - second copy


 From the web:

Once a lawless frontier less than a century ago, Roesone is one of the youngest states in all of Anuire. As the ruler of this land, you'll find that Roesone is surrounded by uncertain allies and dangerous enemies. Plots and intrigues creep through the halls of your court, and shadowed powers are moving against you. It will take strength, courage, and determination to keep your crown on your head - and your head on your shoulders.

Player's Secrets of Roesone includes:

A full-color, eight-page foldout cover containing detailed maps of the domain and important locations within it.
Facts about the history, geography, and economy of Roesone.
A summary of how the government works, and the resources the regent can use to maintain control of the realm.
Descriptions of the major NPCs in Roesone, friend and foe alike.
Rumors to keep the regent on the alert, and royal secrets to help keep enemies at bay.

This BIRTHRIGHT domain sourcebook is designed for players who want to take the role of Baron Roesone, the warrior regent of the land. It may also be used by players playing nobles, servants to the Baron, or adventurers of Roesone.  

Wednesday, September 3, 2025

Birthright: Player's Secrets of Ilien (1995) - second copy

From the back of the book:

The benevolent wizard Count Aglondier of Ilien is dead! He has left control of his realm to you, his trusted apprentice. With the considerable power of realm magic behind you, your task is to govern Ilien and defend it from those who wish to conquer your small domain.

This BIRTHRIGHT domain sourcebook is designed for players who want to take the role of the wizard king, or play a guild leader, a lieutenant, or a servant to the king.

Player's Secrets of Ilien includes:

A full-color, eight-page foldout cover containing maps of the domain and important locales.
The history of Ilien, from its origin steeped in magic to the recent suspicious death of Count Aglondier.
Information on the Free City of Ilien, the second largest city in all of Anuire.
Major NPCs of the land: el-Hadid the dangerous guildlord, Alliene Tilgentor the staunch ally, and others.
Rumors, secrets, and plots that help and hinder the new regent.


 

Tuesday, September 2, 2025

Birthright: Player's Secrets of Binsada (1996) - second copy

From the back of the book:

The many-headed Hydra slithers in the Harrowmarsh on your western border. The Sphinx prowls its blasted lands, breathing a venomous wind upon the lush savannah. The Harpy's birds of prey circle in coastal salt breezes, raiding laden ships. It seems as if Binsada, your land of simple, nomadic cattle herders, is hemmed in by monstrous enemies on all sides.

Binsada is a realm where honor means more than wealth. The ruler of this domain must maintain the status of the royal family while not offending those from other highly placed lineages. Foremost in the regent's thoughts must be retaining the loyalty of her first lieutenant, Vorduine, and controlling the ambitions of her cousin, Prince Daoud--without his knowledge, of course. This regent must have a cunning mind, a flair for the dramatic, and an honorable heart.

This BIRTHRIGHT domain sourcebook is designed for players who wish to take the role of queen of Binsada. It may also be used by players portraying noble, vassals of the regent, or adventurers from this domain.

 

Monday, September 1, 2025

Blue Planet (1997) - second copy

From the back of the book:

2199AD
Welcome to Poseidon

The planet . . .
A waterworld, home to a savage ecology and awash in the mystery of an ancient alien past.

The human race . . .
Desperate and dying on a famine-ravaged Earth, reaches hungrily for the once forgotten colony world and its promise of ultimate survival.

The Long John . . .
Hidden below the ocean floor, a priceless, enigmatic ore that holds the key to human DNA and the promise of human immortality.

The colony . . .
Transformed into a lawless frontier as mining corporations wage brutal war and colonists fight for the survival of their adopted world.

The aborigines . . .
Inscrutable, powerful, and enraged in defense of a primal heritage as ancient and mysterious as the planet's darkest waters.

The game . . .
A compelling journey into humanity's dark future on a distant planet where life is hard and dying is easy. A world where GEO Marshals enforce the peace and wired mercs patrol deep waters in deadly fighter subs. A place where corporate greed and human desperation ravage an alien ecology, threatening to plunge humanity into a war of survival with an ancient legacy.



 

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