"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, October 11, 2011

R1 - Player Character reference Sheet, Puddle Jumper


Another what might be called a lazy post but I need to work  through all the stuff.

One of the reoccurring items for almost all games is the  Character Sheet. For some these are simple sheets of notebook  paper or printed forms from online. For others they are items  that have to be just so. Character sheets are a personal  preference to many and I am ashamed to admit that is me. I prefer  a utilitarian sheet more than something fancy.

The Castle & Crusades Player Character Reference Sheets (R1) fall very close to the utilitarian. There is some what I would call fluff but not much. The sheets seem to be designed after the orangish first edition AD&D sheets in some way. They are groups in classes which were arranged by primary attribute. I am going to say that if you want a character sheet and are playing C&C this is something you will want. The first printing of these were nice because the included Equipment List corrected many series errors in the Encumbrance Values for items from the first edition rulebook.

From the back of the book:

"The Castles & Crusades Character Reference Sheets were created  with the player in mind. With these reference sheets in hand, a  player should be able to easily track and reference all a  character's necessary statistics equipment and notes making play  easier, more enjoyable and exciting."

The Character Reference Sheets Contain six different types  double-sided character sheets. Each type derived from an  attributes and their associated classes; The Fighter/Ranger  (Strength), Wizard/Illusionist (Intelligence), Cleric/Druid  (Wisdom), Rogue/Assassin (Dexterity), Barbarian/Monk  (Constitution) and Knight/Paladin/Bard (Charisma).

"Also included is the latest Equipment List for Castles &  Crusades."

Designed to facilitate attribute check rules system, these sheets  include room to record all the character's vital stats from Hit  Points, Armor Class, to weapons used and spells known. On the  front of each sheet is hand list of your classes' abilities and  room to record your racial abilities. Plenty of room is given for  what's important to your character and to the game. Record your  equipment, keep up with how much ammunition you've used, how much  food and water you have left. There is room enough left over to  describe your character and give a brief background.



Spell:

Puddle Jumper


Level: Third
Range: Special
Duration: Instantaneous
Ares of Effect: 1" Radius
Components: V,S
Casting Time: 1 Round
Saving Throw: None


Note: This spell is a variation of Fire Walk but is centered around water.

This spell will allow the magic user and others to travel between  two locations in an instant. Both locations will need to have  some body of water present. The size of the body and if it is  naturally occurring or man made (even s largish puddle will work)  present in either location will not be important and they need not  match.

The travel between the two points will be handled differently  depending on how the caster is using the spell. If the caster  knows the location of the destination body of water the distance  between the two can be up to one mile distant.

If the caster does not know the location of the secondary water  then distance will be limited to 300 yards (90"). The caster will  have no information about the area surrounding the destination.  The DM should map out all the open water locations in the area of  effect with no other information except dots. The caster can then  pick any one of those in range and that is where the group will  appear.

Disclaimer: The spells that you will see, for how ever long the  write ups last, were all written up or conceived of back in the  80's so the terminology may not appropriate for anything other  than 1e and depending on how well I did back then it may be  slightly off for that as well. If there is any duplication of  spells that exist now it is most likely I wrote mine first :)  Please feel free to comment on them but try not to be too hard on  me. If anyone wishes to use these in anything they print please  let me know in advance and all I ask is proper credit.

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